Sam Swift-Glasman work email
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Sam Swift-Glasman personal email
Founder of Megasets, a London based startup focusing on synthetic data generation and next generation procedural simulation content pipelines for autonomous applications. 2023 CAM Scale cohort members, NVIDIA Inception members and AWS startup Loft Alumni. Spun out of Five AI in 2020I have a wealth of experience leading teams and building systems across many verticals including procedural content creation for autonomous applications, simulation, and many creative projects both offline and real-time. I have worked as engineer, an artist and have supervised large projects. I have worked in studios large and small and architected entire content creation pipelines. I studied applied maths, comp sci and machine learning at Open University and Commercial Music at University of WestministerCore DCCS + APIS:Houdini, Maya, Nuke, Unity, Unreal, Blender, Substance, Adobe Creative SuiteSimulatorsSumo, CarlaSoftware Development / Languages / FrameworksPython, C#, Fast APi, Pydantic, React, Microservices, Databases, CI/CD pipelines, MLOPS, AWS (various services)I also have experience building various ML models and MLOPS pipelines
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Pipeline EngineerEpic GamesLondon, Gb -
Founder / Technical ArchitectMegasets Aug 2020 - PresentLondon, England, United Kingdom -
Art DirectorFiveai Apr 2018 - Aug 2020London, United Kingdom -
Senior Fx TdDouble Negative Feb 2018 - Apr 2018London, United Kingdom -
Fx LeadMikros Image Nov 2016 - Jan 2018LondonFx Lead on Paramount's Sherlock Gnomes -
Head Of 3DRealise Studio Oct 2015 - Nov 2016 -
Houdini TdRealise Studio Jul 2014 - Oct 2015London, United Kingdom -
Vfx Td / RndPassion Pictures Oct 2013 - Jul 2014LondonSetting up Fur, Cloth and Fluid Setups for high profile commercials as well as building pipeline tools. -
Freelance Developer / FacilitatorHomeroom Uk Mar 2013 - Mar 2014LondonDeveloping educational games and activities for computational workshops -
Freelance Houdini TdRealise Studio Jan 2013 - Sep 2013London, United KingdomWorked on effects for several commercials, creating Fluid FX, cloth FX as well as Lighting my work. Also helped develop instancing and fluid pipelines. -
Generalist Td, Fx TdOne Of Us Apr 2010 - Jan 2013Londoni have worked as a 3D generalist and effects TD on several feature films, commercials and art installations. I have also developed the rendering and animation pipelines, writing tools for Maya, Houdini and Nuke and Qube. I have spent time on set developing previs and assisting the VFX supervisor on a feature film. -
Junior 3D Generalist / Junior EngineerSmoke & Mirrors May 2008 - Apr 2010During my time at Smoke & Mirrors I worked on several Adverts and Idents for clients such as Panasonic, Coca Cola and Big Brother. I also scanned and remeshed 3D models for the V&A in an EU project and helped develop the Nuke versioning pipeline.
Sam Swift-Glasman Skills
Sam Swift-Glasman Education Details
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Commercial Music -
In Progress
Frequently Asked Questions about Sam Swift-Glasman
What company does Sam Swift-Glasman work for?
Sam Swift-Glasman works for Epic Games
What is Sam Swift-Glasman's role at the current company?
Sam Swift-Glasman's current role is Pipeline Engineer.
What is Sam Swift-Glasman's email address?
Sam Swift-Glasman's email address is sa****@****msn.com
What schools did Sam Swift-Glasman attend?
Sam Swift-Glasman attended University Of Westminster, The Open University.
What are some of Sam Swift-Glasman's interests?
Sam Swift-Glasman has interest in Python, Guitar, Writing, Space Noises, Mandolin, Painting, Geekery, Houdini, Maths.
What skills is Sam Swift-Glasman known for?
Sam Swift-Glasman has skills like Nuke, Maya, Visual Effects, Houdini, Animation, Texturing, Film, Python, Pymel, Particle Effects, Maya Dynamics, Realflow.
Who are Sam Swift-Glasman's colleagues?
Sam Swift-Glasman's colleagues are Christine Doelling, Elijah Washington, Alison Agnew, Kuruc Stefan, Kayla Sachs, Stacy Pittman, Jiří Helcl.
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