Stafford Bawler

Stafford Bawler Email and Phone Number

Audio Director at Motorsport Games @ Motorsport Games
silverstone, northamptonshire, united kingdom
Stafford Bawler's Location
Cardiff, Wales, United Kingdom, United Kingdom
Stafford Bawler's Contact Details

Stafford Bawler work email

Stafford Bawler personal email

About Stafford Bawler

Audio Director for Motorsport Games Limited. Have worked as a professional Game Audio Consultant and am an Award Winning Sound Designer with 24 years experience in creating world class audio content for video games. My work can be found in over 80 published titles on every major platform over the last two+ decades. I have worked with pretty much every genre of video game including Racing, RTS, Action, Puzzlers, RPG's, Sports and AR experiences• Expert knowledge of all aspects of game audio production, encompassing system design, recording, sound design, implementation and mixing in a wide variety of formats. • Deep technical understanding of game audio development as well as optimisation and troubleshooting • Experienced audio project manager able to coordinate audio team members. Can create schedules, budget plans and ensure all client requirements are met. Familiar with agile development. • 100’s of hours recording experience, including field recording, dialogue and Foley. Huge amount of experience recording cars for racing games.• Middleware expertise includes Wwise, FMOD,Fabric Audio, Unreal Engine + Blueprint and Miles as well as bespoke software, scripting and 1st party tools. Familiar with the industry standard DAW’s. Well versed in the use of Unity and Unreal Blueprint. • A huge amount of experience developing racing game audio encompassing all aspects of the genre.• Linear work includes post production for cut-scenes, promotional videos and TV commercials.• Vast VO experience including localization and proof reading.• Also a skilled music composer able to prepare bespoke music to brief for both linear and non-linear implementation. I am very passionate about great game audio and I'm always inspired by the creativity encouraged by the dynamic and interactive nature of the medium. I have a agile approach to sound design and I am not afraid to try out new ideas both aesthetically and in terms of technology. In spite of my experience, video game audio allows me continue expanding my skills and to find new ways to innovate and improve.

