Software Developer
CurrentContinuing to work on Mythic Realms and push it towards a full release!
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@petricoregames.com
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Sebastian Schindler is listed as Software Developer at Petricore, Inc at Petricore, a company with 8 employees, based in Worcester, Massachusetts, United States. AeroLeads shows a work email signal at petricoregames.com and a matched LinkedIn profile for Sebastian Schindler.
Sebastian Schindler previously worked as Software Developer at Petricore and Contract Software Developer at Petricore. Sebastian Schindler holds Mfa In Interactive Media Development, Game And Interactive Media Design from Clark University.
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I’m Sebastian, a multifaceted developer-designer dedicated to creating dazzling experiences since 2017.I specialize in UI programming and Systems Design, but have proven to succeed in pretty much anything that gets thrown at me. My experience stretches from small, standalone gameplay mechanics to structuring entire system frameworks for larger projects.If you wanna know more, just head over to my website!
Listed skills include Game Development, Computer Programming, Unity Game Engine, C#, and 18 others.
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Worcester, Massachusetts, United States
Continuing to work on Mythic Realms and push it towards a full release!
Worcester, Massachusetts, United States
I joined the team for early development on Mythic Realms, the world's first passthrough RPG for Meta Quest. Thanks to my prior experience working on MR applications, this role was a seamless transition for me. I was also responsible for assisting FableVision Games with an internal prototype of their newest interactive educational app, I-SPEAK.-Overhauled.
Starflight Studios is the name of my indie studio which I release my own independent/personal projects under. I have created three games so far:-Defender of Atlantis, 3D Tower Defense Game (PC)-Shooty Dart, Arcade Dart-Throwing Game (iOS/Android)-Spellgroove, 2D Side-Scrolling Beat-Em-Up (PC)
Manhattan Beach, California, United States
Working at BadVR has been very different from my career as a game developer, but I've been able to learn so much not only about the world of VR/AR, but also a slew of relevant engineering experience!Worked on SeeSignal, winner of the 'Made With Unity' award at I/ITSEC.- Performed numerous bugfixes and assisted with the successful deployment of SeeSignal to.
Worcester, Massachusetts, United States
Worked alongside Petricore, Inc. with adapting a slew of mobile games from MassDiGI and Petricore to a TV set top box.Responsibilities included:- Studying and documenting the TV box for future endeavors with it- Optimizing 3 of the 8 games to run at or near 60 FPS on very low-end hardware (CyberDrive 2077, Save the Flame!, Little Grimm)- Creating new.
This year, I am a programmer and build manager on a special team dedicated to reviewing past MassDiGI titles and seeing what they need to succeed in the marketplace. Games include Line Slider, Save the Flame(my own original game), Wizdy Pets, and Wizdy Diner. My responsibilities included:- Upgrading Wizdy Diner's engine version and fixing the bugs that.
I am the current team lead/product owner for Save the Flame!, a side-scrolling endless runner where you travel across the spirit world to reclaim humanity's core.
Worcester, Massachusetts
I was a part of MassDiGI's 2019 Summer Innovation Program(SIP), a competitive internship that accepts only 25 out of 300+ applicants. During SIP, I worked with a team of 6 on Save The Flame!, a mobile side-scrolling infinite runner where you dodge obstacles, collect power-ups, and go through different worlds to defeat an evil demon named Onii. My main.
Greater Boston Area
I was made Producer/Project Owner for the game Takeover Trail. During this time, I worked with my team to mold an existing game, Takeover Trail, into a new game known as Brainwashing Campaign.
Greater Boston Area
- Brought new members of the team up to speed, introducing the game, its strengths, weaknesses, and value- Assisted Producer with delegating tasks, organizing our task tracking system, and creating presentations- Promptly delivered iOS and Android builds every week to our 50+ testers- Mentored and directed the programmers on better code structure.
Greater Boston Area
- Handled linking the four main characters to the four main traits in the game - Designed, programmed, and implemented the new first level (Ring of Calypso) - Incorporated leader-board support for Game Center/Google Play for the first level - Communicated with the artists and directly implemented their work into the game - Fixed over 20 known bugs.
I worked on Depths of Sanity, an award-winning underwater Metroidvania slated to release in June 2020 for Xbox One, PS4, Nintendo Switch, and Steam. I was a UI and systems programmer that was responsible for the following tasks:Modular Pause System:- One of the first tasks I was tasked to do was to overhaul their previous pause menu to fit the old 50s CRT.
Worcester, Massachusetts
Course number: GAME-1120I worked as a Teacher Assistant for an Intro to Game Development course at Becker College. The courses' main goal was to introduce students to Game Design, understanding the reality of making games and making what was students' first game in Unity. During my time teaching Intro (as I will abbreviate it to), I was responsible for the.
Worcester, Massachusetts
Course number: GAME-2120I worked as a Teacher Assistant for an Intermediate Game Development course at Becker College. The courses' main goal was to further educate students on design elements and principles and extend students' knowledge of Unity and C#. During my time teaching Intermediate (as I will abbreviate it to), I was responsible for the.
Worcester, Massachusetts
Course number: CPTR-1100- Assisted professor with lectures by asking common questions that show where potential pitfalls may lie- Helped students during lecture catch up when they were stuck on a previous concept/assignment- Worked with students who were new to C++/Visual Studio to get them up to speed- Gave each student individual time to help locate and.
Other employees you can reach at petricoregames.com. View company contacts for 8 employees →
Joel Macfadyen
Colleague at PetricoreColumbus, Ohio, United States, United States
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Cristhel Soledad Acuña Ovando
Colleague at PetricoreCity Centre, Tabasco, Mexico, Mexico
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Brittany Cook
Colleague at PetricoreWorcester, Massachusetts, United States, United States
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Karina S.
Colleague at PetricoreWorcester, Massachusetts, United States, United States
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Stu Milberg
Colleague at PetricoreWestport, Connecticut, United States, United States
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Oliver Awat
Colleague at PetricoreSpringfield, Massachusetts, United States, United States
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Emma Lowry
Colleague at PetricoreGreater Boston, United States
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James Spavold
Colleague at PetricoreWorcester, Massachusetts, United States, United States
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Degree was cut short due to the institution closing down in the Summer of 2021. I continued my education at Clark University.
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Sebastian Schindler works for Petricore.
Sebastian Schindler is listed as Software Developer at Petricore, Inc at Petricore.
AeroLeads has found 1 work email signal at @petricoregames.com for Sebastian Schindler at Petricore.
Sebastian Schindler is based in Worcester, Massachusetts, United States while working with Petricore.
Sebastian Schindler has worked for Petricore, Starflight Studios, Badvr, Massdigi, and Bomb Shelter Games Llc.
Sebastian Schindler's colleagues at Petricore include Joel Macfadyen, Cristhel Soledad Acuña Ovando, Brittany Cook, Karina S., and Stu Milberg.
You can use AeroLeads to view verified contact signals for Sebastian Schindler at Petricore, including work email, phone, and LinkedIn data when available.
Sebastian Schindler holds Mfa In Interactive Media Development, Game And Interactive Media Design from Clark University.
Sebastian Schindler is listed with skills including Game Development, Computer Programming, Unity Game Engine, C#, Game Design, Blender, 3D Modeling, and Video Games.
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