Ryan Wien
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Ryan Wien Email & Phone Number

VFX Artist at Aviary Productions at Unfocused
Location: New York City Metropolitan Area, United States 5 work roles 1 school
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Current company
Role
VFX Artist at Aviary Productions
Location
New York City Metropolitan Area, United States

Who is Ryan Wien? Overview

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Quick answer

Ryan Wien is listed as VFX Artist at Aviary Productions at Unfocused, based in New York City Metropolitan Area, United States. AeroLeads shows a matched LinkedIn profile for Ryan Wien.

Ryan Wien previously worked as Visual Effects Artist at Unfocused and Visual Effects Artist at Aviary Productions. Ryan Wien holds Bachelor Of Fine Arts - Bfa, Virtual Reality Development, 3.5 from Ringling College Of Art And Design.

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Email format at Unfocused

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Unfocused

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Profile bio

About Ryan Wien

Hi, I'm Ryan VFX artistI am deeply passionate about video games and I enjoy creating immersive 3D experiences that are visually stunning.MAIN SKILLSVFX, 3D Modeling, Lighting, Composition, ScriptingOTHER SKILLSUnreal Engine Niagara, Pyro, RBD, Flip Fluid Simulations, UV Layout, Texturing, Basic Rigging, Render, Motion Design, Material Shader, Debugging, C++/C#, Python, VEX, Blueprinting, Optimization, Communication, Collaboration, Agile, and Scrum DevelopmentSOFTWAREUnreal, Houdini, Maya, Adobe Suite, Blender, Zbrush, After Effects, Substance Painter, Nuke, OBS, DaVinci Resolve, Camtasia, Oculus, Github, Steam, itch.io, Unity, Visual StudioI am always looking for new and exciting opportunities.ryanwienvfx@gmail.com201-560-8892Portfolio:ryanwien.artstation.com

Current workplace

Ryan Wien's current company

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Unfocused
Unfocused
VFX Artist at Aviary Productions
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5 roles

Ryan Wien work experience

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Visual Effects Artist

Current

An indie game studio whose currently looking to create innovative and exciting games for players enjoyment.

Oct 2024 - Present

Visual Effects Artist

Current

The team is creating a 3rd person Horror game that is being created inside of Unreal Engine 5. The game is inspired by Dead Space and Metro!

Sep 2024 - Present

Playtester

Blackcitadel Studios

Tasked to be a play tester and provided feedback for debugging to improveflaws within the code. The studio is creating a game called Wisplight wherethe player plays as the boss that humans must fight against. Wisplight contentintegrates mechanics that will help reinforce a player’s status of becoming theultimate creature that human invaders will come to fear. Features for theplaytest of this game included Combat Mechanics, Capture Mechanics,Creature Reconjuring, and Skeleton Breaking Methods were all beta-tested forplayability.Key Impacts -Live streamed by BlackCitadel Studios on Discord-Video posted of the playtest via YouTube-Compiled a list of combat mechanics for game improvements-Advised on various marketing strategies for the Steam release

Jul 2024 - Aug 2024

Freelance

Within the domain of 3D modeling, texturing, and animation, I possess extensive expertise in crafting lifelike and dynamic assets utilizing industry-standard software such as Autodesk Maya, ZBrush, and Houdini, also, on multiple platforms including Upwork and Fiverr.KEY IMPACTS-Project 1. Created multiple VFX for Indie Studio and was tasked with utilizing Houdini Side FX and Unreal Engine Niagara utilizing mythological creatures with cinematics-Project 2. A recruiter requested an architectural design for Arcware Cloud using Unreal Engine 5 for multiple pixel streaming plugins.-Project 3. Developed levels in Unreal Engine 5 using Blender, Zbrush, Maya, Unreal Quixel, and Adobe Creative Cloud for an open-world game.-Project 4. Transformed a published fantasy book into gameplay mechanics in Unreal Engine 5.

Jan 2023 - Sep 2023

Vfx, Tech Art, And 3D Modeling Artist

Sarasota County, Florida, United States

Created realistic and dynamic 3D models, textures, and animations using industry-standard software, such as Autodesk Maya, ZBrush, and Houdini. Collaborated with production teams to translate concepts into high-fidelity visual effects. Mentored team, aligning technical artistry with objectives.KEY IMPACTS-Developed interactive VR product experience and led 3D asset creation for Gismo's solar power product.-Innovated Gismo Girl character from concept to fully textured 3D model.-Helped secure $20K grant by improving UX design and project's value.-Collaborated with multi-disciplinary teams to create VR for multiple conventions.-Implemented advanced compositing techniques to generate interactive hologram.

Jan 2022 - Jun 2023
1 education record

Ryan Wien education

FAQ

Frequently asked questions about Ryan Wien

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What company does Ryan Wien work for?

Ryan Wien works for Unfocused.

What is Ryan Wien's role at Unfocused?

Ryan Wien is listed as VFX Artist at Aviary Productions at Unfocused.

Where is Ryan Wien based?

Ryan Wien is based in New York City Metropolitan Area, United States while working with Unfocused.

What companies has Ryan Wien worked for?

Ryan Wien has worked for Unfocused, Aviary Productions, Blackcitadel Studios, Ryan Wien Freelancer, and Gismo Power.

How can I contact Ryan Wien?

You can use AeroLeads to view verified contact signals for Ryan Wien at Unfocused, including work email, phone, and LinkedIn data when available.

What schools did Ryan Wien attend?

Ryan Wien holds Bachelor Of Fine Arts - Bfa, Virtual Reality Development, 3.5 from Ringling College Of Art And Design.

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