Scott Gowin Email and Phone Number
https://scottgowin.com/https://www.imdb.com/name/nm5625169/https://www.mobygames.com/person/1102437/scott-gowin/I am a freelance game designer, production coordinator, and QA analyst with over five years of experience in the visual effects industry. I have worked with Digital Domain, one of the world's leading VFX studios, on multiple blockbuster movies and games, such as Sonic the Hedgehog, Ghost of Tsushima, Resident Evil: Village, and Spiderman: No Way Home. My core competencies include managing motion capture data, 3D assets, shots and other resources, scheduling and facilitating internal and client-facing meetings, and creating Confluence pages detailing tools, resources and tutorials. I also have skills in developing for the Unity and Unreal 5 game engines, as well as experience in animation. I use all my skills to design immersive and interactive games. I am passionate about creating engaging experiences that entertain and inspire audiences around the world.
Raw Cereal
View- Website:
- rawcereal.com
- Employees:
- 9
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Production Coordinator (Contract)Raw CerealCalifornia, United States -
Freelance Game Designer, Production Coordinator, And Qa AnalystSelf-EmployedCalifornia, United States
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Game DesignerTerrabot Games Apr 2024 - PresentLos Angeles, California, United States■ Mobile game design ■ UI Design■ Production Coordination
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Freelance Game Designer, Production Coordinator, And Qa AnalystSelf-Employed Sep 2023 - Present
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Production Coordinator (Contracts For Virtual Production, Previz, Commercials And Vfx)Digital Domain Mar 2018 - Sep 2023■ VFX Coordinator for Sonic the Hedgehog (2020), Ghost of Tsushima (2020), Resident Evil: Village (2021), Freeguy (2021), Spiderman: No Way Home (2021), The Adam Project (2022), The Quarry (2022), Citadel (2023) and Postcard from Earth (2023)■ Managed motion capture data, 3D assets, shots and other resources■ Scheduling and management of internal and client-facing meetings for visual effects (VFX) productions■ Created Confluence pages detailing tools, resources and tutorials -
Vfx CoordinatorScanline Vfx Jun 2022 - Sep 2022■ VFX Coordinator for Aquaman and the Lost Kingdom (2023) -
Motion Capture Coordinator2K Jun 2021 - Jun 2022Petaluma, California, United States★ Crewed on over 100 motion capture shoots !■ Provided pre-production logistics■ On-Set Assistance ■ Oversaw quality control on crew contracts, actuals reports and catering splits -
Game DesignerNeo-C Productions Llc Mar 2017 - Jun 2021Sherman Oaks■ Level design for all stages in the game ■ Combat design■ Global game balance■ Implemented dialogue content and localization framework■ UI design■ Preformed quality assurance testing■ Responsible for data coordination and version control debugging
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Game DesignerReverge Studios, Inc. Jun 2017 - Dec 2017Greater Los Angeles Area -
Game Design Research Assistant / Programmer AnalystUsc School Of Social Work Aug 2016 - Apr 2017Greater Los Angeles Area■Create content for PTSD assessment training simulator using video game design principles■Write dialogue using cutting-edge conversation system■Draft voiceover script and directs voice actor preformance■Select and edit 275 voiceover lines■Designs and implemented tutorial scenario to aid in calibration and usage of the software■Collaborate with content experts from the DOD, VA and other organizations to ensure that the content conforms to parameters standard to client risk… Show more ■Create content for PTSD assessment training simulator using video game design principles■Write dialogue using cutting-edge conversation system■Draft voiceover script and directs voice actor preformance■Select and edit 275 voiceover lines■Designs and implemented tutorial scenario to aid in calibration and usage of the software■Collaborate with content experts from the DOD, VA and other organizations to ensure that the content conforms to parameters standard to client risk assessment training■Write documentation for installation guides Show less -
Game DesignerReverge Studios, Inc. Feb 2015 - May 2016Marina Del Rey■ Designed, documented, animated and implemented 12 mini games for Star Chamber: The Future of You■ Designed and implemented layout and artwork for in-game toolbar and user interface■ Organized and modified content layout skin files■ Implemented voice over, audio and videos in to game flow -
Quality Assurance LeadReverge Studios, Inc. Oct 2015 - Apr 2016Marina Del Rey■ Managed and updated quality assurance database■ Built and tested demo builds shipped all over the country -
Level DesignerWayforward Technologies Dec 2013 - Jan 2015Valencia, CaliforniaLevel Designer on "Til Morning's Light" for the Amazon Fire Phone, and IOS devices. ■ Designed and implemented four of the game's unique puzzles ■ Implemented all of the in-game cut scenes, dialogue cues and subtitles ■ Implemented various environment events around the game worldLevel Designer on "Scooby Doo and Looney Tunes Cartoon Universe Adventure" for the Nintendo 3DS and PC platforms ■ Mocked up, implemented, and tested eight unique stages for "Scooby Doo and… Show more Level Designer on "Til Morning's Light" for the Amazon Fire Phone, and IOS devices. ■ Designed and implemented four of the game's unique puzzles ■ Implemented all of the in-game cut scenes, dialogue cues and subtitles ■ Implemented various environment events around the game worldLevel Designer on "Scooby Doo and Looney Tunes Cartoon Universe Adventure" for the Nintendo 3DS and PC platforms ■ Mocked up, implemented, and tested eight unique stages for "Scooby Doo and Looney Tunes : Cartoon Universe Adventure" for the Nintendo 3DS and Steam platforms Show less -
Game DesignerProject Holodeck Aug 2012 - May 2013Los Angeles, CaliforniaLevel Designer for Project Holodeck's Wild Skies ■ Designed and iterated on several versions of the main play space and user experience of the game ■ Calibrated vehicle speed and surrounding environments for seamless virtual reality immersion■ Balanced enemy positioning ■ Managed small team of artists for secondary and environment artwork ■ Set up and managed QA and usability testing
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Technical Management AssistantUsc'S School For Early Childhood Education. Dec 2011 - Sep 2012
Scott Gowin Education Details
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School Of Cinematic Arts, Game And Interactive Media Design -
Metropolitan School Of Arts And TechnologyArts And Technology
Frequently Asked Questions about Scott Gowin
What company does Scott Gowin work for?
Scott Gowin works for Raw Cereal
What is Scott Gowin's role at the current company?
Scott Gowin's current role is Production Coordinator (Contract).
What schools did Scott Gowin attend?
Scott Gowin attended University Of Southern California, Metropolitan School Of Arts And Technology.
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Scott Gowin
Manager - Mitigation Administration Unit At California Governor'S Office Of Emergency ServicesSacramento, Ca5amr.net, sbcglobal.net, yahoo.com, gmail.com, gmail.com1 +120946XXXXX
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