Vuk Banovic Email & Phone Number
Who is Vuk Banovic? Overview
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Vuk Banovic is listed as Founder and Art Director at Lav Games, a with 13 employees, based in Serbia. AeroLeads shows a matched LinkedIn profile for Vuk Banovic.
Vuk Banovic previously worked as Founder & Art Director at Lav Games and Environment Art Director at New World Interactive. Vuk Banovic holds 3D Animation And Visual Effects from Chiron - School For Creative Technologies.
Email format at Lav Games
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About Vuk Banovic
15+ years of professional experience in the video games industry, with 13 titles released and 4 currently in development.Games:° Indiana Jones and the Great Circle (PC, Xbox)° Somber Echoes (PC - Release TBD)° Metro Exodus: Sam's Story (PC, Xbox One, PlayStation 4, Stadia) ° Crowz (PC) ° Insurgency: Sandstorm (PC, Xbox ONE, Playstation 4)° Farming Simulator 17 (PC, Xbox ONE, Playstation 4)° Day of Infamy (PC)° The Solus Project (VR, PC, Xbox ONE, Playstation 4)° Farming Simulator 16 (PS Vita, iOS, Android)° Insurgency (PC)° Farming Simulator 15 (PC, Xbox ONE & 360, Playstation 3 & 4)° Alone in the Dark - Illumination (PC)° Farming Simulator 14 (PSVita, iOS, Android, Nintendo3DS) ° Farming Simulator 2013 (PC, Xbox 360, Playstation3)° Rekoil (PC, Xbox 360)Skills:° Art Direction / Team Management / Art Outsource Management° Environment Art / Level Design / World Building° Level Optimization / Art Content Optimization° Art Content Creation (Modular level kits / Vehicles / Weapons / Props)Software: Maya, Unreal Engine, Substance Painter, Substance Designer, Houdini, Photoshop, Mudbox, Zbrush, CryEngine, Quixel Suite, 3dsMax, xNormal, Source, Marvelous Designer.
Listed skills include Modeling, Texturing, Environment Art, Level Design, and 27 others.
Vuk Banovic's current company
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Vuk Banovic work experience
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Founder & Art Director
CurrentAs an Art Director and Founder, I lead the artistic and business aspects of development, overseeing both the creation of our own IPs and contributing to high-profile AAA projects for esteemed clients. My responsibilities:Creative Leadership and Vision:- Directing the overall artistic vision, ensuring a distinctive and compelling aesthetic for original IPs.- Leading a team of artists and designers from initial concept to final product.- Crafting visually engaging worlds that resonate with diverse audiences.- Ensuring that all visual elements align with the game’s narrative, gameplay mechanics, and overall vision.Project Management and Execution:- Managing the entire art pipeline, from conceptualization to production and implementation.- Ensuring timely delivery that meet project milestones and deadlines.- Balancing multiple projects simultaneously while maintaining quality standards.Client Collaboration:- Partnering with top-tier clients to understand their creative vision and translating it into cohesive visual designs.- Upholding the rigorous artistic and technical standards expected in AAA titles.- Conducting regular reviews and feedback sessions to ensure client satisfaction and project alignment.Team Development and Mentorship:- Fostering a collaborative and fun work environment.- Providing mentorship and guidance to team members, encouraging professional growth and development.- Promoting a culture of creativity, excellence, and continuous improvement.Business Development:- Overseeing budgets, resource allocation, and financial planning to ensure project viability and profitability.- Building and maintaining strong client relationships through regular communication and collaboration.- Negotiating and signing new deals with clients, ensuring mutually beneficial agreements.- Identifying and pursuing new business opportunities to expand the company’s portfolio and market presence.
