Sergi Salas Nicolas
AeroLeads people directory · profile

Sergi Salas Nicolas Email & Phone Number

3D Artist | Environment Artist | Technical Art at Adacel
Location: Montreal, Quebec, Canada 8 work roles 2 schools
LinkedIn matched
✓ Verified August 2026 3 data sources Profile completeness 86%

Contact Signals

LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
3D Artist | Environment Artist | Technical Art
Location
Montreal, Quebec, Canada
Company size

Who is Sergi Salas Nicolas? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Sergi Salas Nicolas is listed as 3D Artist | Environment Artist | Technical Art at Adacel, a with 377 employees, based in Montreal, Quebec, Canada. AeroLeads shows a matched LinkedIn profile for Sergi Salas Nicolas.

Sergi Salas Nicolas previously worked as 3D Generalist at Adacel and 3D Environment Artist at Leartes Studios. Sergi Salas Nicolas holds Degree In Videogame Design And Production, Animación, Tecnología Interactiva, Gráficos En Vídeo Y Efectos Especiales, University Degree from Tecnocampus.

Company email context

Email format at Adacel

This section adds company-level context without repeating Sergi Salas Nicolas's masked contact details.

Adacel

Review company-level records connected to Sergi Salas Nicolas before choosing the right outreach path.

Profile bio

About Sergi Salas Nicolas

I'm an experienced 3D artist and tech enthusiast with a strong passion for crafting immersive virtual worlds. I graduated in videogame design and production from Tecnocampus, where I honed my skills in 3D art, animation, and interactive technology.In my recent role at Adacel Systems, I played a crucial part in aeronautical simulation, specializing in Unreal Engine. As a 3D Modeler Generalist, my responsibilities included designing and optimizing 3D models and environments, incorporating geospatial data to enhance the realism of flight simulations. I'm proficient in tools like Unreal Engine, Blender, and Substance Painter, focusing on creating visually appealing 3D models while ensuring seamless integration into gaming environments. I also worked as a freelance artist for Lesartes Studio, contributing to the creation of 3D environments and kitbash projects for the Epic Games Store. This experience not only refined my skills but also exposed me to diverse creative challenges. Before that, during my tenure at Amelia Virtual Care, I crafted engaging VR experiences for therapy by seamlessly blending 3D art with technical innovation. Notable projects like The LightKeeper and Ducktonic Adventures received multiple awards, underscoring my adaptability and excellence in the realm of 3D art and technology. Thriving at the intersection of art and technology, I excel in expressing my creative vision and collaborating effectively with diverse teams. My adaptability is evident in my proactive problem-solving, quick learning curve, and innovative thinking. Always eager to acquire new skills and explore cutting-edge tools, I am committed to crafting exceptional virtual environments and contributing to the forefront of gaming and VR technology.

Current workplace

Sergi Salas Nicolas's current company

Company context helps verify the profile and gives searchers a useful next step.

Adacel
Adacel
3D Artist | Environment Artist | Technical Art
orlando, florida, united states
Website
Employees
377
AeroLeads page
8 roles

Sergi Salas Nicolas work experience

A career timeline built from the work history available for this profile.

3D Generalist

Current

Montreal, Quebec, Canada

MaxSim is the air traffic control (ATC) simulator training trusted by the Federal Aviation Administration (FAA), NASA, the US Air Force (USAF), U.S. Department of Defense (DoD), FAA Collegiate Training Initiative (CTI) schools, civil airport authorities of Australia, Austria, Italy, Saudi Arabia, many countries in the Caribbean along with others around the world, including foreign military departments in Mexico, Saudi Arabia, Australia and more.As a 3D Artist Generalist at Adacel Systems, I specialize in aeronautical simulation using Unreal Engine. My role involves designing and optimizing 3D models and environments, leveraging geospatial data for realistic aerodrome simulations.I create immersive 3D environments, enhancing aerodrome simulators with geospatial tools and Unreal Engine. This includes producing high-quality 3D terrain and complex models like vehicles and aircraft, adhering to real-world specifications.Utilizing modern tools like Blender and Substance Painter, I streamline workflow creation for efficient production. Additionally, I utilize satellite imagery and geo data to craft realistic scenarios, employing optimization methods such as trimsheets and kitbashing for optimal performance.

