My main objective is to gain more experience and knowledge of the inside process of the gaming industry and the inner working of professional game development.Some nuggets of information about myself:● I have been studying, testing, and making games as pet projects since middle school.● I tend to experiment with different types of game genres.● My favorite phase of making games is the prototyping process, where you throw all your ideas against a wall and see what sticks.● I often write down most of my ideas on my head onto a note-book and self-assign the task step by step for myself.● I can somewhat play the piano.● I used to have part-time jobs as a graphic designer and a data analyst for a short while.
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Virtual Reality Software EngineerSaritasa Vietnam Mar 2023 - Aug 2023Ho Chi Minh City, VietnamI am employed as a Virtual Reality Developer, primarily dedicated to an in-house project centered around the immersive experience of tower climbing within a virtual environment. Additionally, I was in developing a VR video player for a outsourced project. -
Game DeveloperSelf-Employed Aug 2019 - Mar 2020➣ My Experience:During this time, I'm was working with a small team of 4 peoples. My position was the lead game designer and lead programmer. My responsibility includes:● Design of in-game layouts and functions.● Creating in-game particle effects and polishing the game.● Create, test out, and optimize new features.● Implement gameplay elements.➣ Projects:| BEAT KOLOR:• A rather simple reaction-based mobile game.• Tap to switch color, game over when two objects of different color collide.• Objects spawn follow with the beat, difficulty based on the song.| SNAKE:• A combination of boss fights and the game snake.• Simple and fast control.• Bosses each with uniques move set.
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Game DeveloperSelf-Employed Feb 2016 - Jul 2019➣ My Experience:During this period, I've been casually learning various types of skills, making different genre of games :● Modify models using Blender.● Create Rig animation.● Create C# scripts for unity2D and Unity3D.● Prototype, design, polishing, and creating gameplay elements.● Create Mobile, Console, and PC interfaces.● Implement in-game analytics and analyze KPI.➣ My Project:| MANSION OF WHITE:• A first-person puzzle game where the player is stuck in a room and must combine their abilities to find a way to get out, and those abilities include:• Shatter: Shatter objects that in front of the player into pieces.• Restore: Restore shatter objects to their original form and location• Rotate: Rotate the gravity in the room, only shatter objects, and the player will be affected by it.| NOVA RUSH: •The game is a boss rush, a top-down shooter where you take control of a small ship and have to take down other ships. • The player switches between two colors dealing damage to the enemies and their projectiles. • 12 different bosses with unique attack patterns and movements. • 3 different unlockable characters. • Playable on mobile devices with a simple and easy control layout. | OTHER PROJECTS:• A beat-based basketball prototype.• A first-person rouge-like bullet-dodging demo.• A weird space, blackhole scene.• A bullet-dodging mobile game.
Tan Duc Education Details
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Computer Software Engineering
Frequently Asked Questions about Tan Duc
What is Tan Duc's role at the current company?
Tan Duc's current role is Game Developer, Game Designer.
What schools did Tan Duc attend?
Tan Duc attended Ton Duc Thang University.
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Nguyen Duc Thang
Hanoi -
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Tan Duc Nguyen
Aspiring Business Leader | Business Administration Student At Neu |Bcg Introduction To Strategy Consulting Job Simulation On Foragecontent Writer At Misa JscQuận Cầu Giấy -
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