Sean Davis
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Sean Davis Email & Phone Number

Software Developer at Clothing Tech LLC at Clothing Tech LLC
Location: Austin, Texas, United States 7 work roles 2 schools
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Current company
Clothing Tech LLC
Role
Software Developer at Clothing Tech LLC
Location
Austin, Texas, United States

Who is Sean Davis? Overview

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Quick answer

Sean Davis is listed as Software Developer at Clothing Tech LLC at Clothing Tech LLC, based in Austin, Texas, United States. AeroLeads shows a matched LinkedIn profile for Sean Davis.

Sean Davis previously worked as Software Developer at Clothing Tech Llc and Designer/Developer at Independent. Sean Davis holds Bachelor Of Science (B.S.), Game Development, 3.68 from Fullsail University.

Profile bio

About Sean Davis

Talented troubleshooter who's never more proactive than when there's a problem to solve. I work exceptionally well within a team and possess both a strong tenacity and patience. My ultimate goal is to continue to put myself in challenging environments where I can learn from others and solve problems.

Listed skills include C#, Unity, Troubleshooting, Html5, and 14 others.

Current workplace

Sean Davis's current company

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Clothing Tech LLC
Clothing Tech Llc
Software Developer at Clothing Tech LLC
7 roles

Sean Davis work experience

A career timeline built from the work history available for this profile.

Software Developer

Current
Clothing Tech Llc

Austin, Texas Area

May 2019 - Present

Designer/Developer

Independent

Austin, Texas

Built prototype of PC/Mobile dungeon crawler which uses simple touch controls for dynamic real time combat, in lieu of traditional turn-based rpg mechanics. Used prototype to improve working knowledge of Unity, learning newer features, Unity Canvas UI, improved memory management, and structuring a game engine (menus, scenes, saving, loading, exploration, combat, audio, and clean transitions) from scratch.

Aug 2017 - May 2019

Programmer

Independent

Austin, Texas

Built HTML5 website hosted on AWS for a small family business, which dynamically loads images from an easily customizable json format which both: - Minimizes bandwidth for host and client - Makes it possible to update page data (images and captions) by only changing the related json file.

Jan 2018 - Jul 2018

Game Programmer

Chula Vista, Ca

MONOPOLY Towns (http://unconditionalstudios.com/)- Built in Unity, I was responsible for developing and maintaining several systems, including: Database support using Amazon AWS for user save game data, social data, and leaderboards, AI and pathfinding for vehicles and NPCs, 3rd Party social and analytics APIs, first party tools, as well as various optimizations and bug fixes. Primarily developed using C#, in addition to light Java and Obj-C support for native plugins. Server work for communicating between game and AWS was done using DUnreleased Unity Game -Worked on 3rd Party Social and MTX APIs, as well as server and database support for leaderboards, using D and Amazon AWSUnreleased Web Application -Worked on a website application to be used to support connecting game industry businesses with industry professionals. Work included developing webserver in D, using the vibe.d API, and pages using vibe's diet templates, Javascript, JQuery, and targetting newer HTML5 features, such as client side image editing, and Flex layoutsEA Nimble -Assisted EA Nimble team with implementing new features as well as providing troubleshooting investigation and bug fixes for their Social, MTX, and Identity backend, used throughout their library of games. Work involved working natively on Android and iOS platforms, in Java and Obj-C respectively,as well as us being the primary support for their C++ and Unity bridges to those native implementations. Worked with the Nimble team to update these components when base implementation of features was moved to C++, adding new bridges for Android and iOS.EA Pogo Games -Worked to update several existing games from Java to Flash, using actionscript and the Starling API

Oct 2013 - Aug 2016

Student

Fullsail University

Orlando, Florida Area

- Team Lead (Damage Control) Responsible for maintaining logs and documentation of work, being the primary point of contact with producers, as well as determining task priorities for team members.- Programmer (Damage Control) Responsible for researching and implementing core game play based on texture based collision, as well as user input, menus, cutscenes, tutorial, fleet configuration and gameplay code.- Team Lead (Err0r) Responsible for maintaining logs and documentation of work, being the primary point of contact with producers, as well as determining task priorities for team members, and resolved conflicts within the team.- Programmer (Err0r) Created Asset management system to minimize memory usage, Maya animation exporter, importer, and animation processor, handled asset integration and implementation, created Maya animations, created rendering implementation and majority of game's shaders, rebuilt menus and converted font from the DirectX SpriteManager to Direct3D. Created Level tool, as well as level's export, import, and rendering code. Iterated on gameplay design and balance. Numerous bug fixes throughout the code base.

Aug 2011 - May 2013

Information Systems Technician

Honolulu, Hi

- Responsible for Troubleshooting phone and data cable plant.- Installation of phone and data cabling within both new and existing installations.- Systems Administration of Servers and User Accounts for for Windows Vista and Server 2003.- Installation of Computers and Servers using Windows Vista and Server 2003.- Installation and Administration of Nortel CS 1000, NorStar, and eOn, PBX and Key systems.- Completed certificate for ITIL version 3 Foundation training.- Awarded a Commendation medal for successful completion of independent duty, where I volunteered to Administer and Maintain the networks of two separate units while they were in dry dock in Yokosuka, Japan.- Managed a new phone and data network installation for Coast Guard Investigative Service, which involved more than $30,000 worth of equipment, saved the Coast Guard almost $20,000, and was completed on schedule.- Researched a network solution for Coast Guard cutters which increased bandwidth 400%, at no additional cost, and was implemented Coast Guard wide.- Passion for improving and correcting processes and documentation resulted in my being included in discussions and meetings, above my paygrade, which resulted in improved methods Coast Guard wide.

Sep 2007 - Jul 2011
2 education records

Sean Davis education

Bachelor Of Science (B.S.), Game Development, 3.68

Fullsail University

Course Director Awards in: Principles of Programming, Programming III, Game Planning and Architecture, Game Project I

Small Business Certificate, Business Administration And Management, General, A

Completed a small business certificate while developing game prototype.

FAQ

Frequently asked questions about Sean Davis

Quick answers generated from the profile data available on this page.

What company does Sean Davis work for?

Sean Davis works for Clothing Tech LLC.

What is Sean Davis's role at Clothing Tech LLC?

Sean Davis is listed as Software Developer at Clothing Tech LLC at Clothing Tech LLC.

Where is Sean Davis based?

Sean Davis is based in Austin, Texas, United States while working with Clothing Tech LLC.

What companies has Sean Davis worked for?

Sean Davis has worked for Clothing Tech Llc, Independent, Machine Studios, Fullsail University, and U.S. Coast Guard.

How can I contact Sean Davis?

You can use AeroLeads to view verified contact signals for Sean Davis at Clothing Tech LLC, including work email, phone, and LinkedIn data when available.

What schools did Sean Davis attend?

Sean Davis holds Bachelor Of Science (B.S.), Game Development, 3.68 from Fullsail University.

What skills is Sean Davis known for?

Sean Davis is listed with skills including C#, Unity, Troubleshooting, Html5, Javascript, Jquery, Objective C, and Java.

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