Sarah Tan

Sarah Tan Email and Phone Number

Engineering Lead (Room Monetization - UGC) @ Rec Room
Seattle, WA, US
Sarah Tan's Location
Seattle, Washington, United States, United States
Sarah Tan's Contact Details

Sarah Tan work email

Sarah Tan personal email

n/a
About Sarah Tan

My goal in life is to change the world for the better, and this has been a guiding principle in all my major decisions. Games, and other interactive experiences, are my tool of choice to bring about my vision, which is why I came to America as a Master's student at the Entertainment Technology Center at Carnegie Mellon University. I'm especially interested in Virtual Reality (and AR/MR). Since being introduced to developing for it in January 2015, my passion for it has only grown, and want to share the joy of it with the world. As an extrovert, I love people too! Working with others is one of my favorite things, and I've been told many times that I'm a great team player capable of lighting up the room with my attitude. And did I mention that I'm a HUGE foodie? I spend almost all my free time cooking, developing recipes, and finding people to give my food to (when you cook as much as I do, having too much food is a thing) 🙂

Sarah Tan's Current Company Details
Rec Room

Rec Room

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Engineering Lead (Room Monetization - UGC)
Seattle, WA, US
Website:
recroom.com
Employees:
349
Sarah Tan Work Experience Details
  • Rec Room
    Engineering Lead (Room Monetization - Ugc)
    Rec Room
    Seattle, Wa, Us
  • Rec Room
    Engineering Lead (Retention)
    Rec Room Dec 2023 - Present
    Seattle, Washington, Us
    Building data driven, iterative social features that help players express themselves, find their best friends, and create lasting memories.
  • Rec Room
    Engineering Lead (Lifecycle)
    Rec Room Jan 2021 - Nov 2023
    Seattle, Washington, Us
    Lifecycle was formally know as Product Growth.
  • Rec Room
    Gameplay Engineer
    Rec Room Feb 2017 - Dec 2020
    Seattle, Washington, Us
    • Program and design core gameplay features such as the tutorial, the share camera, Charades Team Lightning mode, etc.• Program and maintain most of the 3D Watch screens (Rec Room's UI system)• Implement new systems in their entirety, from client to server to database models, such as the Consumables system, Social Dorm room, player to player economy, etc.
  • Carnegie Mellon University
    Head Teaching Assistant
    Carnegie Mellon University Aug 2016 - Dec 2016
    Pittsburgh, Pa, Us
    53-831: BUILDING VIRTUAL WORLDS (BVW)BVW was pioneered by Randy Pausch (The Last Lecture), and is the class which the Entertainment Technology Center is founded upon.• Managed 79 graduate students with a Co-Head TA and a team of 11 other TAs for the interdisciplinary Building Virtual Worlds (BVW) class taught by industry leader Jesse Schell and David Culyba• Set up, maintained and kept track of all platforms, such as Oculus Rift and HoloLens, and organized teaching workshops for the students• Provided feedback to students to support their learning, in terms of technical, design and especially interpersonal advice• Assigned roles to each student, created balanced teams, and strictly enforced deadlines and attendance / punctuality
  • Dog On A Horse
    Game Developer Intern
    Dog On A Horse May 2016 - Aug 2016
    Brooklyn, Ny, Us
    • Worked as the only game developer on an endless runner mobile game in Unity3D, with the 2D+3D Infinite Runner Engine package• Brainstormed gameplay and monetization features, and scoped out the development + future expansions plan for the game• Programmed and designed the game to procedurally generate terrain which is random, yet passable and fun to play• Set up a data management system for local data storage and integrated it with a company provided API for cloud storage
  • Carnegie Mellon University
    Teaching Assistant
    Carnegie Mellon University Jan 2016 - May 2016
    Pittsburgh, Pa, Us
    53-471/671: GAME DESIGN, PROTOTYPING AND PRODUCTION• Assisted the teacher with administrative work for a class of 30 undergraduate and graduate students • Developed materials and conducted Unity3D workshops for both programmers and non-programmers, most of whom have no prior knowledge of Unity3D• Participated in project critiques, providing effective and timely feedback to students to support their learning
  • Maxus
    Creative Technology Intern – Metalworks By Maxus
    Maxus Jan 2015 - Jul 2015
    New York, Ny, Us
    Metalworks by Maxus is the creative technology arm of Maxus.• Researched and developed a virtual reality app (360 video player) with hand gesture interaction for Google Cardboard using the Unity game engine and the alpha release of the Leap Motion Controller SDK for Android• Ported the VR app to Oculus Rift and implemented spectator viewing over the network• Developed a centralised resource database for the company using the Meteor framework. Features include tagging system, instant search, user rules/access system, etc.
  • Lighthouse Productions
    Producer
    Lighthouse Productions Aug 2013 - Jul 2015
    This group was originally created for the modules CS3343: Digital Media Production and CS4340: Digital Special Effects in the NUS School of Computing. We continued the group and did ad-hoc video productions after those classes concluded.AD-HOC VIDEO PRODUCTIONS (unrelated to academics)• Produced the promotional video “The SoC Experience” for the NUS School of Computing, which the school used as part of their official publicity materials• Produced a promotional video for the Student Leadership Programme in the NUS School of Computing• Produced the 2015 Commencement Video for the NUS School of ComputingMODULE AWARDS• CS3343: Oscar (best video in the cohort)• CS4340: 1st prize (based on industry judges' decision)• CS4340: People's Choice Award (based on public voting at the 4th SoC Term Project Showcase)
  • Infocomm Development Authority Of Singapore
    User Experience Design Intern
    Infocomm Development Authority Of Singapore May 2014 - Jul 2014
    Singapore, Sg
    • Designed part of the UI and UX for 3 different government applications including myResponder (https://www.scdf.gov.sg/home/community-volunteers/mobile-applications) and OneService (https://www.smartnation.sg/what-is-smart-nation/initiatives/Urban-Living/oneservice-app)• Worked closely with other government agencies and stakeholders to carry out the full design cycle for 1 of the applications

Sarah Tan Skills

Digital Media Java Public Speaking User Experience C# Management Marketing Unity3d Leadership Game Development Blogging Html C Social Media Marketing Human Computer Interaction Game Design Virtual Reality Usability Testing Video Production Ui/ux Design Agile Web Development

Sarah Tan Education Details

  • Carnegie Mellon University
    Carnegie Mellon University
    Entertainment Technology
  • National University Of Singapore
    National University Of Singapore
    Communications And Media

Frequently Asked Questions about Sarah Tan

What company does Sarah Tan work for?

Sarah Tan works for Rec Room

What is Sarah Tan's role at the current company?

Sarah Tan's current role is Engineering Lead (Room Monetization - UGC).

What is Sarah Tan's email address?

Sarah Tan's email address is sa****@****rav.com

What schools did Sarah Tan attend?

Sarah Tan attended Carnegie Mellon University, National University Of Singapore.

What are some of Sarah Tan's interests?

Sarah Tan has interest in New Technology, Digital Media, New And Upcoming Technology, Game Programming And Design, Nail Art, Video Production, Transformational Games, Interacting With People, Virtual Reality, Human Computer Interaction.

What skills is Sarah Tan known for?

Sarah Tan has skills like Digital Media, Java, Public Speaking, User Experience, C#, Management, Marketing, Unity3d, Leadership, Game Development, Blogging, Html.

Who are Sarah Tan's colleagues?

Sarah Tan's colleagues are Audrey Cox, Travis Benton, Damion Collier, Annaya Sharma, Kenneth Mecham, Sophia White, Cassandra Brielmaier.

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