Steve Sadin Email & Phone Number
@wbgames.com
6 phones found area 917, 208, 818, 781, and 212
LinkedIn matched
Who is Steve Sadin? Overview
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Steve Sadin is listed as SVP Product at Scopely at Scopely, a with 201 employees, based in Wellington, Florida, United States. AeroLeads shows a work email signal at wbgames.com, phone signal with area code 917, 208, 818, 781, 212, and a matched LinkedIn profile for Steve Sadin.
Steve Sadin previously worked as SVP Product at Scopely and Head of Gaming Partnerships at Ftx.
Email format at Scopely
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AeroLeads found 1 current-domain work email signal for Steve Sadin. Compare company email patterns before reaching out.
About Steve Sadin
Loves games, movies, comic books, action figures, & coffee.
Listed skills include Game Design, Video Games, Social Games, Game Development, and 23 others.
Steve Sadin's current company
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Steve Sadin work experience
A career timeline built from the work history available for this profile.
Head Of Gaming Partnerships
Vp, Studio Head
Head Of Game Of Thrones: Conquest
Leading an amazing team that's operating the top grossing Massively Multiplayer Online Real Time Strategy game Game of Thrones: Conquest.Responsible for P&L, product strategy, and all day to day operations for Game of Thrones: Conquest.(previously Head of Product)
Executive Director Of Product
Head of Product & Analytics for WB Games Boston game studio. Currently operating Game of Thrones: Conquest, a top grossing mobile strategy game.Managing 30 person product team including 8 direct reports in PM, analytics, game design, performance creative, and consumer insights.
Vp Of Product
P&L owner for Sega’s Western casual games business unit - including all made for mobile F2P Sonic Games.Helped lead Western mobile publishing division to most profitable year in its history by optimizing title performance, growing portfolio to 10M+ installs per month, & reducing costs.Transitioned multiple titles to new studios to maximize their long term profitability.Managed projects across internal & external studios in UK, Boston, & California.Led project greenlight meetings & business review meetings for Japanese parent company. Drank a lot of coffee on days where I had meetings with UK, CA & JP teams.
Head Of Product & General Manager
Acquired by Take-Two Interactive on 08/18/2020 for $192M• Head of Product for PlayDots - the makers of Dots: A Game About Connecting; Two Dots; and more soon to be released games!• P&L Owner for Two Dots business unit.• Responsible for all aspects of product from concept to launch to live operations for the F2P game Two Dots (25MM+ downloads in first year, 8 figure net rev per year business, Editors’ Choice, and #1 iOS game in 69 countries incl. US).• Helped raise $10M Series A co-led by Tencent & Greycroft.
Game Designer - Game Economy
• Member of in-house monetization consulting team. • Utilized player behavioral data and usability best practices to create and manage segmented in-app messaging campaigns that increase engagement and monetization for mobile and social games.
Producer
• Implemented and maintained task management systems.• Responsible for assigning, tracking, and ensuring the successful completion of over 80 unique tasks (which involved inputs from over 30 employees spread across multiple offices) required for weekly builds of the free to play CCG/MMORPG Legacy of Heroes.• Served as the lead designer on a number of new features.• Oversaw level design process.• Game economy lead for Legacy of Heroes and Clash of the Dragons.• Led the card design team for Legacy of Heroes. While designing card sets I needed to create: cards that would serve as the foundation for a fun/approachable new user experience; enemy only cards for PvE encounters; cards that would allow for a balanced "Draft" environment; as well as enough high end cards to compel players to make repeated micro-transactions. Creating high end cards that were both desirable for players, and well balanced, served as a particularly challenging task. We did not want to rely on power creep to serve as a form of planned obsolescence of older high end cards, so we instead needed to create high end cards that enabled new strategies that would fit their way into an expansive metagame.
