Sergey Eybog
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Sergey Eybog Email & Phone Number

Studio Audio Director at Owlcat Games
Location: Paphos Municipality, Paphos, Cyprus 7 work roles 1 school
1 work email found @lesser-vibes.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Work email v****@lesser-vibes.com
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Current company
Role
Studio Audio Director
Location
Paphos Municipality, Paphos, Cyprus
Company size

Who is Sergey Eybog? Overview

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Quick answer

Sergey Eybog is listed as Studio Audio Director at Owlcat Games, a with 339 employees, based in Paphos Municipality, Paphos, Cyprus. AeroLeads shows a work email signal at lesser-vibes.com and a matched LinkedIn profile for Sergey Eybog.

Sergey Eybog previously worked as Audio Director at Owlcat Games and Sound Designer at Lesser Vibes. Sergey Eybog holds Филология, 4.88/5 from Иркутский Государственный Педагогический Университет (Игпу).

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Email format at Owlcat Games

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*@lesser-vibes.com
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Profile bio

About Sergey Eybog

Hello! I am a sound designer and a music composer working in the game development industry since 2004. My current specialization is computer role-playing games, I also work on visual novels and small creative projects in my free time. Audio skills: - Sound/voice design: ambiences, creatures, weapons, magic, UI, cutscenes and cinematics, signature sound effects.- Audio systems design and implementation.- Integration and mixing: Audiokinetic Wwise.- Studio and field recording.- Dialogue editing.Software background:- Audio Engine: Audiokinetic Wwise (experienced), FMOD Ex (basic).- Game Engine: Unity, Unreal, Ren'Py.- DAW: Cockos Reaper, Steinberg Cubase, Sony SoundForge.- Audio Plug-Ins: Waves, Fabfilter, SoundToys, Kilohearts, Izotope, ToneBoosters, Native Instruments, Zynaptiq.- Versioning and Project Management: SVN, GIT, JIRA, Trello, Confluence.Extra skills:- Audio direction and management.- Music production and direction.- Scripting: basic C# knowledge, basic Unreal Blueprints knowledge.======================================Short history:2004 - 2010: freelance music composer working on indie and casual games.2010 - 2016: full-time employed sound designer and music composer @ Strategic Music, an audio post-production house.2016 - now: sound designer / audio director @ Owlcat Games, an independent game development studio specializing in isometric computer role-playing games.Winner of the sound design contest held by Boom Library (2015).https://theaudiospotlight.com/sergey-eybog-interview-boom-library-contest-winner/

Listed skills include Sound Design, Audio Design, Music Production, Audio Editing, and 19 others.

Current workplace

Sergey Eybog's current company

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Owlcat Games
Owlcat Games
Studio Audio Director
Website
Employees
339
AeroLeads page
7 roles

Sergey Eybog work experience

A career timeline built from the work history available for this profile.

Audio Director

Cyprus

Owlcat Games is an independent game development studio formed in 2016 to create complex computer role-playing games.Projects:Unannounced Project (TBA) - Audio DirectorExpeditions: A MudRunner Game (2024) - Music SupervisorWarhammer 40,000: Rogue Trader (2023) - Audio Director, Sound DesignerPathfinder: Wrath Of The Righteous (2021) — Audio Director, Lead Audio Designer, Music ComposerPathfinder: Kingmaker (2018) — Lead Audio Designer, Music Composer

Sound Designer

Lesser Vibes

Lesser Vibes is my personal project dedicated to producing quality sound effects libraries.Releases:2020 - "Archive 01: Elements" (nature, small objects)2016 - "Artificial Life" (sci-fi, interface, textures, glitch).2016 - "Handheld Transceivers" (walkie talkie sound effect, hum & buzz)2015 - "Automatic Umbrellas" (mechanic, foley)2015 - "High Tech Interface Sounds" (interface, telemetry, sci-fi)2014 - "Urban Russia" (urban backgrounds, ambiences)

Music Composer

Moonworks Games

Moonworks Games is a small independent game studio formed by ex-Soviet Games developers. The studio specializes in story-driven games with anime aesthetics.Current project: Eon 2032 (visual novel)Role: Music Composer, Sound Designer.Game Engine: Unity.Sound Engine: Unity.Website: https://moonworks.ru/05/2016 - now.My responsibilities:- I collaborate with other creative producers to define general audio scope and requirements for the games in production;- I oversee and direct audio assets production (music, voice-over) making sure that everything is done on time and to our standards;- I do sound design for all major elements of the game (ambiences, UI, narrative);- I create most of the music cues for the studio projects;- I regularly communicate with other studio creative units to achieve the best-combined work of mechanics, visuals, and audio;Other projects:The Herbalist (puzzle, visual novel) Role: Music Composer, Sound Designer.Game Engine: Ren'Py.Sound Engine: Ren'Py.Website: https://moonworks.ru/09/2014 - 12/2014

