Shaun Travers Email & Phone Number
@usspeaking.com
1 phone found area 759
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Who is Shaun Travers? Overview
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Shaun Travers is listed as Senior FQA Lead at Universally Speaking, a with 430 employees, based in Liverpool, England, United Kingdom. AeroLeads shows a work email signal at usspeaking.com, phone signal with area code 759, and a matched LinkedIn profile for Shaun Travers.
Shaun Travers previously worked as FQA Lead at Universally Speaking and Sales Associate at Universally Speaking. Shaun Travers holds Bachelor Of Arts - Ba, Games Design, First Class from University Of Central Lancashire.
Email format at Universally Speaking
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About Shaun Travers
Passionate about games with a strong focus on design, product quality and analytics.5 years of experience working within the games industry within multiple roles.Looking to expand and express my creativity within games, on a journey to one day successfully create and develop my own IP.
Listed skills include Social Media, Microsoft Office, Management, Adobe Photoshop, and 21 others.
Shaun Travers's current company
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Shaun Travers work experience
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Fqa Lead
Sales Associate
Responsible for building relationships with potential clients, identifying their needs, and promoting Universally Speaking's services to them. Responsibilities• Identify and reach out to potential clients through cold calling, email campaigns, and networking events.• Build and maintain strong relationships with new and existing clients.• Understand client needs and recommend suitable services to meet their requirements.• Prepare and deliver sales presentations and proposals to clients.• Collaborate with internal teams to ensure client satisfaction and successful project execution.• Stay up to date with industry trends, competitors, and client feedback.• Update Pipedrive to maintain accurate customer insight and feedback.• Perform other special projects or duties when required.• Provide ongoing support to the Sales Team Management including administrative tasks / maintaining data bases and any other necessary support as required
Fqa Lead
Directly focused on games and applications, to give the best user experience by being bug-free.Responsibilities:• Leading a team of 8 testers throughout an ongoing testing cycle on a AAA title.• Responsible for all facets of test planning for assigned projects throughout the development lifecycle, in addition to supporting test planning for non-assigned projects where required.• collaborated with the developers to implement test strategy and QA Vision.• Responsible for operational work and reporting test progress in EOD and EOW reports to the client.• Planned and implemented processes, test plans, workflows and milestone QA schedules for the project.• Communicated overall project health, keeping quality and risk visible across stakeholders• Conducted appraisals and performance reviews to drive growth within the QA team.• Liaised with the developer’s internal QA departments.• Developed and championed a positive, professional and energetic team culture with a focus on quality.• Planned QA deliverables and ensured full coverage for all testing requests from all areas of development.• Proficient with Confluence and similar platforms for documentation.
Acting Fqa Lead
Directly focused on games and applications, to give the best user experience by being bug-free.Responsibilities:• Co-led a team of 38 testers throughout an ongoing testing cycle on a AAA title.• Responsible for all facets of test planning for assigned projects throughout the development lifecycle, in addition to supporting test planning for non-assigned projects where required.• collaborated with the developers to implement test strategy and QA Vision.• Responsible for operational work and reporting test progress in EOD and EOW reports to the client.• Planned and implemented processes, test plans, workflows and milestone QA schedules for the project.• Communicated overall project health, keeping quality and risk visible across stakeholders• Conducted appraisals and performance reviews to drive growth within the QA team.• Liaised with the developer’s internal QA departments.• Developed and championed a positive, professional and energetic team culture with a focus on quality.• Planned QA deliverables and ensured full coverage for all testing requests from all areas of development.• Proficient with Confluence and similar platforms for documentation.
Fqa Senior
Directly focused on games and applications, to give the best user experience by being bug-free.Responsibilities:• Supported the lead throughout several successful QA testing cycles across indie and AAA titles. Including VR titles and hardware such as Oculus Rift, Vive and PlayStation VR.• Collated and reviewed Key Performance Indicators of tester performances.• Reviewed and corrected all information sent to the client across projects with multiple projects varying from 12 to 60 testers.• Responsible for completing each request that the client sets, as effectively and at the highest quality.Taught, developed and supported over 60 QA technicians.• Developed and implemented Test Rails and Smoke Test, including Compliance testing for VR titles.• Created documentation to streamline project information to improve productivity and efficiency for onboarding.• Communicated directly with developers and relayed key information and tasks directly to the team.• Experienced in resource management: Allocating testers and consoles necessary to complete tasks.• Conducted additional activities and created efficiencies to help the team and the success of the project.• Worked in the build and distribution team to deliver hardware to testers, gaining knowledge in wiping consoles, and downloading and pushing builds to all platforms.