Environment Art Director
- Define the visual style and direction for the game's environments.- Ensure that the environment art aligns with the project's narrative, setting, and overall design goals.- Planning to establish the scope, schedule, and technical requirements for environment art.- Identify and implement improvements to streamline the workflow, pipelines and enhance productivity.- Document and maintain guidelines and best practices for environment art within the company.- Hire, lead and manage a team of environment artists (internal and external), providing guidance, feedback, and mentorship to ensure the team produces high-quality work while retaining high employee satisfaction rate.- Conduct regular reviews and critiques of environment art assets to ensure they meet the established quality standards and align with the artistic vision.- Collaborate with other departments such as level design, character art, and animation to ensure a cohesive and unified visual experience.- Address and resolve challenges related to art production, technical limitations, and other issues that may arise during development.- Develop and maintain career progression matrices for the environment art team, outlining the skills, competencies, and experience required for career advancement within the team.
Interim Art Director
As an Interim Art Director, my mission was to realign and manage the entire art team, making sure we all follow the same goals. While we all had the same game and art vision, I ensured that the entire team is consistently focused and have high overall satisfaction rate.Simultaneously, I recreated all job matrices, did performance reviews, handled hiring across all art departments and helped plan art production.
Lead Environment Artist / World Builder
Working on a wide range of art and world building. Managing internal and outsource art teams. Planning and supervising environment art production. Setting up pipelines and workflows. Blocking out, world building, polishing, lighting and optimizing levels. Creating modular level kits, props and blueprints.
Vehicle / Environment Artist
Vehicle/environment/prop artist on a Farming Simulator franchise, built in GIANTS Editor. Worked remotely.
Environment Artist
Environment artist on a first-person, VR single player, exploration adventure "The Solus Project", developed in Unreal Engine 4.
Vehicle Artist
Created vehicles for "Alone in the Dark - Illumination", a game series by Atari. Developed in Unreal Engine 4
3D Environment Artist
Worked as an environment artist on a first person shooter "Rekoil", built in Unreal Engine 3.
3D Generalist Artist
Worked on numerous TV commercials, motion pictures and various other projects where 3D was essential part of the production.
Colleagues at Lav Games
Other employees you can reach at lav-games.com. View company contacts for 13 employees →
Boris Pilipovic
Colleague at Lav GamesNovi Sad, Vojvodina, Serbia
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RD
Ranko Dragic Kijuk
Colleague at Lav GamesSan Isidro, San Jose, Costa Rica
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Dusan Jovicic
Colleague at Lav GamesSerbia
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MD
Marko Dimitrijevic
Colleague at Lav GamesSerbia
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Matthias Schmidt
Colleague at Lav GamesLeipzig, Saxony, Germany
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MM
Maja Miskovic
Colleague at Lav GamesSerbia
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NM
Nikola Marković
Colleague at Lav GamesNovi Sad, Vojvodina, Serbia
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Andrej Popovic
Colleague at Lav GamesBelgrade, Serbia
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Vuk Banovic education
3D Animation And Visual Effects
Information Technology
Frequently asked questions about Vuk Banovic
Quick answers generated from the profile data available on this page.
What company does Vuk Banovic work for?
Vuk Banovic works for Lav Games.
What is Vuk Banovic's role at Lav Games?
Vuk Banovic is listed as Founder and Art Director at Lav Games.
Where is Vuk Banovic based?
Vuk Banovic is based in Serbia while working with Lav Games.
What companies has Vuk Banovic worked for?
Vuk Banovic has worked for Lav Games, New World Interactive, Giants Software, Teotl Studios, and Pure Fps.
Who are Vuk Banovic's colleagues at Lav Games?
Vuk Banovic's colleagues at Lav Games include Boris Pilipovic, Ranko Dragic Kijuk, Dusan Jovicic, Marko Dimitrijevic, and Matthias Schmidt.
How can I contact Vuk Banovic?
You can use AeroLeads to view verified contact signals for Vuk Banovic at Lav Games, including work email, phone, and LinkedIn data when available.
What schools did Vuk Banovic attend?
Vuk Banovic holds 3D Animation And Visual Effects from Chiron - School For Creative Technologies.
What skills is Vuk Banovic known for?
Vuk Banovic is listed with skills including Modeling, Texturing, Environment Art, Level Design, Photoshop, Unreal Engine 3, Mudbox, and Game Development.
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