James Thorne
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James Thorne Email & Phone Number

Lead Software Development Engineer at Secur3D
Location: Calgary, Alberta, Canada 8 work roles 1 school
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Current company
Role
Lead Software Development Engineer
Location
Calgary, Alberta, Canada

Who is James Thorne? Overview

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James Thorne is listed as Lead Software Development Engineer at Secur3D, based in Calgary, Alberta, Canada. AeroLeads shows a matched LinkedIn profile for James Thorne.

James Thorne previously worked as Software Engineering Consultant at Self-Employed and Lead Unity Developer/Senior Research Engineer at Nonlinear Educating. James Thorne holds Visual And Game Programming from The Art Institutes.

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Email format at Secur3D

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Secur3D

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Profile bio

About James Thorne

A diligent, founder mentality software engineer and diversely experienced 3D solutions developer. Celebrate a decade of development with me and let's talk tech, games and opportunity!

Listed skills include Software Development, Software Engineering, Mobile Game Development, Android Development, and 38 others.

Current workplace

James Thorne's current company

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Secur3D
Secur3D
Lead Software Development Engineer
AeroLeads page
8 roles

James Thorne work experience

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Lead Software Development Engineer

Current

Canada

May 2022 - Present

Software Engineering Consultant

Canada

In partnership with:Masterpiece Studio

Lead Unity Developer/Senior Research Engineer

Nonlinear Educating

Vancouver/Remote

Projects under rapport:2022 - VR Stream Theatre for Oculus (Unity Engine 2021)2021-22 - Machine Learning and Lakehouse Architectures for PaaS (AWS Services, Python, TensorFlow) 2017-2021 - Beat.School: DJ Simulator (Unity Engine 5 - 2020, Mac & PC)2016-2017 - Internal Automation Projects (Unity Engine 5, iOS, Android, Mac & PC)2016-2017 - Video Serving Applications (Unity Engine 5, iOS, Android, Mac & PC)2016-2022 - Application catalogue and production… Show more Projects under rapport:2022 - VR Stream Theatre for Oculus (Unity Engine 2021)2021-22 - Machine Learning and Lakehouse Architectures for PaaS (AWS Services, Python, TensorFlow) 2017-2021 - Beat.School: DJ Simulator (Unity Engine 5 - 2020, Mac & PC)2016-2017 - Internal Automation Projects (Unity Engine 5, iOS, Android, Mac & PC)2016-2017 - Video Serving Applications (Unity Engine 5, iOS, Android, Mac & PC)2016-2022 - Application catalogue and production managementLeading multidisciplinary teams ranging in size from 2-10 persons, under the direction of chief executives while constructing extensive interdepartmental solutions and original product designs centered around Unity Engine, C# and AWS Architectures. Successfully deployed and managed a catalogue of thousands of individual apps and digital educational products, as well as publishing highly accredited and ambitious 3D experiences. Led multiple qualified experimental research projects and successfully materialized research into tangible solutions with derivative impacts. Facilitated the strategic growth and expansion to new markets while providing diverse insight and encouraging collaborative growth.Managed the migration from centralized office to fully distributed in 2018. Show less

Apr 2016 - May 2022

Senior Engineer - Gameplay

Zemagamez

Vancouver, Canada Area

Initially joining zemaGamez as a Generalist Programmer with specialized experience in multi-platform 3D gameplay development, I was to assist in launching the companies most ambitious project yet, "The Ritual on Weylyn Island", the grand vision of author Kody Zimmermann.My experience and knowledge allowed me to quickly move into a senior position where I took over all responsibilities as the lead developer and saw the product through to completion, successfully releasing on Windows and… Show more Initially joining zemaGamez as a Generalist Programmer with specialized experience in multi-platform 3D gameplay development, I was to assist in launching the companies most ambitious project yet, "The Ritual on Weylyn Island", the grand vision of author Kody Zimmermann.My experience and knowledge allowed me to quickly move into a senior position where I took over all responsibilities as the lead developer and saw the product through to completion, successfully releasing on Windows and Mac OSX through Steam and now awaiting release on Xbox One.Major achievements during this time include: - Defined an optimal lighting pipeline and asset workflows that would ultimately result in the successful launch of the product. - Developed highly flexible, robust architecture that would allow for faster iterative development.- Worked with various technical and artistic professionals to subvert the game engine's standard features and implement new, high-end systems that would push the limits of the engine by improving on the built-in rendering systems. Show less

