Stephen Ku

Stephen Ku Email and Phone Number

Senior Narrative Designer and Story Lead @ Series AI
Berkeley, CA, US
Stephen Ku's Location
Berkeley, California, United States, United States
About Stephen Ku

My expertise lies in Writing, Producing, and Story Leadership, with over 10 years of experience in developing and implementing stories for gaming products/releases, including writing top-performing stories on Pocket Gems’ horror app and editing stories that became top-performing for the Episode game. ⮚ WRITING – Polished, imaginative, and accurate writer who can create exceptional stories that feature highly compelling themes and characters for popular and piloted games. Demonstrated a strong command of the English language and an appropriate style/tone for the gaming audience. Sharp, effective editor.⮚ PRODUCTION – Background and success in leading various aspects of the game production process, including leading teams of contracted writers and liaising with Art, Engineering, QA, and other teams. Excel as a producer who provides the hands-on leadership for exceptional-quality work. Maintain a strong balance between achieving full user satisfaction and meeting a company’s profitability goals. Highly respected team member.SELECTED HIGHLIGHTS:✦ Episode Interactive: Played a key role in increasing spend by 23% for top-performing stories.✦ Cliffhanger: Wrote the highest-performing story, leading to a 3.9% increase in the subscriber rate.✦ Night at the Museum, Hidden Treasures: Wrote the entire story, maintaining the tone of the franchise.

Stephen Ku's Current Company Details
Series AI

Series Ai

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Senior Narrative Designer and Story Lead
Berkeley, CA, US
Stephen Ku Work Experience Details
  • Series Ai
    Senior Narrative Designer And Story Lead
    Series Ai
    Berkeley, Ca, Us
  • Series Ai
    Senior Narrative Designer
    Series Ai Dec 2023 - Present
  • Pocket Gems
    Story Manager/Producer, Episode Interactive (Ios/Android)
    Pocket Gems Apr 2021 - Dec 2023
    San Francisco Bay Area
    I manage weekly release of stories, pulling and sending data to authors regarding their story performances. I track and send out payments to all contracted writers based on their input, including any applicable bonuses. I receive pilot stories from authors, forward these to Quality Assurance, and fix bugs identified by QA.I set up all the required technology for stories to be added to games. I assist authors with questions regarding their stories and performance, and coordinate with QA and engineers on new feature implementations. I train and mentor team members, along with serving as a liaison between Art/Engineering and the Product Manager. Among my achievements:❖ Increased output of pilots per week from 3-4 to 5-8 in order to meet upper management’s new requirements. Met with QA to discuss prioritization strategies and streamline processes.❖ Assisted in writing and integrating a feature that increased spend in top-performing stories 23%, as well as helping design and implement a feature that increased spend across overall stories by 8%. ❖ Recognized by peers/authors for providing office hours to review individual data/tips with authors on how to interpret and improve the performance of their stories.
  • Pocket Gems
    Content Design / Story Lead, Cliffhanger Interactive (Ios/Android)
    Pocket Gems 2017 - 2021
    I was brought on board to write high-performing stories (those that consumers would pay for “premium content” or pay to read more stories) on Cliffhanger, an experimental, text-based horror fiction app that was featured as a Top Book App in the App Store multiple times. Subsequently, I transitioned to guiding a team of contract writers and coordinating efforts with the rest of the team on weekly releases. I manually input stories and designed a cover for each story. I fixed bugs identified by QA within the stories, as well as any new issues with the live game. Past successes:❖ Wrote the highest performing story on the app, raising the subscriber rate by 3.9%. Designed and conducted multiple tests to increase the subscriber rate of the app successfully.❖ Kept the game running with new weekly content for over 1 year (when the game became set to content-only) while concurrently taking on new roles at the company.
  • Pocket Gems
    Content Designer, War Dragons (Ios/Android)
    Pocket Gems 2014 - 2017
    I was tasked with creating new content for weekly updates of hit game War Dragons. I pitched and designed stories, new characters, and new dragons/abilities. I teamed with Art and Engineering on design and release activities within budget, scope, and deadlines, and served as a liaison between teams of engineering/artists and the Project Manager on various matters and issues. Key highlights:❖ Designed a feature that became one of the most profitable mechanics, with a $150K to $250K increase in daily revenues in 5 months. Pitched a creative concept and strategy that resolved a prominent issue, with the subsequent feature becoming a staple of the game.❖ Revamped and created the lore for the game. Wrote the narrative that had been lacking in the game (for over a year), including new villains, that resulted in a more cohesive and appealing story.❖ Worked with Art to design some of the most popular characters/dragons in the game, including the primary villain.❖ Contributed to record-breaking revenue days consistently, surpassing previous record of $477K to $556K in a single day.
  • Pocket Gems
    Content Designer / Lead Story Writer, Night At The Museum: Hidden Treasures (Ios/Android)
    Pocket Gems 2014 - 2015
    I was in charge of implementing all of the assets and levels within the Hidden Treasures game, as well as repairing any non-engineering errors identified by QA. I wrote the dialogue and story for each chapter of the game, revising and implementing any notes from FOX Studios, and created requests/designs with art for each character’s pose and design, as well as the theme/design for each game level. I am proud to have:❖ Wrote and designed the complete story for Hidden Treasures, maintaining the same humorous tone as the Night of the Museum film. Created detailed requests for all assets, including the art and sound that would be required for the game.❖ Achieved and exceeded all goals within an extremely short timeframe.
  • Pocket Gems
    Content Designer
    Pocket Gems 2012 - 2014
    I was hired to develop and implement weekly content releases. I designed the weekly new characters, quests, and game assets, requested items from Art, ensured proper functionality, and implemented components for each week’s release. I worked with smaller teams on the full release lifecycles. Notably, I:❖ Implemented new tests based on the Product Manager’s vision, including tests on prices, features, and other components. Worked with engineers and other teams on building and running tests successfully.
  • Trubates
    Lead Editor
    Trubates Oct 2010 - Mar 2012
    I trained and led a team of 3 editors in providing a consistent editorial style. I completed extensive edits and created the standard protocol for the Business Development team to use when publishing offers.
  • Hangil Elementary School
    English Second Language Teacher
    Hangil Elementary School 2009 - 2010
    Incheon, South Korea
    I taught beginning to advanced English programs, instructing both students and staff members. I developed and taught a curriculum for winter and summer after-school programs.

Stephen Ku Education Details

Frequently Asked Questions about Stephen Ku

What company does Stephen Ku work for?

Stephen Ku works for Series Ai

What is Stephen Ku's role at the current company?

Stephen Ku's current role is Senior Narrative Designer and Story Lead.

What schools did Stephen Ku attend?

Stephen Ku attended Uc Berkeley.

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