Sam Strick Email & Phone Number
Who is Sam Strick? Overview
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Sam Strick is listed as Creative Lead at Wizards of the Coast, based in Seattle, Washington, United States. AeroLeads shows a matched LinkedIn profile for Sam Strick.
Sam Strick previously worked as Creative Director at Very Very Spaceship 👾 and Lead Game Designer at Very Very Spaceship 👾. Sam Strick holds Design & Technology, Bfa, Game Design, Top Honors from Parsons School Of Design.
Email format at Wizards of the Coast
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About Sam Strick
I'm Sam Strick, game designer, and I love play in all forms.Like a lot of us, I have a pretty roundabout career, but I'm happy to say it's always involved games or play. It's taken me from advergames back in the Flash days, to interactive theater, to board games, the esports, playground design, indie games, AR and VR, and mobile!I've often been in roles at small companies where I am a one man army, responsible for the creative vision, and execution... and I'm happy to say those days are behind me. Most recently, my role was game director at Very Very Spaceship, where I got to work with some of the most talented people I could imagine working with. All of the skills I've earned over the years—game design, art, and code—helped me be a better communicator and leader, and I'm proud of that team.When it comes to game design, I'm a generalist. I can architect a set of intermeshing systems, design those systems, and create content for those designs. I'm as comfortable in a spreadsheet working with an economy as I am balancing second-to-second combat in an action title. I'd say my magic trick is being able to quickly move between these spaces, collaborate and iterate on any piece of it, and recall each distinct iteration.If you've read all of this, thanks for sticking with me! If you want more details, check out my website at www.imadethisthing.com. If you want to get straight to the source, reach out, I love talking to strangers. 🤘
Listed skills include Game Development, Game Design, Photoshop, User Interface Design, and 24 others.
Sam Strick's current company
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Sam Strick work experience
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Creative Director
Lead Game Designer
Designer
Designer & Gameplay Developer
Contract Designer, Ux Designer
• Designed the brand identity and guidelines for construction startup Spruce Box.• Investigated potential users’ needs based on market demographics in the Portland Area.• Presented viable solutions to improve user acquisition within the company’s means.• Developed user flows from wireframe through to final designs and prototypes.• Worked with remote web developer to implement designs according to brand guidelines.
Freelance Creative
• Created Graveyard Smash, a mobile game released on iOS and Android.• Developed and blind tested 5 mobile game prototypes.• Contract Board Game Designer for Ravensburger with a focus on pre-k games.• Completed online courses covering C#, Blender 3D, and the Unity IDE.
Consultant And Game Design Developer
• Contributed to the design of a fully immersive projection mapped playground.• Prototyped and tested new physical space tech augmented play paradigms.• Researched and presented developmental studies and play oriented academia.• Developed documents educating developers, engineers, and leads across departments.• Interfaced with investors and team members across Seattle to Atlanta.
Lead Designer
• Created RumbleMonkey’s visual brand, type ramp, and marketing collateral.• Designed and developed a real-money show-floor esport. At SXSW, a competitive Halo and CS-GO player commented “I would play this game professionally”• Wireframed and designed RumbleMonkey’s ecommerce web app.• Designed collateral and messaging that resulted in a wait-list of over 14k users.• Designed merchandise sold out at SXSW Gaming and PAX East.
Co-Founder
• Created various new IP which raised over 200k on Kickstarter• Published 5 games and 11 expansions that were available in retail• Earned 40th most popular board game of 2014 on Board Game Geek• Nominated for the 2014 Golden Geek Best 2-Player Board Game Award
Freelance Game Designer
• Designed 5 unique games for Colgate• Managed a team of 20 across New York and Bulgaria• Interfaced with developers, animators, and stakeholders
Game Designer, Graphic Designer
Web Dev, Copy Writer, Game Skinning
Series Curator
Created, curated, and hosted a series of game design talks called "Byte Me," with Rachel Chanoff.
Sam Strick education
Design & Technology, Bfa, Game Design, Top Honors
Pop Culture Media Studies – Summer Program
Frequently asked questions about Sam Strick
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What company does Sam Strick work for?
Sam Strick works for Wizards of the Coast.
What is Sam Strick's role at Wizards of the Coast?
Sam Strick is listed as Creative Lead at Wizards of the Coast.
Where is Sam Strick based?
Sam Strick is based in Seattle, Washington, United States while working with Wizards of the Coast.
What companies has Sam Strick worked for?
Sam Strick has worked for Wizards Of The Coast, Very Very Spaceship 👾, Very Very Spaceship , Aggro Crab Games, and Spruce Box.
How can I contact Sam Strick?
You can use AeroLeads to view verified contact signals for Sam Strick at Wizards of the Coast, including work email, phone, and LinkedIn data when available.
What schools did Sam Strick attend?
Sam Strick holds Design & Technology, Bfa, Game Design, Top Honors from Parsons School Of Design.
What skills is Sam Strick known for?
Sam Strick is listed with skills including Game Development, Game Design, Photoshop, User Interface Design, Actionscript, After Effects, Art Direction, and Level Design.
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