Sam Hughes Email and Phone Number
Sam Hughes work email
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Sam Hughes personal email
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With 14+ years of experience in voice acting and game audio, I am passionate about creating high-quality and entertaining experiences for audiences. As the Audio Lead at Metacore, I have built the audio culture and processes from the ground up and work across all game projects, from audio direction, design, and implementation to marketing and branding content.In addition to my audio role, I am also a voiceover artist for games, commercials, podcasts, animations, and beyond, represented by leading agencies in Finland. I have voiced projects for various clients including NOKIA, KONE, Fazer, Olympia and more, alongside videogame projects such as Bright Paw, Mordheim: City of the Damned, Wolcen: Lords of Mayhem, and Conqueror's Blade.
Metacore
View- Website:
- metacoregames.com
- Employees:
- 17
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Audio LeadMetacore Dec 2022 - PresentHelsinki, Uusimaa, FinlandAs the first audio employee of the company, I have built the audio culture and processes from the ground up and get to work across many areas with all our teams. Therefore my role encompasses all things audio and features many facets such as the following:Audio direction, design and implementation across all game projects. Marketing & branding content including; Sonic branding, sound design and mix for ads and linear media, plus direction for external partners. Music direction and supervision for in game music, advertising content and live action productions. Recording studio design and build supervision. We built a recording studio from scratch, where I supervised and collaborated with acoustic consultants and contractors on the design and throughout the build. R&D, pipeline development, project management and outsourcing. -
Audio DesignerMetacore Jun 2022 - Dec 2022Helsinki, Uusimaa, FinlandResponsible for the audio vision across all projects, marketing content, developing audio workflow and pipelines, outsourcing, asset creation and audio direction. Leading the charge on what audio means at Metacore. -
Voice Over ArtistSam Hughes Vo Jul 2010 - PresentHelsinki, Southern Finland, FinlandVoice-over artist for games, commercials, podcasts. animations &beyond. Represented in Finland by VILD & Dictum (Links Below)IMDb Credits in bioClients Include:NokiaPostiOlympusKONEFazerAbloySAY Vodka SeltzerPresidenttiUniversity of YorkWOLTMetsä GroupVTTLUTMedEngineInternational House HelsinkiNeiwa InteractiveLoustarinmaki MuseumArtlabLappsetBaronaSakaCaverionAbloy3BeepRadical ForgeSalix GamesWOLCEN StudioVP Productions Credits include:(Animation) Dawn Aerpowar - Zodiac 1(Game) Conqueror's Blade - Houndsmen(Game) Gravewood High - Jack StickerSeeker(Host) KONE The Flow of Urban Life Podcast(Game) Bright Paw - The Narrator (Game) Wolcen: Lords of Mayhem - Stormfall Guard/Republic Infantry/Flayer Bandit/Shadow Bandit/Republican Soldier/Republican Veteran/Republican Alastor/Republican Punisher(Game Trailer) Revival Recolonization - Trailer VO(Game) Du Lac and Fey Dance of Death - Various(Game) Warhammer: Mordheim City of the Damned - Skaven Sorcerer/Bloodletter/Mercenary(Game) RAM Pressure - Unit Male US/Unit Male UK/Contractor/Smuggler/Additional
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Founder/Editor In Chief/Podcast HostThe Sound Architect May 2013 - PresentUnited KingdomEditor in Chief of The Sound Architect website, which includes all web development, hosting the podcast, writing audio reviews, managing a team of volunteers, event organisation and production co-ordination. -
Audio DesignerRemedy Entertainment Plc Jun 2019 - Jun 2022EspooWorking on awesome projects handling all sorts of audio requirements. Including:VO recording/editing Creative content creationFoley recording Middleware Implementation & optimisationMixing Error Debugging and problem solving Scripting Communication and outsourcing Shipped Control, released 27th August 2019 Foley ownerSound design for environments, in-game cutscenes, collectibles etc. Pre-mixingVO Recordist -
Audio Designer InternRemedy Entertainment Plc May 2018 - May 2019Finland -
Iggi Phd - Affect And Emotion Using Immersive Sound Design In Intelligent GamesUniversity Of York Oct 2015 - May 2019York, United KingdomStudied he perception of sound sources in 3D space, with the aim to affect player emotions and thus affect the game audio based on these emotions. Focusing on the fear emotion using VR as a platform to present horror games to the player. -
Social Media And Communication OfficerCinphonic - Sound Design For Film & Games Nov 2017 - May 2018United KingdomHandling social media and comms for professional audio company, Cinphonic.
