Howard Phillips
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Howard Phillips Email & Phone Number

Co-author - Gamemaster Classified at Howard Phillips Consulting
Location: Park City, Utah, United States 11 work roles
1 work email found @hpc123.com 3 phones found area 914 and 845 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email · 3 phones

Work email h****@hpc123.com
Direct phone (914) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Co-author - Gamemaster Classified
Location
Park City, Utah, United States
Company size

Who is Howard Phillips? Overview

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Quick answer

Howard Phillips is listed as Co-author - Gamemaster Classified at Howard Phillips Consulting, a with 1 employees, based in Park City, Utah, United States. AeroLeads shows a work email signal at hpc123.com, phone signal with area code 914, 845, and a matched LinkedIn profile for Howard Phillips.

Howard Phillips previously worked as Principal at Howard Phillips Consulting and Co-author - Gamemaster Classified at Freelance.

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{first}@hpc123.com
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AeroLeads found 1 current-domain work email signal for Howard Phillips. Compare company email patterns before reaching out.

Profile bio

About Howard Phillips

Experienced Game Industry veteran with extensive experience (35+ years - Ack!) managing small (2+) and large (100+) teams producing game software including Nintendo Director of Game Creative, Lucasfilm Games Creative Director , THQ VP Development, Microsoft Product Unit Manager, and Studio Director for Epic Games satellite studio.Shipped 165+ games with the two most recent (Shadow Complex for XBLA and Infinity Blade for iOS) garnering Game-of-the-Year accolades. Strong skill set in creative direction, game design and design management, studio and project management and consumer testing as well as business development and strategic partnerships. Significant experience in console, mobile, and educational games. Extensive experience in:• Game Development • Game Design• Studio Management• Project Management• Game Mechanics• User Interface• Strategic Partnerships• Business Development• Consumer Testing• Console Gaming• Mobile Gaming• Educational GamingSpecialties: Strategic Planning, Game Design, Game Mechanics, User Interface, Formal Consumer Evaluation, Casual Gaming, Educational Gaming

Listed skills include Project Management, Marketing, Strategic Planning, Product Design, and 21 others.

Current workplace

Howard Phillips's current company

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Howard Phillips Consulting
Howard Phillips Consulting
Co-author - Gamemaster Classified
park city, utah, united states
Website
Employees
1
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11 roles

Howard Phillips work experience

A career timeline built from the work history available for this profile.

Principal

Current

Fostering the development of effective, efficient, and engaging educational technologies and pure entertainment games. Open to interesting projects where my background and experience can be of benefit. Let's talk...

Nov 2010 - Present

Co-Author - Gamemaster Classified

Freelance

Park City, Utah, United States

FYI - I've been waiting for the right time / right partner (Matthew Taranto) to write this book. My intent is to offer a true retelling of what happened and what it was like during Nintendo's initial glory days 1981-1991. Much info is out there - notably some inaccurately embellished and some just plain wrong. Of course, there remains a lot that has yet to be told, until now ; )https://www.kickstarter.com/projects/437762268/gamemaster-classified/

Jan 2020 - Apr 2023

Co-Founder, Creative Director

Studio49 Gmbh

Berlin Area, Germany

Apr 2016 - Dec 2017

Studio Director (Chair Entertainment)

Refactored Epic Games' recently-acquired ChAIR Entertainment studio by adding key production staff, relocating to recruiting-friendly metro area, and positioning for future success... and shipped two award-winning games of the year; Shadow Complex on XBLA and Infinity Blade on iOS.

Feb 2009 - Oct 2010

Principal

Howard Phillips Consulting, Llc

Providing Design, Analysis, and Evaluation services to valued clients. Current emphasis on educational software design.

Sep 2006 - Feb 2009

Creative Director / Studio Manager / Various

Design Research – Incubation Project – Advance Strategies Group – details MSFT confidentialDesign Management - responsible for design management of 1st and 2nd-party Racing Studio game titles and internal design staffGame Evaluation / Playtest Management – responsible for development and management of 1st-party consumer playtest group and 3rd-party expert evaluation groupProduct Unit Management - responsible for sports product unit business

Dec 1997 - Sep 2006

Vice President Product Development

Splash Studios

VP Development and a member of the Splash Board of Directors

Dec 1995 - Nov 1996

Director, West Coast Development

Absolute Entertainment

Formulated strategic plans and the creative strategies for product lines. Prepared development budgets and assisted in financial planning.Assembled and supervised an in-house development team.Selected development sub-contractors, negotiated contracts and directed development teams.Established and managed a satellite development office.

Dec 1993 - Nov 1994

Vice President, Software Development

Thq

Formulated strategic plans and the creative strategies for product lines. Prepared development budgets and assisted in financial planning. Selected all development sub-contractors, negotiated 55 contracts, and directed development teams. Established and managed a satellite development office.

Dec 1991 - Nov 1993

Creative Director / Exec. Producer, Games & Learning Products

Formulated creative strategy and provided creative vision. Supervised internal development teams. Managed the development side of strategic partnerships.

Jan 1991 - Dec 1991

Gamemaster And Director, Game Creative

Provided direction and feedback to Nintendo product development teamsEvaluated products for possible Nintendo acquisitionServed as senior editor for Nintendo Power magazinePromoted Nintendo and its products internationally as “GameMaster” with TV and print interviewsAdvised marketing department on packaging, positioning, and promotional issuesEstablished and supervised on-site and location testing of arcade productsManaged all warehousing and shipping of Nintendo products

Feb 1981 - Jan 1991
FAQ

Frequently asked questions about Howard Phillips

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What company does Howard Phillips work for?

Howard Phillips works for Howard Phillips Consulting.

What is Howard Phillips's role at Howard Phillips Consulting?

Howard Phillips is listed as Co-author - Gamemaster Classified at Howard Phillips Consulting.

What is Howard Phillips's email address?

AeroLeads has found 1 work email signal at @hpc123.com for Howard Phillips at Howard Phillips Consulting.

What is Howard Phillips's phone number?

AeroLeads has found 3 phone signal(s) with area code 914, 845 for Howard Phillips at Howard Phillips Consulting.

Where is Howard Phillips based?

Howard Phillips is based in Park City, Utah, United States while working with Howard Phillips Consulting.

What companies has Howard Phillips worked for?

Howard Phillips has worked for Howard Phillips Consulting, Freelance, Studio49 Gmbh, Epic Games, and Howard Phillips Consulting, Llc.

How can I contact Howard Phillips?

You can use AeroLeads to view verified contact signals for Howard Phillips at Howard Phillips Consulting, including work email, phone, and LinkedIn data when available.

What skills is Howard Phillips known for?

Howard Phillips is listed with skills including Project Management, Marketing, Strategic Planning, Product Design, Video Games, Game Development, Game Design, and User Experience.

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