Scott Morin
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Scott Morin Email & Phone Number

Senior Game Designer at Blizzard Entertainment
Location: Irvine, California, United States 11 work roles 2 schools
1 work email found @blizzard.com LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email s****@blizzard.com
LinkedIn Profile matched
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Current company
Role
Senior Game Designer
Location
Irvine, California, United States
Company size

Who is Scott Morin? Overview

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Quick answer

Scott Morin is listed as Senior Game Designer at Blizzard Entertainment, a company with 5356 employees, based in Irvine, California, United States. AeroLeads shows a work email signal at blizzard.com and a matched LinkedIn profile for Scott Morin.

Scott Morin previously worked as Founder and Designer at Skull Magnet Entertainment and Senior Designer at Blackbird Interactive. Scott Morin holds Game Design from Vancouver Film School.

Company email context

Email format at Blizzard Entertainment

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{first_initial}{last}@blizzard.com
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AeroLeads found 1 current-domain work email signal for Scott Morin. Compare company email patterns before reaching out.

Profile bio

About Scott Morin

Experienced designer and educator in the video game industry. Passion for game, technical and level design. Work history includes some of the biggest developers and publishers.

Listed skills include Game Design, Gameplay, Level Design, Game Development, and 19 others.

Current workplace

Scott Morin's current company

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Blizzard Entertainment
Blizzard Entertainment
Senior Game Designer
irvine, california, united states
Website
Employees
5356
AeroLeads page
11 roles

Scott Morin work experience

A career timeline built from the work history available for this profile.

Senior Game Designer

Current

Irvine, California, United States

Working on the World of Warcraft encounters team.- World of Warcraft: The War Within- World of Warcraft: Dragonflight

Oct 2022 - Present

Founder And Designer

Skull Magnet Entertainment

Vancouver, British Columbia, Canada

- Ideated, pitched, and documented tactical turn-based RPG game concept.- Designed, prototyped, and implemented game features, systems, and content in Unreal Engine.- Implemented custom A* and grid solution for pathfinding in Blueprints.

Senior Designer

Vancouver, British Columbia, Canada

Senior Designer on Minecraft: Legends

Mar 2022 - Oct 2022

Director Of Game Design Programs

Vancouver, Canada Area

Director of Game Design Programs at the Centre for Entertainment Arts.- Ensured all design and development curriculum is up to industry standards.- Hired and managed 20+ instructional staff, mentors, and teaching assistants.- Mentored and guided students through the game design and development journey.- Taught multiple design courses to students and.

Jul 2019 - Jun 2022

Senior Designer

Vancouver, Canada Area

Senior Designer on Plants vs. Zombies: Battle for Neighborville.- Took ownership and oversaw the Turf Takeover game mode near ship.Senior Level Designer on multiple cancelled Star Wars projects.- Blocked out gameplay spaces using proprietary tools and Maya.- Prototyped various open world activities and events using proprietary visual scripting tools..

May 2018 - Jun 2019

Lead Level Designer

Montreal

Lead the single player level design team for Star Wars Battlefront 2.- Worked with direction to establish vision for level design.- Managed and mentored a team of twelve level designers, ranging from junior to senior.- Saw through twelve single player chapters from concept to ship.- Created document templates and kept documents up to date for other.

May 2016 - May 2018

Level Design Instructor

Vancouver, Canada Area

Level Design Instructor at Vancouver Film School.- Updated entire level design curriculum with current and relevant industry experience.- Converted all UDK course material to Unreal Engine 4.- Mentored students through the creative process of level design and project development.- Graded student’s work according to an objective and qualitative rubric to.

Jul 2014 - Apr 2016

Level Designer

Montreal, Canada Area

Level Designer on Watch Dogs.- Designed and implemented a portion of the critical path, including final level/boss fight.- Blocked out and iterated on gameplay spaces with primitives and mesh kits.- Conceived, prototyped and implemented multiple game objects and mission beat types.- Iterated content based on playtest and director feedback to bring owned.

Aug 2012 - Jun 2014

Design Scripter

Radical Entertainment

Design Scripter on Prototype 2.- Designed and implemented a variety of story/open world missions.- Used Lua and proprietary placement tools to implement story/open world missions.- Created custom camera sequences in game for dramatic moments and important reveals.- Set dressed owned mission areas with props and ambient NPCs for world storytelling.- Worked.

Feb 2011 - Jun 2012

Level Designer

Level Designer on SSX.- Used Houdini and Python implement procedural rules for creating tracks using voxelization. - Prototyped terrain types for gameplay proof of concept.- Tackled track design issues and solved them with procedural solutions.

Nov 2010 - Feb 2011

Quest Designer

Propaganda Games

Quest Designer on Pirates of the Caribbean: Armada of the Damned.- Designed and implemented a portion of the main quest and over a dozen side quests.- Used a proprietary visual scripting tool and systemic quest managing tool to implement quests.- Designed, prototyped and helped implement multiple features including NPC vs. NPC combat, environmental.

Sep 2009 - Oct 2010
Team & coworkers

Colleagues at Blizzard Entertainment

Other employees you can reach at blizzard.com. View company contacts for 5356 employees →

2 education records

Scott Morin education

Mathematics, Physics And Chemistry

Place Cartier
FAQ

Frequently asked questions about Scott Morin

Quick answers generated from the profile data available on this page.

What company does Scott Morin work for?

Scott Morin works for Blizzard Entertainment.

What is Scott Morin's role at Blizzard Entertainment?

Scott Morin is listed as Senior Game Designer at Blizzard Entertainment.

What is Scott Morin's email address?

AeroLeads has found 1 work email signal at @blizzard.com for Scott Morin at Blizzard Entertainment.

Where is Scott Morin based?

Scott Morin is based in Irvine, California, United States while working with Blizzard Entertainment.

What companies has Scott Morin worked for?

Scott Morin has worked for Blizzard Entertainment, Skull Magnet Entertainment, Blackbird Interactive, Centre For Entertainment Arts, and Electronic Arts (Ea).

Who are Scott Morin's colleagues at Blizzard Entertainment?

Scott Morin's colleagues at Blizzard Entertainment include Richard Busbea, Alexon Chong, Racha Chergui, Lolita La Panchita Dx, and Saar Yaffe.

How can I contact Scott Morin?

You can use AeroLeads to view verified contact signals for Scott Morin at Blizzard Entertainment, including work email, phone, and LinkedIn data when available.

What schools did Scott Morin attend?

Scott Morin holds Game Design from Vancouver Film School.

What skills is Scott Morin known for?

Scott Morin is listed with skills including Game Design, Gameplay, Level Design, Game Development, Game Mechanics, Video Games, Unreal Editor, and Unreal Engine 3.

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