Sean Manning
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Sean Manning Email & Phone Number

Previs - Layout - Animation at Platige Image
Location: San Rafael, California, United States 14 work roles 1 school
1 work email found @blur.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

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Current company
Role
Previs - Layout - Animation
Location
San Rafael, California, United States
Company size

Who is Sean Manning? Overview

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Quick answer

Sean Manning is listed as Previs - Layout - Animation at Platige Image, a with 271 employees, based in San Rafael, California, United States. AeroLeads shows a work email signal at blur.com and a matched LinkedIn profile for Sean Manning.

Sean Manning previously worked as Senior Previz Artist at Platige Image and Previs Artist at Realdream Studio. Sean Manning holds Ba, Animation & Digital Arts from University Of Southern California.

Company email context

Email format at Platige Image

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{last}@blur.com
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AeroLeads found 1 current-domain work email signal for Sean Manning. Compare company email patterns before reaching out.

Profile bio

About Sean Manning

Greetings, and thanks for taking the time to look at my profile. I am a layout and previs animator currently located in the San Francisco Bay Area, where I've had the pleasure of working with game developers such as Telltale and Crystal Dynamics, as well as animation studios like Blur Studio.I’m driven by a passion for the visual arts, and I've always felt animation is the ultimate storytelling medium. One where we can bring the impossible to life and the only limit is our imagination. To transform a digital puppet into a living, breathing character is an endlessly satisfying magic trick, and to see an audience become swept away by a performance is the greatest reward. With 12 years of industry experience, I still approach every project with an eagerness to create and a desire to learn from my fellow teammates.

Listed skills include Editing, Storyboarding, Animation, After Effects, and 14 others.

Current workplace

Sean Manning's current company

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Platige Image
Platige Image
Previs - Layout - Animation
warsaw, mazowieckie, poland
Website
Employees
271
AeroLeads page
14 roles

Sean Manning work experience

A career timeline built from the work history available for this profile.

Senior Previz Artist

Current

Warsaw, Mazowieckie, Poland

Pre-visualizes cinematic sequences for an upcoming video game using a combination of Autodesk MotionBuilder and Maya- Blocks characters and stages cameras based on storyboards and live mocap reference footage- Refines mocap data with Motionbuilder control rigs- Authors lighting, lensing, and DOF- Assembles previz edits using Adobe Premiere

Nov 2024 - Present

Previs Artist

Pre-visualized cinematic sequences for Lightspeed LA's "Last Sentinel"- Broke down scripts to account for all previs assets critical to telling the narrative- Assembled prototype environments with kit and marketplace assets- Blocked characters and staged cameras- Refined mocap data on control rigs with UE Sequencer- Authored lighting, lensing, DOF- Assembled previs edits using combination of UE’s Sequencer and DaVinci Resolve

May 2024 - Sep 2024

Layout/Previs Artist

- Borderlands (2024)- Secret Level: Warhammer 40k Episode (2024)- Secret Level: Unreal Tournament Episode (2024)- EXODUS | "Become the Traveler" Cinematic Trailer (2024)- Marvel's Spider-Man 2 - "Be Greater. Together." Trailer (2023)- Revelation // Valorant Cinematic - Episode 6 (2023)- Call of Duty: Modern Warfare II Cinematics (2022)- Warframe - The New War Cinematic Trailer (2022)- Love, Death + Robots Volume 3: "Swarm" (2022)- The Elder Scrolls Online - Gates of Oblivion Launch Cinematic (2021) - Modeled, rigged, and textured characters, props, vehicles, and environment assets - Blocked characters and staged cameras in accordance to story reels when available- Refined mocap data to enhance posing, timing, points of contact, and dramatic intent- Employed keyframe animation for previs and actions that could not be obtained through mocap- Authored lighting, lensing, and DOF- Edited layout sequences in Adobe Premiere, adding audio from music and sfx library

Nov 2020 - May 2024

Cinematic Animator

Redwood City, Ca

Cinematic Animator on Marvel's Avengers- Authored previs and final layout for the story campaign’s principle cinematics and loading screens- Refined motion capture data to enhance posing, points of contact, and dramatic intent of performers- Keyframed facial animation on pickup dialogue

Sep 2019 - Nov 2020

3D Animator (Nba2K)

Novato, California

Cinematic Artist on NBA2K20- Refined hand poses, props, and eye contact while accounting for custom character creation variables- Authored looping animations for NPC’s

Mar 2019 - Aug 2019

Lead Cinematic Artist

Still Not Bitten Team/Skybound Games

San Rafael, California

Served as Lead Cinematic Artist for the series finale of "Telltale's The Walking Dead" (Episode 4, "Take Us Back").- Delegated scene assignments and offered technical/artistic input to the cinematic department- Interpreted scene scripts to block characters, props, and stage cameras- Edited cinematic timing of shot sequencing and actor VO - Mixed bespoke and animation library clips to craft custom character performances- Worked with producers and department leads to prioritize assets and reduce artist-stopping blockers- Offered technical guidance to cinematic team

