Tom Kurcz Email & Phone Number
Who is Tom Kurcz? Overview
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Tom Kurcz is listed as Game Designer and Co-founder at Tiecorp Studio, a company with 6 employees, based in Greater Lille Metropolitan Area, France, France. AeroLeads shows a matched LinkedIn profile for Tom Kurcz.
Tom Kurcz previously worked as Concepteur de jeux at Indépendant and Production Coordinator at Mikros Animation. Tom Kurcz holds Video Games Director, Management & Game Design from Rubika.
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About Tom Kurcz
My experience is across games and animation industries, where I have learned different pipes and adapted my proficiencies. For four years I have been working in production management on daytime, while during the night I managed to do the Game Design of my game "Tiebreakers" with the team I built.As a Game Designer, I am gameplay-focused with a love for designing responsive controls and highly satisfying game experiences with consistency and depth.
Listed skills include Conception De Jeux, Game Design, Producing, Storytelling, and 11 others.
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Tom Kurcz work experience
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Concepteur De Jeux
Working on my game Tiebreakers. Handling Game design, 3C, Game Direction, UI, Team Management.
Production Coordinator
After 1 year I was left on my own as a Coordinator for my departements. Then for Season 2 I switched to a new department: I coordinated the Fix Anim (technical animators). I learnt many things about the junction between animators and tech animators, and it allowed me to have a better overview of Fortiche's pipe.My role:► Daily Tracking with the supervisors.
Production Assistant
Working on Arcane, a League of Legends animated series in collaboration with Riot Games. In the Final Image department, I started as an assistant by working with FX (2D + 3D) and helping CFX. Then I got to be fully focused on FX as a coordinator.Coming from games industry, I quickly adapted my skills to learn from Animation movies pipelines. I strive to be.
Assistant Producer
Working at the cinematics team of Ubisoft Montpellier was helpful to learn from the cinematics processes by working with a team mostly focused on art and technical skills. The facilitator approach of the producer’s work was also very important. Ensuring that your team members have everything they need, and assisting them in their tasks and resolve.
Game Designer
I had the opportunity to work on Haven as a versatile Game Designer, handling several aspects of the production. Thanks to this first professional experience I learnt a lot on workflow processes and on the elaboration of a creative game vision.My role:► Distribution of Level design elements through the levels, finding a pace between the existing maps in.
Producer & Designer
I worked on Subscribe & Punch! for a few years aside from my school courses, an accessible versus fighting game based on the wacky YouTubers universe. We released a free demo on Steam and we launched a Kickstarter.My role:► Management and coordination of the development between our 10-people multi-cultural team► Development of various gameplay features &.
Game Designer
I did an internship of 4 months at Agooloo at the end of my first year at the school Supinfogame. Agooloo is a tiny mobile games company based in Paris. My role:► QA & Game-Design on the game Soccer Dash Adventure► Various game concepts for the upcoming games► Presentation of the Agooloo games at the event "Indie Games Play" in Paris
Editor, Blogger
I worked on a website of my own for a few years. This was a good experience to understand work relationships between journalists/bloggers and Press Relations.My role:► Contact with International PR (2K, Bandai Namco, Cosmocover, Playstation, Ubisoft, VPCOM...)► Writing of games' narrative analyzes (Alien Isolation, Quantum Break...) and various reviews on.
Tom Kurcz education
Video Games Director, Management & Game Design
Baccalauréat Général, Scientifique
Frequently asked questions about Tom Kurcz
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What company does Tom Kurcz work for?
Tom Kurcz works for Tiecorp Studio.
What is Tom Kurcz's role at Tiecorp Studio?
Tom Kurcz is listed as Game Designer and Co-founder at Tiecorp Studio.
Where is Tom Kurcz based?
Tom Kurcz is based in Greater Lille Metropolitan Area, France, France while working with Tiecorp Studio.
What companies has Tom Kurcz worked for?
Tom Kurcz has worked for Tiecorp Studio, Indépendant, Mikros Animation, Fortiche Production, and Ubisoft Montpellier.
How can I contact Tom Kurcz?
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What schools did Tom Kurcz attend?
Tom Kurcz holds Video Games Director, Management & Game Design from Rubika.
What skills is Tom Kurcz known for?
Tom Kurcz is listed with skills including Conception De Jeux, Game Design, Producing, Storytelling, Project Management, Unreal Engine 4, Unity3D, and Twine.
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