Stephen Whittle

Stephen Whittle Email and Phone Number

Designer, Programmer, Educator @ mod.io Pty Ltd
south melbourne, victoria, australia
Stephen Whittle's Location
Greater Sydney Area, Australia
Stephen Whittle's Contact Details

Stephen Whittle personal email

Stephen Whittle phone numbers

About Stephen Whittle

I'm a game designer and programmer with experience across a broad swathe of industry skills, including level design, scripting and programming, and 3D modelling.

Stephen Whittle's Current Company Details
mod.io Pty Ltd

Mod.Io Pty Ltd

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Designer, Programmer, Educator
south melbourne, victoria, australia
Website:
mod.io
Employees:
13
Stephen Whittle Work Experience Details
  • Mod.Io Pty Ltd
    Sdk And Unreal Developer
    Mod.Io Pty Ltd Jul 2020 - Present
  • Feral Cat Den
    Contract Ue4 Developer
    Feral Cat Den Feb 2020 - Jul 2020
    Working on the upcoming game Genesis Noir, I've been responsible for performing analysis of profiler captures and game optimization coming from that. I've also implemented render-to-texture support for our new custom vector animation rendering system, verlet physics for a gravity simulation, and overhauled the game's UI for controller support, including a number of core engine changes to support these features.
  • Heart Shaped Games
    Lead Developer
    Heart Shaped Games May 2019 - Jan 2020
    I was responsible for designing and implementing a number of key game systems, including character abilities and buffs/debuffs, combat state machine, databinding for the UI, and serialization/save games.
  • Wargaming Sydney
    Ui Engineer
    Wargaming Sydney Feb 2019 - May 2019
    I was responsible for implementing engine support and UI/HUD logic for an unannounced project.
  • Epiphany Games
    Contract Game Developer
    Epiphany Games Jan 2018 - Jan 2019
    Sydney
    At Epiphany I was responsible for a number of Unity-based projects, including a browser-based space simulator, and an Xbox port of an existing Unity title. I was responsible for the complete implementation of the former, including UI programming, game logic and internal data models, in addition to the integration of the Xbox platform APIs for the console port, UI and controller support, and some localization and performance optimization.
  • Startvr
    Contract Ui/Game Developer
    Startvr Aug 2018 - Nov 2018
    Sydney
    At StartVR I was responsible for implementing a localizable, 3d-interactive, data-driven UI system for their Unreal 4 VR experience Awake.The UI made use of data tables to ease menu implementation, especially with level/chapter select screens, and to make the menus easier to localize. It involved creating custom blueprints that blended UMG and actor functionality to create an interface users could reach out and touch, rather than the 'laser pointer cursor' system often used in such titles… Show more At StartVR I was responsible for implementing a localizable, 3d-interactive, data-driven UI system for their Unreal 4 VR experience Awake.The UI made use of data tables to ease menu implementation, especially with level/chapter select screens, and to make the menus easier to localize. It involved creating custom blueprints that blended UMG and actor functionality to create an interface users could reach out and touch, rather than the 'laser pointer cursor' system often used in such titles. I was also responsible for some general QA/bugfix work as well as initial profiling/performance optimization work. Show less
  • Sae Creative Media Institute
    Lecturer
    Sae Creative Media Institute 2012 - Feb 2018
    Sydney
    At SAE I instructed students in the use of the UDK, Unreal Engine 4, and Unity for the purpose of creating both narrative-driven, single player and multiplayer game levels and game prototypes in addition to general game design theory. I provided practical instruction on the editors themselves, scripting with both C++/Unrealscript and Kismet/Blueprint, and C# for Unity, lighting, materials and asset creation. I was also responsible for critiquing and providing ongoing feedback to students… Show more At SAE I instructed students in the use of the UDK, Unreal Engine 4, and Unity for the purpose of creating both narrative-driven, single player and multiplayer game levels and game prototypes in addition to general game design theory. I provided practical instruction on the editors themselves, scripting with both C++/Unrealscript and Kismet/Blueprint, and C# for Unity, lighting, materials and asset creation. I was also responsible for critiquing and providing ongoing feedback to students regarding their assessment submissions, both from a design and narrative perspective, as well as best practice, and marking them once completed. Show less
  • Dca Computers
    Technician, Developer, Salesperson
    Dca Computers Sep 2006 - Dec 2012
    Sydney, Australia
    Computer design and assembly, diagnosis and repair with a solid dash of retail sales
  • Apparition Interactive
    Co-Founder, Lead Programmer, Level Designer
    Apparition Interactive Mar 2012 - Nov 2012
    Sydney
    Implementing gameplay and game frameworks, using Kismet, Unrealscript, Actionscript3 and C++. I provided advice on technical matters, and helped design and build levels in the Unreal Editor. I also assisted in 3d asset creation, audio and UI.

Stephen Whittle Skills

Level Design Unreal Editor Unrealscript Rhino 3d Maya Mel Desktop Application Development C++ Wxwidgets C# Bash X86 Assembly Reverse Engineering Photoshop Illustrator Flash Scaleform Game Design Video Games Game Development

Stephen Whittle Education Details

  • Qantm College
    Qantm College
    Interactive Entertainment; Games Design
  • Unsw
    Unsw
    Media And Communications; History

Frequently Asked Questions about Stephen Whittle

What company does Stephen Whittle work for?

Stephen Whittle works for Mod.io Pty Ltd

What is Stephen Whittle's role at the current company?

Stephen Whittle's current role is Designer, Programmer, Educator.

What is Stephen Whittle's email address?

Stephen Whittle's email address is tw****@****ail.com

What is Stephen Whittle's direct phone number?

Stephen Whittle's direct phone number is +614052*****

What schools did Stephen Whittle attend?

Stephen Whittle attended Qantm College, Unsw.

What skills is Stephen Whittle known for?

Stephen Whittle has skills like Level Design, Unreal Editor, Unrealscript, Rhino 3d, Maya, Mel, Desktop Application Development, C++, Wxwidgets, C#, Bash, X86 Assembly.

Who are Stephen Whittle's colleagues?

Stephen Whittle's colleagues are Stephen Lucerne, Thib Testart, Deanne Ritchie, Aaron Haukedal, Jackson Wood, John Whitington, Calvin Davidson.

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