Acting Fqa Senior
Directly focused on games and applications, to give the best user experience by being bug-free.Responsibilities:• Supported the lead throughout multiple successful QA testing cycles across indie and AAA titles. Including VR titles and hardware such as Oculus Rift, Vive and PlayStation VR.• Reviewed and corrected all information sent to the client across projects with multiple projects varying from 12 to 60 testers.• Responsible for completing each request that the client sets, as effectively and at the highest quality.Taught, developed and supported over 60 QA technicians.• Developed and implemented Test Rails and Smoke Test, including Compliance testing for VR titles.• Created documentation to streamline project information to improve productivity and efficiency for onboarding.• Communicated directly with developers and relayed key information and tasks directly to the team.• Experienced in resource management: Allocating testers and consoles necessary to complete tasks.• Conducted additional activities and created efficiencies to help the team and the success of the project.• Worked in the build and distribution team to deliver hardware to testers, gaining knowledge in wiping consoles, and downloading and pushing builds to all platforms.
Functionality Qa Video Games Tester
Directly focused on games and applications, to give the best user experience by being bug-freeKey Achievements.• Highest performing tester in July and August.• Accredited "Best NMI" of the AAA project.Responsibilities:• Tested several titles including multiple AAA titles through development, launch and post-launch.• Learned and used a variety of industry-standard bug databases to write detailed bug reports.• Successfully identified and reported over 200 issues.• Championed all required hardware and software to complete my responsibilities. This includes testing on all platforms such as XBX, XB1, PS4, PS5, Nintendo Switch and PC.• Collected media, logs and crash dumps across all platforms.• Learned and implemented several bug-testing processes to conduct effective testing across all required platforms.• Created, managed and regularly executed test cases throughout the project life cycle.• Ensured that bugs had been fixed and implemented correctly through regressions.• Took ownership of additional activities and created efficiencies in the way of helping the team and the success of the project.• Worked collaboratively with in-house QA teams.
Junior Video Editor
A small design studio. Specialising in motion graphics, UI and trailer production but always on the lookout to be involved with any exciting creative opportunity. Acquired gameplay footage for multiple successful announce and launch trailers, with other video assets live across all social media platforms and YouTube. Responsibilities:• Coordinating with AAA developers across the globe in helping plan and create assets for key marketing beats to announce to a worldwide community, including large gaming events such as E3.• Acquiring footage to be used in-game trailers. This included understanding core game mechanics, environments and characters to showcase the best gameplay moments possible. • Learn and develop my video editing skills to help support the creative director, such as becoming a champion of Premiere Pro.• Playing, testing and learning multiple games to fully understand the product and vision. • Creating multiple excel documents to consolidate data to help improve the visibility and understanding of the progression of the current project.• Communicating found bugs and visual/gameplay issues when syncing up with the developer to get updated on the development of the game to help us plan the next stage of capture once an update goes live.• Lead and create trailers and video assets for smaller projects with feedback from the Creative Director. This included an NVIDIA/RTX gameplay trailer and a “Vermintide in Numbers” video.• Learning and developing skills in game engines. Understanding specific functionalities of a AAA game engine to record and create dynamic gameplay.
Marketing Assistant
Worked directly under the Head of Marketing and Product Manager throughout a second successful product on next-gen platforms. Assisting with the development and planning of product marketing activities, developing and learning skills to support the ads, sales, community manager and Head of Marketing.Responsibilities• Supported the marketing department by creating and developing marketing content for the company and product social media channels that conform to brand visual style, format and target audience.• Led game launch plans across all platforms and supported the product life cycle.• Coordinated with the Head of Production, QA lead, and Community Manager in syncing updates and product launch timelines.• Compiled and presented key insights and analytics documents to directors and heads of departments• Collated key metrics across all social platforms and presented weekly reports to the marketing department• Researched and built competitor landscape and product reports, identified gaps in the market, and understood consumer behaviours. Heavily influencing core mechanic design throughout a game’s development on multiple unannounced projects.• Successfully built new relationships with businesses to develop and promote the brand, these include Safe In Our World, Women In Games, SpecialEffect, Raise The Game, Ukie, Agent and The Princess trust.• Delivered key marketing assets and gameplay descriptions for major platforms, such as Amazon Games and Epic Store. Designing and creating box covers for our products sold within stores.• Identified and expressed the biggest consumer concerns and most frequent bugs when coordinating with the Head of Production and QA lead. Influencing future updates during a product life cycle to help improve our player's experience.• Improved the functionality and efficiency of the QA team by developing a feedback form and a filtered analytical spreadsheet for QA to track and test bugs.
Marketing Internship
Improve the productivity of the marketing team within a growing video game publisher based in Liverpool, by assisting with the development and planning of product marketing activities.Worked closely with the Head of Marketing and Community Manager throughout a successful game launch.Responsibilities:• Supported the marketing department with the creation and delivery of high-quality marketing campaigns and assets throughout development, launch and post-launch.• Completed administrative and project management tasks to ensure the functionality and coordination of the department’s activities.• Collated reports and information on key topics, opportunities, and products as required by the marketing team.• Developed ways to improve active and upcoming campaigns.• Presented creative ideas for new and experimental marketing programs designed to achieve key company objectives.• Launched new consumer feedback forms and built analytical spreadsheets for production and QA.• Produced consumer reports and insights on product sentiment, influencing game updates.• Represented the company when travelling and attending marketing/promotional events• Identified similar products to playtest and examine best practices and report findings to the Head of Marketing and Production.• Familiarized and tested Ripstone's old titles when completing customer sentiment reports of known issues. Building business cases if the issue required production time, incentivised and requested by the marketing department.
