James Thorne

James Thorne Email and Phone Number

Making awesome happen. @ Secur3D
James Thorne's Location
Calgary, Alberta, Canada, Canada
About James Thorne

A diligent, founder mentality software engineer and diversely experienced 3D solutions developer. Celebrate a decade of development with me and let's talk tech, games and opportunity!

James Thorne's Current Company Details
Secur3D

Secur3D

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Making awesome happen.
James Thorne Work Experience Details
  • Secur3D
    Lead Software Development Engineer
    Secur3D May 2022 - Present
    Canada
  • Self-Employed
    Software Engineering Consultant
    Self-Employed May 2022 - Present
    Canada
    In partnership with:Masterpiece Studio
  • Nonlinear Educating
    Lead Unity Developer/Senior Research Engineer
    Nonlinear Educating Apr 2016 - May 2022
    Vancouver/Remote
    Projects under rapport:2022 - VR Stream Theatre for Oculus (Unity Engine 2021)2021-22 - Machine Learning and Lakehouse Architectures for PaaS (AWS Services, Python, TensorFlow) 2017-2021 - Beat.School: DJ Simulator (Unity Engine 5 - 2020, Mac & PC)2016-2017 - Internal Automation Projects (Unity Engine 5, iOS, Android, Mac & PC)2016-2017 - Video Serving Applications (Unity Engine 5, iOS, Android, Mac & PC)2016-2022 - Application catalogue and production… Show more Projects under rapport:2022 - VR Stream Theatre for Oculus (Unity Engine 2021)2021-22 - Machine Learning and Lakehouse Architectures for PaaS (AWS Services, Python, TensorFlow) 2017-2021 - Beat.School: DJ Simulator (Unity Engine 5 - 2020, Mac & PC)2016-2017 - Internal Automation Projects (Unity Engine 5, iOS, Android, Mac & PC)2016-2017 - Video Serving Applications (Unity Engine 5, iOS, Android, Mac & PC)2016-2022 - Application catalogue and production managementLeading multidisciplinary teams ranging in size from 2-10 persons, under the direction of chief executives while constructing extensive interdepartmental solutions and original product designs centered around Unity Engine, C# and AWS Architectures. Successfully deployed and managed a catalogue of thousands of individual apps and digital educational products, as well as publishing highly accredited and ambitious 3D experiences. Led multiple qualified experimental research projects and successfully materialized research into tangible solutions with derivative impacts. Facilitated the strategic growth and expansion to new markets while providing diverse insight and encouraging collaborative growth.Managed the migration from centralized office to fully distributed in 2018. Show less
  • Zemagamez
    Senior Engineer - Gameplay
    Zemagamez Apr 2014 - Apr 2016
    Vancouver, Canada Area
    Initially joining zemaGamez as a Generalist Programmer with specialized experience in multi-platform 3D gameplay development, I was to assist in launching the companies most ambitious project yet, "The Ritual on Weylyn Island", the grand vision of author Kody Zimmermann.My experience and knowledge allowed me to quickly move into a senior position where I took over all responsibilities as the lead developer and saw the product through to completion, successfully releasing on Windows and… Show more Initially joining zemaGamez as a Generalist Programmer with specialized experience in multi-platform 3D gameplay development, I was to assist in launching the companies most ambitious project yet, "The Ritual on Weylyn Island", the grand vision of author Kody Zimmermann.My experience and knowledge allowed me to quickly move into a senior position where I took over all responsibilities as the lead developer and saw the product through to completion, successfully releasing on Windows and Mac OSX through Steam and now awaiting release on Xbox One.Major achievements during this time include: - Defined an optimal lighting pipeline and asset workflows that would ultimately result in the successful launch of the product. - Developed highly flexible, robust architecture that would allow for faster iterative development.- Worked with various technical and artistic professionals to subvert the game engine's standard features and implement new, high-end systems that would push the limits of the engine by improving on the built-in rendering systems. Show less
  • Contract Software Engineer
    Generalist Programmer
    Contract Software Engineer Jul 2013 - Apr 2014
    British Columbia, Canada
