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Matthias Schmidt Email & Phone Number

Substance Enthusiast, Material & Environment Artist at Lav Games
Location: Leipzig, Saxony, Germany 9 work roles
1 work email found @web.de LinkedIn matched
✓ Verified May 2026 3 data sources Profile completeness 86%

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Work email s****@web.de
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Current company
Role
Substance Enthusiast, Material & Environment Artist
Location
Leipzig, Saxony, Germany
Company size

Who is Matthias Schmidt? Overview

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Quick answer

Matthias Schmidt is listed as Substance Enthusiast, Material & Environment Artist at Lav Games, a company with 7 employees, based in Leipzig, Saxony, Germany. AeroLeads shows a work email signal at web.de and a matched LinkedIn profile for Matthias Schmidt.

Matthias Schmidt previously worked as Senior Material Artist at Lav Games and Freelance Material & Environment Artist at Matthias Schmidt Grafikdesign.

Company email context

Email format at Lav Games

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*@web.de
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AeroLeads found 1 current-domain work email signal for Matthias Schmidt. Compare company email patterns before reaching out.

Profile bio

About Matthias Schmidt

Games worked on:• Insurgency: Sandstorm(PC)• Day of Infamy(PC)• Insurgency (PC)• Lethal Enterprise (Prototype) (PC)• Nuclear Dawn (PC, Mac)• Bionic Commando (Xbox 360, Playstation 3, PC)• Terminator: Salvation (Xbox 360, Playstation 3, PC)• Bionic Commando: Rearmed (PC, XBLA, PSN)• Insurgency - Modern Infantry Combat (award winning Total Conversion Mod for Half Life 2)• German Front (Multiplayer Mod for Call of Duty)Credited:• Payday: The Heist (PC, PSN) Additional Localization (German)Specialties: • expert level material creation in Substance Designer• expert skills in various level editors• creation of environment art using programs like 3dsmax, Photoshop, World Machine, Speedtree

Listed skills include 3D Studio Max, Level Design, Mudbox, Video Games, and 7 others.

Current workplace

Matthias Schmidt's current company

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Lav Games
Lav Games
Substance Enthusiast, Material & Environment Artist
Website
Employees
7
AeroLeads page
9 roles

Matthias Schmidt work experience

A career timeline built from the work history available for this profile.

Senior Material Artist

Current
Jan 2021 - Present

Freelance Material & Environment Artist

Current
Matthias Schmidt Grafikdesign

Altenburg, Germany

I create high quality materials, tweakable substances with exposed parameters, decals and smart materials in different styles from realistic to cartoony, for clients ranging from AAA to Indie. Beyond that i work on my own tools and marketplace items. Aside from materials i'm spezialized in terrain and vegetation assets. I help clients with consultation for.

Oct 2019 - Present

Senior Environment Artist

Working on all aspects of environment art for the levels from materials, skybox, foliage to props and vehicles. Also responsible for level design art passes and occasionally weapon models.Since 2016 strong focus on creating materials and decals.

Mar 2011 - Oct 2019

Senior Level Designer

Interwave Studios

As a Senior Level Designer my job is to help other Level Designers in polishing and finishing their maps towards the release of the game.I do art passes, polishing, optimizing, lighting, bugfixing etc. and give my expertise where necessary.

May 2010 - Feb 2011

Level Designer

Interwave Studios

My responsibilities as Level Designer for InterWave include the design and creation of multiplayer maps from early concepts to the final polish, including lighting.Furthermore i am responsible for the direction of the environment art. This means i have to do research and have to communicate ideas with the environment artists and concept artists assigned to.

Aug 2009 - May 2010

Level Designer

As a level designer for this company my task was to design layouts, script gameplay, to polish the levels visualy and to optimize them performance wise.I worked on a great deal of different levels for different titles, including some prototypes.

Oct 2007 - Jun 2009

Level Designer

Insurgency (Half Life 2 Mod)

As a level designer i was responsible for layout and mapping of ins_baghdad, a map that was released with the initial release of Insurgency. I also created a lot of custom content and environment art for this map and others.Furthermore i cleaned up brushwork, polished and optimized two other maps.

Sep 2004 - Sep 2007

Project Leader

Insurgency (Half Life 2 Mod)

When Jeremy Blum was temporarely unable to lead the mod i hopped in to fill the gap that he left.As project leader my job was to organize and manage the development team and the production of the game. Communication with the team and public happend via internet (irc, icq, msn, forums etc.).

Jun 2006 - Sep 2006

Lead Level Designer

German Front (Call Of Duty Mod)

As the Lead Level Designer i was responsible for the look and feel of all maps, a constant quality level and hiring/managing other Level Designers on the team.Personaly i mapped the maps gfm_saintlo and gfm_merderet which both were released in the initial release of German Front Mod in 2005.Since this was a amateur project communication happend over the.

Feb 2003 - Aug 2005
Team & coworkers

Colleagues at Lav Games

Other employees you can reach at lav-games.com. View company contacts for 7 employees →

FAQ

Frequently asked questions about Matthias Schmidt

Quick answers generated from the profile data available on this page.

What company does Matthias Schmidt work for?

Matthias Schmidt works for Lav Games.

What is Matthias Schmidt's role at Lav Games?

Matthias Schmidt is listed as Substance Enthusiast, Material & Environment Artist at Lav Games.

What is Matthias Schmidt's email address?

AeroLeads has found 1 work email signal at @web.de for Matthias Schmidt at Lav Games.

Where is Matthias Schmidt based?

Matthias Schmidt is based in Leipzig, Saxony, Germany while working with Lav Games.

What companies has Matthias Schmidt worked for?

Matthias Schmidt has worked for Lav Games, Matthias Schmidt Grafikdesign, New World Interactive, Interwave Studios, and Grin Ab.

Who are Matthias Schmidt's colleagues at Lav Games?

Matthias Schmidt's colleagues at Lav Games include Dusan Jovicic, Andrej Popovic, Boris Pilipovic, Ranko Dragic Kijuk, and Nikola Marković.

How can I contact Matthias Schmidt?

You can use AeroLeads to view verified contact signals for Matthias Schmidt at Lav Games, including work email, phone, and LinkedIn data when available.

What skills is Matthias Schmidt known for?

Matthias Schmidt is listed with skills including 3D Studio Max, Level Design, Mudbox, Video Games, Environment Art, Game Development, Ps3, and Gameplay.

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