Stephan Dube Email and Phone Number
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With over 20 years of experience in the gaming industry, I am a passionate and creative UX/UI designer, teacher, and mentor. My mission is to share my knowledge and skills with aspiring and established designers, and help them create engaging and immersive user experiences for video games. I am the founder of UI Peeps, an online platform and community for UX/UI designers in the gaming industry, where I offer courses, mentorship, and networking opportunities. I also teach UX/UI for game development at Laguna College of Art and Design and ArtCenter College of Design, two prestigious institutions in the field of art and design.Most recently, I was the Principal UX/UI Designer at ARRIVANT, a leading game development studio, where I led the design of user interfaces and user experiences for their flagship games. I collaborated with developers, artists, and producers to deliver high-quality and user-friendly products that met the expectations and needs of the players and the stakeholders. I applied my expertise in creative direction, graphic design, and user interface design, as well as my skills in Adobe Photoshop, Illustrator, After Effects, and Premiere Pro. I also contributed to the UX/UI design and motion design of several successful games at Meta / Ready At Dawn, 2K, Survios, Wargaming.net, Activision, Sony Online Entertainment, and Ubisoft.
Anduril Industries
View- Website:
- anduril.com
- Employees:
- 9
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Senior Technical User InterfaceAnduril IndustriesLos Angeles, Ca, Us -
Founder Of Ui Peeps | Teacher - Uipeeps.ComUi Peeps Sep 2021 - PresentLos Angeles, UsDeveloped the syllabus and created all course materials, including slides, for a virtual course on UX & UI in video games.Created and manage a Facebook community for UX/UI designers in the gaming industry.Established and manage a Discord channel for UX/UI designers in game development.Mentored students, providing feedback and professional guidance on their coursework and promoting proper processes for effective UX and UI in game studios. -
Senior Product Designer Ux/UiPlaygig Mar 2024 - PresentLos Angeles, Ca, UsCreate documentation, personas, storyboards, sketches, wireframes, prototypes, and high-fidelity mockups.Collaborate closely with the game design team to create and maintain comprehensive documentation and efficient design pipelines.Help establish guidelines and standards for visual language across all product lines by generating an art library and an art style with design systems.Lead the design and development of monetization strategies, ensuring seamless integration into the game experience.Collect and analyze user data to make informed design decisions, improving the overall user experience. -
Course Instructor For Ux/Ui In Video GamesLaguna College Of Art And Design Jan 2022 - PresentLaguna Beach, Ca, UsInstruct MFA and BFA students in UX/UI for game development, emphasizing practical skills and industry standards.Develop and refine syllabus and course content to ensure relevance and effectiveness in preparing students for careers in the game industry.Design and deliver engaging lectures and hands-on activities to facilitate learning and skill acquisition.Provide individualized feedback and support to students to foster their growth and success.Collaborate with other instructors and staff to maintain a cohesive and effective educational program.Stay current with industry trends and emerging technologies to continually enhance course offerings and student outcomes. -
Course Instructor For Ux/Ui In Video GamesArtcenter College Of Design Sep 2021 - Jan 2024Pasadena, Ca, UsDeveloped and taught course material for UX and UI design principles specific to video game development.Provided students with personalized feedback and mentorship to improve their skills and understanding of the subject matter.Created and graded assignments and assessments to accurately evaluate student progress and comprehension.Collaborated with other instructors and faculty to develop a comprehensive curriculum and ensure consistency across multiple sections of the course. -
Principal Ux/Ui DesignerArrivant Nov 2022 - May 2023Los Angeles, Ca, UsSingle-handedly managed all UX/UI design needs for the Star Garden game, from conceptualization to final implementation.Designed and developed wireframes, prototypes, and visual assets for game menus, HUD, and other UI elements to ensure seamless and intuitive user experiences.Conducted user testing and gathered feedback to continuously improve the user experience and iterate on designs.Collaborated with cross-functional teams including game designers, artists, and developers to ensure visual consistency and cohesiveness in design throughout the game. -
Lead Ux/Ui DesignerMeta / Ready At Dawn Oct 2020 - Nov 2022Championed the implementation of accessibility features in video games, creating documentation and providing guidance to the team to ensure compliance with industry standards and regulations.Managed a team of UX and UI designers, providing leadership, guidance, and support to promote excellence and drive innovation in design.Developed and implemented design processes and workflows to streamline production and improve efficiency, resulting in increased productivity and reduced costs.Collaborated closely with cross-functional teams, including game designers, artists, programmers, and producers, to ensure seamless integration of UX/UI design into game development.Conducted user research and usability testing to inform design decisions and validate user experience.Created wireframes, mockups, and prototypes to communicate design concepts and facilitate feedback and iteration.Fostered a culture of creativity, collaboration, and continuous learning, encouraging team members to take risks and pursue new ideas.