    Working with three indie development teams, I successfully launched three games on PC and Mobile platforms while working full time. As a professional and confident developer, I have successfully taken projects from a state of disarray and lead the development to quickly, thoroughly, and responsibly meet restrictive deadlines. In doing so, I was able to implement creative designs, original artwork and fun features that realized the goals at hand, including the construction of a web based… Show more Working with three indie development teams, I successfully launched three games on PC and Mobile platforms while working full time. As a professional and confident developer, I have successfully taken projects from a state of disarray and lead the development to quickly, thoroughly, and responsibly meet restrictive deadlines. In doing so, I was able to implement creative designs, original artwork and fun features that realized the goals at hand, including the construction of a web based advertising service to match a game that would launch an aspiring company. My work has included the use of Pure C, C++, C#, Java, SQL, PHP and a variety of tools and applications to support the highest quality of work possible. Please see the Projects section for details relating to these projects. Show less
  • Rayne Longboards
    General Manufacturing Attendant
    Rayne Longboards Jan 2012 - Jan 2014
    British Columbia, Canada
    As a full-time student, I successfully supported the production and shipping of industry leading products that continue to define the next-generation of the downhill skateboarding sport. In addition to labor and skilled trades, I performed in-house IT support and quickly became a key member of the team, assisting in every department to subvert bottlenecks and meet an ever growing quota as the company and brand quickly grew in world-wide popularity.
  • Irving Wire Products
    Assistant Production Manager/Safety Manager
    Irving Wire Products Feb 2008 - Apr 2011
    Alberta, Canada
    Employed as an Assistant Manager, my daily responsibilities included supervision of a production staff of over thirty professionals, managing statistical tracking and reporting, regular quality control using tensile strength and chemical composition testing, producing architectural CAD documents, leading regular safety inspections and other general administrative duties. I had gained first aid and railroad track inspection certifications through work sponsored training programs as well… Show more Employed as an Assistant Manager, my daily responsibilities included supervision of a production staff of over thirty professionals, managing statistical tracking and reporting, regular quality control using tensile strength and chemical composition testing, producing architectural CAD documents, leading regular safety inspections and other general administrative duties. I had gained first aid and railroad track inspection certifications through work sponsored training programs as well. As a secondary objective, I was made responsible for upgrading the out-dated systems used for inventory management, document production, quality control, shipping and administration by creating a custom suite of software as well as updating the previous tools and infrastructure to support the current requirements of the production staff. This was done using Visual Basic, C#, .NET and a variety of other software applications.After successful completion and having fully satisfied the project requirements, my daily responsibilities had improved in efficiency such that they could be maintained by the current management. At this time, they offered me severance, gratitude and personal recommendations for any future opportunities. Show less
  • Mark'S (Mark'S Work Wearhouse)
    Inventory/Shipping Manager
    Mark'S (Mark'S Work Wearhouse) Sep 2006 - Mar 2008
    Alberta, Canada
    In charge of the backroom inventory and shipping operations for the largest retail location and showcase store of the entire chain, I maintained a clean and organized environment while managing inventory control, seasonal stock rotations, receiving new inventory and distributing stock to smaller stores.

James Thorne Skills

Software Development Software Engineering Mobile Game Development Android Development Ios Development Graphics Programming Graphics Development Graphics Software Network Programming Ai Programming Game Programming Game Development Gameplay Programming Game Physics Simulation Programming Dynamic Simulation Visual Effect Programming Rapid Prototyping Applied Mathematics Mathematical Modeling Unity3d Objective C C++ C# Java Javascript Visual Basic Mysql Php Opengl Directx Python Nant Wix Svn Perforce Web Design Game Design Object Oriented Programming Multithreading Project Management Project Planning

James Thorne Education Details

Frequently Asked Questions about James Thorne

What company does James Thorne work for?

James Thorne works for Secur3d

What is James Thorne's role at the current company?

James Thorne's current role is Making awesome happen..

What schools did James Thorne attend?

James Thorne attended The Art Institutes.

What skills is James Thorne known for?

James Thorne has skills like Software Development, Software Engineering, Mobile Game Development, Android Development, Ios Development, Graphics Programming, Graphics Development, Graphics Software, Network Programming, Ai Programming, Game Programming, Game Development.

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