Peter Brophy

Peter Brophy Email and Phone Number

Global Software Engineering Manager @ Agilent Technologies
5301 Stevens Creek Boulevard, Santa Clara, CA 95051, US
Peter Brophy's Location
Roseville, California, United States, United States
Peter Brophy's Contact Details

Peter Brophy personal email

About Peter Brophy

Engineering Manager / Team Lead, experienced in all aspects of the software development process including architecture, application and UI design, implementation and QA, focused on developing innovative products. Technical areas include various aspects of video, application and database development.Technical Expertise:• Software Development Cycle, Agile / Scrum• Jira, Team City, DevOps, Chef, Powershell• Object Oriented Programming• C#, .Net, C / C++• Video Technologies - Codecs / Transcoding / Video Capture / Streaming• Image / Audio processing, Subtitles• User Interface design• OpenGL, Direct X, Display and Device Drivers (miniport, 2D, video)• 3D / 2D algorithms• GUI, Win32 / WPF, GDI, Telerik, MultiThreading• Networking (TCP / IP), WCF (Windows Service framework)• SQL Server, MySQL, ASP.Net, Linq, CRUD, Antlr• Web Technologies - Javascript, HTML, CSS, Java, Adobe Flash / Actionscript • JSON, XML• Ruby, Ruby on Rails, RubyMine• Visual Studio / Code, Xcode, WinDbg• Git, Perforce, Vault, StarTeam• Performance Profiling, Intel V-Tune, Shark, Logging, Analytics• Monitoring / Healthcheck / Security• Build process, Wise Install, Install Shield, Docker• Windows Platform (Windows NT / Windows Server)• Mac OS X• Unix (Linux, Sun, SGI, DEC), Cross Platform (SWIG)

