👨‍💻 Marco Antonio Alvarez
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👨‍💻 Marco Antonio Alvarez Email & Phone Number

Principal Engine Programmer at Funcom
Location: Oslo, Norway 4 work roles 2 schools
1 work email found @ngdstudios.com.ar LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email s****@ngdstudios.com.ar
LinkedIn Profile matched
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Current company
Role
Principal Engine Programmer
Location
Oslo, Norway
Company size

Who is 👨‍💻 Marco Antonio Alvarez? Overview

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Quick answer

👨‍💻 Marco Antonio Alvarez is listed as Principal Engine Programmer at Funcom, a with 325 employees, based in Oslo, Norway. AeroLeads shows a work email signal at ngdstudios.com.ar and a matched LinkedIn profile for 👨‍💻 Marco Antonio Alvarez.

👨‍💻 Marco Antonio Alvarez previously worked as Senior Engine Programmer at Funcom and Lead Engine Programmer at Ngd Studios. 👨‍💻 Marco Antonio Alvarez holds Computer Science from University Of Buenos Aires.

Company email context

Email format at Funcom

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*@ngdstudios.com.ar
68% confidence

AeroLeads found 1 current-domain work email signal for 👨‍💻 Marco Antonio Alvarez. Compare company email patterns before reaching out.

Profile bio

About 👨‍💻 Marco Antonio Alvarez

Specialties: Low level programming (C/C++, x86 assembler), Server architecture design and implementation, network systems programming, graphics system programming (OpenGL).Focused on multiplatform application development.

Listed skills include Game Development, Opengl, Linux, Gameplay, and 43 others.

Current workplace

👨‍💻 Marco Antonio Alvarez's current company

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Funcom
Funcom
Principal Engine Programmer
oslo, oslo, norway
Website
Employees
325
AeroLeads page
4 roles

👨‍💻 Marco Antonio Alvarez work experience

A career timeline built from the work history available for this profile.

Principal Engine Programmer

Current

Oslo, Norway

Jan 2023 - Present

Senior Engine Programmer

Oslo, Norway

Mar 2014 - Dec 2022

Lead Engine Programmer

Buenos Aires, Argentina

I'm in charge of overseeing development of new features, fixes and optimizations, as well as the deployment procedure to live servers.As engine programmer, I've worked on the following:• Design and implementation of modular load balanced game server architecture. • Redesigned old network code and implemented a new efficient system that could afford to handle thousands of concurrent connections• Designed and implemented low level database abstraction layer and provided a clear API for gameplay programmers• Worked alongside designers to implement a complete AI solution for Regnum Online, including tools and API for scripting. Also implemented several AIs myself.• Several server engine components refactoring and optimizations to allow the whole architecture to support more players• Maintained official Linux port of the game. Ported the unofficial Mac version (on my spare time)• Built client/server game deployment procedure (Used when patching from development to testing, to live testing, to production)• Maintained IT infrastructure, keeping tools up-to-date and running. Infrastructure includes routers, server hardware and local/remote server services.• Constant live debugging looking for crashes, bugs, memory corruptions/leaks. Debugging includes memory dump analysis, running live tools and monitoring live servers.• Refactoring of client/server physics code.• Design, implementation and optimization of gameplay systems. Including all kinds of broadcasting (visibility, combat, chat), dynamic loading of nearby objects, logging facilities, tools.• Client UI engine system fixes and optimizations.• Refactoring of resource system (digital binaries management), both client and server side.

Mar 2004 - Mar 2014

Engine Programmer

Argentina

Mar 2004 - Mar 2005
Team & coworkers

Colleagues at Funcom

Other employees you can reach at funcom.com. View company contacts for 325 employees →

2 education records

👨‍💻 Marco Antonio Alvarez education

Bachiller, Ciencias Exactas, Tecnología Y Diseño

Colegio Nacional De Buenos Aires
FAQ

Frequently asked questions about 👨‍💻 Marco Antonio Alvarez

Quick answers generated from the profile data available on this page.

What company does 👨‍💻 Marco Antonio Alvarez work for?

👨‍💻 Marco Antonio Alvarez works for Funcom.

What is 👨‍💻 Marco Antonio Alvarez's role at Funcom?

👨‍💻 Marco Antonio Alvarez is listed as Principal Engine Programmer at Funcom.

What is 👨‍💻 Marco Antonio Alvarez's email address?

AeroLeads has found 1 work email signal at @ngdstudios.com.ar for 👨‍💻 Marco Antonio Alvarez at Funcom.

Where is 👨‍💻 Marco Antonio Alvarez based?

👨‍💻 Marco Antonio Alvarez is based in Oslo, Norway while working with Funcom.

What companies has 👨‍💻 Marco Antonio Alvarez worked for?

👨‍💻 Marco Antonio Alvarez has worked for Funcom and Ngd Studios.

Who are 👨‍💻 Marco Antonio Alvarez's colleagues at Funcom?

👨‍💻 Marco Antonio Alvarez's colleagues at Funcom include Kit Hygh, Florian Ciorîcă, Robert Pompieru, Marcin P., and Alejandra Gomez.

How can I contact 👨‍💻 Marco Antonio Alvarez?

You can use AeroLeads to view verified contact signals for 👨‍💻 Marco Antonio Alvarez at Funcom, including work email, phone, and LinkedIn data when available.

What schools did 👨‍💻 Marco Antonio Alvarez attend?

👨‍💻 Marco Antonio Alvarez holds Computer Science from University Of Buenos Aires.

What skills is 👨‍💻 Marco Antonio Alvarez known for?

👨‍💻 Marco Antonio Alvarez is listed with skills including Game Development, Opengl, Linux, Gameplay, Software Development, Programming, C++, and Game Programming.

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