Principal
CurrentFostering the development of effective, efficient, and engaging educational technologies and pure entertainment games. Open to interesting projects where my background and experience can be of benefit. Let's talk...
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@hpc123.com
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3 phones found area 914 and 845
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Howard Phillips is listed as Co-author - Gamemaster Classified at Howard Phillips Consulting, a with 1 employees, based in Park City, Utah, United States. AeroLeads shows a work email signal at hpc123.com, phone signal with area code 914, 845, and a matched LinkedIn profile for Howard Phillips.
Howard Phillips previously worked as Principal at Howard Phillips Consulting and Co-author - Gamemaster Classified at Freelance.
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Experienced Game Industry veteran with extensive experience (35+ years - Ack!) managing small (2+) and large (100+) teams producing game software including Nintendo Director of Game Creative, Lucasfilm Games Creative Director , THQ VP Development, Microsoft Product Unit Manager, and Studio Director for Epic Games satellite studio.Shipped 165+ games with the two most recent (Shadow Complex for XBLA and Infinity Blade for iOS) garnering Game-of-the-Year accolades. Strong skill set in creative direction, game design and design management, studio and project management and consumer testing as well as business development and strategic partnerships. Significant experience in console, mobile, and educational games. Extensive experience in:• Game Development • Game Design• Studio Management• Project Management• Game Mechanics• User Interface• Strategic Partnerships• Business Development• Consumer Testing• Console Gaming• Mobile Gaming• Educational GamingSpecialties: Strategic Planning, Game Design, Game Mechanics, User Interface, Formal Consumer Evaluation, Casual Gaming, Educational Gaming
Listed skills include Project Management, Marketing, Strategic Planning, Product Design, and 21 others.
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Fostering the development of effective, efficient, and engaging educational technologies and pure entertainment games. Open to interesting projects where my background and experience can be of benefit. Let's talk...
Park City, Utah, United States
FYI - I've been waiting for the right time / right partner (Matthew Taranto) to write this book. My intent is to offer a true retelling of what happened and what it was like during Nintendo's initial glory days 1981-1991. Much info is out there - notably some inaccurately embellished and some just plain wrong. Of course, there remains a lot that has yet to be told, until now ; )https://www.kickstarter.com/projects/437762268/gamemaster-classified/
Berlin Area, Germany
Refactored Epic Games' recently-acquired ChAIR Entertainment studio by adding key production staff, relocating to recruiting-friendly metro area, and positioning for future success... and shipped two award-winning games of the year; Shadow Complex on XBLA and Infinity Blade on iOS.
Providing Design, Analysis, and Evaluation services to valued clients. Current emphasis on educational software design.
Design Research – Incubation Project – Advance Strategies Group – details MSFT confidentialDesign Management - responsible for design management of 1st and 2nd-party Racing Studio game titles and internal design staffGame Evaluation / Playtest Management – responsible for development and management of 1st-party consumer playtest group and 3rd-party expert evaluation groupProduct Unit Management - responsible for sports product unit business
VP Development and a member of the Splash Board of Directors
Formulated strategic plans and the creative strategies for product lines. Prepared development budgets and assisted in financial planning.Assembled and supervised an in-house development team.Selected development sub-contractors, negotiated contracts and directed development teams.Established and managed a satellite development office.
Formulated strategic plans and the creative strategies for product lines. Prepared development budgets and assisted in financial planning. Selected all development sub-contractors, negotiated 55 contracts, and directed development teams. Established and managed a satellite development office.
Formulated creative strategy and provided creative vision. Supervised internal development teams. Managed the development side of strategic partnerships.
Provided direction and feedback to Nintendo product development teamsEvaluated products for possible Nintendo acquisitionServed as senior editor for Nintendo Power magazinePromoted Nintendo and its products internationally as “GameMaster” with TV and print interviewsAdvised marketing department on packaging, positioning, and promotional issuesEstablished and supervised on-site and location testing of arcade productsManaged all warehousing and shipping of Nintendo products
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Howard Phillips works for Howard Phillips Consulting.
Howard Phillips is listed as Co-author - Gamemaster Classified at Howard Phillips Consulting.
AeroLeads has found 1 work email signal at @hpc123.com for Howard Phillips at Howard Phillips Consulting.
AeroLeads has found 3 phone signal(s) with area code 914, 845 for Howard Phillips at Howard Phillips Consulting.
Howard Phillips is based in Park City, Utah, United States while working with Howard Phillips Consulting.
Howard Phillips has worked for Howard Phillips Consulting, Freelance, Studio49 Gmbh, Epic Games, and Howard Phillips Consulting, Llc.
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Howard Phillips is listed with skills including Project Management, Marketing, Strategic Planning, Product Design, Video Games, Game Development, Game Design, and User Experience.
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