Marketing Internship
A 12-week professional development and marketing course helping to bridge the gap between education and employment in the creative and digital sectors.The programme focused on learning the fundamentals of strategy, creativity, digital and communications at the same time as introducing the group to influential leaders from different sectors, industries and backgrounds across the UK.• Represented Agent Academy when meeting with different clients around Liverpool, including Uber, Agent, Firefit Hub and Very to learn about their business and values.• Conducted daily group/individual business challenges, including tasks to innovate new products/businesses and create marketing campaigns to help clients create new products/services.• Presented research and insights on best digital marketing strategies including measuring membership signup percentages and sentiment, identifying, optimising, and evaluating existing/new digital mediums to retain and increase membership percentages.• Organised and participated in focus group consumer research to acquire user sentiment to support the business case.
Social Media Coordinator
Champion of multiple social media platforms and branding for The Hare & Hounds: Responsible for creating and implementing social media campaigns, events organising, introducing new seasonal menus and price promotions, and increasing/retraining customers to the business.Key Achievements.• highest score on Reputation.com for 8 weeks running, out of 16 pubs within the district and remained top three throughout the year. incentivised by the district manager and rewarded for our performance.Responsibilities:• Managed various social accounts such as Facebook, Instagram, Tripadvisor, Google Reviews and Reputation.com to maintain and increase brand awareness.• Offered solutions to negative sentiments online to retain customers.• Monitored sentiment across all platforms, replying to all consumer engagement and collecting/presenting data back to management weekly.• Researched competitors for content idea generation, development and execution.• Created and developed a marketing calendar to help the pub coordinate and host all appropriate national days and seasonal events.• Asset creation: Targeted and connected to the local and regional perspective audience, through digital and OOH advertising.• Designed and printed posters/flyers to promote upcoming events• Updated all internal and external chalkboards with product promotions.
Colleagues at Universally Speaking
Other employees you can reach at usspeaking.com. View company contacts for 430 employees →
Romy Miller
Colleague at Universally SpeakingHigham Ferrers, England, United Kingdom
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Kyle Rogers
Colleague at Universally SpeakingBirmingham, England, United Kingdom
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VH
Vianessa Hampson
Colleague at Universally SpeakingNorwich, England, United Kingdom
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Ilya Johnson
Colleague at Universally SpeakingLiverpool, England, United Kingdom
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Roman Cihlar
Colleague at Universally SpeakingWarrington, England, United Kingdom
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Olly Bradbury
Colleague at Universally SpeakingLiverpool, England, United Kingdom
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David Chapple
Colleague at Universally SpeakingShepreth, England, United Kingdom
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Andrew Jones
Colleague at Universally SpeakingWirral, England, United Kingdom
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Christopher Bull
Colleague at Universally SpeakingWarrington, England, United Kingdom
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Ethan Curl
Colleague at Universally SpeakingBiggleswade, England, United Kingdom
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Shaun Travers education
Frequently asked questions about Shaun Travers
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What company does Shaun Travers work for?
Shaun Travers works for Universally Speaking.
What is Shaun Travers's role at Universally Speaking?
Shaun Travers is listed as Senior FQA Lead at Universally Speaking.
What is Shaun Travers's email address?
AeroLeads has found 1 work email signal at @usspeaking.com for Shaun Travers at Universally Speaking.
What is Shaun Travers's phone number?
AeroLeads has found 1 phone signal(s) with area code 759 for Shaun Travers at Universally Speaking.
Where is Shaun Travers based?
Shaun Travers is based in Liverpool, England, United Kingdom while working with Universally Speaking.
What companies has Shaun Travers worked for?
Shaun Travers has worked for Universally Speaking, Good Up North, Ripstone, Agent Academy Cic, and The Hare And Hounds Pub.
Who are Shaun Travers's colleagues at Universally Speaking?
Shaun Travers's colleagues at Universally Speaking include Romy Miller, Kyle Rogers, Vianessa Hampson, Ilya Johnson, and Roman Cihlar.
How can I contact Shaun Travers?
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What schools did Shaun Travers attend?
Shaun Travers holds Bachelor Of Arts - Ba, Games Design, First Class from University Of Central Lancashire.
What skills is Shaun Travers known for?
Shaun Travers is listed with skills including Social Media, Microsoft Office, Management, Adobe Photoshop, Indesign, Adobe Illustrator, Customer Service, and Microsoft Excel.
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