Creative Director
Current-Creative direction for all the studio's games: ensuring that story, art, and audio serve the concept, harmonise with the gameplay, and fit with Talewind's tone, values, and strategy-Conceiving, pitching, and directing original IP for UGC platforms including Roblox, Everywhere, and The Sandbox—on which our game The Multiversity is the joint-highest-rated title-Narrative design for an overarching story and meta-game that unites Talewind’s titles—the Talewind Interactive Multiverse (TIM to its friends)-Narrative design, worldbuilding, and writing when required/the urge is irresistible-Concept development and creative direction for branded experiences-Ditto for marketing stuff: trailers, ads, websites, that sort of thing-Part of the leadership team, helping to decide strategy for the studio-Managing humans.