Steve Sadin
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Steve Sadin Email & Phone Number

SVP Product at Scopely at Scopely
Location: Wellington, Florida, United States 16 work roles
1 work email found @wbgames.com 6 phones found area 917, 208, 818, 781, and 212 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email · 6 phones

Work email s****@wbgames.com
Direct phone (917) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
SVP Product at Scopely
Location
Wellington, Florida, United States
Company size

Who is Steve Sadin? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Steve Sadin is listed as SVP Product at Scopely at Scopely, a company with 201 employees, based in Wellington, Florida, United States. AeroLeads shows a work email signal at wbgames.com, phone signal with area code 917, 208, 818, 781, 212, and a matched LinkedIn profile for Steve Sadin.

Steve Sadin previously worked as SVP Product at Scopely and Head of Gaming Partnerships at Ftx.

Company email context

Email format at Scopely

This section adds company-level context without repeating Steve Sadin's masked contact details.

{first}.{last}@wbgames.com
86% confidence

AeroLeads found 1 current-domain work email signal for Steve Sadin. Compare company email patterns before reaching out.

Profile bio

About Steve Sadin

Loves games, movies, comic books, action figures, & coffee.

Listed skills include Game Design, Video Games, Social Games, Game Development, and 23 others.

Current workplace

Steve Sadin's current company

Company context helps verify the profile and gives searchers a useful next step.

Scopely
Scopely
SVP Product at Scopely
3530 Hayden Ave. A, Culver City, CA 90232, us
Website
Employees
201
AeroLeads page
16 roles · 18 years

Steve Sadin work experience

A career timeline built from the work history available for this profile.

Svp Product

Current

Culver City, California, US

Nov 2022 - Present

Head Of Gaming Partnerships

Ftx

Nassau, BS

Mar 2022 - Oct 2022

Vp, Studio Head

Needham, Massachusetts, US

Apr 2021 - Feb 2022

Head Of Game Of Thrones: Conquest

Needham, Massachusetts, US

Leading an amazing team that's operating the top grossing Massively Multiplayer Online Real Time Strategy game Game of Thrones: Conquest.Responsible for P&L, product strategy, and all day to day operations for Game of Thrones: Conquest.(previously Head of Product)

Oct 2020 - Apr 2021

Executive Director Of Product

Needham, Massachusetts, US

Head of Product & Analytics for WB Games Boston game studio. Currently operating Game of Thrones: Conquest, a top grossing mobile strategy game.Managing 30 person product team including 8 direct reports in PM, analytics, game design, performance creative, and consumer insights.

Sep 2017 - Oct 2020

Vp Of Product

San Francisco, California, US

P&L owner for Sega’s Western casual games business unit - including all made for mobile F2P Sonic Games.Helped lead Western mobile publishing division to most profitable year in its history by optimizing title performance, growing portfolio to 10M+ installs per month, & reducing costs.Transitioned multiple titles to new studios to maximize their long term.

Jul 2016 - Sep 2017

Product - Game Of Thrones

Needham, Massachusetts, US

Lead PM for upcoming Game of Thrones mobile game

May 2015 - Jul 2016

Head Of Product & General Manager

New York, New York, US

  • Acquired by Take-Two Interactive on 08/18/2020 for $192M
  • Head of Product for PlayDots - the makers of Dots: A Game About Connecting; Two Dots; and more soon to be released games!
  • P&L Owner for Two Dots business unit.
  • Responsible for all aspects of product from concept to launch to live operations for the F2P game Two Dots (25MM+ downloads in first year, 8 figure net rev per year business, Editors’ Choice, and #1 iOS game in 69.
  • Helped raise $10M Series A co-led by Tencent & Greycroft.
Oct 2013 - Apr 2015

Game Designer - Game Economy

Playnomics (Acquired By Unity)
  • Member of in-house monetization consulting team.
  • Utilized player behavioral data and usability best practices to create and manage segmented in-app messaging campaigns that increase engagement and monetization for mobile and social games.
Jun 2013 - Oct 2013

