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Working on Tools to help all the Amazon Game Studios make the best games possible.Worked on Forza's back-end and documentation systems(so much car and track info!).Done Static Code Analysis on: Halo 4, Viva Pinata 2, Gears of War 2, Xenon/XNA(Xbox/PC architecture), Lips, Halo Wars, Alan Wake and a Bungie Mystery Project(I think is was Halo:ODST).Created several tools that access, change and display in many formats SQL database data. Also managed a Sharepoint server for displaying SQL database data.Completed a 3D team(6 people) game project, Pyro Insanity Club, with a 5 month creation time limit (2 months documentation, 3 coding). Position: Asset/Design LeadCompleted a 2D team(4 people) game project, Trueblade, with a 2 month creation time limit (1 month documentation, 1 month coding). Position: Design LeadCreated a OpenGL Random Terrain Generator that can randomize new terrains in seconds and calculates and sets all the normals.Created a Lua Scripted level where functionality is easily scriped by a designer and easy for a programmer to make more functionality.Have worked extensively with C#(tool creation), SQL databases(directly and in C# code) and Sharepoint(for viewing SQL database statistics).Have been taught Advanced Knowledge in C++, AI Programming, Open GL, DirectX, Network Programming, Tools Programming, Lua, Data Systems, Engine Programming, Game Design Documentation and Windows Programming.Also has basic knowledge in Maya, XML, Machine Architure and HTML.Specialties: AI, Networking, Tools, Databasing and Optimization Programming
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Analytic Tools Software DeveloperWarner Bros. Games Sep 2021 - Sep 2022RemoteWorked with Data Scientists to run A/B experiments on ads for in-game stores including doing the Design script manually until we had an interface they could use. Also created web tools for QA to verify ads. -
Centralized Tpm Sdet FteAmazon Game Studios Sep 2016 - Jun 2019Seattle, WaMaking tools and automation to uphold a standard of quality and free up QA to do more human, non-repetitive testing.
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Static Game Code Analyst And Programmer (Sdet 2 A-, Rehire, Apex Contract)Microsoft Jun 2012 - Dec 2012Redmond, Washington, United StatesI hunt potential bugs(crash and logic) and optimizations through a unique code filtering system that is very exact(many false positives), then I analyze it to see how much of a bug it truly is. Basically this job is maximizing my troubleshooting skills in the fast lane.
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Sde 3 (Rehire V- Nw Connection Services Contract)Microsoft Jul 2011 - Dec 2011Redmond, Washington, United StatesCreation, Feature Implementation, Updating and Maintenance of C# tools, ASP.NET website tool and servers for XNA documentation team.
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Sde 3(Aditi Contract A-)Microsoft Mar 2010 - Mar 2011Redmond, Washington, United StatesCreation, Feature Implementation, Updating and Maintenance of C# tools, ASP.NET website tool and servers for XNA documentation team. -
Api Analyst(3 Month Volt Contract)Gamehouse Jul 2009 - Oct 2009I'm working with Javascript, Flash, AS2 and AS3 to get RealArcade Community Games up and running out of beta. I'm flying pretty much solo, but I'm up to the challenge. -
Static Game Code Analyst And Programmer (Sdet 2 A-)Microsoft Mar 2008 - Apr 2009Redmond, Washington, United StatesI hunt potential bugs(crash and logic) and optimizations through a unique code filtering system that is very exact, then I analyze it to see how much of a bug it truly is. Basically this job is maximizing my troubleshooting skills in the fast lane. -
Electronics Technician 2Nd Class Petty OfficerUs Navy Jul 1999 - Jan 2006Commands:FACSFAC San Diego, CAUSS ESSEX(LHD-2) Sasebo, JapanI lead many teams to deal with complex operations. Was the knowledge lead for 3 mission critical sets of equipment. Visited many foriegn ports including Japan(stationed there), South Korea, Austrailia, Thailand, Singapore, Hong Kong and more.
Kyle Monroe Skills
Kyle Monroe Education Details
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Ai, Netowrking, Tools, Optimization
Frequently Asked Questions about Kyle Monroe
What is Kyle Monroe's role at the current company?
Kyle Monroe's current role is Centralized TPM SDET FTE at Amazon Game Studios.
What is Kyle Monroe's email address?
Kyle Monroe's email address is dr****@****ail.com
What is Kyle Monroe's direct phone number?
Kyle Monroe's direct phone number is +161988*****
What schools did Kyle Monroe attend?
Kyle Monroe attended Full Sail University.
What are some of Kyle Monroe's interests?
Kyle Monroe has interest in Puzzles, Investing, Stocks, Basketball, Computer Games, Board Games, Swimming, Console Games, Collectable Card Games, Soccar.
What skills is Kyle Monroe known for?
Kyle Monroe has skills like C++, C#, Sql, Development Tools, Gameplay Programming, Artificial Intelligence, Optimization, Game Design, Game Development, Unity3d, Video Games, Programming.
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Kyle Monroe
Omaha, Ne -
Kyle Monroe
Renton, Wa5ibm.net, gmail.com, blizzard.com, digipen.edu, firewalkstudios.com4 +176085XXXXX
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