Sound Designer

Москва, Россия

Mail.Ru Group is one of the largest Russian multi-industrial companies specializing in technological innovations and internet services.I joined Mail.Ru Group in 2016 as a sound designer. During the first seven months, I created audio assets for several projects developed by internal game studios. After that, I was invited to work with Owlcat Games (another internal studio) on their first project — a computer role-playing game based on the tabletop Pathfinder RPG. I took the role of the audio lead and became responsible for all aspects of audio production.What was done:— I designed all audio subsystems in the game: game states support, weather system, dynamic music, magic effects constructor etc. We used Audiokinetic Wwise and created several custom audio tools;— I organized the whole audio assets production pipeline, including music, sound effects, and voice-overs;— I created ambiences for all locations in the game, designed sound effects for all weapons, about 1/3 of magic spells and monsters, all cut-scenes and narrative sound effects.— I integrated all audio assets into Audiokinetic Wwise and tested their work in the game;— I oversaw and directed the work of external audio specialists and was responsible for the audio budget;— I composed 10 music cues for the game;Projects:Pathfinder: Kingmaker (CRPG)Role: Audio Lead, Sound Designer, Music composer.Game Engine: Unity.Sound Engine: Audiokinetic Wwise.https://kingmaker.owlcatgames.com/08/2016 - 09/2018Skyforge (Action MMORPG)Role: Sound Designer.Game Engine: proprietary.Sound Engine: Fmod Ex.Website: https://sf.my.com/us06/2016 - 08/2016Cloud Pirates (Action MMO). The project was closed soon after its public release.Role: Sound Designer.Game Engine: proprietary.Sound Engine: Fmod Ex.08/2016 - 09/2016F.R.A.G. (1st Person Shooter, MMO). The project was closed after its beta-test.Role: Sound Designer.Game Engine: Unreal.Sound Engine: Audiokinetic Wwise.01/2016 - 05/2016

Jan 2016 - Jul 2019

Audio Producer

Санкт-Петербург, Россия

Strategic Music was an audio post-production house that offered its services to different game development studios. I was hired in 2010 as a sound designer and a music composer and got promoted to an audio producer during the next five years.My responsibilities:- Management: I planned and maintained the work of a small team of audio specialists, provided them with creative and technical feedback, prepared and delivered audio assets to the studio clients;- Sound design: I created various types of sound effects and integrated them into the games using custom tools provided by the developers;- Music composing: I created music tracks for 40+ games as one of the studio's music composers;- Field recording: I regularly recorded urban environments and various objects to use as a base material for my sound design. My sound library was shared among other studio specialists;- Casting, directing and recording voice talents;Notable projects: War Thunder, Royal Quest, Evolution: Battle for Utopia, Juggernaut: Revenge of Sovering, Agatha Christie: Dead Man's Folly.

Oct 2010 - Oct 2015

Music Composer

Freelance

Russia

I started my career in game development as a freelance music composer working with different small game studios. My most well-known works from that time were casual games produced by Puzzle Lab and a visual novel "Everlasting Summer" created by Soviet Games.You can find the full list of games featuring my music here: http://lesser-vibes.com/list.html

Sep 2004 - Sep 2010
Team & coworkers

Colleagues at Owlcat Games

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1 education record

Sergey Eybog education

  • Иркутский Государственный Педагогический Университет (Игпу)
    Иркутский Государственный Педагогический Университет (Игпу)
    4.88/5
FAQ

Frequently asked questions about Sergey Eybog

Quick answers generated from the profile data available on this page.

What company does Sergey Eybog work for?

Sergey Eybog works for Owlcat Games.

What is Sergey Eybog's role at Owlcat Games?

Sergey Eybog is listed as Studio Audio Director at Owlcat Games.

What is Sergey Eybog's email address?

AeroLeads has found 1 work email signal at @lesser-vibes.com for Sergey Eybog at Owlcat Games.

Where is Sergey Eybog based?

Sergey Eybog is based in Paphos Municipality, Paphos, Cyprus while working with Owlcat Games.

What companies has Sergey Eybog worked for?

Sergey Eybog has worked for Owlcat Games, Lesser Vibes, Moonworks Games, Mail.Ru Group, and Strategic Music.

Who are Sergey Eybog's colleagues at Owlcat Games?

Sergey Eybog's colleagues at Owlcat Games include Maksim Lyuft, Yuriy Ivannikov, Nastasia Homyakova, Evgeniya Morozova, and Anastasia Meshkova.

How can I contact Sergey Eybog?

You can use AeroLeads to view verified contact signals for Sergey Eybog at Owlcat Games, including work email, phone, and LinkedIn data when available.

What schools did Sergey Eybog attend?

Sergey Eybog holds Филология, 4.88/5 from Иркутский Государственный Педагогический Университет (Игпу).

What skills is Sergey Eybog known for?

Sergey Eybog is listed with skills including Sound Design, Audio Design, Music Production, Audio Editing, Sfx, Sound Effects, Field Recording, and Cubase.

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