Sebastian Schindler
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Sebastian Schindler Email & Phone Number

Software Developer at Petricore, Inc at Petricore
Location: Worcester, Massachusetts, United States 15 work roles 3 schools
1 work email found @petricoregames.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

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Work email s****@petricoregames.com
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Current company
Role
Software Developer at Petricore, Inc
Location
Worcester, Massachusetts, United States
Company size

Who is Sebastian Schindler? Overview

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Quick answer

Sebastian Schindler is listed as Software Developer at Petricore, Inc at Petricore, a company with 8 employees, based in Worcester, Massachusetts, United States. AeroLeads shows a work email signal at petricoregames.com and a matched LinkedIn profile for Sebastian Schindler.

Sebastian Schindler previously worked as Software Developer at Petricore and Contract Software Developer at Petricore. Sebastian Schindler holds Mfa In Interactive Media Development, Game And Interactive Media Design from Clark University.

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{first}@petricoregames.com
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Profile bio

About Sebastian Schindler

I’m Sebastian, a multifaceted developer-designer dedicated to creating dazzling experiences since 2017.I specialize in UI programming and Systems Design, but have proven to succeed in pretty much anything that gets thrown at me. My experience stretches from small, standalone gameplay mechanics to structuring entire system frameworks for larger projects.If you wanna know more, just head over to my website!

Listed skills include Game Development, Computer Programming, Unity Game Engine, C#, and 18 others.

Current workplace

Sebastian Schindler's current company

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Petricore
Petricore
Software Developer at Petricore, Inc
worcester, massachusetts, united states
Employees
8
AeroLeads page
15 roles

Sebastian Schindler work experience

A career timeline built from the work history available for this profile.

Software Developer

Current

Worcester, Massachusetts, United States

Continuing to work on Mythic Realms and push it towards a full release!

Jan 2024 - Present

Contract Software Developer

Worcester, Massachusetts, United States

I joined the team for early development on Mythic Realms, the world's first passthrough RPG for Meta Quest. Thanks to my prior experience working on MR applications, this role was a seamless transition for me. I was also responsible for assisting FableVision Games with an internal prototype of their newest interactive educational app, I-SPEAK.-Overhauled.

May 2023 - Jan 2024

Co-Founder

Starflight Studios is the name of my indie studio which I release my own independent/personal projects under. I have created three games so far:-Defender of Atlantis, 3D Tower Defense Game (PC)-Shooty Dart, Arcade Dart-Throwing Game (iOS/Android)-Spellgroove, 2D Side-Scrolling Beat-Em-Up (PC)

Jan 2018 - Jan 2024

Software Engineer

Manhattan Beach, California, United States

Working at BadVR has been very different from my career as a game developer, but I've been able to learn so much not only about the world of VR/AR, but also a slew of relevant engineering experience!Worked on SeeSignal, winner of the 'Made With Unity' award at I/ITSEC.- Performed numerous bugfixes and assisted with the successful deployment of SeeSignal to.

Apr 2022 - Jan 2023

Contract Software Engineer

Worcester, Massachusetts, United States

Worked alongside Petricore, Inc. with adapting a slew of mobile games from MassDiGI and Petricore to a TV set top box.Responsibilities included:- Studying and documenting the TV box for future endeavors with it- Optimizing 3 of the 8 games to run at or near 60 FPS on very low-end hardware (CyberDrive 2077, Save the Flame!, Little Grimm)- Creating new.

May 2020 - Jan 2021

Programmer & Build Manager

This year, I am a programmer and build manager on a special team dedicated to reviewing past MassDiGI titles and seeing what they need to succeed in the marketplace. Games include Line Slider, Save the Flame(my own original game), Wizdy Pets, and Wizdy Diner. My responsibilities included:- Upgrading Wizdy Diner's engine version and fixing the bugs that.

Jan 2020 - May 2020

Live Studio Intern - Team Lead/Product Owner

I am the current team lead/product owner for Save the Flame!, a side-scrolling endless runner where you travel across the spirit world to reclaim humanity's core.

Aug 2019 - Jan 2020

Sip Programmer

Worcester, Massachusetts

I was a part of MassDiGI's 2019 Summer Innovation Program(SIP), a competitive internship that accepts only 25 out of 300+ applicants. During SIP, I worked with a team of 6 on Save The Flame!, a mobile side-scrolling infinite runner where you dodge obstacles, collect power-ups, and go through different worlds to defeat an evil demon named Onii. My main.

