Sean Davis

Sean Davis Email and Phone Number

Software Developer at Clothing Tech LLC @
Sean Davis's Location
Austin, Texas, United States, United States
About Sean Davis

Talented troubleshooter who's never more proactive than when there's a problem to solve. I work exceptionally well within a team and possess both a strong tenacity and patience. My ultimate goal is to continue to put myself in challenging environments where I can learn from others and solve problems.

Sean Davis's Current Company Details
Clothing Tech LLC

Clothing Tech Llc

Software Developer at Clothing Tech LLC
Sean Davis Work Experience Details
  • Clothing Tech Llc
    Software Developer
    Clothing Tech Llc May 2019 - Present
    Austin, Texas Area
  • Independent
    Designer/Developer
    Independent Aug 2017 - May 2019
    Austin, Texas
    Built prototype of PC/Mobile dungeon crawler which uses simple touch controls for dynamic real time combat, in lieu of traditional turn-based rpg mechanics. Used prototype to improve working knowledge of Unity, learning newer features, Unity Canvas UI, improved memory management, and structuring a game engine (menus, scenes, saving, loading, exploration, combat, audio, and clean transitions) from scratch.
  • Independent
    Programmer
    Independent Jan 2018 - Jul 2018
    Austin, Texas
    Built HTML5 website hosted on AWS for a small family business, which dynamically loads images from an easily customizable json format which both: - Minimizes bandwidth for host and client - Makes it possible to update page data (images and captions) by only changing the related json file.
  • Machine Studios
    Game Programmer
    Machine Studios Aug 2016 - Aug 2017
    Austin, Texas
  • Machine Studios
    Game Programmer
    Machine Studios Oct 2013 - Aug 2016
    Chula Vista, Ca
    MONOPOLY Towns (http://unconditionalstudios.com/)- Built in Unity, I was responsible for developing and maintaining several systems, including: Database support using Amazon AWS for user save game data, social data, and leaderboards, AI and pathfinding for vehicles and NPCs, 3rd Party social and analytics APIs, first party tools, as well as various optimizations and bug fixes. Primarily developed using C#, in addition to light Java and Obj-C support for native plugins. Server work for communicating between game and AWS was done using DUnreleased Unity Game -Worked on 3rd Party Social and MTX APIs, as well as server and database support for leaderboards, using D and Amazon AWSUnreleased Web Application -Worked on a website application to be used to support connecting game industry businesses with industry professionals. Work included developing webserver in D, using the vibe.d API, and pages using vibe's diet templates, Javascript, JQuery, and targetting newer HTML5 features, such as client side image editing, and Flex layoutsEA Nimble -Assisted EA Nimble team with implementing new features as well as providing troubleshooting investigation and bug fixes for their Social, MTX, and Identity backend, used throughout their library of games. Work involved working natively on Android and iOS platforms, in Java and Obj-C respectively,as well as us being the primary support for their C++ and Unity bridges to those native implementations. Worked with the Nimble team to update these components when base implementation of features was moved to C++, adding new bridges for Android and iOS.EA Pogo Games -Worked to update several existing games from Java to Flash, using actionscript and the Starling API
  • Fullsail University
    Student
    Fullsail University Aug 2011 - May 2013
    Orlando, Florida Area
    - Team Lead (Damage Control) Responsible for maintaining logs and documentation of work, being the primary point of contact with producers, as well as determining task priorities for team members.- Programmer (Damage Control) Responsible for researching and implementing core game play based on texture based collision, as well as user input, menus, cutscenes, tutorial, fleet configuration and gameplay code.- Team Lead (Err0r) Responsible for maintaining logs and documentation of work, being the primary point of contact with producers, as well as determining task priorities for team members, and resolved conflicts within the team.- Programmer (Err0r) Created Asset management system to minimize memory usage, Maya animation exporter, importer, and animation processor, handled asset integration and implementation, created Maya animations, created rendering implementation and majority of game's shaders, rebuilt menus and converted font from the DirectX SpriteManager to Direct3D. Created Level tool, as well as level's export, import, and rendering code. Iterated on gameplay design and balance. Numerous bug fixes throughout the code base.
  • U.S. Coast Guard
    Information Systems Technician
    U.S. Coast Guard Sep 2007 - Jul 2011
    Honolulu, Hi
    - Responsible for Troubleshooting phone and data cable plant.- Installation of phone and data cabling within both new and existing installations.- Systems Administration of Servers and User Accounts for for Windows Vista and Server 2003.- Installation of Computers and Servers using Windows Vista and Server 2003.- Installation and Administration of Nortel CS 1000, NorStar, and eOn, PBX and Key systems.- Completed certificate for ITIL version 3 Foundation training.- Awarded a Commendation medal for successful completion of independent duty, where I volunteered to Administer and Maintain the networks of two separate units while they were in dry dock in Yokosuka, Japan.- Managed a new phone and data network installation for Coast Guard Investigative Service, which involved more than $30,000 worth of equipment, saved the Coast Guard almost $20,000, and was completed on schedule.- Researched a network solution for Coast Guard cutters which increased bandwidth 400%, at no additional cost, and was implemented Coast Guard wide.- Passion for improving and correcting processes and documentation resulted in my being included in discussions and meetings, above my paygrade, which resulted in improved methods Coast Guard wide.

Sean Davis Skills

C# Unity Troubleshooting Html5 Javascript Jquery Objective C Java Programming C++ Directx Visual Studio Android Studio Networking Linear Algebra Hlsl Actionscript Software Documentation

Sean Davis Education Details

Frequently Asked Questions about Sean Davis

What company does Sean Davis work for?

Sean Davis works for Clothing Tech Llc

What is Sean Davis's role at the current company?

Sean Davis's current role is Software Developer at Clothing Tech LLC.

What schools did Sean Davis attend?

Sean Davis attended Fullsail University, Austin Community College.

What are some of Sean Davis's interests?

Sean Davis has interest in Skiing, Troubleshooting, Law, Gaming, Hiking, Biking, Running, Science And Technology, Rules.

What skills is Sean Davis known for?

Sean Davis has skills like C#, Unity, Troubleshooting, Html5, Javascript, Jquery, Objective C, Java, Programming, C++, Directx, Visual Studio.

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