Timothy Lee
AeroLeads people directory · profile

Timothy Lee Email & Phone Number

Software QA Manager | Game Development | Console Certification Testing | Player Advocacy | Localization | Agile | COPPA Compliance at University of Southern California
Location: Los Angeles, California, United States 6 work roles 2 schools
LinkedIn matched
✓ Verified Jun 2026 3 data sources Profile completeness 86%

Contact Signals

LinkedIn Profile matched
3 free lookups remaining · No credit card
Role
Software QA Manager | Game Development | Console Certification Testing | Player Advocacy | Localization | Agile | COPPA Compliance
Location
Los Angeles, California, United States

Who is Timothy Lee? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Timothy Lee is listed as Software QA Manager | Game Development | Console Certification Testing | Player Advocacy | Localization | Agile | COPPA Compliance at University of Southern California, based in Los Angeles, California, United States. AeroLeads shows a matched LinkedIn profile for Timothy Lee.

Timothy Lee previously worked as Adjunct Faculty for the Advanced Games Project at USC Games at University Of Southern California and QA Manager, Game Innovation Lab, Interactive Media and Games Division, School of Cinematic Arts at University Of Southern California. Timothy Lee holds Physics, Political Science from Ucla.

Company email context

Email format at University of Southern California

This section adds company-level context without repeating Timothy Lee's masked contact details.

University of Southern California

Review company-level records connected to Timothy Lee before choosing the right outreach path.

Profile bio

About Timothy Lee

With extensive experience in the gaming industry, I am passionate about creating and delivering high-quality, compelling, and user-friendly gaming experiences. As an Adjunct Faculty for the Advanced Games Project at USC Games, I teach QA principles, tools, and processes, and impart industry knowledge to the next generation of game developers. I value collaboration and a commitment to quality, and I strive to empower and inspire my students and colleagues to achieve excellence in their projects and careers.Prior to teaching, I was the QA Manager for the Game Innovation Lab, Interactive Media and Games Division, School of Cinematic Arts at USC, where I led the planning and organization of the QA process and team for high-profile special projects, including "Walden, a game," "The Night Journey," and "Walden EDU." I transformed the "Walden, a game" project by building a comprehensive bug database, identifying and cataloging 400 issues within three months, enabling the team to establish production velocity and set a target launch date. I also implemented a more efficient bug tracking and clearing process, leading to optimized resource allocation and product delivery. I leveraged my skills in software development, operational efficiency, and product delivery to ensure the quality and success of these innovative and award-winning games.Specialties include: black and gray box testing, manual testing, console Certification testing, player advocacy, localization testing, PC/Mac testing, and COPPA compliance.

Current workplace

Timothy Lee's current company

Company context helps verify the profile and gives searchers a useful next step.

University of Southern California
University Of Southern California
Software QA Manager | Game Development | Console Certification Testing | Player Advocacy | Localization | Agile | COPPA Compliance
AeroLeads page
6 roles

Timothy Lee work experience

A career timeline built from the work history available for this profile.

Adjunct Faculty For The Advanced Games Project At Usc Games

Current

Los Angeles, California, United States

  • Quality Assurance Instructor for the USC Games Advanced Games Project [AGP] class, teaching QA principles, tools, and processes, and imparting industry knowledge to the next generation of game developers.
  • Deliver constructive feedback on team builds and design within the AGP program, contributing to enhancing project quality and gameplay experiences.
  • Collaborated with the Usability professor, administering play tester surveys and facilitating coordination efforts, furthering the research and development of user-friendly gaming experiences.
Aug 2022 - Present

Qa Manager, Game Innovation Lab, Interactive Media And Games Division, School Of Cinematic Arts

Greater Los Angeles Area

  • Led the planning and organization of the Quality Assurance (QA) process and QA team, including localization testing, for high-profile special projects, including "Walden, a game," "The Night Journey," and "Walden.
  • Transformed "Walden, a game" project by building a comprehensive bug database, identifying and cataloging 400 issues within three months, enabling the team to establish production velocity and set a target launch date.
  • Implemented a more efficient bug tracking and clearing process for the "Walden, a game" project, leading to optimized allocation of team resources and increased production efficiency.
  • Managed certification (CERT) testing and served as the de facto Technical Production Lead for "Walden, a game” for the Xbox, guaranteeing a seamless gaming experience for players.
  • Supervised QA for all five Walden EDU K-12 program modules, a browser-based and Chromebook-friendly version of "Walden, a game."
  • Oversaw the complete test process, leading to successful launches on Windows and Apple computers distributing games via Itch.io and Steam platforms.
Nov 2016 - Jun 2023

Director Of Community Management

Pasadena, CA

  • Liaised with cross-functional teams to publish over 50 client-related modules and activities within "Whyville," a popular browser-based virtual world for young teenagers.
  • Spearheaded the evolution and expansion of the community management department, encompassing sitewide policy development for our tween 'citizens,' real-time event management, and enhancement of language filters to.
  • Empowered the community management team to serve as both surveyors (eyes on the world) and dedicated advocates for citizens and players, actively participating in policy shaping and creating and managing immersive.
  • Pioneered the establishment of the QA department, aligning it with available resources, stringent deadlines, and company production processes and standards.
  • Leveraged recruitment, training, and practical management expertise to build and lead a high-performing QA team, including off-site resources.
  • Enforced COPPA compliance management, protecting children's online privacy rights within the hosted virtual world.
Sep 2004 - Mar 2017

Tester - Code Release Group

Santa Monica, CA

  • Member of the QA Code Release Group
  • Gold-copy testing for Star Wars Jedi Knight: Jedi Academy.
  • Demo testing for Empires: Dawn of the Modern World (credited.)
  • Re-release testing for Wolfenstein: Enemy Territory.
  • Re-release testing for Quake III.
Jun 2003 - Sep 2003

Quality Assurance Manager

Spiderdance

Venice, CA

  • Grew and ran the QA department for all Spiderdance properties, including MTV’s groundbreaking webRIOT, the WB’s No Boundaries, and NBC’s Weakest Link.
  • Ran customer service and tech support for our games community, as well as general community management.
May 1999 - Jun 2002
2 education records

Timothy Lee education

Physics, Political Science

Education record

West High School

Activities and Societies: Track, X-Country, Academic Decathlon

FAQ

Frequently asked questions about Timothy Lee

Quick answers generated from the profile data available on this page.

What company does Timothy Lee work for?

Timothy Lee works for University of Southern California.

What is Timothy Lee's role at University of Southern California?

Timothy Lee is listed as Software QA Manager | Game Development | Console Certification Testing | Player Advocacy | Localization | Agile | COPPA Compliance at University of Southern California.

Where is Timothy Lee based?

Timothy Lee is based in Los Angeles, California, United States while working with University of Southern California.

What companies has Timothy Lee worked for?

Timothy Lee has worked for University Of Southern California, Numedeon, Inc., Activision, and Spiderdance.

How can I contact Timothy Lee?

You can use AeroLeads to view verified contact signals for Timothy Lee at University of Southern California, including work email, phone, and LinkedIn data when available.

What schools did Timothy Lee attend?

Timothy Lee holds Physics, Political Science from Ucla.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.

People with similar names

Check these profiles if this is not the Timothy Lee you were looking for.

View similar profiles