Peter Brophy's Current Company Details
Agilent Technologies

Agilent Technologies

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Global Software Engineering Manager
5301 Stevens Creek Boulevard, Santa Clara, CA 95051, US
Website:
agilent.com
Employees:
10
Peter Brophy Work Experience Details
  • Agilent Technologies
    Global Software Engineering Manager
    Agilent Technologies Feb 2023 - Present
    Santa Clara, Ca, Us
  • Telestream
    Engineering Manager
    Telestream 2016 - 2022
    Nevada City, California, Us
    Engineering Manager, Team Lead• Managed engineering effort for Flip64, Multiscreen, IPTV, Avid, and Post Producer Enterprise transcoder products.• Interfaced with global and remote teams (India, UK) providing technical direction, coordinating engineering best practices and workflows.• Triaged level-of-effort, communicated and prioritized tasks with technology groups within Telestream to drive execution of solutions to customers in a timely manner, often working towards critical deadlines.• Reported to VPs, Directors and PMs progress and any areas of concern and re-focus. Continually interfaced with sibling teams such as QA and Support in order to provide stable and quality product releases. • Participated in discussions with broadcast customers to understand their feature requests, bug reports and SOWs, often on very tight schedules.• Worked with external partners to integrate their codecs / SDKs into the Vantage Media Processing engine.• Engaged with direct to mentor, guide and encourage their technical and personal tasks / goals.• Filled gaps in engineering needs to unblock engineers and allow them to work optimally.• Worked on procedures and best practices, through branch strategies, jiras, Continuous Integration etc. to better streamline deliverables.• Involved in mentoring intern program and new hires.• Helped develop the ECO process to efficiently output deliverables through the internal pipeline.
  • Telestream
    Software Engineer
    Telestream 2014 - 2016
    Nevada City, California, Us
    • Designed and developed distributed Automated Test System (ATS) with MS SQL Server and UI front end. Directed best practices for QA to develop unit and integration testing.• Test System designed to be extendable and scalable to significantly reduce manual testing overhead and provide Product Management the confidence of a high quality level of released products.• Designed evaluators to measure various types of outputs from media processer such as video, audio and metadata.• Worked on bugs and features for transcoders helping drive product development and maintenance revenue as the key source of income for transcoder products.
  • Adobe
    Computer Scientist [Typekit]
    Adobe 2013 - 2014
    San Jose, Ca, Us
    Development of Typekit web application.• Feature development and bug fixing for Typekit website w/Ruby on Rails.• Wrote security features and bug fixes, notably for user sessions, passwords, protection of personal information.• Implemented User Interface workflows and enhancements, working with members of the team.• Worked with Cloud-Ops concerning backend support & origin.• Spent time bug hunting and fixing.• Upgraded 3rd party libraries and supporting software with Chef.• Dealt with financial workflow / Braintree issues.
  • Adobe
    Computer Scientist [Flash Platform And Gaming]
    Adobe 2010 - 2013
    San Jose, Ca, Us
    Development of Flash Player and Gaming infrastructure.• Worked with team to design Premium Feature gating and Chrome Sandboxing UI for Flash.• Oversaw development and deployment of gaming portal to support Premium Feature gating.• Worked with IT and implemented gaming monitoring and health checks to support web portal uptime.• Implemented Log Analyzer, using Akamai logs, for an accurate revenue reporting scheme.• Added support for Omniture / Site Catalyst analytics to gaming portal to understand how user navigated the site.• In conjunction w/Google, designed and implemented Chromium browser microphone support for the Pepper API.• Implemented camera re-architecture for Flash OS X.• Development of Flash Native Control Panel, User Interface and installer features.• Worked with team to implement silent auto update for Windows.• Fixed numerous browser, video, character encoding and general purpose Flash bugs.• Implemented security features and fixed bugs for Flash.• Converted and upgraded Visual Studio / Makefile / GYP project conversions for different products / versions.
  • Adobe
    Computer Scientist [Digital Video And Audio]
    Adobe 2006 - 2010
    San Jose, Ca, Us
    Development of Creative Suite OnLocation, Ultra CS3 and Visual Communicator products; primary focused with OnLocation.• Ported low-level and backend infrastructure from Windows to OS X in a short cycle.• Led development of video device capture, codec support, video display (UI frameworks, shader code), record-to-disk and performance enhancements.• Created a crossbar interface for the OnLocation UI to simplify communication to the backend libraries.• Engaged with internal groups within Adobe such as MediaCore and CoreTech to interface with their 3rd party libraries so that OnLocation became suite compliant.*• Communication with 3rd parties such as Intel to optimize codebase, and BlackMagic / AJA to extend feature set.• Designed a unified API and plug-in framework to ingest uncompressed audio and video frames.• Added multi-core encoding of live uncompressed audio and video streams to a DVCPro clip in real-time. • Implemented 2D resize and video zoom for first time in OnLocation, providing the user with a flexible workspace setup. Added monitoring usability features such as color correction, letterboxing and other video overlay features.• Product serialization and authentication.
  • Serious Magic [Acquired By Adobe]
    Software Engineer
    Serious Magic [Acquired By Adobe] 2004 - 2006
    Designed and developed software to enhance display and user workflow of PowerPoint presentations.• Designed and implemented the application software through entire product lifecycle.• Worked with QA, 2D / 3D artists and marketing to produce and refine product features. Worked closely with Product Management to refine implementation with a fast turnaround time.
  • Globalstreams
    Software Engineer
    Globalstreams 2002 - 2004
    Us
    Developed internet-based video communication related products and software components (Comcast VideoMail, Logitech VideoPhone). • Developed and implemented feature sets on video client. Video client was structured under a COM based web architecture model (Active X using C++, HTML and Javascript) that was multi-threaded for real-time optimizations.• Implemented and designed multi-threaded video server that would scale with many client connections.• Collaborated with 3rd parties to implement audio suppression improving customer experience.
  • Superscape
    Software Engineer
    Superscape 2000 - 2001
    Us
    Architecture and implemented real-time interactive 3D (i3D) solutions for internet delivery. Based on SuperscapeÕs web-based 3D Active X technology, via Java.• Interacted with clients to analyze functional / non-functional requirements and built relationships with clients through entire development cycle. Responsible for implementation and deployment to Web.• Managed engineering deliverables for client projects using Java, HTML, Javascript, Actionscript and C++.
  • Matrox Graphics
    Software Engineer
    Matrox Graphics 1998 - 2000
    Dorval, Quebec, Ca
    Developed MS Windows 2000 / NT video capture drivers to support the Rainbow Runner video capture cards for G400 series of graphics cards.• Led development for Multiple Monitor Support with graphics chips output for 4 displays on a single graphics board.• Participated in a small team to produce video consumer products for Windows 2000 / NT including design, porting, and debugging product for release.• Worked with clients to analyze specific project needs, and with QA and Marketing to provide direction, evaluation, and problem solving.

Peter Brophy Skills

C++ Software Development Java C Opengl Xcode Win32 Api Agile Methodologies Javascript Linux Scrum Xml Web Development Visual Studio Git Device Drivers Flash Os X Software Engineering Databases Architecture Graphics Video Capture Video Codec Perforce Windows Software Development Web Applications Ruby Ruby On Rails Video Conferencing Html User Interface Json Mysql Security Multithreading Web Analytics Image Processing Digital Audio Installshield Unix 3d Visualization Gdi Tcp/ip Project Management Chef Log Analysis Cloud Computing Oop

Peter Brophy Education Details

  • University Of East Anglia
    University Of East Anglia
    Computer Graphics
  • University Of East Anglia
    University Of East Anglia
    Computing

Frequently Asked Questions about Peter Brophy

What company does Peter Brophy work for?

Peter Brophy works for Agilent Technologies

What is Peter Brophy's role at the current company?

Peter Brophy's current role is Global Software Engineering Manager.

What is Peter Brophy's email address?

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What is Peter Brophy's direct phone number?

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What schools did Peter Brophy attend?

Peter Brophy attended University Of East Anglia, University Of East Anglia.

What are some of Peter Brophy's interests?

Peter Brophy has interest in Politics, Education, Environment, Science And Technology, Arts And Culture.

What skills is Peter Brophy known for?

Peter Brophy has skills like C++, Software Development, Java, C, Opengl, Xcode, Win32 Api, Agile Methodologies, Javascript, Linux, Scrum, Xml.

Who are Peter Brophy's colleagues?

Peter Brophy's colleagues are Chris Laclair, Andrija Marinkovic, Art Jawa, Thonta Radhya N, Chowdhury Jhorna, Jayendra Ghanekar, Roberto Finkler.

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