May 2019 - Jan 2020

Live Studio Intern - Team Lead/Product Owner

Greater Boston Area

I was made Producer/Project Owner for the game Takeover Trail. During this time, I worked with my team to mold an existing game, Takeover Trail, into a new game known as Brainwashing Campaign.

Aug 2018 - Apr 2019

Live Studio Intern - Associate Producer, Build Manager, Lead Programmer

Greater Boston Area

- Brought new members of the team up to speed, introducing the game, its strengths, weaknesses, and value- Assisted Producer with delegating tasks, organizing our task tracking system, and creating presentations- Promptly delivered iOS and Android builds every week to our 50+ testers- Mentored and directed the programmers on better code structure.

Jan 2018 - Aug 2018

Live Studio Intern - Programmer & Android Build Manager

Greater Boston Area

- Handled linking the four main characters to the four main traits in the game - Designed, programmed, and implemented the new first level (Ring of Calypso) - Incorporated leader-board support for Game Center/Google Play for the first level - Communicated with the artists and directly implemented their work into the game - Fixed over 20 known bugs.

Aug 2017 - Jan 2018

Programmer Intern

I worked on Depths of Sanity, an award-winning underwater Metroidvania slated to release in June 2020 for Xbox One, PS4, Nintendo Switch, and Steam. I was a UI and systems programmer that was responsible for the following tasks:Modular Pause System:- One of the first tasks I was tasked to do was to overhaul their previous pause menu to fit the old 50s CRT.

Oct 2018 - Apr 2019

Intro To Game Design - Teacher'S Assistant

Worcester, Massachusetts

Course number: GAME-1120I worked as a Teacher Assistant for an Intro to Game Development course at Becker College. The courses' main goal was to introduce students to Game Design, understanding the reality of making games and making what was students' first game in Unity. During my time teaching Intro (as I will abbreviate it to), I was responsible for the.

Jan 2018 - Sep 2018

Intermediate Game Development - Teacher'S Assistant

Worcester, Massachusetts

Course number: GAME-2120I worked as a Teacher Assistant for an Intermediate Game Development course at Becker College. The courses' main goal was to further educate students on design elements and principles and extend students' knowledge of Unity and C#. During my time teaching Intermediate (as I will abbreviate it to), I was responsible for the.

Jan 2018 - Sep 2018

Computer Programming - Teacher'S Assistant

Worcester, Massachusetts

Course number: CPTR-1100- Assisted professor with lectures by asking common questions that show where potential pitfalls may lie- Helped students during lecture catch up when they were stuck on a previous concept/assignment- Worked with students who were new to C++/Visual Studio to get them up to speed- Gave each student individual time to help locate and.

Sep 2017 - Jan 2018
Team & coworkers

Colleagues at Petricore

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3 education records

Sebastian Schindler education

Mfa In Interactive Media Development, Game And Interactive Media Design

Mfa In Interactive Media Development, Game And Interactive Media Design

Degree was cut short due to the institution closing down in the Summer of 2021. I continued my education at Clark University.

Ba In Interactive Media Design, Development And Programming, Game And Interactive Media Design

FAQ

Frequently asked questions about Sebastian Schindler

Quick answers generated from the profile data available on this page.

What company does Sebastian Schindler work for?

Sebastian Schindler works for Petricore.

What is Sebastian Schindler's role at Petricore?

Sebastian Schindler is listed as Software Developer at Petricore, Inc at Petricore.

What is Sebastian Schindler's email address?

AeroLeads has found 1 work email signal at @petricoregames.com for Sebastian Schindler at Petricore.

Where is Sebastian Schindler based?

Sebastian Schindler is based in Worcester, Massachusetts, United States while working with Petricore.

What companies has Sebastian Schindler worked for?

Sebastian Schindler has worked for Petricore, Starflight Studios, Badvr, Massdigi, and Bomb Shelter Games Llc.

Who are Sebastian Schindler's colleagues at Petricore?

Sebastian Schindler's colleagues at Petricore include Joel Macfadyen, Cristhel Soledad Acuña Ovando, Brittany Cook, Karina S., and Stu Milberg.

How can I contact Sebastian Schindler?

You can use AeroLeads to view verified contact signals for Sebastian Schindler at Petricore, including work email, phone, and LinkedIn data when available.

What schools did Sebastian Schindler attend?

Sebastian Schindler holds Mfa In Interactive Media Development, Game And Interactive Media Design from Clark University.

What skills is Sebastian Schindler known for?

Sebastian Schindler is listed with skills including Game Development, Computer Programming, Unity Game Engine, C#, Game Design, Blender, 3D Modeling, and Video Games.

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