Howard Phillips Email and Phone Number
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Experienced Game Industry veteran with extensive experience (35+ years - Ack!) managing small (2+) and large (100+) teams producing game software including Nintendo Director of Game Creative, Lucasfilm Games Creative Director , THQ VP Development, Microsoft Product Unit Manager, and Studio Director for Epic Games satellite studio.Shipped 165+ games with the two most recent (Shadow Complex for XBLA and Infinity Blade for iOS) garnering Game-of-the-Year accolades. Strong skill set in creative direction, game design and design management, studio and project management and consumer testing as well as business development and strategic partnerships. Significant experience in console, mobile, and educational games. Extensive experience in:• Game Development • Game Design• Studio Management• Project Management• Game Mechanics• User Interface• Strategic Partnerships• Business Development• Consumer Testing• Console Gaming• Mobile Gaming• Educational GamingSpecialties: Strategic Planning, Game Design, Game Mechanics, User Interface, Formal Consumer Evaluation, Casual Gaming, Educational Gaming
Howard Phillips Consulting
View- Website:
- hpc123.com
- Employees:
- 1
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PrincipalHoward Phillips Consulting Nov 2010 - PresentFostering the development of effective, efficient, and engaging educational technologies and pure entertainment games. Open to interesting projects where my background and experience can be of benefit. Let's talk... -
Co-Author - Gamemaster ClassifiedFreelance Jan 2020 - Apr 2023Park City, Utah, United StatesFYI - I've been waiting for the right time / right partner (Matthew Taranto) to write this book. My intent is to offer a true retelling of what happened and what it was like during Nintendo's initial glory days 1981-1991. Much info is out there - notably some inaccurately embellished and some just plain wrong. Of course, there remains a lot that has yet to be told, until now ; )https://www.kickstarter.com/projects/437762268/gamemaster-classified/
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Co-Founder, Creative DirectorStudio49 Gmbh Apr 2016 - Dec 2017Berlin Area, Germany
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Studio Director (Chair Entertainment)Epic Games Feb 2009 - Oct 2010Refactored Epic Games' recently-acquired ChAIR Entertainment studio by adding key production staff, relocating to recruiting-friendly metro area, and positioning for future success... and shipped two award-winning games of the year; Shadow Complex on XBLA and Infinity Blade on iOS. -
PrincipalHoward Phillips Consulting, Llc Sep 2006 - Feb 2009Providing Design, Analysis, and Evaluation services to valued clients. Current emphasis on educational software design.
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Creative Director / Studio Manager / VariousMicrosoft Dec 1997 - Sep 2006Design Research – Incubation Project – Advance Strategies Group – details MSFT confidentialDesign Management - responsible for design management of 1st and 2nd-party Racing Studio game titles and internal design staffGame Evaluation / Playtest Management – responsible for development and management of 1st-party consumer playtest group and 3rd-party expert evaluation groupProduct Unit Management - responsible for sports product unit business -
Vice President Product DevelopmentSplash Studios Dec 1995 - Nov 1996VP Development and a member of the Splash Board of Directors
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Director, West Coast DevelopmentAbsolute Entertainment Dec 1993 - Nov 1994Formulated strategic plans and the creative strategies for product lines. Prepared development budgets and assisted in financial planning.Assembled and supervised an in-house development team.Selected development sub-contractors, negotiated contracts and directed development teams.Established and managed a satellite development office.
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Vice President, Software DevelopmentThq Dec 1991 - Nov 1993Formulated strategic plans and the creative strategies for product lines. Prepared development budgets and assisted in financial planning. Selected all development sub-contractors, negotiated 55 contracts, and directed development teams. Established and managed a satellite development office. -
Creative Director / Exec. Producer, Games & Learning ProductsLucasarts Jan 1991 - Dec 1991Formulated creative strategy and provided creative vision. Supervised internal development teams. Managed the development side of strategic partnerships. -
Gamemaster And Director, Game CreativeNintendo Feb 1981 - Jan 1991Provided direction and feedback to Nintendo product development teamsEvaluated products for possible Nintendo acquisitionServed as senior editor for Nintendo Power magazinePromoted Nintendo and its products internationally as “GameMaster” with TV and print interviewsAdvised marketing department on packaging, positioning, and promotional issuesEstablished and supervised on-site and location testing of arcade productsManaged all warehousing and shipping of Nintendo products
Howard Phillips Skills
Frequently Asked Questions about Howard Phillips
What company does Howard Phillips work for?
Howard Phillips works for Howard Phillips Consulting
What is Howard Phillips's role at the current company?
Howard Phillips's current role is Co-author - Gamemaster Classified.
What is Howard Phillips's email address?
Howard Phillips's email address is th****@****ail.com
What is Howard Phillips's direct phone number?
Howard Phillips's direct phone number is +191463*****
What skills is Howard Phillips known for?
Howard Phillips has skills like Project Management, Marketing, Strategic Planning, Product Design, Video Games, Game Development, Game Design, User Experience, Strategic Partnerships, User Interface Design, Online Gaming, User Interface.
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Howard Phillips
Owner, Phillips Company, (Pharmaceutical Manufacturing; Hydrogen Energy)Sun City, Az4valliant.net, cpchem.com, cpchem.com, cpchem.com8 +158093XXXXX
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Howard "Bud" Phillips
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