Thomas Nichols Email & Phone Number
Who is Thomas Nichols? Overview
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Thomas Nichols is listed as Outsource Senior Character Artist at Crystal Dynamics, a with 334 employees, based in Austin, Texas, United States. AeroLeads shows a matched LinkedIn profile for Thomas Nichols.
Thomas Nichols previously worked as Senior Character Artist / Freelance Artist at Freelance / Indie Project and Senior Character Artist at Aspyr Media. Thomas Nichols studied at Watts Atelier California.
Email format at Crystal Dynamics
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About Thomas Nichols
https://thomasn.myportfolio.com/Senior 3D Character Artist who has been employed at EA Games Bioware, QC Games Austin, and Aspyr Media. I was a part of the main character team who worked through the many trials and challenges to develop “Star Wars: The Old Republic” and it's following expansions: Knights of the Fallen Empire and Knights of the Eternal Throne. After my time on Star wars I was moved briefly to Bioware’s game “Anthem” where I spent several months before starting a new job at QC Games Austin. I worked on “Breach”, an Asymmetrical action RPG for 2 years where I learned a lot about working with the Unreal 4 engine as well as helping push my skills to a more next-gen level of art and technology. After my 2 years at QC I moved on to Aspyr media where I have been for the last 3 years making various main characters and assets for our upcoming projects.Through my 13+ years at these various companies I have worked on many types of creatures, player characters, weapons and outfits. I have also had the opportunity to learn the more technical side of character art such as skinning, asset integration, node based texturing and various character customization pipelines. Each studio contained many skilled individuals that have helped shape my artistic ability and continued to challenge and push me to the next level.
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Thomas Nichols work experience
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Senior Character Artist / Freelance Artist
Responsible for creating 3D models for a small independent startup game:-Modeling Characters / Base body type-Art Style Exploration-Temporary pre-vis models for character or environment use
Senior Character Artist
-Worked as part of the main inhouse team for the Kotor Remake-Responsible for modeling various characters, outfits and droids -Reviewed and critiqued many models from our outsourcing partner Virtuos-Gained more experience with Unreal Engine 5 and its various tools-Worked in a PBR texturing pipeline and used a custom layered material system-Made various Substance Painter materials for Outfits and Characters-Sculpted starter meshes for outsourcers to begin from-Troubleshooting and learning new tools for our character pipeline models.
Senior Character Artist
-Modeled and textured various characters, outfits, and weapons -Learned to use and make assets for the Unreal Engine 4-Worked in PBR texturing pipeline and further learned Substance Painter -Made various node based master material assets for use in UE4 -Helped to train various new character artist hires to the QC pipeline -Trouble shooting and learning new tools for our character pipeline
Senior Character Artist
-Modeled and textured various main characters for our two Star Wars expansion packs -Skin and integrate a multitude of assets from outfits to full characters and creatures. -Worked closely with tech art to create new facial blending normal maps-Helped to train various new character artist hires to the swtor pipeline-Provided feedback to our outsourcing studios-Trouble shooting and learning new tools for our pipeline-Worked on “Anthem” for several months to help complete the E3 demo that year
Character Artist
-Created characters and character related art assets-Collaborated with in house artists on various projects as well as provide feedback-Shipped the initial launch of the game as well as it’s following updates-Critiqued and reviewed assets from our various outsourcing studios on a daily basis-Integrated and exported art assets directly into the game-Skinning of garments and character related assets
Colleagues at Crystal Dynamics
Other employees you can reach at crystald.com. View company contacts for 334 employees →
Oli Wise
Colleague at Crystal DynamicsNewcastle Upon Tyne, England, United Kingdom
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Alex Fede
Colleague at Crystal DynamicsDouglasville, Georgia, United States
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Woden Clark
Colleague at Crystal DynamicsKilkenny, County Kilkenny, Ireland
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Ian Perry
Colleague at Crystal DynamicsRedwood City, California, United States
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Tshepo Mokwena
Colleague at Crystal DynamicsTanzania, United Republic Of
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Yvonne Rivera
Colleague at Crystal DynamicsAtlanta, Georgia, United States
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John Soares
Colleague at Crystal DynamicsHollister, California, United States
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Dylan Martin
Colleague at Crystal DynamicsSpring Valley, Wisconsin, United States
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Chaun Orr
Colleague at Crystal DynamicsLacey, Washington, United States
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Kamran Jan
Colleague at Crystal DynamicsUnited Arab Emirates
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Thomas Nichols education
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Watts Atelier California
Frequently asked questions about Thomas Nichols
Quick answers generated from the profile data available on this page.
What company does Thomas Nichols work for?
Thomas Nichols works for Crystal Dynamics.
What is Thomas Nichols's role at Crystal Dynamics?
Thomas Nichols is listed as Outsource Senior Character Artist at Crystal Dynamics.
Where is Thomas Nichols based?
Thomas Nichols is based in Austin, Texas, United States while working with Crystal Dynamics.
What companies has Thomas Nichols worked for?
Thomas Nichols has worked for Crystal Dynamics, Freelance / Indie Project, Aspyr Media, Qc Games Inc, and Bioware.
Who are Thomas Nichols's colleagues at Crystal Dynamics?
Thomas Nichols's colleagues at Crystal Dynamics include Oli Wise, Alex Fede, Woden Clark, Ian Perry, and Tshepo Mokwena.
How can I contact Thomas Nichols?
You can use AeroLeads to view verified contact signals for Thomas Nichols at Crystal Dynamics, including work email, phone, and LinkedIn data when available.
What schools did Thomas Nichols attend?
Thomas Nichols studied at Watts Atelier California.
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