Nathan Davis Email & Phone Number
Who is Nathan Davis? Overview
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Nathan Davis is listed as Game Director at Lemon Sky Studios, a with 280 employees, based in Brisbane City, Queensland, Australia. AeroLeads shows a matched LinkedIn profile for Nathan Davis.
Nathan Davis previously worked as Founder at First Pick Games and Game Design Manager; Lead Game Designer at Immutable. Nathan Davis holds Master Of Science In Game Design And Development, First Degree Honours from University Of Limerick.
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About Nathan Davis
My awards:• Game of the Year for Acrophobia (game designer & director; first online gameshow)• Game of the Year for Chron X (second game designer; first digital trading card game)• Game of the Year for Star Realms (producer; the highest-selling strategy card game on Kickstarter)My hits:• Chron X, the first digital TCG with actual player ownership of cards. • Ultimate Teams for Electronic Arts, the first console-based TCG with cards that could be traded between players, which has earned more than USD$10 Billion since launch.• Gods Unchained for Immutable, a top-flight strategy card game on the Ethereum networkMy portfolio:https://thandrie.games. My design specialty:• Multiplayer online games with a living componentthey/them, formerly known as Andrea Davis and other names
Listed skills include Writing, Computer Games, User Experience, Casual Games, and 16 others.
Nathan Davis's current company
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Nathan Davis work experience
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Founder
FPG makes strategy card games that will stand the test of time. We intend to make games that are worthy of players' money, emotions, and time.(We are in stealth mode.)
Game Design Manager; Lead Game Designer
Game design manager, content and monetization team lead, and lead game designer at Immutable.I was the lead designer for Gods Unchained, the premier TCG on the Ethereum blockchain. Managed a team of 6 designers and a content squad of 20+ talents to turn the shared vision into a living game reality for our players.
Lecturer
In Fall 2018 I stepped in as a last-minute replacement lecturer for their Computer Games Design course. It was great! I look forward to teaching again someday (in the distant future).
Game Designer, Licensing Manager, Editor, Studio Manager
BUSINESS CONSULTANTStarted as a consultant on nearly all aspects of the business, from digital to physical, from retail to Steam. STUDIO MANAGERI was the Studio Manager From June 2015 - August 2016, managing the Framingham studio of Wise Wizard Games. I helped to grow the company from one product line to three, facilitating the work of both the CEO and Lead Designer. In a nutshell: I made sure things got done, and when they didn't, I helped to fix the process.During my time as Studio Manager, we had the two most-funded strategy card games on Kickstarter featuring original IP lines: Epic Card Game and Hero Realms.LICENSING MANAGER, LEAD EDITOR, DESIGNERAs the Licensing Manager, I helped our existing partners publish localized versions of our games, and I also secured additional territories. Star Realms is now published in more than 10 languages.As the Lead Editor, it was my job to make sure everything was letter perfect. Game rules, card text, and comprehensive strategy card game tournament rules, website content, and beyond. As a Designer, I contributed card and system designs to all of our products, particularly Epic Card Game and Hero Realms.
Owner
With Wise Wizard Games as a Senior Consultant on Epic Card Game.With Lead or Lose as a Senior Consultant:• Worked as a project manager, gameplay tester, and QA lead on Lead or Lose's project for Dictionary.com -- "Miss Spell's Class." This new version of the game has a dramatically higher star rating in the iTunes store than prior versions.With Skillz as a Chief Creative Consultant and Product Lead:• skillz.com• I served as the acting product lead and producer of Skillz Tournament Platform. As we staffed the team, I served in many roles including QA Lead, Lead System Designer for the tournament system, and Producer.• I assisted Lookout Gaming to define the vision and business model for Skillz, including dealing with virtual currency, legal concerns, and regulatory compliance.• After the alpha launch, I served as a Creative Consultant, assisting the team in many aspects of the product’s development -- running the standup meeting, pricing virtual items, creating an experience point graph, auditing the proprietary player rating system, writing ad copy, leading the QA test cycle, and whatever else the team or product needed for a successful launch.
Product Lead
Product Lead• I was both the Project Manager and the Product Manager for RumbleTV Baseball.• I was the Product Manager for RumbleTV Football.Lead Game Designer • I was the lead game designer for both RumbleTV games, and laid the groundwork for the 2013 version of the platform.
