Jorge Antonio Jimenez Email and Phone Number
Jorge Antonio Jimenez work email
- Valid
- Valid
Jorge Antonio Jimenez personal email
- Valid
Align Your Game Studio’s Vision, Deliver On Time, and Stay Within Budget—Without Crunch or Compromising Quality. Guaranteed.👇🚀 Are you an Indie Studio, Startup, or Mid-Sized Studio ready to level up your development process?📉 Missing launch windows and struggling to deliver on time?📉 Losing valuable work hours to endless meetings?📉 Falling short of player expectations and market demands?👻 Crunch time shouldn’t be your only solution.👇 Here’s How We Can Help You Succeed: 👇✅ Strategic Project PrioritizationWe align your team’s efforts with your game’s vision through a proven planning process. Focus on what matters most to hit deadlines, stay within budget, and deliver a game that excites your audience.✅ Streamlined Communication FrameworkSay goodbye to meeting overload. We design tailored communication plans to reduce distractions, giving your developers the time they need to produce exceptional work.✅ Interdisciplinary Team SynergyWe bridge the gap between teams, fostering collaboration and alignment across design, technical, and production. The result? A cohesive process that delivers a game your players will love.👇 Download Your Free Resource: The Game Dev’s Production Pipeline Optimizer! 👇🎮 Get access to the customizable Game Production Schedule Template that saves time, reduces stress, and keeps your team on track.👉 Start transforming your game development process today and streamline your workflow for success!
Toño Game Consultants
View-
Chief Executive OfficerToño Game Consultants Apr 2024 - PresentAlign Your Game Studio's Development Vision and Deliver On Time Without Overspending Or Compromising On Quality, Guaranteed.👇🚀 Are you an Indie Studio, Startup, or Expanding Mid-Sized Studio struggling to deliver your game on time?📉 At risk of missing our launch window?📉 Is your team is drowning in meetings and losing productive work time?📉 Are you struggling to meet player expectations and market demands?👻 You can't seem to deliver on time without crunch?👇 Then Keep Reading 👇⬇️ HOW DO WE DO IT? ⬇️✅ Pillar 1: Strategic Project PrioritizationWe align your team’s efforts with your game’s vision. Our proven planning process ensures that you focus on the most critical aspects first, so you can meet deadlines while staying within budget.✅ Pillar 2: Streamlined Communication FrameworkWe create a tailored communication plan that eliminates unnecessary meetings and distractions, allowing your developers to maximize their work time and create the best game possible.✅ Pillar 3: Interdisciplinary Team SynergyWe foster seamless collaboration between your teams, ensuring everyone—from design to technical—is aligned and working efficiently to create a game that stands out and meets player expectations.👉 Why do Expanding Studios love working with us?✅ We guarantee you’ll hit your key milestones without crunch or burnout—on time, on budget, and aligned with your game’s vision.⬇️ READY TO TALK? ⬇️Let’s discuss how we can help you hit your deadlines, meet player expectations, and avoid burnout. Feel free to reach out if you're ready to take your game to the next level! -
OwnerAhal Us Llc Feb 2016 - Present
-
Game InstructorDigipen Institute Of Technology Apr 2022 - PresentRedmond, Wa, Us -
Senior Software EngineerVery Very Spaceship 👾 Oct 2022 - Jan 2024Seattle, Washington, UsOnboarded an entire development team, on how the work item estimation, and fundamentals on ScrumBroke down the components of a project to units, creating visibility of the amount of work and time to completeIdentified issues with the scope of the project, alerted leadership and presented mitigationsMonitored work progression with JIRA across the team, updating with leadership the state of the projectCollaborated with different parts of the game team to accomplished high quality features and robustness -
Senior Gameplay EngineerTeam Grit Jul 2022 - Sep 2022Bellevue, Washington, Us -
Build EngineerStudio Wildcard Oct 2020 - Jun 2022Redmond, Washington, UsDelivered game builds for Xbox, PS4 and UWP facilitating QA to guarantee the game stabilityImproved the build pipeline for all the target consoles, reducing timing in the process and disk space on productFixed game bugs and crashes aiding the game development team on their high priority tasks -
Game Ai ProgrammerBlok Party Jul 2020 - May 2021San Francisco, Ca, UsDeveloped AI bots for Catan in Unity that helped identify bugs, reduce testing time, and being a good challengerInformed interested parties on the work progression reducing client concerns on the game developmentAccomplished different AI characters to grant the player different and unexpected challenges -
