Samuel Hum Email & Phone Number
@mail2bug.com
3 phones found area 310 and 510
LinkedIn matched
Who is Samuel Hum? Overview
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Samuel Hum is listed as Product Manager, Industry Veteran. Gaming has defined my career! at Scopely, a with 201 employees, based in Sacramento, California, United States. AeroLeads shows a work email signal at mail2bug.com, phone signal with area code 310, 510, and a matched LinkedIn profile for Samuel Hum.
Samuel Hum previously worked as Senior Product Manager LiveOps at Scopely and Product LiveOps Manager, Sales at Applovin. Samuel Hum holds Bfa, Animation And Visual Fx from Academy Of Art University.
Email format at Scopely
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AeroLeads found 1 current-domain work email signal for Samuel Hum. Compare company email patterns before reaching out.
About Samuel Hum
I love everything-games!http://samuelhum.comTeam player, problem solver, creative minded and game lover. I like to design and inspire, and push to innovate. Self-driven & self-motivated, fast learner and a real hard worker. I like to believe the impossible is possible, especially so when you have a solid creative team of engineers and designers!Team is everything. Build great teams to create great game experiences.Friendly and easy going, let's connect and chat! Always excited to take on a new challenge.
Listed skills include Game Development, Video Games, Mmo, Photoshop, and 36 others.
Samuel Hum's current company
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Samuel Hum work experience
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Product Liveops Manager, Sales
Lead for Sales Team on World War Rising, roadmap planning & executing the launch of featured sales and live game events; working closely with cross-functional teams to design, launch and monetize new game features; working with Production on regular pivots. Leveraging game data to create specs for new features, systems and/or game events to drive monetization and various KPIs, running A/B tests, generating data reports.
Associate Liveops Manager, Sales
F2P mobile game monetization strategy associate manager.Designing and assisting with strategy as well as executing in-game sales based on data to drive content engagement and monetization● Designing and executing followed by evaluating experiments that tests various hypothesis on improving user engagement, retention, and monetization● Collaborating with Game Design and other cross-functional teams to ensure new content and game events are engaging and translate into impactful sales.
Mobile App Specialist
Mobile App Specialist on the Google Play team, working on-campus at Google's headquarters in Mountain View.Providing consultations on game and app design to developers big and small, resulting in increased app quality and app health. Working with developers to get their products featured on the Google Play Store.Google Play Early Access Program board member, helping to identify new high potential developers and titles to bring to market on the Android platform.Google Daydream VR game and user experience (UX) design consultations, resolving design flaws and improving user experiences for the VR market.
Game Director And Artist
My role covered many aspects including creative direction, game design, monetization strategies, marketing strategies, setting up development milestones for teams, cross-discipline team management, analyzing metric data and user engagement/user base growth. Game art direction and hands-on artist on multitude of game projects.Here's some highlights:- "RoShamBoroo" - Android Game App - Dolby Challenge Silver Award 2014Assembled and lead a small team through a rapid development cycle from concept to launch, winning us our first award for a game. Lead game design, managed development milestones. Art direction and key artist, created art assets for the game and marketing needs.- "Frwee" - Freevi Flightdeck Game App - Freevi Winter Challenge Top 10 AwardAssembled and lead a small team to develop the game for this new hardware platform. Lead game design, managed game production schedule, primary artist handled visual design and created all art assets.- "Saddlefish" - Oculus VR Game - One of the earliest true-multiplayer VR experiences for the Oculus Rift platformGame debut at big SVVR (Silicon Valley Virtual Reality) event. Lead game design and primary artist.- "Magniibots" - PC gameDesigned as 4-player local multiplayer exhilarating game in good ol' "Brawl-fashion". Defined the visual style and created all art assets, lead game design, developed go-to-launch strategy, demoed the game at various Game Developer Meetups. Astounding feedback and even backers to sign on before an official Kickstarter launch!- "InnovoxVR" - Gear VR Game AppAn immersive Virtual Reality audio experience, get swept away by a beautiful home brewed soundtrack and mesmerizing visuals to pair along with. Demoed this at the first-ever SVVR Conference 2015.- "Protect your Nuts" - PC gameA 2-player network multiplayer game designed and built from scratch in 48 hours.- "Saplings" - Android Game AppFirst title that was entirely developed and launched with just a team of two.
