Scott Robinson

Scott Robinson Email and Phone Number

Lead Artist - Hadean Studio @ Hadean
london, england, united kingdom
Scott Robinson's Location
Greater Freiburg Area, Germany
Scott Robinson's Contact Details

Scott Robinson personal email

About Scott Robinson

My first Games related position was at Free Radical (Now Crytek Uk). I worked on Timesplitters 3 as an ๐—˜๐—ป๐˜ƒ๐—ถ๐—ฟ๐—ผ๐—ป๐—บ๐—ฒ๐—ป๐˜ ๐—”๐—ฟ๐˜๐—ถ๐˜€๐˜ and then was asked to R&D next Gen Tech for their new game Haze.After a couple of years at Free Radical I was offered a great opportunity to work on Tomb Raider (10th Anniversary) at Core Design in Derby. After Rebellion took over I moved over to work on Shellshock 2. Within a few months I was offered a promotion to ๐—ฆ๐—ฒ๐—ป๐—ถ๐—ผ๐—ฟ ๐—˜๐—ป๐˜ƒ๐—ถ๐—ฟ๐—ผ๐—ป๐—บ๐—ฒ๐—ป๐˜ ๐—ฎ๐—ฟ๐˜๐—ถ๐˜€๐˜. This position meant working directly with my Lead to pass out and help around 10 artists to manage their tasks within the art department.After Shellshock 2 was finished I moved to Germany to work for Acony games. I worked as a ๐—ฆ๐—ฒ๐—ป๐—ถ๐—ผ๐—ฟ ๐—”๐—ฟ๐˜๐—ถ๐˜€๐˜, managing and producing Characters and weapons within the art department.I then worked as a contractor and managed myself and my company with the aid of my wife who handled the accounts. The was a true test and enable me to mature in my understanding of how a business should function. As the work increased in volume I was asked to work full time for one of my contractors helping them to research and develop new potential of their tech from a gaming perspective.I was taken on as a ๐—Ÿ๐—ฒ๐—ฎ๐—ฑ ๐—ง๐—ฒ๐—ฐ๐—ต๐—ป๐—ถ๐—ฐ๐—ฎ๐—น ๐—”๐—ฟ๐˜๐—ถ๐˜€๐˜ in Research and Development at a Deep Tech company in London called Hadean. We are working on the cutting edge of computer game industry, solving current issues in order to open doors to new horizons using cloud based technology and the Unreal Engine.Recently I've moved into ๐—ฃ๐—ฟ๐—ผ๐—ฑ๐˜‚๐—ฐ๐˜ ๐——๐—ฒ๐˜ƒ๐—ฒ๐—น๐—ผ๐—ฝ๐—บ๐—ฒ๐—ป๐˜, which is a step up from my previous Research and development role. It is a far more High level role aiding conceptualisation of a product and prototyping demos to test the market fit of a new concepts. Two years on and Hadean has expanded it's product lineup to help offer a variety of solutions within the deep tech sector market. Be it a new piece of software that aids medical research or helps push the boundaries of tomorrows games we are able to gather the relevant information and test its relevancy in today's marketplace and forecast it's potential.๐—–๐—ผ๐—ฟ๐—ฒ ๐˜€๐—ผ๐—ณ๐˜๐˜„๐—ฎ๐—ฟ๐—ฒ ๐—ธ๐—ป๐—ผ๐˜„๐—น๐—ฒ๐—ฑ๐—ด๐—ฒ - Maya, Zbrush, Substance Painter, Substance Designer, Toolbag, Photoshop, Unreal Engine.๐— ๐—ฎ๐—ป๐—ฎ๐—ด๐—ฒ๐—บ๐—ฒ๐—ป๐˜ ๐˜€๐—ผ๐—ณ๐˜๐˜„๐—ฎ๐—ฟ๐—ฒ ๐—ธ๐—ป๐—ผ๐˜„๐—น๐—ฒ๐—ฑ๐—ด๐—ฒ - Jira, Perforce, Excel/Sheets, Word/Docs, PowerPoint/Slides.๐—”๐—ฑ๐—ฑ๐—ถ๐˜๐—ถ๐—ผ๐—ป๐—ฎ๐—น ๐—ฆ๐—ผ๐—ณ๐˜๐˜„๐—ฎ๐—ฟ๐—ฒ ๐—ธ๐—ป๐—ผ๐˜„๐—น๐—ฒ๐—ฑ๐—ด๐—ฒ - Adobe Cloud Products, Slack, Google apps, Gdrive departmental management.

Scott Robinson's Current Company Details
Hadean

Hadean

View
Lead Artist - Hadean Studio
london, england, united kingdom
Website:
hadean.com
Employees:
44
Scott Robinson Work Experience Details
  • Hadean
    Lead Artist
    Hadean Jan 2022 - Present
    London Area, United Kingdom
  • Hadean
    Brand Manager
    Hadean Feb 2021 - Dec 2021
    Germany
  • Hadean
    Product Manager
    Hadean Jan 2020 - Feb 2021
    Baden-Wรผrttemberg, Germany
    Working as a PO on features for the Aether Engine.Currently working on requirements for Microsoft.
  • Hadean (We'Re Hiring!)
    Lead Technical Artist
    Hadean (We'Re Hiring!) Aug 2018 - Jan 2020
    Germany
  • Scott Robinson 3D
    Contract 3D Artist
    Scott Robinson 3D Jan 2012 - Aug 2018
    Germany
    Senior 3d Artist/ Character Artist
  • Acony Games
    Senior 3D Artist/ Character Artist
    Acony Games Jun 2008 - Dec 2011
    My duties varied from creating High Poly to Low Poly Modelling assets for the games Parabellum and Hedone to writing documents and managing outsourced assets.
  • Rebellion / Core Design
    Senior Environment Artist
    Rebellion / Core Design Jan 2006 - May 2008
    Derby, United Kingdom
    My duties ranged for R and D game engine improvement to managing a small team of 10 artists in the Environment Art Department. I also mainly worked on level assets previous to this.
  • Free Radical Design
    Environment Artist
    Free Radical Design Mar 2003 - Dec 2005
    My duties ranged for R and D game engine improvement to managing a small team of 10 artists in the Environment Art Department. I also mainly worked on level assets previous to this.
  • Eidos Online/Co3I
    Web Designer
    Eidos Online/Co3I 2000 - 2002

Scott Robinson Skills

Maya Zbrush Photoshop 3d Studio Max Low Poly Modeling Electronic Music Video Games Modeling Texturing Character Animation Environment Art Lighting Unreal Engine 3d Artist Xbox 360 Uv Mapping Computer Games Freelance

Scott Robinson Education Details

Frequently Asked Questions about Scott Robinson

What company does Scott Robinson work for?

Scott Robinson works for Hadean

What is Scott Robinson's role at the current company?

Scott Robinson's current role is Lead Artist - Hadean Studio.

What is Scott Robinson's email address?

Scott Robinson's email address is sc****@****ail.com

What schools did Scott Robinson attend?

Scott Robinson attended Loughborough College Of Art, Loughborough College, Lord Wandsworth College.

What are some of Scott Robinson's interests?

Scott Robinson has interest in Making And Producing Music.

What skills is Scott Robinson known for?

Scott Robinson has skills like Maya, Zbrush, Photoshop, 3d Studio Max, Low Poly Modeling, Electronic Music, Video Games, Modeling, Texturing, Character Animation, Environment Art, Lighting.

Who are Scott Robinson's colleagues?

Scott Robinson's colleagues are Louise Keady, Eddie Aspden, Stuart Radley, Tatiana Larionova, John Cottrell, Josh Beddis, Harry John.

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