Stephan Dube
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Stephan Dube Email & Phone Number

Senior Technical User Interface at Anduril Industries
Location: Los Angeles Metropolitan Area, United States, United States 17 work roles 2 schools
1 work email found @readyatdawn.com 2 phones found area 310 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email s****@readyatdawn.com
Direct phone (310) ***-****
LinkedIn Profile matched
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Current company
Role
Senior Technical User Interface
Location
Los Angeles Metropolitan Area, United States, United States
Company size

Who is Stephan Dube? Overview

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Quick answer

Stephan Dube is listed as Senior Technical User Interface at Anduril Industries, a company with 9 employees, based in Los Angeles Metropolitan Area, United States, United States. AeroLeads shows a work email signal at readyatdawn.com, phone signal with area code 310, and a matched LinkedIn profile for Stephan Dube.

Stephan Dube previously worked as Founder of UI PEEPS | Teacher - uipeeps.com at Ui Peeps and Senior Product Designer UX/UI at Playgig. Stephan Dube holds Associate'S Degree, Graphic Design from La Cité Collegiale.

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Email format at Anduril Industries

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{first}@readyatdawn.com
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Profile bio

About Stephan Dube

With over 20 years of experience in the gaming industry, I am a passionate and creative UX/UI designer, teacher, and mentor. My mission is to share my knowledge and skills with aspiring and established designers, and help them create engaging and immersive user experiences for video games. I am the founder of UI Peeps, an online platform and community for UX/UI designers in the gaming industry, where I offer courses, mentorship, and networking opportunities. I also teach UX/UI for game development at Laguna College of Art and Design and ArtCenter College of Design, two prestigious institutions in the field of art and design.Most recently, I was the Principal UX/UI Designer at ARRIVANT, a leading game development studio, where I led the design of user interfaces and user experiences for their flagship games. I collaborated with developers, artists, and producers to deliver high-quality and user-friendly products that met the expectations and needs of the players and the stakeholders. I applied my expertise in creative direction, graphic design, and user interface design, as well as my skills in Adobe Photoshop, Illustrator, After Effects, and Premiere Pro. I also contributed to the UX/UI design and motion design of several successful games at Meta / Ready At Dawn, 2K, Survios, Wargaming.net, Activision, Sony Online Entertainment, and Ubisoft.

Listed skills include Video Games, User Interface Design, Flash, After Effects, and 44 others.

Current workplace

Stephan Dube's current company

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Anduril Industries
Anduril Industries
Senior Technical User Interface
Los Angeles, CA, US
Website
Employees
9
AeroLeads page
17 roles · 26 years

Stephan Dube work experience

A career timeline built from the work history available for this profile.

Founder Of Ui Peeps | Teacher - Uipeeps.Com

Current

Los Angeles, US

Developed the syllabus and created all course materials, including slides, for a virtual course on UX & UI in video games.Created and manage a Facebook community for UX/UI designers in the gaming industry.Established and manage a Discord channel for UX/UI designers in game development.Mentored students, providing feedback and professional guidance on their.

Sep 2021 - Present

Senior Product Designer Ux/Ui

Current

Los Angeles, CA, US

Create documentation, personas, storyboards, sketches, wireframes, prototypes, and high-fidelity mockups.Collaborate closely with the game design team to create and maintain comprehensive documentation and efficient design pipelines.Help establish guidelines and standards for visual language across all product lines by generating an art library and an art.

Mar 2024 - Present

Course Instructor For Ux/Ui In Video Games

Current

Laguna Beach, CA, US

Instruct MFA and BFA students in UX/UI for game development, emphasizing practical skills and industry standards.Develop and refine syllabus and course content to ensure relevance and effectiveness in preparing students for careers in the game industry.Design and deliver engaging lectures and hands-on activities to facilitate learning and skill.

Jan 2022 - Present

Course Instructor For Ux/Ui In Video Games

Pasadena, CA, US

Developed and taught course material for UX and UI design principles specific to video game development.Provided students with personalized feedback and mentorship to improve their skills and understanding of the subject matter.Created and graded assignments and assessments to accurately evaluate student progress and comprehension.Collaborated with other.

Sep 2021 - Jan 2024

Principal Ux/Ui Designer

Los Angeles, CA, US

Single-handedly managed all UX/UI design needs for the Star Garden game, from conceptualization to final implementation.Designed and developed wireframes, prototypes, and visual assets for game menus, HUD, and other UI elements to ensure seamless and intuitive user experiences.Conducted user testing and gathered feedback to continuously improve the user.

Nov 2022 - May 2023

Lead Ux/Ui Designer

Meta / Ready At Dawn

Championed the implementation of accessibility features in video games, creating documentation and providing guidance to the team to ensure compliance with industry standards and regulations.Managed a team of UX and UI designers, providing leadership, guidance, and support to promote excellence and drive innovation in design.Developed and implemented.

Oct 2020 - Nov 2022

Senior Ux/Ui Designer

2K

Novato, California, US

Create high-quality visual assets for game features, UI elements, and iconography, from initial sketches to high-fidelity comps.Establish and implement art practices and pipelines, providing mentorship and guidance to other designers to ensure high-quality and efficient production.Make informed decisions on visual style to enhance usability and create.

