Founder - Level Design
CurrentUE4- Design and creation of textures and materials in UE4 / Substance / Quixel (full suite)/ Photoshop- Creation of UV maps and meshes in 3D Studio / Blender / Zbrush- Level Design UE4- Performance optimization and analysis in UE4- Integration of assets in the environment through Virtual Texture techniques, PDO and composition of layers in UE4- Modelling, texturing and placing assets, buildings, collisions, foliage, furniture and all other elements into a scene (Environment / Prop Art)- Creation of lighting scenarios in UE4- Creation of particle effects, animations and materials used as skills by the characters (shields, decals, bullets, fire, ice, etc.) from scratch.- Knowledge and use of Blueprints in the UE4- Solidwork instructor from 2008AWS- Programming of EC2 (AWS) instances and related setup. Management of server fleets and use of basic Gamespark functions.- Use of Amazong Gamelift (AWS) and programming of fleet autoscaling. Data and cost analysis.Extra- Movie Editing and media / sound design - Creation of reports and numerical analyzes relating to company costs, with particular reference to the backend.