Nov 2018 - Mar 2019

Episode Director

San Rafael

Episodes Directed:Batman: The Enemy Within - Fractured Mask (2017)Minecraft: Story Mode Season 2 - Giant Consequences (2017)Minecraft: Story Mode Season 1 - A Portal To Mystery (2016)The Walking Dead: Michonne - Give No Shelter (2016)- Provided feedback for our internal dev team as well as outsourced creative partners at Virtuos- Worked with producers and department leads to scope scene complexity and refine schedules- Collaborated with the episode writing and design leads to refine narrative clarity and design flow- Authored design of QTE action sequences- Polished cinematic work as needed

Sep 2016 - Sep 2018

Senior Cinematic Artist

San Rafael, California, United States

Lead Cinematic Artist On:Batman: A Telltale Series - Children Of Arkham (2016)Game of Thrones: A Telltale Series - Sons of Winter (2015)Game of Thrones: A Telltale Series - The Ice Dragon (2015)Senior Cinematic Artist On:- The Walking Dead: The Final Season (2018)- Batman: The Enemy Within (2018)- Minecraft: Story Mode - Season Two (2017)- Guardian's of the Galaxy: The Telltale Series (2017)- Telltale's The Walking Dead: A New Frontier (2016)- Batman: The Telltale Series (2016)- The Walking Dead: Michonne (2016)- Minecraft: Story Mode (2015)- Telltale's Game of Thrones (2014)- Tales from the Borderlands (2014)- The Wolf Among Us (2013)- Telltale's The Walking Dead - Season Two (2013)- Interpreted scene scripts to block characters, props, and stage cameras- Edited cinematic timing of shot sequencing and actor VO - Mixed bespoke and animation library clips to craft custom character performances- Worked with producers and department leads to prioritize assets and reduce artist-stopping blockers- Offered technical guidance to cinematic team

Sep 2013 - Sep 2018

Story Development

Divide Nine Animation Studios

Glendale, California

- Worked with creative directors and story team to develop treatments, outlines, and screenplays for three unreleased animated feature films. - Drew beat boards and edited into animatics for pitches to investors.

Sep 2011 - Sep 2013

Animator

Carson, California

Animated characters and menus using Adobe Flash for interactive whiteboard games.

Jul 2011 - Sep 2011

Freelance Character Animator

Greater Los Angeles Area

Animated sequences for the documentary "Bite Size" using Adobe Flash.

May 2011 - Jul 2011

Production Intern For Spongebob Squarepants

Organized/scene numbered storyboardsScanned storyboards and original artworkArchived old episodesAttend board breakdown meetingsVolunteered with other interns to help beautify OneGeneration Intergenerational Center in Van Nuys

Jan 2011 - May 2011

Intern For Executive Producer

Acme Filmworks

Transcribed interviews for a documentary about animation directorsDigitally restored a variety of animated films for upcoming DVD packages

Jan 2010 - May 2010

Student Teacher

Innercity Arts

Mentored 4th graders in the art of animationCollaborated with fellow student teachers to design a syllabus for the semesterLed class lecturesExplored mediums such as cut-outs, traditional, stop-motion, and pixellationSupervised their productions of solo-projects and a final group project

Jan 2010 - May 2010
Team & coworkers

Colleagues at Platige Image

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1 education record

Sean Manning education

FAQ

Frequently asked questions about Sean Manning

Quick answers generated from the profile data available on this page.

What company does Sean Manning work for?

Sean Manning works for Platige Image.

What is Sean Manning's role at Platige Image?

Sean Manning is listed as Previs - Layout - Animation at Platige Image.

What is Sean Manning's email address?

AeroLeads has found 1 work email signal at @blur.com for Sean Manning at Platige Image.

Where is Sean Manning based?

Sean Manning is based in San Rafael, California, United States while working with Platige Image.

What companies has Sean Manning worked for?

Sean Manning has worked for Platige Image, Realdream Studio, Blur Studio, Crystal Dynamics, and Visual Concepts.

Who are Sean Manning's colleagues at Platige Image?

Sean Manning's colleagues at Platige Image include Marina Borokhova, Wojtek Fikus, Leon Aksin, Xavier Carpio Godina, and Łukasz Nowicki.

How can I contact Sean Manning?

You can use AeroLeads to view verified contact signals for Sean Manning at Platige Image, including work email, phone, and LinkedIn data when available.

What schools did Sean Manning attend?

Sean Manning holds Ba, Animation & Digital Arts from University Of Southern California.

What skills is Sean Manning known for?

Sean Manning is listed with skills including Editing, Storyboarding, Animation, After Effects, Final Cut Pro, Compositing, Character Animation, and Adobe Creative Suite.

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