Sangwon Kim Email and Phone Number
Sangwon Kim personal email
- Valid
- Finished a mobile game project from the scratch to Commercial (Angels In the Sky)- Finished an online game project from the scrach to OBT (MStar)- Manage & inspiring all members of the programming team, ensuring working effectively- R&D new technology related with Physics & 3D Graphics- Introduce and setup scrum process- Setup SCM and build system with work process (Perforce, CVS, SVN)Specialties:- 3 years experience with UE4- 7 years experience with UnrealEngine 3 since 2006- 13 years Game Development- 19 years 3D Graphics Programming- 21+ years C++ programming
Naver Labs Corp.
View- Website:
- naverlabs.com
- Employees:
- 238
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Software Engineer And ResearcherNaver Labs Corp.South Korea -
Software Engineer & ResearcherNaver Labs Corp. May 2016 - PresentSeongnam, Gyeonggi-Do, Korea* AR Engineering TeamR&D 3D technology & tools for AR (Rendering, Modelling)R&D 3D Facial Modeling & Animation with AI (Automatic face mesh generation with one photo)R&D deep learning technology -
Technical DirectorKaf Production Dec 2014 - Apr 20164D Rider, VR Game and AR with UE4Develop a Game with Unity3DR&D Arduino controller with sensors.
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Technical DirectorAimtog Jun 2013 - Oct 2014SeoulProject - AIS : Angels In the SkyiOS Shooting FPS Game with UnrealEngine 4 MobileDev Team management with SCRUMUE4 and 3D Graphics Techs R&DSetup the main UI & HUD with UE4 Slate UISetup Game flow & game transitionSetup the weapon system with C++ & BlueprintImplement the spline movement of PC Ship & NPCs and Tool for editing the paths of themDevelop Tools for Artists and Game designerDealing with the Apple App Store and iOS related issuesPeriodical UE4… Show more Project - AIS : Angels In the SkyiOS Shooting FPS Game with UnrealEngine 4 MobileDev Team management with SCRUMUE4 and 3D Graphics Techs R&DSetup the main UI & HUD with UE4 Slate UISetup Game flow & game transitionSetup the weapon system with C++ & BlueprintImplement the spline movement of PC Ship & NPCs and Tool for editing the paths of themDevelop Tools for Artists and Game designerDealing with the Apple App Store and iOS related issuesPeriodical UE4 Engine Merge Show less
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Technical DirectorBarunsongames Aug 2010 - May 2013SeoulA-Project - Online MMORPG with UnrealEngine3Client/Server/UI/R&D Team management with SCRUMUnrealEngine3 and 3D Graphics Techs R&DOptimizing the Game ModuleDevelop P2P Patcher moduleSetup AutoBuild Environment with Jenkins
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Lead Programmer & Tech DirectorSk C&C Apr 2009 - Jun 2010Develop and Lead VirtualWorld Project : 3D Online Social Network Service in virtual SeoulProgramming Experience with the UnrealEngine 3Lead the development of the project including the 3D Client, Engine, MMO ServerKeyboard charactor moving with networking.Character customizing with Bone scale. -
Lead Programmer (Engine & Tech Part)Nurien Software May 2006 - Mar 2009SeoulDeveloped MStar(Nurien) Project : 3D Online Dancing Game & Social Network ServiceProgramming Experience with the UnrealEngine 3Initial Setup & regular merging UnrealEngineIntegration of various 3rd party middle wares like GFX, HackShield, PhysXImplement and modify Unreal Engine 3 module (Ex: Encrypting and compressing packages)Implement network module for native game serverExperience with RTPatch. -
Lead 3D Client ProgrammerWindysoft Dec 2004 - May 2006Implement Combo System & ActionEvent(Combo Time Event) EditorAvatar Part Change System & Avatar Part EditorProgramming Experience with SeriousSam Engine(*.es file)Physics and Effect system programmingProgramming with C++, DirectX 3D, Windows, MFC
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Si Department DirectorSi&T Dec 2003 - Dec 2004Design War Game Simulation System for Military Analysis of Korean ArmyProgramming with C++, Windows, MFC
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R&D DirectorCyper Entertainment Dec 2000 - Nov 2003Developing Max Script and Plug-ins : C++, Windows, DirectX 3DSetting up Work Flow reformation : Max ScriptProject management to develop 3D Game Engine : C++, DirectX 3D
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Lead ProgrammerAdamsoft Oct 1999 - Nov 2000Project management to develop Cyber Baby Project and Soccer Project : C++, OpenGLDeveloped 3D Special Effects (Per-Pixel Lighting) : C++, OpenGLDeveloped 3D Engine Core (Math, Geometry Nodes, Physics) : C++, OpenGLDeveloped Maya 3.0 Game Export Plug-In
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ResearcherEtri Aug 1992 - Oct 1998+ Human Modeling and Animation Software Development (1997-1998)- Developed Inverse Kinematics Solver using quaternion+ Surface Modeler Design with Solid Modeling Features (1995-1996)- Developed a prototype of surface modeler “CreGeo” on Windows NT and SGI
Sangwon Kim Skills
Sangwon Kim Education Details
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Aeronautical Engineering -
Aeronautical Engineering
Frequently Asked Questions about Sangwon Kim
What company does Sangwon Kim work for?
Sangwon Kim works for Naver Labs Corp.
What is Sangwon Kim's role at the current company?
Sangwon Kim's current role is Software Engineer and Researcher.
What is Sangwon Kim's email address?
Sangwon Kim's email address is si****@****ail.com
What schools did Sangwon Kim attend?
Sangwon Kim attended Seoul National University, Seoul National University.
What skills is Sangwon Kim known for?
Sangwon Kim has skills like Opengl, Game Development, Perforce, Directx, C++, Subversion, Unreal Engine 3, Programming, Scrum, 3d Graphics, Game Engines, Mmo.
Who are Sangwon Kim's colleagues?
Sangwon Kim's colleagues are Romain Deffayet, Martin Humenberger, Mingxuan Liu, Danilo Gallo, Anilkumar Swamy, Soulages Cloe, Guénolé Fiche.
Not the Sangwon Kim you were looking for?
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SangWon Kim
Senior Director (상무) | Head Of Compliance & Corporate Security | Data Privacy Officer | Cia (Certified Internal Auditor)Seoul, South Korea -
Sangwon Kim
Seoul, South Korea -
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