Ted Gordon

Ted Gordon Email and Phone Number

Lead Animator, Raw Thrills, Inc @ Raw Thrills
skokie, illinois, united states
Ted Gordon's Location
Greater Chicago Area, United States
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About Ted Gordon

3D Animator & Voice Over ActorCreated Handkeyed and Mocap character animation for projects including: Godzilla Kaiju Wars VR (Arcade VR), King Kong of Skull Island VR (Arcade VR), Superbikes 3 (Arcade), Nerf Arcade (Arcade), TMNT (Arcade), Cruis'n Blast (Arcade), X Games Snow Boarder (Arcade), Jurassic Park Arcade (Arcade), Super Alpine Racer (Arcade), Winter X Games SnoCross (Arcade), Disney Guilty Party (Wii), Hail To The Chimp (PS3/Xbox360), Stubbs the Zombie (Xbox), Zoo Tycoon expansions (PC), Empire Earth III (PC), Aliens: Extermination (Arcade), Pulse (Serious Games project for PC)Voice Over Actor on projects including: Slither.IO (Arcade), Space Invaders Frenzy (Arcade), Choppy Wood (Arcade)Specialties: Hand Key and Motion Capture character animation with Motion Builder, 3dsMax and MayaRealistic and CartoonyHumans and CreaturesSetup/RiggingGame Engines: Unity, Unreal, Gamebryo, Infernal

Ted Gordon's Current Company Details
Raw Thrills

Raw Thrills

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Lead Animator, Raw Thrills, Inc
skokie, illinois, united states
Website:
rawthrills.com
Employees:
42
Ted Gordon Work Experience Details
  • Raw Thrills
    Lead Animator
    Raw Thrills Sep 2011 - Present
    Greater Chicago Area
    ● Created realistic, hand-keyed and motion-captured animation for Arcade Game titles: Jurassic Park Arcade, King Kong of Skull Island VR, Nerf Arcade, Teenage Mutant Ninja Turtles, Superbikes 3, Cruis’n Blast, Winter X Games Snocross, Super Alpine Racer, and upcoming titles, paying attention to detail, accuracy, entertainment value and budget● Researched available Motion Capture options, recommended and implemented our in-house mocap system ● Created MaxScripts for animation export,… Show more ● Created realistic, hand-keyed and motion-captured animation for Arcade Game titles: Jurassic Park Arcade, King Kong of Skull Island VR, Nerf Arcade, Teenage Mutant Ninja Turtles, Superbikes 3, Cruis’n Blast, Winter X Games Snocross, Super Alpine Racer, and upcoming titles, paying attention to detail, accuracy, entertainment value and budget● Researched available Motion Capture options, recommended and implemented our in-house mocap system ● Created MaxScripts for animation export, to reduce export errors and save time. Reduced saving 12 files to one menu operation, saving roughly 10 minutes per export, per animation● Animated in 3DS Max, Maya, and Motionbuilder● Created effects using in house particle effects tools● Designed and placed power-ups throughout levels● Collaborated with programmers and artists to solve technical and aesthetic problems● Voice Acting for arcade games, including Space Invaders Frenzy and Choppy Wood Show less
  • Motion Impossible
    3D Character Animator, Independent Contractor
    Motion Impossible Feb 2005 - Present
    Greater Chicago Area
    Created 3D Computer Animation, including:● Hand Key and Motion Capture projects● In-Game animations and Real-Time Cinematics● Human and Creature Animation● Mocap sequences with multiple characters● Console, PC, Arcade, and Serious Games projects
  • Tribeca Flashpoint Media Arts Academy
    Associate Chair : Game Development & Interactive Media Department
    Tribeca Flashpoint Media Arts Academy Jun 2010 - Aug 2011
    Greater Chicago Area
    Management:● Promoted to Associate Chair within 2 years of full-time service: Taught as Adjunct Faculty Fall 2007, Accepted Full-time Faculty position Feb 2008, Became Associate Chair July 2010● Facilitated our department’s ACICS accreditation process, employing collaborative software and automating processes to increase departmental efficiency; institution earned longer-than-normal period of accreditation before our next scheduled review Art/Curriculum Design:● Art-Direction… Show more Management:● Promoted to Associate Chair within 2 years of full-time service: Taught as Adjunct Faculty Fall 2007, Accepted Full-time Faculty position Feb 2008, Became Associate Chair July 2010● Facilitated our department’s ACICS accreditation process, employing collaborative software and automating processes to increase departmental efficiency; institution earned longer-than-normal period of accreditation before our next scheduled review Art/Curriculum Design:● Art-Direction and management of a small team of artists for a mobile game for Microsoft. Critique and direction for multiple student projects.● Designed department’s entire Art curriculum; taught classes in 2d and 3d Art● To raise the quality of students’ art work, Added Life Drawing: Developed the plan, Campaigned for the Space, Funding, and Equipment, Ran the Workshop. Students work improved, showed improvements in Before and After samples in all areas of game art● Exceeded the ACICS-mandated placement rate, surpassing all other departments at TFMAA● Met with students to help them with a multitude of problems academic and non-academic, documenting formal Advising Meetings, improving the student experience and student retention.● Networked with group leaders to bring Autodesk User Group and CG Society events to TFMAA, negotiating for resources with the institution, creating additional learning and networking opportunities for students Show less
  • Flashpoint The Academy Of Media Arts And Sciences
    Faculty, Game Development
    Flashpoint The Academy Of Media Arts And Sciences Feb 2008 - Jun 2010
    Greater Chicago Area
    ● Designed curriculum and taught classes in 2d and 3d Art within the Game Development department● Art-Directed student-staffed projects for outside clients, helping students learn-by-doing to create higher quality work and better looking presentation pieces for Flashpoint
  • Studio Gigante
    Character Animator
    Studio Gigante 2004 - 2005
    Greater Chicago Area
    ● Animated real time characters using Motion Capture for Wrestlemania XXI (XBOX)● Worked with motion for 1, 2, and 3 person in-game moves● Created MELscripts to automate my most repeated tasks
  • Volition Inc.
    Character Animator
    Volition Inc. 2002 - 2003
    ● Animated and Rigged characters: Red Faction 2 (PS2) [FPS], Summoner 2 (PS2) [Action/RPG], and unreleased stealth action title● Setup, exported, and tested animations in game using custom tools and debug station
  • Inland Productions
    Artist / Animator
    Inland Productions 1999 - 2001
    ● Modeled, Textured, Lit, Rigged for Dynamics, and Keyed Animation for Objects: vehicular combat project● Animated characters, hand keyed and motion captured: outdoors, fighting and sports game demo projects

