Scott Gowin

Scott Gowin Email and Phone Number

Production Coordinator (Contract) @ Raw Cereal
California, United States
Scott Gowin's Location
San Francisco Bay Area, United States
About Scott Gowin

https://scottgowin.com/https://www.imdb.com/name/nm5625169/https://www.mobygames.com/person/1102437/scott-gowin/I am a freelance game designer, production coordinator, and QA analyst with over five years of experience in the visual effects industry. I have worked with Digital Domain, one of the world's leading VFX studios, on multiple blockbuster movies and games, such as Sonic the Hedgehog, Ghost of Tsushima, Resident Evil: Village, and Spiderman: No Way Home. My core competencies include managing motion capture data, 3D assets, shots and other resources, scheduling and facilitating internal and client-facing meetings, and creating Confluence pages detailing tools, resources and tutorials. I also have skills in developing for the Unity and Unreal 5 game engines, as well as experience in animation. I use all my skills to design immersive and interactive games. I am passionate about creating engaging experiences that entertain and inspire audiences around the world.

Scott Gowin's Current Company Details
Raw Cereal

Raw Cereal

View
Production Coordinator (Contract)
California, United States
Website:
rawcereal.com
Employees:
9
Scott Gowin Work Experience Details
  • Raw Cereal
    Production Coordinator (Contract)
    Raw Cereal
    California, United States
  • Self-Employed
    Freelance Game Designer, Production Coordinator, And Qa Analyst
    Self-Employed
    California, United States
  • Terrabot Games
    Game Designer
    Terrabot Games Apr 2024 - Present
    Los Angeles, California, United States
    ■ Mobile game design ■ UI Design■ Production Coordination
  • Self-Employed
    Freelance Game Designer, Production Coordinator, And Qa Analyst
    Self-Employed Sep 2023 - Present
  • Digital Domain
    Production Coordinator (Contracts For Virtual Production, Previz, Commercials And Vfx)
    Digital Domain Mar 2018 - Sep 2023
    ■ VFX Coordinator for Sonic the Hedgehog (2020), Ghost of Tsushima (2020), Resident Evil: Village (2021), Freeguy (2021), Spiderman: No Way Home (2021), The Adam Project (2022), The Quarry (2022), Citadel (2023) and Postcard from Earth (2023)■ Managed motion capture data, 3D assets, shots and other resources■ Scheduling and management of internal and client-facing meetings for visual effects (VFX) productions■ Created Confluence pages detailing tools, resources and tutorials
  • Scanline Vfx
    Vfx Coordinator
    Scanline Vfx Jun 2022 - Sep 2022
    ■ VFX Coordinator for Aquaman and the Lost Kingdom (2023)
  • 2K
    Motion Capture Coordinator
    2K Jun 2021 - Jun 2022
    Petaluma, California, United States
    ★ Crewed on over 100 motion capture shoots !■ Provided pre-production logistics■ On-Set Assistance ■ Oversaw quality control on crew contracts, actuals reports and catering splits
  • Neo-C Productions Llc
    Game Designer
    Neo-C Productions Llc Mar 2017 - Jun 2021
    Sherman Oaks
    ■ Level design for all stages in the game ■ Combat design■ Global game balance■ Implemented dialogue content and localization framework■ UI design■ Preformed quality assurance testing■ Responsible for data coordination and version control debugging
  • Reverge Studios, Inc.
    Game Designer
    Reverge Studios, Inc. Jun 2017 - Dec 2017
    Greater Los Angeles Area
  • Usc School Of Social Work
    Game Design Research Assistant / Programmer Analyst
    Usc School Of Social Work Aug 2016 - Apr 2017
    Greater Los Angeles Area
    ■Create content for PTSD assessment training simulator using video game design principles■Write dialogue using cutting-edge conversation system■Draft voiceover script and directs voice actor preformance■Select and edit 275 voiceover lines■Designs and implemented tutorial scenario to aid in calibration and usage of the software■Collaborate with content experts from the DOD, VA and other organizations to ensure that the content conforms to parameters standard to client risk… Show more ■Create content for PTSD assessment training simulator using video game design principles■Write dialogue using cutting-edge conversation system■Draft voiceover script and directs voice actor preformance■Select and edit 275 voiceover lines■Designs and implemented tutorial scenario to aid in calibration and usage of the software■Collaborate with content experts from the DOD, VA and other organizations to ensure that the content conforms to parameters standard to client risk assessment training■Write documentation for installation guides Show less
  • Reverge Studios, Inc.
    Game Designer
    Reverge Studios, Inc. Feb 2015 - May 2016
    Marina Del Rey
    ■ Designed, documented, animated and implemented 12 mini games for Star Chamber: The Future of You■ Designed and implemented layout and artwork for in-game toolbar and user interface■ Organized and modified content layout skin files■ Implemented voice over, audio and videos in to game flow
  • Reverge Studios, Inc.
    Quality Assurance Lead
    Reverge Studios, Inc. Oct 2015 - Apr 2016
    Marina Del Rey
    ■ Managed and updated quality assurance database■ Built and tested demo builds shipped all over the country
  • Wayforward Technologies
    Level Designer
    Wayforward Technologies Dec 2013 - Jan 2015
    Valencia, California
    Level Designer on "Til Morning's Light"​ for the Amazon Fire Phone, and IOS devices. ■ Designed and implemented four of the game's unique puzzles ■ Implemented all of the in-game cut scenes, dialogue cues and subtitles ■ Implemented various environment events around the game worldLevel Designer on "Scooby Doo and Looney Tunes Cartoon Universe Adventure" for the Nintendo 3DS and PC platforms ■ Mocked up, implemented, and tested eight unique stages for "Scooby Doo and… Show more Level Designer on "Til Morning's Light"​ for the Amazon Fire Phone, and IOS devices. ■ Designed and implemented four of the game's unique puzzles ■ Implemented all of the in-game cut scenes, dialogue cues and subtitles ■ Implemented various environment events around the game worldLevel Designer on "Scooby Doo and Looney Tunes Cartoon Universe Adventure" for the Nintendo 3DS and PC platforms ■ Mocked up, implemented, and tested eight unique stages for "Scooby Doo and Looney Tunes : Cartoon Universe Adventure"​ for the Nintendo 3DS and Steam platforms Show less
  • Project Holodeck
    Game Designer
    Project Holodeck Aug 2012 - May 2013
    Los Angeles, California
    Level Designer for Project Holodeck's Wild Skies ■ Designed and iterated on several versions of the main play space and user experience of the game ■ Calibrated vehicle speed and surrounding environments for seamless virtual reality immersion■ Balanced enemy positioning ■ Managed small team of artists for secondary and environment artwork ■ Set up and managed QA and usability testing
  • Usc'S School For Early Childhood Education.
    Technical Management Assistant
    Usc'S School For Early Childhood Education. Dec 2011 - Sep 2012

Scott Gowin Education Details

Frequently Asked Questions about Scott Gowin

What company does Scott Gowin work for?

Scott Gowin works for Raw Cereal

What is Scott Gowin's role at the current company?

Scott Gowin's current role is Production Coordinator (Contract).

What schools did Scott Gowin attend?

Scott Gowin attended University Of Southern California, Metropolitan School Of Arts And Technology.

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