Tom Kurcz

Tom Kurcz Email and Phone Number

Game Designer and Co-founder @ Tiecorp Studio
Lille, FR
Tom Kurcz's Location
Greater Lille Metropolitan Area, France
About Tom Kurcz

My experience is across games and animation industries, where I have learned different pipes and adapted my proficiencies. For four years I have been working in production management on daytime, while during the night I managed to do the Game Design of my game "Tiebreakers" with the team I built.As a Game Designer, I am gameplay-focused with a love for designing responsive controls and highly satisfying game experiences with consistency and depth.

Tom Kurcz's Current Company Details
Tiecorp Studio

Tiecorp Studio

View
Game Designer and Co-founder
Lille, FR
Employees:
6
Tom Kurcz Work Experience Details
  • Tiecorp Studio
    Game Designer And Co-Founder
    Tiecorp Studio
    Lille, Fr
  • Indépendant
    Concepteur De Jeux
    Indépendant Jul 2019 - Jun 2024
    Working on my game Tiebreakers. Handling Game design, 3C, Game Direction, UI, Team Management.
  • Mikros Animation
    Production Coordinator
    Mikros Animation Dec 2022 - May 2023
    Montréal, Québec, Canada
    Working on TMNT: Mutant Mayhem.
  • Fortiche Production
    Production Coordinator
    Fortiche Production Jan 2021 - Jun 2022
    Ville De Paris, Île-De-France, France
    After 1 year I was left on my own as a Coordinator for my departements. Then for Season 2 I switched to a new department : I coordinated the Fix Anim (technical animators). I learnt many things about the junction between animators and tech animators, and it allowed me to have a better overview of Fortiche's pipe.My role:► Daily Tracking with the supervisors and the teammates to remove blockers and keep a constant production flow► Creating Spreadsheets documents to do a precise… Show more After 1 year I was left on my own as a Coordinator for my departements. Then for Season 2 I switched to a new department : I coordinated the Fix Anim (technical animators). I learnt many things about the junction between animators and tech animators, and it allowed me to have a better overview of Fortiche's pipe.My role:► Daily Tracking with the supervisors and the teammates to remove blockers and keep a constant production flow► Creating Spreadsheets documents to do a precise follow-up of the planning and the quotas► Monitoring brief meetings► Communicating with the Final Image department and the Anim to make sure we have everything on time for the next departments► Managing Shotgrid pages and widgets to make it the most comfortable for my teammates► Follow-up and update of the shots in the render farm Show less
  • Fortiche Production
    Production Assistant
    Fortiche Production Jan 2020 - Dec 2020
    Paris
    Working on Arcane, a League of Legends animated series in collaboration with Riot Games. In the Final Image department, I started as an assistant by working with FX (2D + 3D) and helping CFX. Then I got to be fully focused on FX as a coordinator.Coming from games industry, I quickly adapted my skills to learn from Animation movies pipelines. I strive to be always at the service of my talented teammates to help them making the best possible series.My role: ► Daily… Show more Working on Arcane, a League of Legends animated series in collaboration with Riot Games. In the Final Image department, I started as an assistant by working with FX (2D + 3D) and helping CFX. Then I got to be fully focused on FX as a coordinator.Coming from games industry, I quickly adapted my skills to learn from Animation movies pipelines. I strive to be always at the service of my talented teammates to help them making the best possible series.My role: ► Daily Tracking with the supervisors and the teammates to remove blockers and keep a constant production flow► Assigning shots with the supervisor by respecting art style of the team members and their production pace► Monitoring brief and review meetings► Taking notes and summarizing them for the teammates and the other departments► Communicating with other departements to answer requests or solving our own problems► Designed various documents templates to make the written communication easier► HR follow-up for the newcomers in our team Show less
  • Ubisoft Montpellier
    Assistant Producer
    Ubisoft Montpellier Jun 2019 - Dec 2019
    Région De Montpellier, France