Stafford Bawler's Current Company Details
Motorsport Games

Motorsport Games

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Audio Director at Motorsport Games
silverstone, northamptonshire, united kingdom
Employees:
34
Stafford Bawler Work Experience Details
  • Motorsport Games
    Audio Director
    Motorsport Games Sep 2021 - Present
    United Kingdom
  • Self Employed
    Game Audio Consultant
    Self Employed Nov 2013 - Present
    United Kingdom
    As a professional Game Audio Consultant I am able to provide a complete range of audio solutions including bespoke sound design, recording (location, Foley, dialogue and cars), system design and audio implementation via middleware, scripting or other tools. I can also arrange localization of dialogue and compose both linear and non linear music in a variety of styles. In 2014 I won the Develop Award for 'Creative Contribution: Audio'​ for my work in Monument Valley (UsTwo Games) which in itself has won many awards includingthe Apple Design Award 2014. I've also had the honour of being a juror for various game audio awards,and occasionally lecture to game design and music technology students about game audio with various Universities and Online Learning.Selected Works: Monument Valley, Wallace and Gromit: The Big Fix Up, Drive Drive Drive, Hungry Shark World, Almighty, Starbeard, Doctor Who Infinity, Pacer, Crackdown 3. Clients current and previous in Alphabetical Order:22CansAce Viral Altered GeneDeep Silver FishlabsDifferent Cloth Double Eleven LtdFictioneersFiddlesticks GamesFuture Games of LondonGameSysIrix Italic PigJolly Good GamesJust Add Water Lightside Games Nicalis IncObsidian EntertainmentOysterworld LtdPlay State StudiosR8 GamesRant MediaRobot SquidRun Wild EntertainmentSMG StudiosSumo DigitalTiny Rebel GamesTrusted Developments UsTwo Games​Vs Evil
  • The Audio Guys Limited
    Senior Sound Designer
    The Audio Guys Limited Nov 2007 - Nov 2013
    Cardiff, United Kingdom
    With those fine chaps at The Audio Guys (TAG), I had the opportunity to create audio content and systems solutions for a range of clients on several major titles as well as many unique and interesting smaller projects (see list below).Working with a large number of games companies via TAG has enabled me to experience and learn firsthand about a huge variety of different development practices and creative ideas. This has given me a much more holistic outlook when approaching game audio development. Twelve a DozenAge of Wonders 3 Forza Motorsport 5 - Develop Award Finalists 2014: Creative Contribution, AudioSonic & All-Stars Racing Transformed - Develop Award Finalists 2013: Creative Contribution, AudioNascar The Game: Inside LineAuto Club RevolutionRidge Racer UnboundedForza Motorsport 4Nascar The Game 2011BackBreakerSonic and Sega All-Stars Racing (As seen on Breaking Bad)Sonic & Sega All Stars Racing ArcadeForza Motorsport 3Jambo SafariSupercar ChallengeOverlord 2Spyro DS Sega Rally 3 : ArcadeFerrari Challenge
  • Codemasters
    Principal Audio Lead
    Codemasters Feb 2003 - Nov 2007
    During my time at Codemasters I was responsible for directing the audio on several key titles such as Dirt, Grid, LMA Manager and Dragon Empires (MMO), as well as assisting on many others including the Race Driver and Colin Mcrae Rally Series.As Principal Audio Lead on Dirt, I was responsible for the overall audio direction of the game. I designed the bulk of the audio content and recorded a number of rally cars for the title.Working with the audio technology team I helped design and integrate a dynamic mixing system and real time reflection DSP. The majority of the game's audio systems that I designed were used in a number of subsequent Codemasters’ racing titles.I was also responsible for all the overall planning of the audio in DiRT, as well as organizing VO recording and several overseas car recording sessions. I helped coordinate localization and the QA audio testing plans.The component based collision system I designed for Dirt gained an entry into the Guinness Book of Records for gaming, having the most possible number of collision sound permutations to be found in any game at the time. It also gained the accolade of 2nd place in Edge Magazine's 2006 awards, for best audio in a game.Some titles I worked on:LMA Manager 2004LMA Manager 2005Toca Race Driver 2Toca Race Driver 3Colin McRae Rally 04Colin McRae: Dirt - project leadGrid - project lead
  • Silicon Dreams Ltd
    Lead Musician And Sound Designer
    Silicon Dreams Ltd Sep 1997 - Dec 2002
    Sound design work included a huge range of innovative audio including various animation and world based effects, real-time surround DSP on the Sega Saturn and a sophisticated component based audio system for Dogs of War. In terms of music composition, I had to prepare music in a wide range of styles, encompassing Orchestral, Folk, Funk, Rock,Techno, House, Big-beat and Drum n Bass. Owing to the unique capabilities of our in-house audio engine, we were able to create a wide range of interactive music 'chip' or sample based music as well as full production audio for CD/Streaming. My experience also included preparing music for the DirectMusic sound system. A Selection of Published titles:Chill World League Soccer 98 Michael Owen’s World League Soccer ’99 Uefa Champions League 1998/1999 Uefa Champions League 1999/2000 Uefa Champions League 2000/2001 Uefa Champions League 2001/2002 Uefa Dream Soccer Sega World Wide Soccer 2000 Sega World Wide Soccer 2000: Euro Edition Michael Owens’ WLS 2000 Mia Hamm Soccer 64 Lego Island 2: The Brickster’s Revenge Lego: Island Xtreme Stunts Lego: FootballMania - project lead Dogs of War - project lead Urban Freestyle Soccer - project leadIn addition to my duties at Silicon Dreams I also created some audio and music for Attention to Detail:RollCage 2Lego Racers 2Lego Drome Racers

Stafford Bawler Skills

Video Games Game Development Sound Design Computer Games Sound Xbox 360 Fmod Ps3 Field Recording Wwise Sound Editing Game Audio Recording Gameplay Dialogue Editing Midi Wii Sound Forge Sfx Audio Post Production Electronic Music Xbox Psp Unity3d Adobe Audition Foley 5.1 Mixing Sound Mixing Synthesizers Fabric Audio For Unity Unreal Engine 4 Unreal Editor Unreal Blueprint

Stafford Bawler Education Details

  • Newport School Of Art And Design, University Of Wales In Newport
    Newport School Of Art And Design, University Of Wales In Newport
    Interactive Arts
  • Whitchurch High School
    Whitchurch High School

Frequently Asked Questions about Stafford Bawler

What company does Stafford Bawler work for?

Stafford Bawler works for Motorsport Games

What is Stafford Bawler's role at the current company?

Stafford Bawler's current role is Audio Director at Motorsport Games.

What is Stafford Bawler's email address?

Stafford Bawler's email address is st****@****ail.com

What schools did Stafford Bawler attend?

Stafford Bawler attended Newport School Of Art And Design, University Of Wales In Newport, Whitchurch High School.

What skills is Stafford Bawler known for?

Stafford Bawler has skills like Video Games, Game Development, Sound Design, Computer Games, Sound, Xbox 360, Fmod, Ps3, Field Recording, Wwise, Sound Editing, Game Audio.

Who are Stafford Bawler's colleagues?

Stafford Bawler's colleagues are Dean Prescott, Neil Conroy, Denise Pope, Ivan Kalnov, Adam Persad, Motorsport Fast, Andy Cook.

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