Producer

5Th Planet Games (Joined Through To Be Continued Llc Acquisition)
  • Implemented and maintained task management systems.
  • Responsible for assigning, tracking, and ensuring the successful completion of over 80 unique tasks (which involved inputs from over 30 employees spread across multiple offices) required for weekly builds of the free.
  • Served as the lead designer on a number of new features.
  • Oversaw level design process.
  • Game economy lead for Legacy of Heroes and Clash of the Dragons.
  • Led the card design team for Legacy of Heroes. While designing card sets I needed to create: cards that would serve as the foundation for a fun/approachable new user experience; enemy only cards for PvE encounters.
Feb 2012 - Jun 2013

Limited Information Columnist, Coverage Reporter

Bellevue, Washington, US

  • Author of Limited Information, a weekly Magic: the Gathering strategy column. Articles ranged between 2,000-4,000 words and needed to simultaneously appeal to both new, and expert players alike.
  • Written coverage of Pro Tour, and Grand Prix events. Produced 10,000-20,000 words of content per show under tight deadlines.
2008 - 2013 ~5 yrs

Professional Magic Player

Bellevue, Washington, US

  • Traveled to locations such as: Berlin, Brighton, Brisbane, Buenos Aires, Kobe, Kuala Lumpur, Kyoto, London, Madrid, Valencia, and most major North American cities to compete in major gaming events.
  • Grand Prix Columbus Champion.
  • Multiple Pro Tour Top 16s.
Jan 2004 - Feb 2011

Content Manager

Roanoke, VA, US

  • Remotely managed a staff of over 50 columnists (and an additional 100+ guest writers).
  • Ran site advertising sales - bringing in additional revenue streams as the site expanded into new media formats (including live, and pre-recorded video content).
  • Increased Premium subscriptions by over 50% by attracting a higher caliber of columnists, and restructuring editorial vision.
  • Retained key writers and increased quality of content by implementing long term performance incentives.
Nov 2010 - Feb 2012

Game Designer

To Be Continued Llc (Acquired By 5Th Planet Games)
  • Worked on the design teams for Twilight, The Walking Dead, and Wonderland Board Games.
  • Worked on the design team for the Chaotic Trading Card Game - a hybrid physical/digital (browser based) TCG.
  • Led design teams of up to six people.
  • Demo team leader at Licensing International Expo, Gen Con Indianapolis, NY Comic Con, and Toronto Fan Expo.
  • Collaborated remotely with 5th Planet Games on the design of the free to play digital CCG/RPG Clash of the Dragons.
Jan 2007 - Jan 2012

Game Design Intern

To Be Continued Llc (Acquired By 5Th Planet Games)

Assisted on design for the Chaotic Trading Card Game.

Nov 2005 - Jan 2007
Team & coworkers

Colleagues at Scopely

Other employees you can reach at scopely.com. View company contacts for 201 employees →

FAQ

Frequently asked questions about Steve Sadin

Quick answers generated from the profile data available on this page.

What company does Steve Sadin work for?

Steve Sadin works for Scopely.

What is Steve Sadin's role at Scopely?

Steve Sadin is listed as SVP Product at Scopely at Scopely.

What is Steve Sadin's email address?

AeroLeads has found 1 work email signal at @wbgames.com for Steve Sadin at Scopely.

What is Steve Sadin's phone number?

AeroLeads has found 6 phone signal(s) with area code 917, 208, 818, 781, 212 for Steve Sadin at Scopely.

Where is Steve Sadin based?

Steve Sadin is based in Wellington, Florida, United States while working with Scopely.

What companies has Steve Sadin worked for?

Steve Sadin has worked for Scopely, Ftx, Wb Games Boston, Sega Networks Inc., and Dots.

Who are Steve Sadin's colleagues at Scopely?

Steve Sadin's colleagues at Scopely include Alejandro Viloria Páez, Leonardo Benitez, Travlyn Langendorff, Ian W., and William Collins.

How can I contact Steve Sadin?

You can use AeroLeads to view verified contact signals for Steve Sadin at Scopely, including work email, phone, and LinkedIn data when available.

What skills is Steve Sadin known for?

Steve Sadin is listed with skills including Game Design, Video Games, Social Games, Game Development, Content Strategy, Mobile Games, Game Mechanics, and Monetization.

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