Vuk Banovic personal email
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15+ years of professional experience in the video games industry, with 13 titles released and 4 currently in development.Games:° Indiana Jones and the Great Circle (PC, Xbox)° Somber Echoes (PC - Release TBD)° Metro Exodus: Sam's Story (PC, Xbox One, PlayStation 4, Stadia) ° Crowz (PC) ° Insurgency: Sandstorm (PC, Xbox ONE, Playstation 4)° Farming Simulator 17 (PC, Xbox ONE, Playstation 4)° Day of Infamy (PC)° The Solus Project (VR, PC, Xbox ONE, Playstation 4)° Farming Simulator 16 (PS Vita, iOS, Android)° Insurgency (PC)° Farming Simulator 15 (PC, Xbox ONE & 360, Playstation 3 & 4)° Alone in the Dark - Illumination (PC)° Farming Simulator 14 (PSVita, iOS, Android, Nintendo3DS) ° Farming Simulator 2013 (PC, Xbox 360, Playstation3)° Rekoil (PC, Xbox 360)Skills:° Art Direction / Team Management / Art Outsource Management° Environment Art / Level Design / World Building° Level Optimization / Art Content Optimization° Art Content Creation (Modular level kits / Vehicles / Weapons / Props)Software: Maya, Unreal Engine, Substance Painter, Substance Designer, Houdini, Photoshop, Mudbox, Zbrush, CryEngine, Quixel Suite, 3dsMax, xNormal, Source, Marvelous Designer.
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Founder And Art DirectorLav GamesSerbia -
Founder & Art DirectorLav Games Jan 2018 - PresentAs an Art Director and Founder, I lead the artistic and business aspects of development, overseeing both the creation of our own IPs and contributing to high-profile AAA projects for esteemed clients. My responsibilities:Creative Leadership and Vision:- Directing the overall artistic vision, ensuring a distinctive and compelling aesthetic for original IPs.- Leading a team of artists and designers from initial concept to final product.- Crafting visually engaging worlds that resonate with diverse audiences.- Ensuring that all visual elements align with the game’s narrative, gameplay mechanics, and overall vision.Project Management and Execution:- Managing the entire art pipeline, from conceptualization to production and implementation.- Ensuring timely delivery that meet project milestones and deadlines.- Balancing multiple projects simultaneously while maintaining quality standards.Client Collaboration:- Partnering with top-tier clients to understand their creative vision and translating it into cohesive visual designs.- Upholding the rigorous artistic and technical standards expected in AAA titles.- Conducting regular reviews and feedback sessions to ensure client satisfaction and project alignment.Team Development and Mentorship:- Fostering a collaborative and fun work environment.- Providing mentorship and guidance to team members, encouraging professional growth and development.- Promoting a culture of creativity, excellence, and continuous improvement.Business Development:- Overseeing budgets, resource allocation, and financial planning to ensure project viability and profitability.- Building and maintaining strong client relationships through regular communication and collaboration.- Negotiating and signing new deals with clients, ensuring mutually beneficial agreements.- Identifying and pursuing new business opportunities to expand the company’s portfolio and market presence. -
Environment Art DirectorNew World Interactive May 2022 - Feb 2024- Define the visual style and direction for the game's environments.- Ensure that the environment art aligns with the project's narrative, setting, and overall design goals.- Planning to establish the scope, schedule, and technical requirements for environment art.- Identify and implement improvements to streamline the workflow, pipelines and enhance productivity.- Document and maintain guidelines and best practices for environment art within the company.- Hire, lead and manage a team of environment artists (internal and external), providing guidance, feedback, and mentorship to ensure the team produces high-quality work while retaining high employee satisfaction rate.- Conduct regular reviews and critiques of environment art assets to ensure they meet the established quality standards and align with the artistic vision.- Collaborate with other departments such as level design, character art, and animation to ensure a cohesive and unified visual experience.- Address and resolve challenges related to art production, technical limitations, and other issues that may arise during development.- Develop and maintain career progression matrices for the environment art team, outlining the skills, competencies, and experience required for career advancement within the team. -
Interim Art DirectorNew World Interactive Feb 2022 - May 2022As an Interim Art Director, my mission was to realign and manage the entire art team, making sure we all follow the same goals. While we all had the same game and art vision, I ensured that the entire team is consistently focused and have high overall satisfaction rate.Simultaneously, I recreated all job matrices, did performance reviews, handled hiring across all art departments and helped plan art production. -
Lead Environment Artist / World BuilderNew World Interactive Feb 2015 - May 2022Greater Denver AreaWorking on a wide range of art and world building. Managing internal and outsource art teams. Planning and supervising environment art production. Setting up pipelines and workflows. Blocking out, world building, polishing, lighting and optimizing levels. Creating modular level kits, props and blueprints. -
Vehicle / Environment ArtistGiants Software Feb 2013 - Jun 2016Zürich Area, SwitzerlandVehicle/environment/prop artist on a Farming Simulator franchise, built in GIANTS Editor. Worked remotely. -
Environment ArtistTeotl Studios Aug 2014 - Mar 2015SwedenEnvironment artist on a first-person, VR single player, exploration adventure "The Solus Project", developed in Unreal Engine 4. -
Vehicle ArtistPure Fps May 2014 - Jun 2014Greater Los Angeles AreaCreated vehicles for "Alone in the Dark - Illumination", a game series by Atari. Developed in Unreal Engine 4
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3D Environment ArtistPlastic Piranha Aug 2011 - May 2013Greater Los Angeles AreaWorked as an environment artist on a first person shooter "Rekoil", built in Unreal Engine 3.
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3D Generalist ArtistSpringonion Studio Jan 2009 - Jun 2010BelgradeWorked on numerous TV commercials, motion pictures and various other projects where 3D was essential part of the production.
Vuk Banovic Skills
Vuk Banovic Education Details
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Chiron - School For Creative Technologies3D Animation And Visual Effects -
Faculty Of Organizational SciencesInformation Technology
Frequently Asked Questions about Vuk Banovic
What company does Vuk Banovic work for?
Vuk Banovic works for Lav Games
What is Vuk Banovic's role at the current company?
Vuk Banovic's current role is Founder and Art Director.
What is Vuk Banovic's email address?
Vuk Banovic's email address is ba****@****ail.com
What schools did Vuk Banovic attend?
Vuk Banovic attended Chiron - School For Creative Technologies, Faculty Of Organizational Sciences.
What are some of Vuk Banovic's interests?
Vuk Banovic has interest in Except Art, Poetry And Martial Arts, I Have A Huge Passion For Video Games.
What skills is Vuk Banovic known for?
Vuk Banovic has skills like Modeling, Texturing, Environment Art, Level Design, Photoshop, Unreal Engine 3, Mudbox, Game Development, Game Design, Matte Painting, Mental Ray, 3d Animation.
Who are Vuk Banovic's colleagues?
Vuk Banovic's colleagues are Marko Dimitrijevic, Ranko Dragic Kijuk, Dusan Jovicic, Maja Miskovic, Andrej Popovic, Matthias Schmidt, Nikola Marković.
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