I am an enthusiastic 3D Artist known for creating several educational training programs used by the United States Air Force (USAF). Experienced at developing and deploying 3D assets and immersive simulations across multiple computer networks and VR systems. Highly successful at leading multiple projects that were praised by USAF instructors.My strengths are High Poly to Low Poly Modeling • UV Unwrapping • Texturing • Photorealistic PBR • Asset Optimization • Designing • Layout • Rendering • Rigging • Lighting • Shaders • 3D Printing • Teamwork • Communication • Time Management • AdaptableI have experience with 3ds Max • Unity • Unreal Engine 4 • Unreal Engine 5 • Adobe Photoshop • Substance 3D Painter • Maya • Substance 3D Sample • Quixel Bridge • Quixel Megascans • Jira • Blender • WebGL
Listed skills include Team Building, Substance Painter, Game Art, Motion Capture, and 18 others.