Sam Chon
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Sam Chon Email & Phone Number

Senior Concept Artist | Visual Development Artist | chon.samuel@gmail.com | artofchon.com at Skybound Entertainment
Location: Los Angeles, California, United States 12 work roles 1 school
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Current company
Role
Senior Concept Artist | Visual Development Artist | chon.samuel@gmail.com | artofchon.com
Location
Los Angeles, California, United States
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Sam Chon is listed as Senior Concept Artist | Visual Development Artist | chon.samuel@gmail.com | artofchon.com at Skybound Entertainment, a company with 108 employees, based in Los Angeles, California, United States. AeroLeads shows a matched LinkedIn profile for Sam Chon.

Sam Chon previously worked as BG Layout Designer at Skybound Entertainment and Freelance Senior Concept Artist and Illustrator at Art Of Chon. Sam Chon holds Bachelor Of Fine Arts - Bfa, Digital Media from Otis College Of Art And Design.

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Skybound Entertainment

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About Sam Chon

Senior Concept Artist and Vis Dev Artist with an expertise in creating environment, prop, and vehicle designs. Fast iterations without compromising quality designs and paintings. Some employers and clients include DreamWorks Animation, Treyarch, Wave XR, Groove Jones, Lex & Otis Animation, and The Jim Henson Company.Summary of Skills● Environment Design: Design language, color theory, composition; Integrating scripts, storyboards, and level design block meshes into fully realized scenes in 3D and final 2D post-adjustments. Massive range of art styles from stylized mobile games to realistic AAA environments.● Prop and Vehicle Design: Advanced knowledge of integrating materials and pieces to form generic to hero props. Advanced 3D knowledge and capable of near finished game ready assets with clean geometry. Mechanical & Industrial knowledge derived from experience as a CH53-E Crew Chief/Mechanic, United States Marine Corps.● Programs: 3D Blender, Adobe Photoshop, Adobe Premiere, Adobe Aftereffects, 3D Coat, PureRef; asset management/tracking software such as ShotGrid, Jira, familiarity with Miro and Trello.● Proven ability to multi-task high priority tasks with excellent coordination between Directors, Leads, and cross-functional departments.● Excellent skills in Blender: Modeling, Sculpting, Texturing with a proficiency in Animating, Lighting, UVs, and Compositing. Accredited courses at Otis College of Art & Design; online courses at GGacademy.co/ and Concept Design Academy.● Seasoned leadership and communication roles who values the integrity and wellbeing of those around him. Proven record as an Art Lead for Future House Studios and Marine Corps. Great team player with an enthusiastic approach to game development, Animation, and Film projects. Ability to inspire others, improving core art skills and sharing knowledge for overall growth.● Attention to detail and problem solving skills: Self-motivated and fast learner. Able to problem solve and focus on complex obstacles in both gameplay and storytelling. Quickly adapts to limited credits and time without sacrificing impeccable designs for both 3D and 2D styled intellectual properties.● Unreal Engine: Familiarity with Unreal through experience as an Art Lead. Managing, providing paint-overs for internal and external outsourced artists.● Styleguides: Breakdowns, Callouts, Swatches, Art Direction; Experience working in early development R&D; gathering research and reference materials; breakdowns of complex designs from material callouts to showcasing moving parts for riggers.

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Sam Chon's current company

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Skybound Entertainment
Skybound Entertainment
Senior Concept Artist | Visual Development Artist | chon.samuel@gmail.com | artofchon.com
los angeles, california, united states
Website
Employees
108
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12 roles

Sam Chon work experience

A career timeline built from the work history available for this profile.

Bg Layout Designer

Current

Los Angeles County, California, United States

BG Layout Artist for the 2D animated TV series, Invincible.

