Nathan Davis

Nathan Davis Email and Phone Number

Game Director @ Lemon Sky Studios
Brisbane, QLD, AU
Nathan Davis's Location
Brisbane City, Queensland, Australia, Australia
About Nathan Davis

My awards:• Game of the Year for Acrophobia (game designer & director; first online gameshow)• Game of the Year for Chron X (second game designer; first digital trading card game)• Game of the Year for Star Realms (producer; the highest-selling strategy card game on Kickstarter)My hits:• Chron X, the first digital TCG with actual player ownership of cards. • Ultimate Teams for Electronic Arts, the first console-based TCG with cards that could be traded between players, which has earned more than USD$10 Billion since launch.• Gods Unchained for Immutable, a top-flight strategy card game on the Ethereum networkMy portfolio:https://thandrie.games. My design specialty:• Multiplayer online games with a living componentthey/them, formerly known as Andrea Davis and other names

Nathan Davis's Current Company Details
Lemon Sky Studios

Lemon Sky Studios

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Game Director
Brisbane, QLD, AU
Employees:
280
Nathan Davis Work Experience Details
  • Lemon Sky Studios
    Game Director
    Lemon Sky Studios
    Brisbane, Qld, Au
  • First Pick Games
    Founder
    First Pick Games Nov 2022 - Present
    Greater Sydney Area
    FPG makes strategy card games that will stand the test of time. We intend to make games that are worthy of players' money, emotions, and time.(We are in stealth mode.)
  • Immutable
    Game Design Manager; Lead Game Designer
    Immutable Aug 2019 - Sep 2021
    Sydney, New South Wales, Australia
    Game design manager, content and monetization team lead, and lead game designer at Immutable.I was the lead designer for Gods Unchained, the premier TCG on the Ethereum blockchain. Managed a team of 6 designers and a content squad of 20+ talents to turn the shared vision into a living game reality for our players.
  • Limerick College Of Further Education (Lcfe)
    Lecturer
    Limerick College Of Further Education (Lcfe) Oct 2018 - Feb 2019
    County Limerick, Ireland
    In Fall 2018 I stepped in as a last-minute replacement lecturer for their Computer Games Design course. It was great! I look forward to teaching again someday (in the distant future).
  • Wise Wizard Games Llc
    Game Designer, Licensing Manager, Editor, Studio Manager
    Wise Wizard Games Llc Jan 2015 - Nov 2017
    Framingham, Massachusetts, United States
    BUSINESS CONSULTANTStarted as a consultant on nearly all aspects of the business, from digital to physical, from retail to Steam. STUDIO MANAGERI was the Studio Manager From June 2015 - August 2016, managing the Framingham studio of Wise Wizard Games. I helped to grow the company from one product line to three, facilitating the work of both the CEO and Lead Designer. In a nutshell: I made sure things got done, and when they didn't, I helped to fix the process.During my time as Studio Manager, we had the two most-funded strategy card games on Kickstarter featuring original IP lines: Epic Card Game and Hero Realms.LICENSING MANAGER, LEAD EDITOR, DESIGNERAs the Licensing Manager, I helped our existing partners publish localized versions of our games, and I also secured additional territories. Star Realms is now published in more than 10 languages.As the Lead Editor, it was my job to make sure everything was letter perfect. Game rules, card text, and comprehensive strategy card game tournament rules, website content, and beyond. As a Designer, I contributed card and system designs to all of our products, particularly Epic Card Game and Hero Realms.
  • Davis Consulting
    Owner
    Davis Consulting Sep 2012 - Jan 2015
    With Wise Wizard Games as a Senior Consultant on Epic Card Game.With Lead or Lose as a Senior Consultant:• Worked as a project manager, gameplay tester, and QA lead on Lead or Lose's project for Dictionary.com -- "Miss Spell's Class." This new version of the game has a dramatically higher star rating in the iTunes store than prior versions.With Skillz as a Chief Creative Consultant and Product Lead:• skillz.com• I served as the acting product lead and producer of Skillz Tournament Platform. As we staffed the team, I served in many roles including QA Lead, Lead System Designer for the tournament system, and Producer.• I assisted Lookout Gaming to define the vision and business model for Skillz, including dealing with virtual currency, legal concerns, and regulatory compliance.• After the alpha launch, I served as a Creative Consultant, assisting the team in many aspects of the product’s development -- running the standup meeting, pricing virtual items, creating an experience point graph, auditing the proprietary player rating system, writing ad copy, leading the QA test cycle, and whatever else the team or product needed for a successful launch.
