Simon Connolly

Simon Connolly Email and Phone Number

Senior 3D Artist at Aurecon / Unsigned Studio @ Gameloft
paris, île-de-france, france
Simon Connolly's Location
Greater Brisbane Area, Australia
Simon Connolly's Contact Details

Simon Connolly work email

Simon Connolly personal email

About Simon Connolly

• Technical 3D art specialist focusing on content creation and workflow solutions for real-time applications.• Demonstrated analytical skills, knowledge base and ability to produce creative solutions for artistic and technical challenges of creating content for video game development.• Motivated hard working team player with the ability to communicate well with colleagues, learn new skills and assist others.• Collaborates effectively in multidisciplinary teams.* Expert in the use of 3D content software including Maya, 3D Studio Max, and Photoshop.* Highly capable of adapting to new software and techniques, with a proven ability to utilize a wide range of software from AutoCAD to Excel.* Harness opportunity for scripting - MEL, maxscript, javascript, python - to optimise productivity and quality of workflows including assisting with automating repetitive tasks, maintaining asset compliance with technical specifications, and producing reports to track progress of new or updated content.

Simon Connolly's Current Company Details
Gameloft

Gameloft

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Senior 3D Artist at Aurecon / Unsigned Studio
paris, île-de-france, france
Website:
gameloft.com
Employees:
4909
Simon Connolly Work Experience Details
  • Gameloft
    Technical Artist
    Gameloft Nov 2021 - Present
    Brisbane, Queensland, Australia
  • Aurecon
    Senior 3D Artist
    Aurecon Jun 2018 - Nov 2021
    Brisbane, Australia
    Creating visualisations for projects ranging in context including built environment, civil infrastructure, mining, energy and water.▪ Processing, converting and preparing data from CAD and other sources for use in rendered and real-time visualisation, including use of Infraworks, FME and 3DSMax.▪ Prepare scenes including content, camera and lighting setups for render and realtime.▪ Create and apply materials using Vray for render and Allegorithmic Substances for high quality real-time results. Utilise substance source library for workflow efficiency and substance designer to create custom specific detailed materials.▪ Create interactive visualisations in Unity including scripting custom tools.▪ Develop interactive VR user experiences for immersive visualisations and to evaluate project design options. Adapt and refine interface usability based on feedback from clients.▪ Engage effectively with team members located remotely in other studios to collaborate on complex projects using Microsoft software suite including Teams app.▪ Develop 3DSMax maxscripts and C# unity tools to optimise project delivery workflow.▪ Work on preliminary real-time animation video production using on-trend high quality video game engines as alternatives to rendered videos with HDR pipeline in Unity and Unreal Engine.
  • Unsigned Studio
    Senior 3D Artist
    Unsigned Studio Jun 2018 - Nov 2021
    Unsigned Studio is an Aurecon Business and is a global visualisation and creative technology studio.
  • Bondi Labs - Enhancing Human Decision Making
    3D Modeller / Technical Artist
    Bondi Labs - Enhancing Human Decision Making Sep 2015 - May 2018
    Developing content for interactive training and education software projects utilizing Unity 3D.* Projects areas have included education modules in engineering and nursing, and training modules including hazard identification for health care, transport and logistics workplace health and safety hazard identification * Workflow tools in maxscript in 3DSMax and C# within unity for workflow and additional custom asset features.* Output platforms including iOS, PC (Windows exe), webGL and immersive 3D ‘CAVE’ system at University of Sunshine Coast (networked machine and screen array by Mechdyne).
  • Brisbane City Council
    3D Urban Modeller
    Brisbane City Council Aug 2012 - Sep 2015
    Virtual Brisbane is a spatially accurate and G.I.S. integrated, digital urban model of the city area that is used for development assessment and strategic planning purposes. Project information :* Software used: 3DSMax, Photoshop, After Effects, CityEngine, Esri arcGIS (arcMap, arcGlobe).* Integrate and optimise supplied 3D models and setup scenes for development assessment review, and rendering image or animation for planning purposes.* Develop scripts within 3DSMax, Photoshop, CityEngine, and arcGIS software to optimise models and refine workflow processes (maxscript, javascript, python).* Refine procedural modelling rule script in CityEngine to improve usability and add functionality for neighbourhood planning scenario testing.* Produce python scripts to improve cityEngine workflow including generating reports of various metrics from neighbourhood planning scenario tests.* Modelling and texturing to update existing GIS integrated data set.
