Matthias Schmidt Email & Phone Number
@web.de
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Who is Matthias Schmidt? Overview
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Matthias Schmidt is listed as Substance Enthusiast, Material & Environment Artist at Lav Games, a company with 7 employees, based in Leipzig, Saxony, Germany. AeroLeads shows a work email signal at web.de and a matched LinkedIn profile for Matthias Schmidt.
Matthias Schmidt previously worked as Senior Material Artist at Lav Games and Freelance Material & Environment Artist at Matthias Schmidt Grafikdesign.
Email format at Lav Games
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AeroLeads found 1 current-domain work email signal for Matthias Schmidt. Compare company email patterns before reaching out.
About Matthias Schmidt
Games worked on:• Insurgency: Sandstorm(PC)• Day of Infamy(PC)• Insurgency (PC)• Lethal Enterprise (Prototype) (PC)• Nuclear Dawn (PC, Mac)• Bionic Commando (Xbox 360, Playstation 3, PC)• Terminator: Salvation (Xbox 360, Playstation 3, PC)• Bionic Commando: Rearmed (PC, XBLA, PSN)• Insurgency - Modern Infantry Combat (award winning Total Conversion Mod for Half Life 2)• German Front (Multiplayer Mod for Call of Duty)Credited:• Payday: The Heist (PC, PSN) Additional Localization (German)Specialties: • expert level material creation in Substance Designer• expert skills in various level editors• creation of environment art using programs like 3dsmax, Photoshop, World Machine, Speedtree
Listed skills include 3D Studio Max, Level Design, Mudbox, Video Games, and 7 others.
Matthias Schmidt's current company
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Matthias Schmidt work experience
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Freelance Material & Environment Artist
CurrentI create high quality materials, tweakable substances with exposed parameters, decals and smart materials in different styles from realistic to cartoony, for clients ranging from AAA to Indie. Beyond that i work on my own tools and marketplace items. Aside from materials i'm spezialized in terrain and vegetation assets. I help clients with consultation for.
Senior Environment Artist
Working on all aspects of environment art for the levels from materials, skybox, foliage to props and vehicles. Also responsible for level design art passes and occasionally weapon models.Since 2016 strong focus on creating materials and decals.
Senior Level Designer
As a Senior Level Designer my job is to help other Level Designers in polishing and finishing their maps towards the release of the game.I do art passes, polishing, optimizing, lighting, bugfixing etc. and give my expertise where necessary.
Level Designer
My responsibilities as Level Designer for InterWave include the design and creation of multiplayer maps from early concepts to the final polish, including lighting.Furthermore i am responsible for the direction of the environment art. This means i have to do research and have to communicate ideas with the environment artists and concept artists assigned to.
Level Designer
As a level designer for this company my task was to design layouts, script gameplay, to polish the levels visualy and to optimize them performance wise.I worked on a great deal of different levels for different titles, including some prototypes.
Level Designer
As a level designer i was responsible for layout and mapping of ins_baghdad, a map that was released with the initial release of Insurgency. I also created a lot of custom content and environment art for this map and others.Furthermore i cleaned up brushwork, polished and optimized two other maps.
Project Leader
When Jeremy Blum was temporarely unable to lead the mod i hopped in to fill the gap that he left.As project leader my job was to organize and manage the development team and the production of the game. Communication with the team and public happend via internet (irc, icq, msn, forums etc.).
Lead Level Designer
As the Lead Level Designer i was responsible for the look and feel of all maps, a constant quality level and hiring/managing other Level Designers on the team.Personaly i mapped the maps gfm_saintlo and gfm_merderet which both were released in the initial release of German Front Mod in 2005.Since this was a amateur project communication happend over the.
Colleagues at Lav Games
Other employees you can reach at lav-games.com. View company contacts for 7 employees →
Dusan Jovicic
Colleague at Lav GamesSerbia, Serbia
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AP
Andrej Popovic
Colleague at Lav GamesBelgrade, Serbia, Serbia
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BP
Boris Pilipovic
Colleague at Lav GamesNovi Sad, Vojvodina, Serbia, Serbia
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RD
Ranko Dragic Kijuk
Colleague at Lav GamesSan Isidro, San Jose, Costa Rica, Costa Rica
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NM
Nikola Marković
Colleague at Lav GamesNovi Sad, Vojvodina, Serbia, Serbia
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VB
Vuk Banovic
Colleague at Lav GamesSerbia, Serbia
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MM
Maja Miskovic
Colleague at Lav GamesSerbia, Serbia
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MD
Marko Dimitrijevic
Colleague at Lav GamesSerbia, Serbia
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Frequently asked questions about Matthias Schmidt
Quick answers generated from the profile data available on this page.
What company does Matthias Schmidt work for?
Matthias Schmidt works for Lav Games.
What is Matthias Schmidt's role at Lav Games?
Matthias Schmidt is listed as Substance Enthusiast, Material & Environment Artist at Lav Games.
What is Matthias Schmidt's email address?
AeroLeads has found 1 work email signal at @web.de for Matthias Schmidt at Lav Games.
Where is Matthias Schmidt based?
Matthias Schmidt is based in Leipzig, Saxony, Germany while working with Lav Games.
What companies has Matthias Schmidt worked for?
Matthias Schmidt has worked for Lav Games, Matthias Schmidt Grafikdesign, New World Interactive, Interwave Studios, and Grin Ab.
Who are Matthias Schmidt's colleagues at Lav Games?
Matthias Schmidt's colleagues at Lav Games include Dusan Jovicic, Andrej Popovic, Boris Pilipovic, Ranko Dragic Kijuk, and Nikola Marković.
How can I contact Matthias Schmidt?
You can use AeroLeads to view verified contact signals for Matthias Schmidt at Lav Games, including work email, phone, and LinkedIn data when available.
What skills is Matthias Schmidt known for?
Matthias Schmidt is listed with skills including 3D Studio Max, Level Design, Mudbox, Video Games, Environment Art, Game Development, Ps3, and Gameplay.
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