    Working at the cinematics team of Ubisoft Montpellier was helpful to learn from the cinematics processes by working with a team mostly focused on art and technical skills. The facilitator approach of the producer’s work was also very important. Ensuring that your team members have everything they need, and assisting them in their tasks and resolve blockers. My role:► Coordinating communication between international Ubisoft studios► Follow up of cinematics progress through… Show more Working at the cinematics team of Ubisoft Montpellier was helpful to learn from the cinematics processes by working with a team mostly focused on art and technical skills. The facilitator approach of the producer’s work was also very important. Ensuring that your team members have everything they need, and assisting them in their tasks and resolve blockers. My role:► Coordinating communication between international Ubisoft studios► Follow up of cinematics progress through the whole team (Lighting, Anim, Scripting, VFX, Props, Engineering, Audio…)► Setting up production documents and pipelines for new cinematics processes within the studio► Supporting the team, acting as a facilitator to remove blockers and work within the best conditions possible► Monitoring JIRA tasks on a daily basis► Scheduling milestones and tracking down team workflow Show less
  • The Game Bakers
    Game Designer
    The Game Bakers Jun 2018 - Sep 2018
    Montpellier
    I had the opportunity to work on Haven as a versatile Game Designer, handling several aspects of the production. Thanks to this first professional experience I learnt a lot on workflow processes and on the elaboration of a creative game vision.My role:► Distribution of Level design elements through the levels, finding a pace between the existing maps in the game► Prototypes by using the mechanics and the Level design elements in the game with a gut-feeling approach► Game… Show more I had the opportunity to work on Haven as a versatile Game Designer, handling several aspects of the production. Thanks to this first professional experience I learnt a lot on workflow processes and on the elaboration of a creative game vision.My role:► Distribution of Level design elements through the levels, finding a pace between the existing maps in the game► Prototypes by using the mechanics and the Level design elements in the game with a gut-feeling approach► Game Design and sign & feedback reviews► Elaboration of documents with sheets and slides for various fields (localization, test plan, design...)► Tasks and team follow-up on a weekly basis Show less
  • Subscribe & Punch!
    Producer & Designer
    Subscribe & Punch! Jan 2016 - Aug 2018
    Valenciennes
    I worked on Subscribe & Punch! for a few years aside from my school courses, an accessible versus fighting game based on the wacky YouTubers universe. We released a free demo on Steam and we launched a Kickstarter.My role:► Management and coordination of the development between our 10-people multi-cultural team► Development of various gameplay features & interfaces, I’m making the game juicer► Design of the combat systems and the game experience► Video trailers… Show more I worked on Subscribe & Punch! for a few years aside from my school courses, an accessible versus fighting game based on the wacky YouTubers universe. We released a free demo on Steam and we launched a Kickstarter.My role:► Management and coordination of the development between our 10-people multi-cultural team► Development of various gameplay features & interfaces, I’m making the game juicer► Design of the combat systems and the game experience► Video trailers editing, managing communication & marketing► Business development with companies (presenting pitch decks to publishers that contacted us, organizing cross-overs...) Show less
  • Agooloo Studios
    Game Designer
    Agooloo Studios Jun 2015 - Sep 2015
    Région De Paris, France
    I did an internship of 4 months at Agooloo at the end of my first year at the school Supinfogame. Agooloo is a tiny mobile games company based in Paris. My role:► QA & Game-Design on the game Soccer Dash Adventure► Various game concepts for the upcoming games► Presentation of the Agooloo games at the event "Indie Games Play" in Paris
  • Gamrrage
    Editor, Blogger
    Gamrrage Sep 2012 - Aug 2015
    I worked on a website of my own for a few years. This was a good experience to understand work relationships between journalists/bloggers and Press Relations.My role:► Contact with International PR (2K, Bandai Namco, Cosmocover, Playstation, Ubisoft, VPCOM...)► Writing of games' narrative analyzes (Alien Isolation, Quantum Break...) and various reviews on games and movies

Tom Kurcz Skills

Conception De Jeux Game Design Producing Storytelling Project Management Unreal Engine 4 Unity3d Twine Conception Des Niveaux De Jeu Adobe Photoshop Video Games Microsoft Office Visual Scripting Narrative Design Video Editing

Tom Kurcz Education Details

Frequently Asked Questions about Tom Kurcz

What company does Tom Kurcz work for?

Tom Kurcz works for Tiecorp Studio

What is Tom Kurcz's role at the current company?

Tom Kurcz's current role is Game Designer and Co-founder.

What schools did Tom Kurcz attend?

Tom Kurcz attended Rubika, P. Hazard.

What skills is Tom Kurcz known for?

Tom Kurcz has skills like Conception De Jeux, Game Design, Producing, Storytelling, Project Management, Unreal Engine 4, Unity3d, Twine, Conception Des Niveaux De Jeu, Adobe Photoshop, Video Games, Microsoft Office.

Not the Tom Kurcz you were looking for?

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.