Jun 2024 - Present

Freelance Senior Concept Artist And Illustrator

Current
Art Of Chon

Los Angeles, California, United States

  • Past clients include: Riot Games, Lex & Otis Animation, The Jim Henson Company, Darewise Entertainment, Future House Studios, SAG-AFTRA.
  • Outsourced by Riot Games through Lex & Otis as a Senior concept artist for 2 trailers; Valorant: Spark and Valorant: Revelation. Conceptualized multiple props, motorcycle design; interior and exterior design of a.
  • Storyboarded and sketched for SAG-AFTRA unannounced project. Showcasing different cutaways and cut-to establishing shots.
  • Art consultation for Taggart LLC; style-guides and research with pre-vis block meshes in Blender.
  • Conceptualized VR mood paintings, supplying 3D environment builds with final 2D explorations in terms of lighting, mood, and theme. Understanding VR pipelines, dependencies, and overall scope of the project. Projects.
  • World building from established book series The Witchlands, by Susan Dennard; research and development of different locations and cultures; illustrating massive environment designs; character costumes and human.
Aug 2014 - Present

Instructor

Current

Los Angeles, California, United States

  • 4+ Accredited classes from beginner to advanced courses in visual storytelling and mentorships.
  • Educated, mentored, and led 120+ students for 4+ semesters and 2 workshops.
  • Introduced and set in place Blender and PureRef software in the college.
  • Designed and implemented detailed curriculums using Excel, Word, G Suite, and Outlook.
  • Providing guidance and inspiring countless students with detailed critiques, paint overs, and best professional practices.
  • Industry standard techniques and workflow practices through the use of digital and traditional mediums such as but not limited to: drawing, Blender, Photoshop, Maya, Unreal, and Procreate.
Aug 2022 - Present

Visual Development Artist

Los Angeles Metropolitan Area

  • Visual Development Artist and Matte Painter for Jurassic World: Chaos Theory and Mood Painter and Designer for Unannounced project; creating inspirational environments to be used in pitch deck for green lighting new.
  • Designed modern sets of exterior and interiors through strong communication with Animators, Story, Lighters, Production, Executives and Directors.
  • Built customizable and comprehensive vehicle designs from sketch to 3D to be used across multiple episodes and seasons. Attention to detail for mechanical parts, materials, and scale; extreme breakdowns of suspension.
  • Architecture and industrial designs; maintaining simplicity by creating visually stunning modular environments and re-usable pieces.
  • Asset organization and tracking through JIRA and Shot Grid.
  • Utilized Maya for importing and exporting assets, sets, and props from previous and current projects.
Apr 2022 - Apr 2024

Marketing Concept Artist

France

  • Concept Artist and Marketing Artist for Life Beyond; creating mood paintings, creature designs, characters and marketing illustrations.
  • Presenting and developed high vision concept art for multiple biomes and areas of interest.
  • Explorations in creature anatomy; functions and purpose; world building ecosystems for creatures and their biomes.
  • Sci-Fi ship designs. Near future and minimalistic colony ships. Design language to be used in architecture.
  • Communicated effectively with Art Director and Executive to compile multiple marketing paintings to be used in promotions of the Metaverse video game.
  • Interpersonal skills in understanding culture of out of state studio and best practices.
Oct 2021 - Jun 2022

Visual Development Artist | Background Artist

Los Angeles Metropolitan Area

  • Background Painter and Designer for Ark: the Animated Series. Visual Development Artist for RAID: Call of the Arbiter.
  • Painted and designed over 80+ backgrounds for Ark: The Animated Series.
  • Sci-fi and fantasy designs, exploring different styles and production requirements.
  • Advanced foundational skills in color theory, materials, 2D textures; multiple lighting scenarios; time of day; identifying mood and theme; separating layers for parallax animations and VFX artists.
  • Designed high quality inspirational paintings with callouts for RAID: Call of the Arbiter.
  • Designing and painting medieval designs and fantasy themed locations.
Jul 2021 - Apr 2022

Art Lead | Concept Artist

  • Art lead for Groove Jones LED Volumetric Holodeck and VR Experience for Aurea Softwareat the Mobile World Congress.
  • Led a 10-member cross functional on project scope, aesthetic, while converting conceptualideas into immersive virtual reality content in Unreal Engine.
  • Creating UI elements to be used for Holodeck VR. Near future designs with animating sliders and widgets.
  • Industrial interior concepts made in Modo for Unreal; Concepting layouts and spaces for rotoscoped actors to be able to interact with the environment.
  • Coordinating with Groove Jones and Directors for quality assurance in VR venue; assuring designs meet production standards; constantly adapting to technology restraints/improvements for a fully immersive, LED laid.
  • Concept Artist for Wave XR's Justin Bieber - An Interactive Virtual Experience.
Apr 2021 - Jan 2022

