Sam Strick

Sam Strick Email and Phone Number

Creative Lead @ Wizards of the Coast
Seattle, WA, US
Sam Strick's Location
Seattle, Washington, United States, United States
About Sam Strick

I'm Sam Strick, game designer, and I love play in all forms.Like a lot of us, I have a pretty roundabout career, but I'm happy to say it's always involved games or play. It's taken me from advergames back in the Flash days, to interactive theater, to board games, the esports, playground design, indie games, AR and VR, and mobile!I've often been in roles at small companies where I am a one man army, responsible for the creative vision, and execution... and I'm happy to say those days are behind me. Most recently, my role was game director at Very Very Spaceship, where I got to work with some of the most talented people I could imagine working with. All of the skills I've earned over the years—game design, art, and code—helped me be a better communicator and leader, and I'm proud of that team.When it comes to game design, I'm a generalist. I can architect a set of intermeshing systems, design those systems, and create content for those designs. I'm as comfortable in a spreadsheet working with an economy as I am balancing second-to-second combat in an action title. I'd say my magic trick is being able to quickly move between these spaces, collaborate and iterate on any piece of it, and recall each distinct iteration.If you've read all of this, thanks for sticking with me! If you want more details, check out my website at www.imadethisthing.com. If you want to get straight to the source, reach out, I love talking to strangers. 🤘

Sam Strick's Current Company Details
Wizards of the Coast

Wizards Of The Coast

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Creative Lead
Seattle, WA, US
Sam Strick Work Experience Details
  • Wizards Of The Coast
    Creative Lead
    Wizards Of The Coast
    Seattle, Wa, Us
  • Very Very Spaceship 👾
    Creative Director
    Very Very Spaceship 👾 Sep 2022 - Aug 2024
    Seattle, Washington, United States
  • Very Very Spaceship 👾
    Lead Game Designer
    Very Very Spaceship 👾 Oct 2021 - Sep 2022
    Seattle, Washington, United States
  • Very Very Spaceship 
    Designer
    Very Very Spaceship  Feb 2021 - Oct 2021
    Seattle, Washington, United States
  • Aggro Crab Games
    Designer & Gameplay Developer
    Aggro Crab Games Jun 2019 - Feb 2021
    Greater Seattle Area
  • Spruce Box
    Contract Designer, Ux Designer
    Spruce Box Jan 2019 - Jul 2019
    • Designed the brand identity and guidelines for construction startup Spruce Box.• Investigated potential users’ needs based on market demographics in the Portland Area.• Presented viable solutions to improve user acquisition within the company’s means.• Developed user flows from wireframe through to final designs and prototypes.• Worked with remote web developer to implement designs according to brand guidelines.
  • Self Employed
    Freelance Creative
    Self Employed Nov 2018 - Jul 2019
    • Created Graveyard Smash, a mobile game released on iOS and Android.• Developed and blind tested 5 mobile game prototypes.• Contract Board Game Designer for Ravensburger with a focus on pre-k games.• Completed online courses covering C#, Blender 3D, and the Unity IDE.
  • Kefi
    Consultant And Game Design Developer
    Kefi May 2018 - Oct 2018
    Seattle
    • Contributed to the design of a fully immersive projection mapped playground.• Prototyped and tested new physical space tech augmented play paradigms.• Researched and presented developmental studies and play oriented academia.• Developed documents educating developers, engineers, and leads across departments.• Interfaced with investors and team members across Seattle to Atlanta.
  • Rumblemonkey
    Lead Designer
    Rumblemonkey Sep 2016 - Mar 2018
    Seattle
    • Created RumbleMonkey’s visual brand, type ramp, and marketing collateral.• Designed and developed a real-money show-floor esport. At SXSW, a competitive Halo and CS-GO player commented “I would play this game professionally”• Wireframed and designed RumbleMonkey’s ecommerce web app.• Designed collateral and messaging that resulted in a wait-list of over 14k users.• Designed merchandise sold out at SXSW Gaming and PAX East.
  • Laboratory Games
    Co-Founder
    Laboratory Games Apr 2010 - May 2016
    Greater Seattle Area
    • Created various new IP which raised over 200k on Kickstarter• Published 5 games and 11 expansions that were available in retail• Earned 40th most popular board game of 2014 on Board Game Geek• Nominated for the 2014 Golden Geek Best 2-Player Board Game Award
  • Flickerlab
    Freelance Game Designer
    Flickerlab Jul 2012 - Nov 2012
    • Designed 5 unique games for Colgate• Managed a team of 20 across New York and Bulgaria• Interfaced with developers, animators, and stakeholders
  • Playmatics
    Game Designer, Graphic Designer
    Playmatics 2010 - 2012
  • Mtv Networks
    Web Dev, Copy Writer, Game Skinning
    Mtv Networks 2009 - 2010
  • 92Nd Street Y
    Series Curator
    92Nd Street Y 2009 - 2010
    Created, curated, and hosted a series of game design talks called "Byte Me," with Rachel Chanoff.

Sam Strick Skills

Game Development Game Design Photoshop User Interface Design Actionscript After Effects Art Direction Level Design User Interface Mobile Games Videogame Historian Mobile Applications Graphic Design Illustration Flash Animation Illustrator Html Css Casual Games Game Mechanics User Experience Final Cut Pro Iphone Application Design Learning Games Unity3d Maya Cascading Style Sheets Adobe Photoshop

Sam Strick Education Details

Frequently Asked Questions about Sam Strick

What company does Sam Strick work for?

Sam Strick works for Wizards Of The Coast

What is Sam Strick's role at the current company?

Sam Strick's current role is Creative Lead.

What schools did Sam Strick attend?

Sam Strick attended Parsons School Of Design, Temple University Japan.

What are some of Sam Strick's interests?

Sam Strick has interest in Giant Robots, Guitar, Japanese Culture, Arcade Culture, Manga, Rapping, Sewing, Comics, Illustration, Tech Design.

What skills is Sam Strick known for?

Sam Strick has skills like Game Development, Game Design, Photoshop, User Interface Design, Actionscript, After Effects, Art Direction, Level Design, User Interface, Mobile Games, Videogame Historian, Mobile Applications.

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