Terry Hancock personal email
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Terry Hancock is the Producer and Director of the "Lunatics!" open animation science fiction series, about the first settlers on the Moon, and the associated project to integrate and document a complete open source virtual animation studio to support it. Since most of the authoring software already exists, the primary challenges are with managing digital assets, team communication, and project management.He has been involved in publicizing and educating people in astronomy, space exploration, and space development for many years. He has also been active in the free-licensed open source software community. He converted completely to Linux in 1999, and learned the basics of open-source project management through several small SourceForge projects, as well as developing an interest in artistic "Free Culture" and also "Open Hardware" at the same time. He has written for a variety of publications on the subjects of free / open source software and free culture, and written a 2009 book on the subject, in association with Free Software Magazine: "Achieving Impossible Things With Free Culture and Commons-Based Enterprise," which collects many of these learning experiences into a one-volume introduction to the economics and strategy of free culture, open hardware, and free software projects.Specialties: writing, editing, astronomy, free software, space resources, python programming
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ProducerLunatics! 2010 - Present"Lunatics!" is a project we are working on at Anansi Spaceworks. We're going to make an 3D animated series about the first settlers on the Moon. There's a little bit of satirical character comedy, a little bit of frontier drama, and a lot of hard science fiction as we ask ourselves "What will it really be like when today's space advocates become tomorrow's space pioneers?"
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Contributing EditorQuestion Copyright 2010 - PresentI'm a contributing editor at Question Copyright. I help authors get their point across better by suggesting revisions and making grammar and style corrections to suit the site's format. I also contribute a few articles of my own. -
Co-OwnerAnansi Spaceworks May 2001 - PresentWe founded Anansi Spaceworks in 2001 to try to bring some of the successes of the Free Software / Open Source movement to space development, focusing originally on what is now known as "Open Source Hardware". Since that time, we've evolve more towards education and advocacy and (with our latest project, "Lunatics") to entertainment. It hasn't quite followed the path I expected, but it's a been a fun and educational journey nevertheless.
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TranslatorMorevna Project 2010 - 2011"The Beautiful Queen Marya Morevna: Underground" is a cyberpunk re-telling of a traditional Russian folktale in an anime-style animation format. "The Beautiful Queen Marya Morevna: Underground". The project was started by Konstantin Dmitriev and is being operated along the lines of an open source project. I helped to create the English translation of the script; I occasionally help revise English-language postings for the project; and I hope to do more as the project moves further towards completion. It's just a thrill to be part of this project!
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ColumnistFree Software Magazine 2004 - 2010Free Software Magazine is an online magazine started by Tony Mobily to fill the niche of a magazine about all free software, with a particular interest in desktop/end user software. I debuted with an invited article on the importance of free and open file format standards, and have stayed on more or less the whole time. I write roughly a column per week on various subjects: software reviews, book reviews, technical examples and tutorials, philosophical or editorial pieces, news pieces, and more. Over the last year I've been focusing on challenges relating to multimedia and other animation production problems as we ramp up to creating "Lunatics!" at Anansi Spaceworks.
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Deputy EditorLinuxuser & Developer 2005 - 2006Edited for style and grammar about half of an international glossy magazine for Linux users. Collected, edited, and/or wrote the news section based on press releases and other sources.
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FounderNarya Project Incubator And Forum 2001 - 2005The Narya Project Incubator concept was "SourceForge for Open Hardware", and it was meant to solve certain unique problems relating to hardware development -- in particular, the cost of financing prototypes. The most innovative aspect of the project was the "Narya Bazaar" three-way (or four-way) bargaining system, which would've allowed bidders to compete for providing a service at the same time as donors tried to raise money to pay for it -- the system would complete the sale when the available funds exceeded the lowest bid, just like real-life haggling. As far as I know, this has still never been implemented in entirety, although a number of "collective patronage" systems come very close. Probably the biggest mistake on this project was trying to develop the whole incubator instead of simply creating an add-on for an existing CMS (this might still be a viable project for somebody). As it was, though, it grew too big for me to manage before I ever reached the critical mass to attract any help. Too much top-down design!Trying to understand how to approach projects like this better was what led me to the writing that I eventually ended up doing for Free Software Magazine.
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Scientific Software Support EngineerCaltech/Jpl Infrared Processing And Analysis Center (Ipac) May 2001 - Mar 2003I maintained a selection of scientific software packages for the science research staff. These were scientific packages, including venerable old fortran packages like AIPS and IRAF that were written by scientists, and not always "well behaved" by the rules of modern computer professionals.
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Co-FounderLight Princess Graphic Adventure Game Project 2000 - 2002Game project on SourceForge based on the story by George MacDonald. The project was mainly an experiment in developing a game project "art-first", as a response to claims that open source games lacked art because "artists wouldn't contribute." In fact, I found it relatively easy (well feasible anyway) to recruit artistic contributions, but the problem lay with developing the software. Without a working game engine, the project eventually collapsed under its own weight, and the artists found other things to do. We produced some cool concept art and some good ideas, but no actual code.Someday I might even try to restart this project -- but not until I have an appropriate game engine already working, and probably some working capital. We'll call it a "learning experience".
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EditorOdyssey Newsletter Jun 2000 - Jun 2001Edited the "Odyssey" chapter newsletter for the Los Angeles chapter of the National Space Society, OASIS. Solicited articles. Edited for grammar and style. Designed and desktop-published the newsletter. Wrote about ten articles during this time on various space exploration and development topics.
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Research AssistantExtrasolar Research Corporation Mar 1998 - May 1999I did astronomical research, with a focus on protostars, protostellar disks, and infall envelopes. This included simulation studies and analysis of Hubble Space Telescope imagery, which included NICMOS data -- particularly fun for me, because I was also involved in the ground-testing phase of that instrument's sensor chip. We even studied a bizarre object that may have been a planet being ejected from a protostellar binary, although doubt has been cast on this model since then. This being a two-person business, I also did a whole range of clerical and other tasks, ranging from moving the company out of founder Susan Terebey's living room to preparing travel expense documentation and photocopying grant proposals. I really enjoyed the truly unique combination of small business and astronomical research. It was part of what drew me to the job.
Terry Hancock Skills
Terry Hancock Education Details
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Astronomy -
Astronomy, Physics, Planetary Science
Frequently Asked Questions about Terry Hancock
What company does Terry Hancock work for?
Terry Hancock works for Question Copyright
What is Terry Hancock's role at the current company?
Terry Hancock's current role is Contributing Editor.
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What is Terry Hancock's direct phone number?
Terry Hancock's direct phone number is +132564*****
What schools did Terry Hancock attend?
Terry Hancock attended The University Of Texas At Austin, University Of Arizona.
What are some of Terry Hancock's interests?
Terry Hancock has interest in Astronomy, Space Exploration And Development, Free Software, Open Source Software.
What skills is Terry Hancock known for?
Terry Hancock has skills like Editing, Publishing, Linux, Technical Writing, Editorial, Research, Open Source, Python, Multimedia, Web Content, Cms, Software Documentation.
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