Game Designer, Artist
Freelance contractor for game production and development, lead game design, wrote game design documents for clients, created and managed game art assets(3D/2D), assisted clients with developing marketing and monetization strategies for their game launches.
Project Manager
- Managed Flyff MMO, took on multiple roles, community management to running the game and managing sales, game analysis, creating sales strategies, game promotions, PR and marketing, creating art assets, QA, launch core game version updates, liason between developer teams and publishing team, etc.
Lead Game Master/Qa Lead
- Resident artist on the Flyff Game Team, responsible for all artistic assets- Creating game newsletters that are sent out to over 4 million users- Designing bi-weekly game banners, posters, marketing ad campaign banners and materials; story-boarded, directed, filmed in-game footage for a promo game trailer- Designing game events, proposing new game systems and enhancing existing game features- Managing and creating monthly sales strategies for the game- Managing the online game community, providing QA and customer support for the game
Colleagues at Scopely
Other employees you can reach at scopely.com. View company contacts for 201 employees →
Lucas Pedrajas Prats
Colleague at ScopelySant Cugat Del Vallès, Catalonia, Spain
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Stephen F.
Colleague at ScopelyLos Angeles Metropolitan Area, United States
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Mattia Vanzini
Colleague at ScopelyBarcelona, Catalonia, Spain
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Francesco Baiocchi
Colleague at ScopelyBarcelona, Catalonia, Spain
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Victoria Chamlay
Colleague at ScopelyUkraine
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Attila Vécsei
Colleague at ScopelyHungary
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Colin Hoy
Colleague at ScopelyWestport, Connecticut, United States
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Antonio Gómez Cabeza
Colleague at ScopelySpain
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Randy S.
Colleague at ScopelyLos Angeles, California, United States
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Teemu Linnermo
Colleague at ScopelyHelsinki, Uusimaa, Finland
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Samuel Hum education
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Academy Of Art University
Frequently asked questions about Samuel Hum
Quick answers generated from the profile data available on this page.
What company does Samuel Hum work for?
Samuel Hum works for Scopely.
What is Samuel Hum's role at Scopely?
Samuel Hum is listed as Product Manager, Industry Veteran. Gaming has defined my career! at Scopely.
What is Samuel Hum's email address?
AeroLeads has found 1 work email signal at @mail2bug.com for Samuel Hum at Scopely.
What is Samuel Hum's phone number?
AeroLeads has found 3 phone signal(s) with area code 310, 510 for Samuel Hum at Scopely.
Where is Samuel Hum based?
Samuel Hum is based in Sacramento, California, United States while working with Scopely.
What companies has Samuel Hum worked for?
Samuel Hum has worked for Scopely, Applovin, Mz, Vaco At Google, and Drop Pod Games.
Who are Samuel Hum's colleagues at Scopely?
Samuel Hum's colleagues at Scopely include Lucas Pedrajas Prats, Stephen F., Mattia Vanzini, Francesco Baiocchi, and Victoria Chamlay.
How can I contact Samuel Hum?
You can use AeroLeads to view verified contact signals for Samuel Hum at Scopely, including work email, phone, and LinkedIn data when available.
What schools did Samuel Hum attend?
Samuel Hum holds Bfa, Animation And Visual Fx from Academy Of Art University.
What skills is Samuel Hum known for?
Samuel Hum is listed with skills including Game Development, Video Games, Mmo, Photoshop, Game Design, Unity3D, Mmorpg, and Casual Games.
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