Steven Guevara
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Steven Guevara Email & Phone Number

Senior rigger at NVIDIA at NVIDIA
Location: Irvine, California, United States 11 work roles 2 schools
1 work email found @nvidia.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

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Work email s****@nvidia.com
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Current company
Role
Senior rigger at NVIDIA
Location
Irvine, California, United States

Who is Steven Guevara? Overview

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Quick answer

Steven Guevara is listed as Senior rigger at NVIDIA at NVIDIA, based in Irvine, California, United States. AeroLeads shows a work email signal at nvidia.com and a matched LinkedIn profile for Steven Guevara.

Steven Guevara previously worked as Senior 3d rigging TD at Nvidia and senior technical artist 2 at Blizzard Entertainment. Steven Guevara holds Proffesional Studies, Computer Arts from Gnomon School Of Art And Design.

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Email format at NVIDIA

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{first_initial}{last}@nvidia.com
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Profile bio

About Steven Guevara

Films Ive Worked On: - Avatar *Motion Capture retargeting Editing and animation *Dynamic Inverse Kinematics setups. *tool development tcl/tk - The Chronicles of Narnia * Cloth and hair Simulations , Motion Capture Editing and Retargeting and and Dynamic IK Rigging- Prince Caspian * Motion Capture Editing and Retargeting - The Polar Express: * Motion Editing and Enhancement *Dynamic IK Rigging.Game CInematics Ive Worked on: my work here involved setup rigging, deformation rigging, muscle development, and tool development. -Marvel Ultimate Alliance (All 6) -Transformers -Conan -Tabularasa -Hellgate -BioShock -WarHammer Fantasy -Halo Wars -GentleMens Duel Short. -Justice League -Dark Castle (StereoScopic Ride Film) -Danimal Wigglers (Commercial) -Sonic The HedgeHog -Ghost Recon (Cinematics) -Rocky 5 Simulation -Warriors(TV Spot)Specialties: Character Setup, Deformation and Muscle Systems, Motion Capture Riggs And Editing, Cloth simulation and SkinFX -------------Maxscript, HTML, javasript, and Tcl/Tk, mel script.

Listed skills include Rigging, Mel, Motion Capture, Computer Graphics, and 20 others.

Current workplace

Steven Guevara's current company

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NVIDIA
Nvidia
Senior rigger at NVIDIA
Santa Clara, CA
Website
AeroLeads page
11 roles · 16 years

Steven Guevara work experience

A career timeline built from the work history available for this profile.

Senior 3D Rigging Td

Current

Santa Clara, Ca, Us

Apr 2022 - Present

Senior Technical Artist 2

Irvine, Ca, Us

all sorts of rigs, cloth simulation and programming for Maya(currently having fun with the Maya API)

Mar 2013 - Apr 2022

Character Fx

Culver City, Ca, Us

cloth simulations/Cloth Setup , support for the hair department, Programming, tool development.Leading and supervising a fantastic team.

Oct 2009 - Feb 2013

Creature/Pipeline Td

Pixomondo

Rigging and programming

2011 - 2011

Character/Creature Td

Giant Studios

Setting up complex character rigs for both keyframe and motion capture.Work involves creating the control structure, creating nice deformations, maintaining the integrity of the model and writing Mel scripts for custom tools.

Jul 2009 - Oct 2009

Senior Motion Editor / Tool Developer

Giant Studios

Editing retargeting and blending motion for MotionPictureFilm. -Avatar-work also consists of building Dynamic rigs and custom tool development for The skeletons to function in a manner that can handle Mocap to the fullest.-Work also invloved Some custom Scripting of Tools to fascilitate in the animation and editing of the Avatars.

Mar 2007 - Oct 2009

Character Rigger

-Character Rigger * Rigged Various Marvel Characters for Marvel Entertainment Print Campaigns: ~ Ironman (for Ironman2) ~ NickFury (Avengers) ~ Incredible Hulk (Avengers) ~ BlackWidow (Avengers) ~ Ironman MarkV (Ironman 2) ~ Antman ~ WarMachine (Ironman 2) ~ Ironman Classic ~ Spiderman Classic

Dec 2008 - Sep 2009

Character Td

Culver City, Ca, Us

Character Setup and Deformation Rigging for characters and creatures.worked also invoved develeopmental work on muscle systems and tools.some rigid body dynamics and techanim work as well.

Oct 2005 - Mar 2007

Cloth And Hair

Los Angeles, Ca, Us

Simulations of CLoth and Hair for the Film ; The Chronicles of Narnia

Feb 2004 - Oct 2005

Character Td

Los Angeles , Ca, Us

Rigging Characters for Theme park rides, commercials, and various commericals.Work invloved control setups for characters.and deformation riggs for characters and creatures.

Dec 2003 - Feb 2004

Motion Capture Editor

Giant Studios

Editing and Enhancing motion for the Polar Express Movie.

Jan 2002 - Mar 2003
Team & coworkers

Colleagues at NVIDIA

Other employees you can reach at nvidia.com. View company contacts →

2 education records

Steven Guevara education

Proffesional Studies, Computer Arts

Gnomon School Of Art And Design

Aa, Computer Animation

Art Institute Of Los Angeles
FAQ

Frequently asked questions about Steven Guevara

Quick answers generated from the profile data available on this page.

What company does Steven Guevara work for?

Steven Guevara works for NVIDIA.

What is Steven Guevara's role at NVIDIA?

Steven Guevara is listed as Senior rigger at NVIDIA at NVIDIA.

What is Steven Guevara's email address?

AeroLeads has found 1 work email signal at @nvidia.com for Steven Guevara at NVIDIA.

Where is Steven Guevara based?

Steven Guevara is based in Irvine, California, United States while working with NVIDIA.

What companies has Steven Guevara worked for?

Steven Guevara has worked for Nvidia, Blizzard Entertainment, Blur Studio, Pixomondo, and Giant Studios.

Who are Steven Guevara's colleagues at NVIDIA?

Steven Guevara's colleagues at NVIDIA include Rotem Aviv, Matt Mcanally, Ganesh Chavan, Chris Jones, and Trent Lo.

How can I contact Steven Guevara?

You can use AeroLeads to view verified contact signals for Steven Guevara at NVIDIA, including work email, phone, and LinkedIn data when available.

What schools did Steven Guevara attend?

Steven Guevara holds Proffesional Studies, Computer Arts from Gnomon School Of Art And Design.

What skills is Steven Guevara known for?

Steven Guevara is listed with skills including Rigging, Mel, Motion Capture, Computer Graphics, Character Rigging, Scripting, Maya, and Feature Films.

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