Chief Creative Officer
Co-Founder and Member of the Board of Directors• Assisted our CEO to secure angel- and initial seed-round funding for the company.• Interviewed and hired each member of the team.• play140 was acquired by Oomba in early 2012. Chief Creative Officer • All aspects of the company that were not technical or financial were ultimately my responsibility.• Published in the November 2011 issue of UX Magazine: “Social Games with Words: A Short History of Implementations.”Executive Producer • Created the game design processes for play140, from initial concept to final launch and maintenance updates.• Tracked player metrics and budgets.• Managed a team of 8 QA / playtesters, as well as a production intern.• Created dozens of game ideas, over a dozen game prototypes, with five being publicly released. • Launched some of the first commercial games on Twitter (including MatchUp, TAG: The Acronym Game, Robot SMASH Battle, and Be Greedy!).
Game Designer
I led the design team for Star Wars Galaxies TCG sets three through seven, and contibuted to the set and/or systems designs of the Clone Wars TCG, Legends of Norrath (Everquest) TCG and Free Realms TCG. In addition, I was involved with Magic the Gathering Tactics in its initial stages.
Game Systems Designer / Producer
As a game designer for the #1 hobby game manufacturer in the world, I worked on card, piece, and/or system designs for Magic: The Gathering, Dungeons and Dragons: Tiny Adventures, and MapleStory iTCG.
Producer
I was brought in as the subject matter expert for digital tradable games to rescue the project that eventually became known as Ultimate Teams. The game, "UEFA Champions League 2006-07" for XBox 360, was the first game on consoles to feature real, tradable cards. I created or redesigned all aspects of the in-game economy and how players would use, trade, and collect the cards. Our team created the template used in the Ultimate Teams franchise still to this day.
Owner
I managed or maintained all aspects of the Chron X online trading card game.My task lists changed weekly, but covered everything from website design and development, software design, script development, card game playing, analyzing the market, organizing tournaments, leading the online community, and performing my roles as customer service representative and billing support agent. In other words, "Small Business Owner."
Designer, Producer, Lead Designer, Executive Producer
I was the Executive Producer of Chron X and WWE With Authority!, online trading card games released early in that genre's upswing. I was hired as a Designer/Producer in 1998 and was promoted to Lead Designer (2000) and Executive Producer (2001) during my tenure.
Colleagues at Lemon Sky Studios
Other employees you can reach at lemonskystudios.com. View company contacts for 280 employees →
Florencia Rimba
Colleague at Lemon Sky StudiosPetaling Jaya, Selangor, Malaysia
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Lilian Su Ho
Colleague at Lemon Sky StudiosKuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia
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Stella Hiew
Colleague at Lemon Sky StudiosWp. Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia
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Antonius Patrick
Colleague at Lemon Sky StudiosSelangor, Malaysia
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Zun-Ao Steaga
Colleague at Lemon Sky StudiosMalaysia
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Tzyling E.
Colleague at Lemon Sky StudiosPenang, Malaysia
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Yuen Haw Hor
Colleague at Lemon Sky StudiosWp. Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia
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Wei Kang Yow
Colleague at Lemon Sky StudiosWp. Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia
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Chandra Pratama
Colleague at Lemon Sky StudiosJakarta, Indonesia
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Ren Koh
Colleague at Lemon Sky StudiosPetaling Jaya, Selangor, Malaysia
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Nathan Davis education
Master Of Science In Game Design And Development, First Degree Honours
Associate Of Arts - Aa, Liberal Arts And Sciences/Liberal Studies, 3.90
Journalism And Computer Science
Frequently asked questions about Nathan Davis
Quick answers generated from the profile data available on this page.
What company does Nathan Davis work for?
Nathan Davis works for Lemon Sky Studios.
What is Nathan Davis's role at Lemon Sky Studios?
Nathan Davis is listed as Game Director at Lemon Sky Studios.
Where is Nathan Davis based?
Nathan Davis is based in Brisbane City, Queensland, Australia while working with Lemon Sky Studios.
What companies has Nathan Davis worked for?
Nathan Davis has worked for Lemon Sky Studios, First Pick Games, Immutable, Limerick College Of Further Education (Lcfe), and Wise Wizard Games Llc.
Who are Nathan Davis's colleagues at Lemon Sky Studios?
Nathan Davis's colleagues at Lemon Sky Studios include Florencia Rimba, Lilian Su Ho, Stella Hiew, Antonius Patrick, and Zun-Ao Steaga.
How can I contact Nathan Davis?
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What schools did Nathan Davis attend?
Nathan Davis holds Master Of Science In Game Design And Development, First Degree Honours from University Of Limerick.
What skills is Nathan Davis known for?
Nathan Davis is listed with skills including Writing, Computer Games, User Experience, Casual Games, Game Design, Community Building, Facebook, and Online Gaming.
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