3D Generalist
CurrentMaxSim is the air traffic control (ATC) simulator training trusted by the Federal Aviation Administration (FAA), NASA, the US Air Force (USAF), U.S. Department of Defense (DoD), FAA Collegiate Training Initiative (CTI) schools, civil airport authorities of Australia, Austria, Italy, Saudi Arabia, many countries in the Caribbean along with others around the world, including foreign military departments in Mexico, Saudi Arabia, Australia and more.As a 3D Artist Generalist at Adacel Systems, I specialize in aeronautical simulation using Unreal Engine. My role involves designing and optimizing 3D models and environments, leveraging geospatial data for realistic aerodrome simulations.I create immersive 3D environments, enhancing aerodrome simulators with geospatial tools and Unreal Engine. This includes producing high-quality 3D terrain and complex models like vehicles and aircraft, adhering to real-world specifications.Utilizing modern tools like Blender and Substance Painter, I streamline workflow creation for efficient production. Additionally, I utilize satellite imagery and geo data to craft realistic scenarios, employing optimization methods such as trimsheets and kitbashing for optimal performance.