Thiago Larenas Faria personal email
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Game industry veteran professional and Certified Scrum Master with 20+ years of experience. Worked in all areas of the end-to-end game production process, with a great set of skills and knowledge to lead multidisciplinary teams and manage successful projects. Vast experience in high-end AAA projects, with titles like Call of Duty and Watchdogs under my belt.Main goal in the industry is to work as a Game Producer, lead producer, production director or Product Manager functions.
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Senior ProducerDevoted StudiosGuelph, On, Ca -
Lead ProducerHypixel Studios Oct 2023 - PresentDerry / Worldwide, Gb -
Senior ProducerSledgehammer Games Mar 2023 - Oct 2023Foster City, Ca, Us -
ProducerSledgehammer Games Dec 2021 - Mar 2023Foster City, Ca, Us -
Production ManagerUbisoft Toronto May 2018 - Dec 2021Toronto, On, Ca• Manage teams of different specialties (Support, Rendering and Online), totaling around 30 employees in 3 countries during the development of Watchdogs: Legion and Watchdogs Legion: Online.• Define priorities, scope and plan for features and deliverables, along with partnering with other teams to define dependencies and mapping risks.• Online Content team:o Manage the whole pipeline from concept, development, user research, and shipping, for the creation of content for Watchdogs Legion: Online.o Manage multidisciplinary teams from narrative, audio, level design, level art and programming towards the same goal, delivering the best quality while keeping scope under control.• Rendering Team:o Partnering with the technical lead to create and execute a solid workflow to the development team.o Working in partnership with Nvidia to develop cutting-edge graphics using Ray-Traced technology, making sure executives have visibility of the plan and the deliverables.• Support Team: o Manage, maintain, and report a pipeline of over 500 build machines in 5 different countries and 3 time zones, making sure the support to the development team is readily available and is done in an efficient way.o Oversees a system to tackle major blockers to the production, triaging and delegating issues to the production. -
Game ProducerTapps Games Feb 2016 - Dec 2017São Paulo, Sp, Br• Worked as a Game Producer at Tapps Games, which is the largest game studio in Brazil with more than 400 million downloads• Built a business unit (Tapps Lab) from the ground up which went from 0 to 60 associates in 2 years, focused on developing fast and cost-efficient projects• Led the strategic planning including goals, headcount setting, budget provisioning and its deployment to the team • Oversaw the step-by-step production of +200 projects, including product definition, design, art, programming, quality assurance, marketing, and release • Led a multi-disciplinary team of 60 employees, including 6 direct reports (1 Lead Game Designer, 1 Lead Artist, 3 Product Managers, 1 Project Manager) and 54 indirect reports• Partnered with the Human Resources area to recruit and onboard new associates, with a workflow of 6-8 positions per month as well as to train and develop the team, consolidating a robust process of performance management and recognition• Generated over $ 5 million in revenue including 3 games with 2 million downloads each• Most successful projects were: Shark Evolution, League of Gamers, We are Illuminati, Hospital Dash, So Social, Dragon Evolution, Star-Crossed, The Greenhouse Effect is a lie, among others. -
Game Producer And PartnerLudium Jul 2013 - Jan 2016São Paulo, Sp, Br• Founded Ludium as a pioneer game studio for corporate gamification projects in Brazil • Developed and executed the short and long-term business plan• Designed the company’s workflows for cost-efficient and reliable production, defining roles, responsibilities, and processes• Defined costs, schedules, and risks, ensuring project deliverables and quality standards met client’s needs• Managed outsourcing teams that interacted in various projects with many deliverables and milestones• Led a team of 5-10 associates in programming, art and game design functions• Managed company’s finances, including payables, personnel related, collections, reports and others• Main projects and clients: gamification module for the corporate social platform at TOTVS gamified recruitment process for KPMG art production for a merchandising campaign from RIOT GAMES -