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Senior Ux/Ui Designer2K Jul 2018 - Oct 2020Novato, California, UsCreate high-quality visual assets for game features, UI elements, and iconography, from initial sketches to high-fidelity comps.Establish and implement art practices and pipelines, providing mentorship and guidance to other designers to ensure high-quality and efficient production.Make informed decisions on visual style to enhance usability and create immersive experiences with a consistent thematically appropriate style.Collaborate with engineers to implement design, art, and motion in game engines, ensuring a seamless integration with gameplay mechanics. -
Course InstructorGnomon School Of Visual Effects, Games + Animation Oct 2018 - Mar 2020North Hollywood, California, UsDevelop course materials for Personal Branding & Identity Development, focusing on helping students define their personal style and brand.Prepare students for the workforce by advising on their branding, resumes, and online presence, leveraging industry expertise and current best practices.Provide individualized coaching and support to help students build a strong personal brand and effectively communicate their value proposition to potential employers. -
Lead Ux/Ui Vr DesignerSurvios May 2016 - Jul 2018Established specific pipelines to ensure that all UX/UI needs were met across various departments, including producers, game designers, and QA.Created comprehensive documentation outlining best practices for UX/UI design, helping to streamline workflows and increase efficiency.Designed and implemented visually stunning VR interfaces that were both easy to understand and use.Created interactive prototypes using inVision & Adobe XD to explore visual design and user flow.Collaborated closely with designers and engineers to implement UI structure, flow, and player messaging in-game.Produced a wide range of UI game assets, including icons, fonts, backgrounds, animations, 3D assets, and effects.Optimized interface pipeline and process using next-generation technology for VR.Produced short movies in After Effects to illustrate different types of animation, from front-end menu page transitions to interactions.Managed multiple projects and deadlines in a fast-paced environment, delivering high-quality work within tight timeframes.Generated all UX flows, from wireframes to prototypes, collected user feedback, and produced all UI art for in-game use.
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Lead Ux/Ui Designer & Motion DesignerWargaming.Net May 2014 - Apr 2016Nicosia, CyEstablished UX/UI protocols and pipelines for seamless collaboration across departments and project milestones.Supported production by scoping, planning, defining and tracking project milestones and priorities.Facilitated communication between UX/UI Designers and external partners, ensuring project goals were met.Attended daily lead meetings/scrums, reporting updates to the team and upper management.Managed Jira bugs and tasks, ensuring timely completion by the UX/UI team.Conducted performance reviews for the UX/UI team, providing constructive feedback and support.Provided scheduling assistance and helped the team overcome roadblocks. -
Senior Ux/Ui Mobile Visual DesignerActivision May 2013 - May 2014Designed UX/UI mockups and wireframes for Call of Duty mobile app on iOS, Android, and Windows platforms.Collaborated with design and technology teams to develop interface concepts and prototypes.Worked closely with engineers to ensure assets met technical specifications and requirements.Maintained image directories and developed naming conventions, while adhering to established visual styles.Created visual mockups using After Effects to demonstrate app behavior to development team.Produced high-quality 2D and 3D assets for front-end menus, icons, buttons, widgets, backgrounds, data displays, and top-down maps.