Nov 2023 - Present

3D Environment Artist

Montreal, Quebec, Canada

As a dedicated 3D Environment Artist at Leartes Studio, I've had the privilege of contributing my skills and passion to the creation of professional-grade assets for an exciting project. Specializing in Unreal Engine and Blender for 3D art, along with Substance Designer and Painter for textures, I played a pivotal role in crafting immersive game environments.I am particularly proud of leading the creation of a comprehensive asset kit comprising over 200 unique assets, including materials and textures. Leveraging advanced optimization techniques for real-time performance in video games, I ensured seamless integration and visual fidelity within Unreal Engine. My responsibilities also extended to perfecting lighting and incorporating captivating visual effects (VFX), contributing to the overall ambiance of the game environment.I am a results-driven 3D artist with a keen eye for detail and a passion for creating immersive virtual worlds that push the boundaries of gaming aesthetics.

Oct 2023 - Mar 2024

3D Environment Artist

Barcelona, Cataluña, España

At Amelia Virtual Care, I had the privilege of being at the intersection of creativity and technical innovation, crafting immersive VR experiences for therapy. My role encompassed a dynamic blend of 3D artistry and technical expertise, ensuring that our virtual environments were not only visually captivating but also optimized for smooth performance on low-powered VR devices.- 3D Modeling and Environment Design: Creating 3D models and environments that formed the foundation of therapeutic VR experiences, prioritizing realism and engagement.- Lighting: Implementing lighting solutions to set the desired mood and atmosphere, enhancing the immersive nature of our VR environments.- Asset Optimization: Adhering to the constraints of low-powered VR devices, I meticulously optimized assets to deliver a seamless and responsive user experience.- Shaders and VFX: Elevating the visual quality with the use of shaders and special effects to create captivating and emotionally resonant VR therapy sessions.Moreover, I had the opportunity to work closely with the art team, contributing to the development of methodologies and pipelines for 3D art and photogrammetry. These streamlined processes allowed us to create VR therapy experiences swiftly and efficiently, making a positive impact on the lives of many.

Oct 2022 - Sep 2023

Generalista 3D

Freelance

Barcelona, Cataluña, España

As a dedicated freelance 3D artist, I have the privilege of turning creative visions into stunning 3D realities. With a strong foundation in 3D modeling, texturing, and rendering, I breathe life into digital landscapes and characters.My passion lies in the intersection of art and technology, and I'm committed to delivering high-quality 3D assets that captivate and engage.

May 2022 - Oct 2022

Videogame Tester Qa

Barcelona, Cataluña, España

As a dedicated video game tester with a passion for perfection, I play a critical role in ensuring that gaming experiences are polished, bug-free, and ready for players to enjoy. I take pride in meticulously evaluating games from a quality assurance perspective.

Apr 2021 - Mar 2022

Technical Artist

Barcelona, Cataluña / Catalunya, España

Creation and design of different 3D games for a Virtual Reality escape room, from level design, asset creation, lighting, shaders, particles and QA testingDesign and creation of prototypes in Unreal Engine and Unity with virtual reality technology. (VR)Organization and leadership of a small development team with Aguile methodologyQa, testing, and User Experience tasks to fins bugsDuring my internship at Redhelmet, I had the extraordinary opportunity to contribute to the development of various virtual reality prototypes in Unreal Engine and Unity. This experience allowed me to apply my creative and technical skills, shaping a range of immersive virtual experiences. My time at Redhelmet was not only a valuable learning experience but also a chance to contribute to cutting-edge projects that are shaping the future of virtual reality. I'm excited to continue my journey in the world of 3D art and immersive technologies.- 3D Asset Creation and Optimization: Crafting and optimizing 3D assets to enhance the visual and performance aspects of our VR prototypes.- Technical Documentation: Preparing comprehensive technical documentation to assist the team in understanding and implementing assets effectively.- Asset Implementation: Collaborating closely with the development team to implement 3D assets seamlessly into the VR environments.