Game Producer And Project ManagerAennova Feb 2012 - Jun 2013São Paulo, Br• Managed the production of over 15 simultaneous projects to develop serious games• Led a team of 20 people, including Quality, Game Design, Content Design, Programming, and Arts• Maintained post-sales relationship, improving the client experience and re-sales• Implemented the Agile culture into the production processes• Assisted as a senior advisor to Game Designers in challenging projects • Managed outsources of art and programming as well as its integration with the in-house team• Main clients and projects: recruitment and selection game for Johnson & Johnson and British Tobacco, leadership development games for Mondelez, Boehringer Ingelheim, among others -
Game AnalystVostu Sep 2011 - Feb 2012• Acted as a liaison between Game Designers and the Technical Team at Vostu, which was the second largest social games studios at that time• Created and maintained the documentation for the most important project of the company, World Mysteries, a social hidden object game for Facebook and Orkut. • Assisted the Product Manager with the necessary tools so he could take better decisions for the live operation of the game, such as reports, analysis, and balance spreadsheets• Dealt with multi-language teams in 3 countries: Argentina, Brazil, and the USA
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Game Designer And Game ProgrammerOvnistudios Oct 2010 - Aug 2011São Paulo, São Paulo, Br• Acted as a multitasking game development professional at Ovni, a small studio dedicated to advergames development • Created, documented and developed projects which started with briefings from clients and evolved to full released games• Participated in the approval sessions of the concept of the game, making adjustments on-the-go• Implemented a system of UI development for Unity 3D, using plugins, which made the development of new games faster -
Game Producer And Game DesignerInsolita Studios Dec 2005 - Oct 2010Sao Paulo, Sp, Br• Participated in the development of retail games, advergames, and serious games• Created documentation for the games, allowing the stakeholders and the production team to understand decisions and be on track during development• Managed teams of 3 to 5 associates in various projects, keeping them on schedule and maintaining the quality of its deliveries• Designed the levels of the first PSP game in Brazil: Freekscape: Escape from hell -
Game MasterOngame Aug 2005 - Nov 2005São Paulo, BrAs a game master I was accountable for answering support requests sent by the players for the game GunBound. Improve the community of the game by being in touch with fan sites and forums. Provide feedbacks for the marketing team to improve the relationship between the players and the company. -
Marketing InternLevel Up! Games Aug 2004 - Apr 2005São Paulo, São Paulo, BrAs a marketing intern, I was accountable for visiting Lan Houses in São Paulo and presenting the game Ragnarök On-Line to its owners, and providing assistance with the installation process in all the computers of each store.
Thiago Larenas Faria Skills
Thiago Larenas Faria Education Details
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Humber CollegeCanadian Workplace Culture -
Universidade Anhembi MorumbiGame Design And Development -
Universidade Anhembi MorumbiAnimation Project Development
Frequently Asked Questions about Thiago Larenas Faria
What company does Thiago Larenas Faria work for?
Thiago Larenas Faria works for Devoted Studios
What is Thiago Larenas Faria's role at the current company?
Thiago Larenas Faria's current role is Senior Producer.
What is Thiago Larenas Faria's email address?
Thiago Larenas Faria's email address is th****@****ail.com
What schools did Thiago Larenas Faria attend?
Thiago Larenas Faria attended Humber College, Universidade Anhembi Morumbi, Universidade Anhembi Morumbi.
What are some of Thiago Larenas Faria's interests?
Thiago Larenas Faria has interest in Level Design, Game Production, Project Management, Studio Director, Game Development, Game Design, Game Director, Game Industry.
What skills is Thiago Larenas Faria known for?
Thiago Larenas Faria has skills like Game Development, Social Games, Game Design, Jira, Confluence, Production, Maya, Actionscript, Scrum, Community Management, Iphone, Scripting.
Who are Thiago Larenas Faria's colleagues?
Thiago Larenas Faria's colleagues are Yasmin Regis, Artem Aleksandrin, Alina Prychyna, Igor D., Vladyslav Neskhoziievskyi, Yevheniia Kuskova, Paulo Jorge.
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