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Lead Ux/Ui Designer & Motion DesignerSony Online Entertainment Apr 2011 - May 2013San Diego, Ca, UsManaged junior UI designer and established style guides, templates, and asset management for all UI elements.Designed and implemented wireframes, mock-ups, task flows, and UI specifications using Unreal Engine and Scaleform.Collaborated with cross-functional teams including Art Director, game designers, QA, producers, and programmers to create and implement game UI.Produced visual mood boards and animated mockups in After Effects for communication and presentation purposes. -
Senior Ui Designer & Motion DesignerUbisoft Sep 2010 - Mar 2011Saint-Mandé, Île-De-France, FrSPLINTER CELL BLACKLISTResearched brand and user requirements and worked with game designers to conceptualize UI using Flash and After Effects.Worked with the programming team to realize the artistic vision by designing a distinctive interface style and interaction.Helped create interactive prototypes and UI specifications, including screen layouts, color palettes, typography, and user-interface elements. -
Senior Ux/Ui Designer & Graphic ArtistTrion Worlds, Inc. Aug 2008 - Aug 2010Redwood City, UsCollaborated with cross-functional teams to design, create and implement game UI using Scaleform.Contributed to the creation of interactive prototypes, screen layouts, typography, and user-interface elements.Optimized vector art/SWF to enhance menu responsiveness and UI loading time.Delivered wireframes, flowcharts, screen mockups, and interface design specifications. -
3D Artist, Graphic Artist & Ui DesignerUbisoft 2005 - 2008Saint-Mandé, Île-De-France, FrSenior UX/UI Designer, Motion Designer & 3D Artist | Rocky Balboa, Open Season, Far Cry, Star Wars.Conceptualized and designed UX/UI using Flash & After Effects by researching brand and user requirements and collaborating with game designers.Integrated UI design with visual identity of the game by coordinating with Artistic Director and programming team.Created distinctive interface style and contributed to UI standards for entire product.Produced 3D game assets for Open Season, Star Wars Lethal Alliance and Far Cry using Ubisoft's proprietary software (Magma). -
Product Support SpecialistSoftimage & Autodesk 2000 - 2005San Francisco, Ca, UsAs a Product Support Specialist, provided technical phone and electronic support for Softimage XSI, 3ds Max, Combustion, Cleaner XL, and Toxik to customers and partners.Researched and developed workarounds to address user workflow issues, authored FAQ's and Knowledge base articles for the web database, and reported critical product defects to other departments.Served as the Escalation Agent for Combustion and reported to QA and the Core team.
Stephan Dube Skills
Stephan Dube Education Details
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La Cité CollegialeGraphic Design -
Nad CentreVideo Game Design
Frequently Asked Questions about Stephan Dube
What company does Stephan Dube work for?
Stephan Dube works for Anduril Industries
What is Stephan Dube's role at the current company?
Stephan Dube's current role is Senior Technical User Interface.
What is Stephan Dube's email address?
Stephan Dube's email address is st****@****awn.com
What is Stephan Dube's direct phone number?
Stephan Dube's direct phone number is +131073*****
What schools did Stephan Dube attend?
Stephan Dube attended La Cité Collegiale, Nad Centre.
What skills is Stephan Dube known for?
Stephan Dube has skills like Video Games, User Interface Design, Flash, After Effects, User Interface, Animation, Photoshop, Typography, Adobe Creative Suite, Xbox 360, User Experience, Game Development.
Who are Stephan Dube's colleagues?
Stephan Dube's colleagues are Shane Ward, Kevin Lucore, Andrew Henske, Josefina Belay, B. Whitman Sears, Elizabeth Lov, Eric Zaks.
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