Tom Hudson Email and Phone Number
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Work Experience: 25+ years LBE, Theme Park, Ride & Experience Entertainment Designer, Business Development/Project Management & Computer Games Art Director.Industry Verticals: LBE, Theme Parks, Entertainments, Computer Games, Marketing & Advertising.Summary: From ideas to successful projects, from concept creation to finished design, from broad scope to final details, as part of the art creation, business development, sales, and project management process I have successfully taken many theme park projects and computer games to conclusion for numerous clients. I have developed and created LBE experience and installation designs, narratives, portfolios, briefs, plans, bids, marketing presentations, and finished project books for real world and digital entertainment products. The process always begins by creating/writing the concept, narrative, and/or white paper, to present the product. This is converted to art for presentation and then into product designs and technical briefs. I am a product evangelist and create, design, present, and sell for clients and design studios. I developed the sales pitch, presentation, and project book that sold the Show Action Equipment proposal to Disney for Star Wars, Smuggler’s Run. I designed the Egyptian Boats for the Luxor Hotel, Buffalo Bill’s Roller Coaster at Primm near Las Vegas, as well as the classic coasters for Cedar Point and Blackpool Pleasure Beach. I have produced and art directed numerous well-known computer games such as Circus Maximus, Tiger Woods, and Need for Speed. I usually work under NDA bound contracts that prevent me from advertising within the life of a product under development. I have designed 7 successful amusement park ride experience concepts, their lead vehicles, and trains, with 4 future installations under production, as well as published 14 multi-platform computer game titles, and 5 handheld computer games. In the realm of manufacturing production, I am experienced in reading engineering data, drawings, schematics, and production parts lists, creating isometric and perspective illustrations, 3D models, and their associated annotations, captions, legends, and technical copy. This includes interpreting and creating associated materials, lists and schedules for connective or subsidiary work for production, marketing, engineering, design, and sales. NDAs restrict me from showing certain creative material. Portfolio available on request.
New Paradigm Games
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Lbe And Am Business Development, Design, And PromotionNew Paradigm GamesSalt Lake City, Ut, Us
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Director Of Business Development360 Elevated Jan 2020 - PresentUnited States• I contact, cultivate, develop, market, write briefs, proposals, art direct and head up brand development to advertise and sell marketing campaigns for private businesses and 501c3s across Utah, the US, and internationally. -
Lbe Business Dev, Ride Experience Designer, Art DirectorNew Paradigm Games Oct 2016 - Dec 2019Metropolitan Salt Lake City• I created and presented proposals, bids, and documentation with designs, layouts, master plans, 3D models, graphics, and videos for Entertainment Groups, Theme Parks, Ride Manufacturers, Design Studios, and Developers.• I produced and managed team production and art directed designs, 3D models, environments, equipment & character sets with outsource teams.
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Lbe Business Dev, Ride And Experience Designer, Art DirectorSetpoint Inc. Oct 2014 - Oct 2016Salt Lake City Metropolitan Area• I art directed and created ride designs and developed the sales pitch, product portfolio, presentation and project books that promoted Setpoint’s Hanging Coaster themes, Extended Coaster rides such as the Donkey Kong adaptation, and the 4 and 3 DOF SAE (Show Action Equipment) motion machines and people mover platforms that culminated in the SAE (Show Action Equipment) presentation that sold the proposal that evolved into Disney’s Star Wars, Smuggler’s Run.• I created project narratives, presentations, proposals, bids, documentation, designs, artistic concepts, and 3D models, and managed vendors to produce movies and videos for prospective Amusement Park clients, Design Studios, Developers and Executive Boards.
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Lbe Business Dev, Ride Experience & Installation Designer, Art DirectorNpg Oct 2009 - Oct 2014Greater Salt Lake Area• I art directed and created project materials and portfolios, narrative, proposals, designs, art, schematics, and 3D models for production and for presentations for businesses, restaurants, breweries, entertainment groups and developers.• I created the original ride concepts and finished vehicle layout designs for these following products/rides: Luxor Hotel’s Egyptian Boat Ride, Buffalo Bill’s Casino, Blackpool Pleasure Beach’s Ride, Cedar Point’s Amusement Park, S&S Technologies and Inverted Technologies Roller Coasters’, and Las Vegas’ (original) Suspended People Mover Train. These rides were successfully produced. This included lead vehicles & train drawings, station layouts, lifts, loading docks, their visuals, schematics, narratives, finished art, 3D models, orthographic drawings, and vehicle clay models. Between 2009/10 I recreated these designs for a private developer portfolio.
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Blue Fang Games ProducerThq Oct 2008 - Oct 2009Boston, Massachusetts, United States• I was contracted to manage a 60-person production team composed of all disciplines, art, design, programming, sound, and testing to bring about a successful game design pivot after which the World of Zoo title was successfully published on time. -
Game Development Manager/Art DirectorElectronic Arts (Ea) Oct 2003 - Oct 2008Greater Salt Lake Area• Art Directed/Managed 15-person production team for Nerf N Strike for Wii & PC.• Art Directed/Managed 6-person research team for Spore for Wii & PC.• Art Directed 15-person golf course team on Tiger Woods PGA Tour 2008 for Xbox, PS2 & Wii.• Art Directed 15-person golf course team on Tiger Woods PGA Tour 2007 for Xbox, PS2 & Wii.• Art Directed/Managed 15-person team on Need for Speed for Nintendo DS (Sensory Sweep) -
Art DirectorBeyond Games Oct 2002 - Oct 2003Provo, Utah, United States• Art Directed 15-person team on THQ Hot Wheels Velocity X: PS2, Xbox, GameCube, PC. • Art Directed 10-person team for Beyond Games various experimental titles. -
Art Director, Ride Designer & ConceptualizerArrow Dynamics Inc. Oct 1990 - Oct 1995•• I created the original concepts and art directed designs through to finished product for these rides: Luxor Hotel’s Egyptian River Boat Ride canal boat, Buffalo Bill’s Casino, Blackpool Pleasure Beach’s, Cedar Point’s Amusement Park, S&S Technologies and Inverted Technologies Roller Coasters’, Las Vegas’ Suspended People Mover Train, St. Petersburg’s Pier Ride concept.• I produced signature boat & lead vehicle designs, train drawings, stations layouts, lifts and loading docks, produced visuals, schematics, finished art, 3D models and orthographic design drawings. I presented and marketed finished designs to internal and external executives.
Tom Hudson Skills
Tom Hudson Education Details
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Cum Laude -
Southampton College Of ArtCum Laude -
London Institute, City & Guilds ExamsWith Merit
Frequently Asked Questions about Tom Hudson
What company does Tom Hudson work for?
Tom Hudson works for New Paradigm Games
What is Tom Hudson's role at the current company?
Tom Hudson's current role is LBE and AM Business Development, Design, and Promotion.
What is Tom Hudson's email address?
Tom Hudson's email address is to****@****usa.com
What schools did Tom Hudson attend?
Tom Hudson attended University Of Exeter, Southampton College Of Art, London Institute, City & Guilds Exams.
What skills is Tom Hudson known for?
Tom Hudson has skills like Graphic Design, Photoshop, Adobe Creative Suite, Advertising, Graphics, Illustrator, Microsoft Office, Art Direction, Indesign, Interactive Advertising, Adobe Illustrator, Customer Service.
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Tom Hudson
Washington Dc-Baltimore Area
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