  • Urban Circus 3D
    3D Modeller
    Urban Circus 3D Nov 2011 - Aug 2012
    Casual contract 3d modelling work.• Created block out and medium detail models based on various supplied reference data, including various CAD plans, ECW and point cloud information files.
  • Thq Studio Australia
    Senior Technical Artist
    Thq Studio Australia Jun 2009 - Aug 2011
    At THQ I have had the opportunity to be more active in finding solutions to technical challenges of creating art content for console games, and producing tools to improve workflow and optimize art productivity.• Created models, textures and layouts for levels, game objects and effects for various projects. Content included on numerous shipped titles including Spongebob Squarepants: Lights, Camera, Pants! and Megamind: Ultimate Showdown.• Provided assistance for programming team with test object and texture assets for developing exporters and tools using Renderware and studio game engine.• Determined solutions to various technical issues using Renderware, including assisting in the development of processes for creating combined animated particle and mesh effects.• Investigated Maya's MEL and python script capabilities and applied knowledge to create a variety of tools. These include scripts to improve productivity and achieve technically consistent artwork to deliver in-game quality and performance.• Design support including help with mini-game creation and setup in game editor, templates and puzzle elements for story games.• Developed level reports to summarise asset memory usage to compare to budget allocations to assist troubleshooting memory problems.• Organised outsourcing documentation, review and improve process for preparing files for sending to outsourcing vendors, followed by trip to China to train outsourcing vendors on usage of our pipeline tools.
  • Thq Studio Australia
    Senior Artist
    Thq Studio Australia Apr 2003 - Jun 2009
  • Auran Developments Pty Ltd
    3D Artist
    Auran Developments Pty Ltd 2000 - 2003
    Entering the games industry in late 2000, the majority of my role at Auran was producing 3D models and textures of required specifications.• Created model and texture game assets including locomotive, rollingstock and scenery for Trainz.• Created interface artwork and template assets for Trainz Paintshed program.• Assisted with converting Trainz assets to be used as add-on for Microsoft Train Simulator, including research exporter requirements and finding solutions to overcome problems arising from the different art pipelines.
  • Tjm Products
    Cad Draftsman
    Tjm Products 1997 - 2000
    While completing my university studies I was employed part-time at TJM Products where most of my time was spent on technical drawings for product development and manufacture. I had opportunities to carry out a variety tasks working with a range of software packages.• 2D drawings and 3D models for work drawing, assembly diagrams and instructions for development and manufacture of components and products.• Page layout and diagrams for fitting instructions with Quark Express, autoCAD and Illustrator.• 3D models and renders for new product concepts.• Graphics and code for web page concepts with Photoshop and Fireworks.

Simon Connolly Skills

Maya Photoshop Autocad 3d Studio Max Solidworks Microsoft Office Python Mel Script Max Script Game Development Gameplay Mel Texturing Maxscript Perforce Video Games Game Design

Simon Connolly Education Details

Frequently Asked Questions about Simon Connolly

What company does Simon Connolly work for?

Simon Connolly works for Gameloft

What is Simon Connolly's role at the current company?

Simon Connolly's current role is Senior 3D Artist at Aurecon / Unsigned Studio.

What is Simon Connolly's email address?

Simon Connolly's email address is si****@****ail.com

What schools did Simon Connolly attend?

Simon Connolly attended Queensland University Of Technology, Queensland University Of Technology.

What skills is Simon Connolly known for?

Simon Connolly has skills like Maya, Photoshop, Autocad, 3d Studio Max, Solidworks, Microsoft Office, Python, Mel Script, Max Script, Game Development, Gameplay, Mel.

Who are Simon Connolly's colleagues?

Simon Connolly's colleagues are Adrian Georgescu, Bảo Triệu, Villy I., Depo Hesap, 贺童月, Yj Shen, Trần Nam Long.

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