Concept Artist

Greater Los Angeles Area

  • AAA titles Call of Duty: Black Ops 4 and Call of Duty: Black Ops Cold War.
  • Conceptualized visual support materials, including 3D block-ins, renders, production callouts, Styleguides, and environment paintings to assist the development team.
  • Environment Concept art, illustrations, mood paintings, and high quality prop asset designs for multiple maps and locations.
  • Prepared documents, reference boards, style-guides for design briefs.
  • Delivered immersive and next gen visuals for remastered MP map, Launch.
  • Blender and Modo build; Russian influenced salvaging ship for MP map Armada, along with a submarine attachment. Breakdown includes detailed functionality callouts, sectioned pieces, cover elements, gameplay.
May 2019 - Jun 2021

Concept Artist

  • Created environment mood paintings for "The Witchlands: TV Series" in collaboration with Film Director Alice Waddington and Art Directors, encompassing initial sketches, characters and detailed environmental.
  • Prepared style guides and detailed breakdowns of realistic locations, people, culture, environment, and aesthetics.
  • Illustrated a vast amount of establishing shots, setting the mood and tone for a location.
  • Established character designs, props, and scenes through color scripts and keyframes.
Jan 2020 - Mar 2020

Concept Artist

Greater Los Angeles Area

  • Outsourced by Riot Games, Vicarious Visions, Sony Santa Monica, and Treyarch studios.
  • Shipped mobile game title RIVAL: Crimson X Chaos.
  • Outsourced by WMASG - Airsoft & Guns. Designed a near future military tactical helmet.
  • Illustrated matte paintings to be used for battle arenas.
  • Tower designs for individual arenas, maintaining design language of the environment.
  • Icons and graphic elements for menus.
May 2018 - May 2019

Junior Concept Artist

Greater Los Angeles Area

  • Introduced a range of visual assets, from storyboards and thumbnails to final production illustrations.
  • Character turnarounds, mood paintings, and pitch deck illustrations.
  • 3 month internship as a student.
Jun 2017 - Aug 2017

Ch53E Crew Chief/Mechanic

Jacksonville, North Carolina Area

  • Ensured mission success for passengers, cargo, weapon systems and fuel on the CH53E-Super Stallion helicopters. Squadron HMH-464.
  • Advanced training in leadership qualities, coordination between teams, public speaking, and organization.
  • Multiple qualifications in mechanical spreadsheets, mechanic troubleshooting publications, hydraulic systems, fuselage, turbo jet engine specs, weapon configurations and quality assurance.
  • Mastery in written and verbal skills for effective communication under extreme pressure.
  • Mastery in time management, adhering to schedules and deadlines for innumerable amount of assignments. Flexibility to sudden changes and able to adapt/learn quickly.
  • Worked within a team structure with multiple backgrounds, departments, and cultures. Contributing to a collective effort for low and high pressured tasks.
Aug 2009 - Apr 2014
Team & coworkers

Colleagues at Skybound Entertainment

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1 education record

Sam Chon education

FAQ

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Quick answers generated from the profile data available on this page.

What company does Sam Chon work for?

Sam Chon works for Skybound Entertainment.

What is Sam Chon's role at Skybound Entertainment?

Sam Chon is listed as Senior Concept Artist | Visual Development Artist | chon.samuel@gmail.com | artofchon.com at Skybound Entertainment.

Where is Sam Chon based?

Sam Chon is based in Los Angeles, California, United States while working with Skybound Entertainment.

What companies has Sam Chon worked for?

Sam Chon has worked for Skybound Entertainment, Art Of Chon, Otis College Of Art And Design, Dreamworks Animation, and Darewise Entertainment.

Who are Sam Chon's colleagues at Skybound Entertainment?

Sam Chon's colleagues at Skybound Entertainment include Eugenia Druzhinina, Gabrielle Thomas, Omandi Moore-Washington, Gabriel Montoya, and Jennifer Elbin.

How can I contact Sam Chon?

You can use AeroLeads to view verified contact signals for Sam Chon at Skybound Entertainment, including work email, phone, and LinkedIn data when available.

What schools did Sam Chon attend?

Sam Chon holds Bachelor Of Fine Arts - Bfa, Digital Media from Otis College Of Art And Design.

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