  • Connected Sports Ventures, Inc.
    Product Lead
    Connected Sports Ventures, Inc. Mar 2012 - Sep 2012
    Cambridge, Massachusetts
    Product Lead• I was both the Project Manager and the Product Manager for RumbleTV Baseball.• I was the Product Manager for RumbleTV Football.Lead Game Designer • I was the lead game designer for both RumbleTV games, and laid the groundwork for the 2013 version of the platform.
  • Play140
    Chief Creative Officer
    Play140 Mar 2010 - Jan 2012
    Co-Founder and Member of the Board of Directors• Assisted our CEO to secure angel- and initial seed-round funding for the company.• Interviewed and hired each member of the team.• play140 was acquired by Oomba in early 2012. Chief Creative Officer • All aspects of the company that were not technical or financial were ultimately my responsibility.• Published in the November 2011 issue of UX Magazine: “Social Games with Words: A Short History of Implementations.”Executive Producer • Created the game design processes for play140, from initial concept to final launch and maintenance updates.• Tracked player metrics and budgets.• Managed a team of 8 QA / playtesters, as well as a production intern.• Created dozens of game ideas, over a dozen game prototypes, with five being publicly released. • Launched some of the first commercial games on Twitter (including MatchUp, TAG: The Acronym Game, Robot SMASH Battle, and Be Greedy!).
  • Sony Online Entertainment Denver
    Game Designer
    Sony Online Entertainment Denver Dec 2008 - Mar 2010
    Denver, Colorado
    I led the design team for Star Wars Galaxies TCG sets three through seven, and contibuted to the set and/or systems designs of the Clone Wars TCG, Legends of Norrath (Everquest) TCG and Free Realms TCG. In addition, I was involved with Magic the Gathering Tactics in its initial stages.
  • Wizards Of The Coast
    Game Systems Designer / Producer
    Wizards Of The Coast Apr 2007 - Aug 2008
    Renton, Washington
    As a game designer for the #1 hobby game manufacturer in the world, I worked on card, piece, and/or system designs for Magic: The Gathering, Dungeons and Dragons: Tiny Adventures, and MapleStory iTCG.
  • Electronic Arts (Ea)
    Producer
    Electronic Arts (Ea) Jul 2006 - Mar 2007
    Burnaby, British Columbia, Canada
    I was brought in as the subject matter expert for digital tradable games to rescue the project that eventually became known as Ultimate Teams. The game, "UEFA Champions League 2006-07" for XBox 360, was the first game on consoles to feature real, tradable cards. I created or redesigned all aspects of the in-game economy and how players would use, trade, and collect the cards. Our team created the template used in the Ultimate Teams franchise still to this day.
  • Blue Sky Red Design Llc
    Owner
    Blue Sky Red Design Llc Mar 2003 - Mar 2007
    I managed or maintained all aspects of the Chron X online trading card game.My task lists changed weekly, but covered everything from website design and development, software design, script development, card game playing, analyzing the market, organizing tournaments, leading the online community, and performing my roles as customer service representative and billing support agent. In other words, "Small Business Owner."
  • Genetic Anomalies
    Designer, Producer, Lead Designer, Executive Producer
    Genetic Anomalies May 1998 - Jan 2003
    I was the Executive Producer of Chron X and WWE With Authority!, online trading card games released early in that genre's upswing. I was hired as a Designer/Producer in 1998 and was promoted to Lead Designer (2000) and Executive Producer (2001) during my tenure.

Nathan Davis Skills

Writing Computer Games User Experience Casual Games Game Design Community Building Facebook Online Gaming Game Development Editing Wordpress Product Management Game Balance Game Mechanics Video Games Social Games Mobile Games Prototyping Prototype Gameplay

Nathan Davis Education Details

Frequently Asked Questions about Nathan Davis

What company does Nathan Davis work for?

Nathan Davis works for Lemon Sky Studios

What is Nathan Davis's role at the current company?

Nathan Davis's current role is Game Director.

What schools did Nathan Davis attend?

Nathan Davis attended University Of Limerick, Southern New Hampshire University, University Of Southern California.

What skills is Nathan Davis known for?

Nathan Davis has skills like Writing, Computer Games, User Experience, Casual Games, Game Design, Community Building, Facebook, Online Gaming, Game Development, Editing, Wordpress, Product Management.

Who are Nathan Davis's colleagues?

Nathan Davis's colleagues are Benjamin Leong, Yuan Wen Leong, Kishaanthini Selvaraja, Ho Boon Tan, Ean Lee, Reza Niroumand, Yue Min Jun.

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