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Sound DesignerSweet Justice Sound Jun 2015 - May 2018Various sound design projects . -
Freelance WriterBafta Jan 2015 - Jul 2015Freelance writer for BAFTA GURU. Conducting and transcribing interviews with BAFTA Crew Games Members. -
Junior Sound DesignerTravellers Tales Oct 2014 - Dec 2014KnutsfordLego Batman 3 DLC, Lego Defense Towers, LEGO DImensions Sound Design, Using Inhouse Tools, Audio Coding, Dialogue Editing, Audio Implementation, Tortoise SVN, Character Animation Sounds, Audio Debugging, Audio Coding, 3D Sound Placement.
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Freelance Roadie, Sound Designer, Composer And Guitar TeacherFreelance Sound Designer Jan 2011 - May 2013Various> Road Crew for Afishal Live around the UK> Freelance Sound Design for various media formats. > Teaching Guitar to students of all ages and calibre. > Composing music and SFX for different formats such as Film and Videogames.
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Lead Sound DesignerWater On The Rocks Ltd Feb 2011 - Apr 2012LeedsLead Sound Designer for 2hr Feature Film entitled "On the Shoulders of Giants"> Over saw the work of colleagues on the creation of sound design. > Implemented migration of projects from Nuendo to Pro Tools.> Conducted sound review meetings with the Driector. > Obtained updates from other colleagues assess progress and report back to the Director. > Original creation of sound design for key scenes.
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Senior Sales ManagerGame Group Plc Feb 2011 - Mar 2012Huddersfield> Cash handling.> Customer Care. > Testing equipment. > Sales and promotions.> Trade-ins for cash.> Re-merchandising the store.> Opening and closing the Store> Performance Management including periodic staff reviews.
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Sound Engineer/Installation EngineerChameleon Pro Audio And Lighting Sep 2008 - Jul 2009> Setting up indoor and outdoor gigs for various live events.> Repairing equipment.> Soldering cables.> Liaising with clients> Dry and wet hire.> Sound engineer for wet hire gigs.> Live Mixing> Van Driving
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Sound Engineer/Studio TechnicianSoundmill Studios Jul 2008 - Sep 2008> Recording and liaising with customers.> Design of studio layout.> Maintenance and repairs of instruments and equipment. > Recording professional clients. > Mixing.
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Sound TechnicianOx Amps Amp Building Company Jan 2007 - Sep 2008>Studio Design>Repairs of Instruments>Amp Builds and Tests>Guitar Performance
Sam Hughes Skills
Sam Hughes Education Details
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Distinction -
Upper Second/2:1
Frequently Asked Questions about Sam Hughes
What company does Sam Hughes work for?
Sam Hughes works for Metacore
What is Sam Hughes's role at the current company?
Sam Hughes's current role is Audio Lead @ Metacore & Voice Actor | Audio Direction, Voice Acting.
What is Sam Hughes's email address?
Sam Hughes's email address is sa****@****ail.com
What schools did Sam Hughes attend?
Sam Hughes attended University Of York, The University Of Huddersfield.
What are some of Sam Hughes's interests?
Sam Hughes has interest in Networking, Exercise, Composing, Socialising, Sound Design, Kunst En Cultuur, Voice Acting, Music, Books, Audio.
What skills is Sam Hughes known for?
Sam Hughes has skills like Sound Design, Sound, Pro Tools, Audio Post Production, Recording, Audio Engineering, Audio Editing, Studio Recording, Video Games, Composition, Sound Editing, Music.
Who are Sam Hughes's colleagues?
Sam Hughes's colleagues are Maria Sara, Nikolay Eremin, Antti Teittinen, Minea Juntura, Çağrı Furkan Ertürk, Maria Todică, Mikko Kolehmainen.
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