Apr 2020 - Sep 2020

Game Master

Barcelona, Cataluña, España

Mi experiencia como Game Master en una experiencia de escape room en realidad virtual fue emocionante y gratificante. En este rol, serví como facilitador y guía para los jugadores que navegaban por los desafíos intrincados de las experiencias de escape en realidad virtual.Aspectos clave de mi rol incluyeron:Orientación de Jugadores: Proporcionar instrucciones claras y guiar a los jugadores al entrar en la sala de escape virtual, asegurando que comprendieran las reglas y los objetivosMi rol como Game Master me permitió presenciar la emoción, la creatividad y las habilidades de resolución de problemas de los jugadores en persona. Fue una oportunidad única para ser parte integral de la creación de experiencias memorables e inmersivas de escape en realidad virtual.

Apr 2019 - Apr 2020

Frontend Web Developer

Accon Software

Barcelona, Cataluña, España

During my role as a Junior Frontend Programmer at Accon Software, I had the privilege of working on diverse projects that harnessed my skills in Java, HTML, CSS, JavaScript, and Python to create engaging web pages. My contributions extended beyond code, encompassing effective communication with clients and collaborating closely with fellow developers to meet project deadlines.My experience at Accon Software sharpened my programming skills and taught me the value of effective teamwork and client-centric development. I'm eager to apply these lessons and expertise to future endeavors.

May 2017 - Feb 2018
Team & coworkers

Colleagues at Adacel

Other employees you can reach at adacel.com. View company contacts for 377 employees →

2 education records

Sergi Salas Nicolas education

Degree In Videogame Design And Production, Animación, Tecnología Interactiva, Gráficos En Vídeo Y Efectos Especiales, University Degree

Activities and Societies: I actively engaged in interdisciplinary projects, receiving awards for "Best Art" and "Technical Excellence".

Professional Grade In Multi Platform Programming, Programación Informática, Aplicaciones Específicas, Cfgs (Ciclo Formativo De Grado Superior)

Activities and Societies: I hold a professional degree in Multiplatform Programming, where I gained proficiency in various programming.

FAQ

Frequently asked questions about Sergi Salas Nicolas

Quick answers generated from the profile data available on this page.

What company does Sergi Salas Nicolas work for?

Sergi Salas Nicolas works for Adacel.

What is Sergi Salas Nicolas's role at Adacel?

Sergi Salas Nicolas is listed as 3D Artist | Environment Artist | Technical Art at Adacel.

Where is Sergi Salas Nicolas based?

Sergi Salas Nicolas is based in Montreal, Quebec, Canada while working with Adacel.

What companies has Sergi Salas Nicolas worked for?

Sergi Salas Nicolas has worked for Adacel, Leartes Studios, Xrhealth, Freelance, and G.Round.

Who are Sergi Salas Nicolas's colleagues at Adacel?

Sergi Salas Nicolas's colleagues at Adacel include Pat Nowlin, Triin V., Charles Holbert, Sonia Mina, and Travis Clements.

How can I contact Sergi Salas Nicolas?

You can use AeroLeads to view verified contact signals for Sergi Salas Nicolas at Adacel, including work email, phone, and LinkedIn data when available.

What schools did Sergi Salas Nicolas attend?

Sergi Salas Nicolas holds Degree In Videogame Design And Production, Animación, Tecnología Interactiva, Gráficos En Vídeo Y Efectos Especiales, University Degree from Tecnocampus.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.

People with similar names

Check these profiles if this is not the Sergi Salas Nicolas you were looking for.

View similar profiles