Limited Information Columnist, Coverage Reporter
• Author of Limited Information, a weekly Magic: the Gathering strategy column. Articles ranged between 2,000-4,000 words and needed to simultaneously appeal to both new, and expert players alike.• Written coverage of Pro Tour, and Grand Prix events. Produced 10,000-20,000 words of content per show under tight deadlines.
Professional Magic Player
• Traveled to locations such as: Berlin, Brighton, Brisbane, Buenos Aires, Kobe, Kuala Lumpur, Kyoto, London, Madrid, Valencia, and most major North American cities to compete in major gaming events.•Grand Prix Columbus Champion.•Multiple Pro Tour Top 16s.
Content Manager
• Remotely managed a staff of over 50 columnists (and an additional 100+ guest writers).• Ran site advertising sales - bringing in additional revenue streams as the site expanded into new media formats (including live, and pre-recorded video content).• Increased Premium subscriptions by over 50% by attracting a higher caliber of columnists, and restructuring editorial vision.• Retained key writers and increased quality of content by implementing long term performance incentives.
Game Designer
• Worked on the design teams for Twilight, The Walking Dead, and Wonderland Board Games.• Worked on the design team for the Chaotic Trading Card Game - a hybrid physical/digital (browser based) TCG. • Led design teams of up to six people. • Demo team leader at Licensing International Expo, Gen Con Indianapolis, NY Comic Con, and Toronto Fan Expo.• Collaborated remotely with 5th Planet Games on the design of the free to play digital CCG/RPG Clash of the Dragons.
Game Design Intern
Assisted on design for the Chaotic Trading Card Game.
Writer
Colleagues at Scopely
Other employees you can reach at scopely.com. View company contacts for 201 employees →
Andrea Fabrega, Cpa
Colleague at ScopelyLos Angeles, California, United States
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MA
Michael Angrisani
Colleague at ScopelyCulver City, California, United States
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LD
Laura Diaz Cubas
Colleague at ScopelyValencia, Valencian Community, Spain
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JP
James Pacquing
Colleague at ScopelySan Mateo, California, United States
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JA
Jose Antonio Soriano García
Colleague at ScopelyBarcelona, Catalonia, Spain
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AV
Attila Vécsei
Colleague at ScopelyHungary
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JC
Jimena Cervantes
Colleague at ScopelyMexico City Metropolitan Area, Mexico
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FW
Fletcher Wu
Colleague at ScopelySan Francisco Bay Area, United States
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BD
Bogna Davis
Colleague at ScopelyHollister, California, United States
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HL
Hana Lee
Colleague at ScopelyLos Angeles, California, United States
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Frequently asked questions about Steve Sadin
Quick answers generated from the profile data available on this page.
What company does Steve Sadin work for?
Steve Sadin works for Scopely.
What is Steve Sadin's role at Scopely?
Steve Sadin is listed as SVP Product at Scopely at Scopely.
What is Steve Sadin's email address?
AeroLeads has found 1 work email signal at @wbgames.com for Steve Sadin at Scopely.
What is Steve Sadin's phone number?
AeroLeads has found 6 phone signal(s) with area code 917, 208, 818, 781, 212 for Steve Sadin at Scopely.
Where is Steve Sadin based?
Steve Sadin is based in Wellington, Florida, United States while working with Scopely.
What companies has Steve Sadin worked for?
Steve Sadin has worked for Scopely, Ftx, Wb Games Boston, Sega Networks Inc., and Dots.
Who are Steve Sadin's colleagues at Scopely?
Steve Sadin's colleagues at Scopely include Andrea Fabrega, Cpa, Michael Angrisani, Laura Diaz Cubas, James Pacquing, and Jose Antonio Soriano García.
How can I contact Steve Sadin?
You can use AeroLeads to view verified contact signals for Steve Sadin at Scopely, including work email, phone, and LinkedIn data when available.
What skills is Steve Sadin known for?
Steve Sadin is listed with skills including Game Design, Video Games, Social Games, Game Development, Content Strategy, Mobile Games, Game Mechanics, and Monetization.
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