Ted Gordon Skills

Maya Video Games Character Animation Game Development Animation 3d Studio Max Photoshop Texturing Game Design Computer Animation Cinematics Modeling Computer Graphics Gameplay Character Rigging Motion Capture Level Design Xbox 360 Uv Mapping Unreal Engine 3 Autodesk Motionbuilder Hand Keyed Premiere Adobe Photoshop Problem Solving Wii Ps3 Rigging Powerpoint Microsoft Excel Adobe Premiere Pro Teaching Character Studio Perforce Blackboard Traditional Media Gamebryo Texture Painting Excel Voice Acting Unreal Infernal Granny 3d Voiceovers Art Sourcegear Vault Word Microsoft Word Zbrush

Ted Gordon Education Details

Frequently Asked Questions about Ted Gordon

What company does Ted Gordon work for?

Ted Gordon works for Raw Thrills

What is Ted Gordon's role at the current company?

Ted Gordon's current role is Lead Animator, Raw Thrills, Inc.

What is Ted Gordon's email address?

Ted Gordon's email address is wr****@****hoo.com

What is Ted Gordon's direct phone number?

Ted Gordon's direct phone number is +184767*****

What schools did Ted Gordon attend?

Ted Gordon attended Columbia College Chicago, Rockford University.

What are some of Ted Gordon's interests?

Ted Gordon has interest in Life Drawing, Animation, 3d Character Animation, Art, Games, Drawing, Educator.

What skills is Ted Gordon known for?

Ted Gordon has skills like Maya, Video Games, Character Animation, Game Development, Animation, 3d Studio Max, Photoshop, Texturing, Game Design, Computer Animation, Cinematics, Modeling.

Who are Ted Gordon's colleagues?

Ted Gordon's colleagues are Jeff Mattin, Jack Orus, Mark Hirsch, Richmond Catalan, Sarah Linske, Mark Gruber, Patrick L..

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