Software Engineering Manager
CurrentLeading the Shearwater Software team in developing the dive computer companion application for desktop and mobile, Shearwater Cloud.
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@shearwaterresearch.com
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Shaun Evans is listed as Software Engineering Manager at Shearwater Research at Shearwater Research, a with 39 employees, based in Vancouver, British Columbia, Canada. AeroLeads shows a work email signal at shearwaterresearch.com and a matched LinkedIn profile for Shaun Evans.
Shaun Evans previously worked as Software Engineering Manager at Shearwater Research and Software Engineer at Electronic Arts (Ea). Shaun Evans holds Bachelor'S Of Science, Computer Science from The University Of British Columbia.
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A hardworking software manager passionate about creating games, applications, and delivering top quality maintainable products.
Listed skills include Actionscript, Javascript, Java, C#, and 45 others.
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Leading the Shearwater Software team in developing the dive computer companion application for desktop and mobile, Shearwater Cloud.
Vancouver, Canada Area
- Shipped In App Purchasing technology and Social functionality in online mobile games Redbull Bike, Redbull Snowboard Legend, Trophy Bingo, PHC Cash Casino, Iron Maiden: Legacy of the Beast, and PC game Warhammer 40k Carnage (Steam). This library, server functionality, and user interface work resulted in increased reliability of Store and Social features, along with important live-operations support, across all games in the studio. - Lead developer on Store technology, including: + In App Purchasing (IAP) and server-side verification for consumable products provided by Google Play, Apple iTunes, and Amazon’s mobile store, resulting in secure and reliable IAPs across studio games. + A/B Testing technology for Store IAP products, including liveops changing of products, quantity of rewards, sales, and special offers, resulting in improvements to IAP revenue of up to 200%. + Reusable, flexible, and extensible Shared User Interfaces, which allowed for common functionality across games, whilst allowing game-specific reskinning of the interface. - Supervised Social technology, including integrated Facebook and Google Plus login authentication with game servers.
Personal Project: independently created, designed, and developed the 2D platformer mobile game TwoButton, (available through Google Play) through my own company.http://www.halfblindproductions.com/
Vancouver, Canada Area
Homeless is a simulation game that puts the player in the shoes of a homeless avatar trying to survive on the streets of Vancouver. The game aims to increase awareness about homelessness, and to help raise money for homeless charities. As a programmer, I helped with implementing new features, polishing the UI, and bugfixing, resulting in a superior gaming experience.
Vancouver, Canada
Using Flash Actionscript 3.0 and working with artists and designers, I collaborated to create a content driven interactive educational experience about the challenges and choices faced by Canada's athletes. It is currently on display at the BC Sports Hall of Fame, running on a 40" touchscreen, as well as on a travelling display.
Saint-Hubert, Quebec
Developed a Perl program for automatically generating 3D real-time simulations of currently orbiting satellites, disaster and hurricane watch imaging, and potential satellite/asteroid collisions, using AGI's Satellite Tool Kit. Also designed interfaces (using ITOS) for the Near Earth Object Surveillance Satellite.
- Led a team of three programmers in implementation of the virtual world of Oville, progressing from design to production in two months, for a point-and-click adventure game that also had the goal of teaching English as a second language· Produced patches to the released version of the game, which were downloaded and installed onto the client's computer via the update architecture we developed for the game, resulting in the games being updated seamlessly behind the scenes.· Developed a third-person user-controlled avatar character component of the virtual world, including waypoint pathing systems, walking and reacting animation engine, and a system to allow the avatar to wear different clothing, all of which resulting in the user becoming more connected to the game via their control of the in-game avatar.· Launched Oville virtual world component of ESL program in China on July 1st to 250 subscribers, growing to 1,000 subscribers by August; launched in North America on September 1st.
Victoria, Bc
Working in front end web development (JavaScript, HTML, CSS, and Java), I was responsible for fixing bugs in the Lotus Forms products.
As part of a team, programmed, updated and maintained the Flash virtual world of Oville.Converted the Flash interactive virtual world from Actionscript 2.0 into Actionscript 3.0, which facilitated communication with the server, allowing paid memberships, advanced site features, and further interactivity, leading to better company worth.
Managed a nine-person team of programmers in creating CollIDE, a collaborative internal development environmentCollIDE allows geographically distant programmers to utilize Extreme/Pair programming, by instantly updating virtual documents across multiple machines
As part of a team, designed a large-scale web-based Computer Aided Software Engineering Tool (known as CASEbook) utilizing client-server communication.Wrote and presented reports and updates on the status of the project to our project managerProduced documentation on the use and installation of CASEbookUtilized Microsoft Project and other planning tools to manage the timeline of the project
Comprehensive database management and mainframe maintenance.Reworked report queries at the database level, resulting in fast reports that generated in thirty seconds as opposed to five minutes
Other employees you can reach at shearwaterresearch.com. View company contacts for 39 employees →
Syed Salman Haider
Colleague at Shearwater ResearchBurnaby, British Columbia, Canada
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Chang Chris
Colleague at Shearwater ResearchBurnaby, British Columbia, Canada
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Eric Herbst
Colleague at Shearwater ResearchKelowna, British Columbia, Canada
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Jonathan Omnes
Colleague at Shearwater ResearchFredericton, New Brunswick, Canada
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Shawna Flannigan
Colleague at Shearwater ResearchRichmond, British Columbia, Canada
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Em Bee
Colleague at Shearwater ResearchMelbourne, Victoria, Australia
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Virginia Drevniok
Colleague at Shearwater ResearchVancouver, British Columbia, Canada
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Kesler Lee
Colleague at Shearwater ResearchVancouver, British Columbia, Canada
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Paul Christensen
Colleague at Shearwater ResearchVancouver, British Columbia, Canada
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Andrew Young, Scmp
Colleague at Shearwater ResearchRichmond, British Columbia, Canada
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Activities and Societies: Langara Student Union Education Council Representative, Langara Student Union Disabilities Committee, Langara.
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Shaun Evans works for Shearwater Research.
Shaun Evans is listed as Software Engineering Manager at Shearwater Research at Shearwater Research.
AeroLeads has found 1 work email signal at @shearwaterresearch.com for Shaun Evans at Shearwater Research.
Shaun Evans is based in Vancouver, British Columbia, Canada while working with Shearwater Research.
Shaun Evans has worked for Shearwater Research, Electronic Arts (Ea), Roadhouse Interactive, Half Blind Productions, and Last Pick Productions.
Shaun Evans's colleagues at Shearwater Research include Syed Salman Haider, Chang Chris, Eric Herbst, Jonathan Omnes, and Shawna Flannigan.
You can use AeroLeads to view verified contact signals for Shaun Evans at Shearwater Research, including work email, phone, and LinkedIn data when available.
Shaun Evans holds Bachelor'S Of Science, Computer Science from The University Of British Columbia.
Shaun Evans is listed with skills including Actionscript, Javascript, Java, C#, C++, Php, User Interface Design, and Unity3D.
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