Tom Kurcz
AeroLeads people directory · profile

Tom Kurcz Email & Phone Number

Game Designer and Co-founder at Tiecorp Studio
Location: Greater Lille Metropolitan Area, France, France 10 work roles 2 schools
LinkedIn matched
✓ Verified May 2026 3 data sources Profile completeness 100%

Contact Signals

LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Game Designer and Co-founder
Location
Greater Lille Metropolitan Area, France, France
Company size

Who is Tom Kurcz? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Tom Kurcz is listed as Game Designer and Co-founder at Tiecorp Studio, a company with 6 employees, based in Greater Lille Metropolitan Area, France, France. AeroLeads shows a matched LinkedIn profile for Tom Kurcz.

Tom Kurcz previously worked as Concepteur de jeux at Indépendant and Production Coordinator at Mikros Animation. Tom Kurcz holds Video Games Director, Management & Game Design from Rubika.

Company email context

Email format at Tiecorp Studio

This section adds company-level context without repeating Tom Kurcz's masked contact details.

Tiecorp Studio

Review company-level records connected to Tom Kurcz before choosing the right outreach path.

Profile bio

About Tom Kurcz

My experience is across games and animation industries, where I have learned different pipes and adapted my proficiencies. For four years I have been working in production management on daytime, while during the night I managed to do the Game Design of my game "Tiebreakers" with the team I built.As a Game Designer, I am gameplay-focused with a love for designing responsive controls and highly satisfying game experiences with consistency and depth.

Listed skills include Conception De Jeux, Game Design, Producing, Storytelling, and 11 others.

Current workplace

Tom Kurcz's current company

Company context helps verify the profile and gives searchers a useful next step.

Tiecorp Studio
Tiecorp Studio
Game Designer and Co-founder
Lille, FR
Employees
6
AeroLeads page
10 roles

Tom Kurcz work experience

A career timeline built from the work history available for this profile.

Concepteur De Jeux

Indépendant

Working on my game Tiebreakers. Handling Game design, 3C, Game Direction, UI, Team Management.

Jul 2019 - Jun 2024

Production Coordinator

Montréal, Québec, Canada

Working on TMNT: Mutant Mayhem.

Dec 2022 - May 2023

Production Coordinator

Ville De Paris, Île-de-France, France

After 1 year I was left on my own as a Coordinator for my departements. Then for Season 2 I switched to a new department: I coordinated the Fix Anim (technical animators). I learnt many things about the junction between animators and tech animators, and it allowed me to have a better overview of Fortiche's pipe.My role:► Daily Tracking with the supervisors.

Jan 2021 - Jun 2022

Production Assistant

Paris

Working on Arcane, a League of Legends animated series in collaboration with Riot Games. In the Final Image department, I started as an assistant by working with FX (2D + 3D) and helping CFX. Then I got to be fully focused on FX as a coordinator.Coming from games industry, I quickly adapted my skills to learn from Animation movies pipelines. I strive to be.

Jan 2020 - Dec 2020

Assistant Producer

Région De Montpellier, France

Working at the cinematics team of Ubisoft Montpellier was helpful to learn from the cinematics processes by working with a team mostly focused on art and technical skills. The facilitator approach of the producer’s work was also very important. Ensuring that your team members have everything they need, and assisting them in their tasks and resolve.

Jun 2019 - Dec 2019

Game Designer

Montpellier

I had the opportunity to work on Haven as a versatile Game Designer, handling several aspects of the production. Thanks to this first professional experience I learnt a lot on workflow processes and on the elaboration of a creative game vision.My role:► Distribution of Level design elements through the levels, finding a pace between the existing maps in.

Jun 2018 - Sep 2018

Producer & Designer

Subscribe & Punch!

Valenciennes

I worked on Subscribe & Punch! for a few years aside from my school courses, an accessible versus fighting game based on the wacky YouTubers universe. We released a free demo on Steam and we launched a Kickstarter.My role:► Management and coordination of the development between our 10-people multi-cultural team► Development of various gameplay features &.

Jan 2016 - Aug 2018

Game Designer

Agooloo Studios

Région De Paris, France

I did an internship of 4 months at Agooloo at the end of my first year at the school Supinfogame. Agooloo is a tiny mobile games company based in Paris. My role:► QA & Game-Design on the game Soccer Dash Adventure► Various game concepts for the upcoming games► Presentation of the Agooloo games at the event "Indie Games Play" in Paris

Jun 2015 - Sep 2015

Editor, Blogger

Gamrrage

I worked on a website of my own for a few years. This was a good experience to understand work relationships between journalists/bloggers and Press Relations.My role:► Contact with International PR (2K, Bandai Namco, Cosmocover, Playstation, Ubisoft, VPCOM...)► Writing of games' narrative analyzes (Alien Isolation, Quantum Break...) and various reviews on.

Sep 2012 - Aug 2015
2 education records

Tom Kurcz education

Video Games Director, Management & Game Design

Baccalauréat Général, Scientifique

P. Hazard

Activities and Societies: Musical option

FAQ

Frequently asked questions about Tom Kurcz

Quick answers generated from the profile data available on this page.

What company does Tom Kurcz work for?

Tom Kurcz works for Tiecorp Studio.

What is Tom Kurcz's role at Tiecorp Studio?

Tom Kurcz is listed as Game Designer and Co-founder at Tiecorp Studio.

Where is Tom Kurcz based?

Tom Kurcz is based in Greater Lille Metropolitan Area, France, France while working with Tiecorp Studio.

What companies has Tom Kurcz worked for?

Tom Kurcz has worked for Tiecorp Studio, Indépendant, Mikros Animation, Fortiche Production, and Ubisoft Montpellier.

How can I contact Tom Kurcz?

You can use AeroLeads to view verified contact signals for Tom Kurcz at Tiecorp Studio, including work email, phone, and LinkedIn data when available.

What schools did Tom Kurcz attend?

Tom Kurcz holds Video Games Director, Management & Game Design from Rubika.

What skills is Tom Kurcz known for?

Tom Kurcz is listed with skills including Conception De Jeux, Game Design, Producing, Storytelling, Project Management, Unreal Engine 4, Unity3D, and Twine.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.

People with similar names

Check these profiles if this is not the Tom Kurcz you were looking for.

View similar profiles