Stephen Whittle Email and Phone Number
Stephen Whittle personal email
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Stephen Whittle phone numbers
I'm a game designer and programmer with experience across a broad swathe of industry skills, including level design, scripting and programming, and 3D modelling.
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Sdk And Unreal DeveloperMod.Io Pty Ltd Jul 2020 - Present -
Contract Ue4 DeveloperFeral Cat Den Feb 2020 - Jul 2020Working on the upcoming game Genesis Noir, I've been responsible for performing analysis of profiler captures and game optimization coming from that. I've also implemented render-to-texture support for our new custom vector animation rendering system, verlet physics for a gravity simulation, and overhauled the game's UI for controller support, including a number of core engine changes to support these features.
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Lead DeveloperHeart Shaped Games May 2019 - Jan 2020I was responsible for designing and implementing a number of key game systems, including character abilities and buffs/debuffs, combat state machine, databinding for the UI, and serialization/save games.
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Ui EngineerWargaming Sydney Feb 2019 - May 2019I was responsible for implementing engine support and UI/HUD logic for an unannounced project.
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Contract Game DeveloperEpiphany Games Jan 2018 - Jan 2019SydneyAt Epiphany I was responsible for a number of Unity-based projects, including a browser-based space simulator, and an Xbox port of an existing Unity title. I was responsible for the complete implementation of the former, including UI programming, game logic and internal data models, in addition to the integration of the Xbox platform APIs for the console port, UI and controller support, and some localization and performance optimization.
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Contract Ui/Game DeveloperStartvr Aug 2018 - Nov 2018SydneyAt StartVR I was responsible for implementing a localizable, 3d-interactive, data-driven UI system for their Unreal 4 VR experience Awake.The UI made use of data tables to ease menu implementation, especially with level/chapter select screens, and to make the menus easier to localize. It involved creating custom blueprints that blended UMG and actor functionality to create an interface users could reach out and touch, rather than the 'laser pointer cursor' system often used in such titles… Show more At StartVR I was responsible for implementing a localizable, 3d-interactive, data-driven UI system for their Unreal 4 VR experience Awake.The UI made use of data tables to ease menu implementation, especially with level/chapter select screens, and to make the menus easier to localize. It involved creating custom blueprints that blended UMG and actor functionality to create an interface users could reach out and touch, rather than the 'laser pointer cursor' system often used in such titles. I was also responsible for some general QA/bugfix work as well as initial profiling/performance optimization work. Show less
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LecturerSae Creative Media Institute 2012 - Feb 2018SydneyAt SAE I instructed students in the use of the UDK, Unreal Engine 4, and Unity for the purpose of creating both narrative-driven, single player and multiplayer game levels and game prototypes in addition to general game design theory. I provided practical instruction on the editors themselves, scripting with both C++/Unrealscript and Kismet/Blueprint, and C# for Unity, lighting, materials and asset creation. I was also responsible for critiquing and providing ongoing feedback to students… Show more At SAE I instructed students in the use of the UDK, Unreal Engine 4, and Unity for the purpose of creating both narrative-driven, single player and multiplayer game levels and game prototypes in addition to general game design theory. I provided practical instruction on the editors themselves, scripting with both C++/Unrealscript and Kismet/Blueprint, and C# for Unity, lighting, materials and asset creation. I was also responsible for critiquing and providing ongoing feedback to students regarding their assessment submissions, both from a design and narrative perspective, as well as best practice, and marking them once completed. Show less
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Technician, Developer, SalespersonDca Computers Sep 2006 - Dec 2012Sydney, AustraliaComputer design and assembly, diagnosis and repair with a solid dash of retail sales
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Co-Founder, Lead Programmer, Level DesignerApparition Interactive Mar 2012 - Nov 2012SydneyImplementing gameplay and game frameworks, using Kismet, Unrealscript, Actionscript3 and C++. I provided advice on technical matters, and helped design and build levels in the Unreal Editor. I also assisted in 3d asset creation, audio and UI.
Stephen Whittle Skills
Stephen Whittle Education Details
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Qantm CollegeInteractive Entertainment; Games Design -
UnswMedia And Communications; History
Frequently Asked Questions about Stephen Whittle
What company does Stephen Whittle work for?
Stephen Whittle works for Mod.io Pty Ltd
What is Stephen Whittle's role at the current company?
Stephen Whittle's current role is Designer, Programmer, Educator.
What is Stephen Whittle's email address?
Stephen Whittle's email address is tw****@****ail.com
What is Stephen Whittle's direct phone number?
Stephen Whittle's direct phone number is +614052*****
What schools did Stephen Whittle attend?
Stephen Whittle attended Qantm College, Unsw.
What skills is Stephen Whittle known for?
Stephen Whittle has skills like Level Design, Unreal Editor, Unrealscript, Rhino 3d, Maya, Mel, Desktop Application Development, C++, Wxwidgets, C#, Bash, X86 Assembly.
Who are Stephen Whittle's colleagues?
Stephen Whittle's colleagues are Stephen Lucerne, Thib Testart, Deanne Ritchie, Aaron Haukedal, Jackson Wood, John Whitington, Calvin Davidson.
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