I am a game designer with a broad interest in feature, systems and content design in games. My particular interest is in narrative and quest design, but I have demonstrated versatility as a general game designer for social games for web. I was also the lead systems and balance designer for a mobile CCG on iOS, Days of Discord. While working on this project, I also lead and managed our small team of QA and helped ensure that the project was in line with design goals within the scope of our production timelines.I have an interest in level design, as well as working on creating environments through modeling, texutring and lighting. I have experience in the Unreal 2 and 3 engines, as well as Maya, 3D Studio Max, and Photoshop, and have worked on a number of independent projects. I am learning Python, and am proficient in using JSON and XML to manage content.I have a background in QA across all platforms: Console (XBOX 360, PS3, Wii), PC, mobile and web-based games. I have used database programs such as JIRA, Test Track Pro, and some experience with mySQL. Specialties: Game Design, Documentation, Writing, Systems Design, Database entry and management, 3D Modeling, Texturing, Lighting, Level Layout, Java
Listed skills include Video Games, Jira, Game Development, Game Design, and 20 others.