I am a cg animator specializing in character/creature animation for visual effects. My career has run the gamut of animation development from previs to polish across video games, television, commercials, film, and virtual reality. In 2018 I relocated to Vancouver to help build ILM's first official previs department ILM: Preflight. Since then we have assembled a team of rockstar previs talent and established an infrastructure capable of expanding as needed by absorbing artists from ILM's vast internal talent pool. Our mission is to provide high quality previs that closes the gap between pre-production and final shot delivery both in terms of aesthetic and technical fidelity.
Listed skills include Animation, Maya, Character Animation, Computer Graphics, and 11 others.