I've spent my career designing and developing consumer and enterprise applications for desktop, web and mobile. As the CTO and co-creator of Pandora, I spent 10 years leading the teams responsible for its product design, software engineering, and technical operations. As the VP of Product at Snapchat, I led the design and consumer product teams that delivered Snapchat Memories, Snapchat Map, Snapchat Group Chat, and Spectacles. At Quibi, I was the Chief Product Officer and helped build the team and product from scratch. Throughout my career, I've worked on a diverse range of products, from operating systems and enterprise software to video games and consumer products. I've led engineering and product design teams at both early and late stage companies. I hold three US patents, and a Bachelor of Science in Computer Engineering from the University of Michigan.Specialties: Designing and building great products: Executive Leadership, Software Engineering, User Interface Design, Recommendation Technology, Mobile Applications, Digital Media and Advertising, Streaming Video Platforms, Consumer Products, Web Application Architecture, Mobile Application Architecture, Internet Connected Consumer Electronics, Internet Connected Cars, Video Game Development, Product Management, Message Oriented Middleware.
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Chief Executive OfficerSonos, Inc.Santa Barbara, Ca, Us -
Chief Executive OfficerZero Longevity Science Nov 2021 - PresentSan Francisco, Us -
Chair Of The Comp CommitteeSonos, Inc. Sep 2018 - PresentSanta Barbara, Ca, Us -
Board DirectorSonos, Inc. Jan 2017 - PresentSanta Barbara, Ca, Us -
Chief Product OfficerQuibi Dec 2018 - Jan 2021Los Angeles, California, Us -
Board MemberScholarmatch Aug 2013 - Dec 2020San Francisco, Ca, Us -
Vp Of ProductSnapchat, Inc. Mar 2016 - Mar 2018Santa Monica, California, Us -
Chief Technology OfficerPandora Jul 2004 - Jun 2014Oakland, Ca, UsAs Pandora's CTO and co-creator, I led the teams that design, develop, qualify, and maintain the Pandora product family across web, mobile, consumer electronics, and automotive. -
Evp Of ProductPandora Jul 2004 - Jun 2014Oakland, Ca, Us -
Vice President Of EngineeringKenamea Dec 2000 - Jul 2004UsAs Kenamea's VP of Engineering, I was responsible for the teams that designed, developed, packaged, qualified and delivered Kenamea's award-winning technology stack (Infoworld "Technology of the Year 2002"). The Kenamea product includes an internet-scale messaging tier, a presentation framework and component architecture for creating AJAX internet applications, and a packaged application for workflow task management and collaboration. I managed all aspects of product development and engineering - from product management through product delivery, and participated as a member of the company's executive staff. -
Senior Director Of EngineeringPets.Com May 1999 - Dec 2000At Pets.com my team and I built and managed a highly scalable 24 x 7 consumer web site that integrated with a national network of distribution centers. I was responsible for staffing up a team of software engineers, release engineers, tool developers, and content managers while simultaneously delivering the all versions of the Pets.com technology platform including the web site, order management system, customer support tools, and merchandising technology. -
Principal EngineerDocumentum/Relevance May 1997 - May 1999The Relevance product had three main components: a novel personalization engine based on a semantic document analyzer, an application server, and a sophisticated enterprise application for salespeople called the Sales Intelligence Center. My main focus was on the architecture and development of the application server and the Sales Intelligence Center application. I also designed the application's patented user interface. The sophistication of this application and its underlying infrastructure figured materially in Documentum's decision to acquire Relevance in the spring of 1998.Documentum acquired Relevance Technologies (see below) to help speed their transformation from a client-server document repository provider to a developer of web application solutions. As a director-level Principal Engineer, my role was to lead the design and development of a web-centric application architecture that would form the heart of the new Documentum platform.
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Technical DirectorBerkeley Systems May 1995 - May 1997UsAt Berkeley Systems, I was the Technical Director for the You Don't Know Jack franchise. My mission was to lead a team in refactoring the YDKJ game engine so it could serve as a robust platform for future variants - YDKJ Sports, YDKJ Volume 2, YDKJ Movies, YDKJ Online, etc. - while at the same time delivering the first of those products to retail. We were successful on both counts, and the You Don't Know Jack series went on to become one of the longest running, most successful video game franchises in PC history - in fact, it is still alive and well today almost 10 years later. -
Senior EngineerApple Computer May 1991 - May 1995Cupertino, California, UsWhile at Apple I designed and developed several user interface features that would go on to become key differentiators in the Mac OS - Spring Loaded Folders and Popup Windows to name two. I also applied for, and was granted, US patents on these UI inventions. Later I worked in the areas of configurable UI and multi-user support which would go on to figure in the Mac OS 9 feature set.
Tom Conrad Education Details
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University Of MichiganComputer Engineering
Frequently Asked Questions about Tom Conrad
What company does Tom Conrad work for?
Tom Conrad works for Sonos, Inc.
What is Tom Conrad's role at the current company?
Tom Conrad's current role is Chief Executive Officer.
What schools did Tom Conrad attend?
Tom Conrad attended University Of Michigan.
Who are Tom Conrad's colleagues?
Tom Conrad's colleagues are Adam Gilman, Rich Graffeo, Cpa, Lindsey Foreman, Cindy Connors (Herwegh), Emilie Guilley, Angela Edwards, Mpa, Cpp, Paul Peace.
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