Apr 2014 - Apr 2016

Generalist Programmer

Contract Software Engineer

British Columbia, Canada

Working with three indie development teams, I successfully launched three games on PC and Mobile platforms while working full time. As a professional and confident developer, I have successfully taken projects from a state of disarray and lead the development to quickly, thoroughly, and responsibly meet restrictive deadlines. In doing so, I was able to implement creative designs, original artwork and fun features that realized the goals at hand, including the construction of a web based… Show more Working with three indie development teams, I successfully launched three games on PC and Mobile platforms while working full time. As a professional and confident developer, I have successfully taken projects from a state of disarray and lead the development to quickly, thoroughly, and responsibly meet restrictive deadlines. In doing so, I was able to implement creative designs, original artwork and fun features that realized the goals at hand, including the construction of a web based advertising service to match a game that would launch an aspiring company. My work has included the use of Pure C, C++, C#, Java, SQL, PHP and a variety of tools and applications to support the highest quality of work possible. Please see the Projects section for details relating to these projects. Show less

Jul 2013 - Apr 2014

General Manufacturing Attendant

Rayne Longboards

British Columbia, Canada

As a full-time student, I successfully supported the production and shipping of industry leading products that continue to define the next-generation of the downhill skateboarding sport. In addition to labor and skilled trades, I performed in-house IT support and quickly became a key member of the team, assisting in every department to subvert bottlenecks and meet an ever growing quota as the company and brand quickly grew in world-wide popularity.

Jan 2012 - Jan 2014

Assistant Production Manager/Safety Manager

Irving Wire Products

Alberta, Canada

Employed as an Assistant Manager, my daily responsibilities included supervision of a production staff of over thirty professionals, managing statistical tracking and reporting, regular quality control using tensile strength and chemical composition testing, producing architectural CAD documents, leading regular safety inspections and other general administrative duties. I had gained first aid and railroad track inspection certifications through work sponsored training programs as well… Show more Employed as an Assistant Manager, my daily responsibilities included supervision of a production staff of over thirty professionals, managing statistical tracking and reporting, regular quality control using tensile strength and chemical composition testing, producing architectural CAD documents, leading regular safety inspections and other general administrative duties. I had gained first aid and railroad track inspection certifications through work sponsored training programs as well. As a secondary objective, I was made responsible for upgrading the out-dated systems used for inventory management, document production, quality control, shipping and administration by creating a custom suite of software as well as updating the previous tools and infrastructure to support the current requirements of the production staff. This was done using Visual Basic, C#, .NET and a variety of other software applications.After successful completion and having fully satisfied the project requirements, my daily responsibilities had improved in efficiency such that they could be maintained by the current management. At this time, they offered me severance, gratitude and personal recommendations for any future opportunities. Show less

Feb 2008 - Apr 2011

Inventory/Shipping Manager

Alberta, Canada

In charge of the backroom inventory and shipping operations for the largest retail location and showcase store of the entire chain, I maintained a clean and organized environment while managing inventory control, seasonal stock rotations, receiving new inventory and distributing stock to smaller stores.

Sep 2006 - Mar 2008
1 education record

James Thorne education

FAQ

Frequently asked questions about James Thorne

Quick answers generated from the profile data available on this page.

What company does James Thorne work for?

James Thorne works for Secur3D.

What is James Thorne's role at Secur3D?

James Thorne is listed as Lead Software Development Engineer at Secur3D.

Where is James Thorne based?

James Thorne is based in Calgary, Alberta, Canada while working with Secur3D.

What companies has James Thorne worked for?

James Thorne has worked for Secur3D, Self-Employed, Nonlinear Educating, Zemagamez, and Contract Software Engineer.

How can I contact James Thorne?

You can use AeroLeads to view verified contact signals for James Thorne at Secur3D, including work email, phone, and LinkedIn data when available.

What schools did James Thorne attend?

James Thorne holds Visual And Game Programming from The Art Institutes.

What skills is James Thorne known for?

James Thorne is listed with skills including Software Development, Software Engineering, Mobile Game Development, Android Development, Ios Development, Graphics Programming, Graphics Development, and Graphics Software.

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