Jul 2018 - Oct 2020

Course Instructor

North Hollywood, California, US

Develop course materials for Personal Branding & Identity Development, focusing on helping students define their personal style and brand.Prepare students for the workforce by advising on their branding, resumes, and online presence, leveraging industry expertise and current best practices.Provide individualized coaching and support to help students build.

Oct 2018 - Mar 2020

Lead Ux/Ui Vr Designer

Survios

Established specific pipelines to ensure that all UX/UI needs were met across various departments, including producers, game designers, and QA.Created comprehensive documentation outlining best practices for UX/UI design, helping to streamline workflows and increase efficiency.Designed and implemented visually stunning VR interfaces that were both easy to.

May 2016 - Jul 2018

Lead Ux/Ui Designer & Motion Designer

Nicosia, CY

Established UX/UI protocols and pipelines for seamless collaboration across departments and project milestones.Supported production by scoping, planning, defining and tracking project milestones and priorities.Facilitated communication between UX/UI Designers and external partners, ensuring project goals were met.Attended daily lead meetings/scrums.

May 2014 - Apr 2016

Senior Ux/Ui Mobile Visual Designer

Activision

Designed UX/UI mockups and wireframes for Call of Duty mobile app on iOS, Android, and Windows platforms.Collaborated with design and technology teams to develop interface concepts and prototypes.Worked closely with engineers to ensure assets met technical specifications and requirements.Maintained image directories and developed naming conventions, while.

May 2013 - May 2014

Lead Ux/Ui Designer & Motion Designer

San Diego, CA, US

Managed junior UI designer and established style guides, templates, and asset management for all UI elements.Designed and implemented wireframes, mock-ups, task flows, and UI specifications using Unreal Engine and Scaleform.Collaborated with cross-functional teams including Art Director, game designers, QA, producers, and programmers to create and.

Apr 2011 - May 2013

Senior Ui Designer & Motion Designer

Saint-Mandé, Île-de-France, FR

SPLINTER CELL BLACKLISTResearched brand and user requirements and worked with game designers to conceptualize UI using Flash and After Effects.Worked with the programming team to realize the artistic vision by designing a distinctive interface style and interaction.Helped create interactive prototypes and UI specifications, including screen layouts, color.

Sep 2010 - Mar 2011

Senior Ux/Ui Designer & Graphic Artist

Redwood City, US

Collaborated with cross-functional teams to design, create and implement game UI using Scaleform.Contributed to the creation of interactive prototypes, screen layouts, typography, and user-interface elements.Optimized vector art/SWF to enhance menu responsiveness and UI loading time.Delivered wireframes, flowcharts, screen mockups, and interface design.

Aug 2008 - Aug 2010

3D Artist, Graphic Artist & Ui Designer

Saint-Mandé, Île-de-France, FR

Senior UX/UI Designer, Motion Designer & 3D Artist | Rocky Balboa, Open Season, Far Cry, Star Wars.Conceptualized and designed UX/UI using Flash & After Effects by researching brand and user requirements and collaborating with game designers.Integrated UI design with visual identity of the game by coordinating with Artistic Director and programming.

2005 - 2008 ~3 yrs

Product Support Specialist

San Francisco, CA, US

As a Product Support Specialist, provided technical phone and electronic support for Softimage XSI, 3ds Max, Combustion, Cleaner XL, and Toxik to customers and partners.Researched and developed workarounds to address user workflow issues, authored FAQ's and Knowledge base articles for the web database, and reported critical product defects to other.

2000 - 2005 ~5 yrs
Team & coworkers

Colleagues at Anduril Industries

Other employees you can reach at anduril.com. View company contacts for 9 employees →

2 education records

Stephan Dube education

Associate'S Degree, Graphic Design

La Cité Collegiale

Certification, Video Game Design

Nad Centre
FAQ

Frequently asked questions about Stephan Dube

Quick answers generated from the profile data available on this page.

What company does Stephan Dube work for?

Stephan Dube works for Anduril Industries.

What is Stephan Dube's role at Anduril Industries?

Stephan Dube is listed as Senior Technical User Interface at Anduril Industries.

What is Stephan Dube's email address?

AeroLeads has found 1 work email signal at @readyatdawn.com for Stephan Dube at Anduril Industries.

What is Stephan Dube's phone number?

AeroLeads has found 2 phone signal(s) with area code 310 for Stephan Dube at Anduril Industries.

Where is Stephan Dube based?

Stephan Dube is based in Los Angeles Metropolitan Area, United States, United States while working with Anduril Industries.

What companies has Stephan Dube worked for?

Stephan Dube has worked for Anduril Industries, Ui Peeps, Playgig, Laguna College Of Art And Design, and Artcenter College Of Design.

Who are Stephan Dube's colleagues at Anduril Industries?

Stephan Dube's colleagues at Anduril Industries include Baron Maschmeyer, Jackie Wallace, Sam Weintraub, Andy Fabian, and Christian Miller.

How can I contact Stephan Dube?

You can use AeroLeads to view verified contact signals for Stephan Dube at Anduril Industries, including work email, phone, and LinkedIn data when available.

What schools did Stephan Dube attend?

Stephan Dube holds Associate'S Degree, Graphic Design from La Cité Collegiale.

What skills is Stephan Dube known for?

Stephan Dube is listed with skills including Video Games, User Interface Design, Flash, After Effects, User Interface, Animation, Photoshop, and Typography.

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