Senior ConsultantMicrosoft May 2019 - Sep 2020Redmond, Washington, UsAddressed issues with the game design team, reducing overtime spent in fixing future problemsAssisted in the refactoring of the network pipeline, smoothing the current request/response model -
Ai/Gameplay EngineerAmazon Jul 2018 - Apr 2019Seattle, Wa, UsEased the work of designers expanding new content with the use of LumberyardDebugged with PhysX Debugger possible issues with the movement, and generated regression testAddressed and follow up with several issues of the game with the assistance of JIRAImproved AI performance by profiling times with Rad Telemetry, and reducing the timing on critical bottle necks -
Animation Tools Engineer343 Industries Dec 2017 - Jun 2018Aided on the development of the Visual Editor for the engine using C#, MVVM and XAMLCollaborated with several instance of the team across programmers, artist and designers
-
Software Development EngineerMicrosoft May 2017 - Dec 2017Redmond, Washington, UsPorted code from a Windows to a MAC ios, and verify that was cross compatible with both platformsDebugged and repaired several issues presented within the software MAC version -
Software EngineerRed Lens Feb 2017 - Apr 2017
-
Ai & Gameplay ProgrammerExato Game Studios Feb 2016 - Dec 2016Expanded UE4 functionality on the blueprints, using C++ functions in VS, that increase iteration time for teamAdded environmental context to the NPC's to assets areas of interest for them to investigate or engage.
-
Ai & Gameplay ProgrammerSerellan Llc May 2015 - Nov 2015Woodinville, Wa, UsExpanded UE4 functionality through blueprints, in C++, and decreased iteration time for team Shipped the game by making a build on a daily basis for testing to ensure a good productExpanded designer's prototype into a flexible system with BTs, so the NPC can dynamically react to their surroundingsDesigned and improved the blackboard system so that NPCs could collaborate within the gameDeveloped tools for artists and the designer, which helped facilitate new content into the game -
Software Engineering ConsultantProovedora Multikamex Sa. De Cv. May 2014 - May 2015Modified software bottlenecks to optimize runtime operations, boosting performance time by 1200%Reprogrammed software critical sections to properly meet new requirements
-
Teaching Assistant For Game ClassDigipen Institute Of Technology Jan 2014 - Apr 2014Redmond, Wa, UsIntroduced different types of resources to game teams to improve the quality of their projectsGuided students in understanding the technical requirements for their projectsCoordinated group class presentations, so that special guests would be able to attend -
Projectfun Activities CoordinatorDigipen Institute Of Technology May 2013 - Jul 2013Redmond, Wa, UsEngaged children with games and fun activities on a daily basisDispatched coworkers to monitor exits and worked with security to create a safe environment for the children -
Project ManagerInnovaders Solutions Jul 2010 - Dec 2012Designed and developed loan software in C# and MySQL which became the main program in 4 companiesSimplified client’s logistics by reducing redundancy between departments, increasing profit by 25%Organized a team of programmers to develop software features based on the client’s needsDesigned and developed an intuitive and simple UI which minimized learning time for using the software
-
Software EngineerMiami Hitek Feb 2009 - Jun 2010Updated and debugged legacy code in SQL Server, fixing bugs and reducing work from days to secondsCreated reports with SQL Server 2008, for client’s to analyze their financial situation from different years
Jorge Antonio Jimenez Skills
Jorge Antonio Jimenez Education Details
-
Digipen Institute Of TechnologyComputer Science -
Universidad TecmilenioOn Information Technology Management -
Universidad TecmilenioComputer Software Development -
Universidad Complutense De MadridComputer Science -
Tecnológico De Monterrey
Frequently Asked Questions about Jorge Antonio Jimenez
What company does Jorge Antonio Jimenez work for?
Jorge Antonio Jimenez works for Toño Game Consultants
What is Jorge Antonio Jimenez's role at the current company?
Jorge Antonio Jimenez's current role is Align Your Game Studio's Development Vision and Deliver On Time Without Overspending Or Compromising On Quality, Guaranteed..
What is Jorge Antonio Jimenez's email address?
Jorge Antonio Jimenez's email address is jo****@****oft.com
What schools did Jorge Antonio Jimenez attend?
Jorge Antonio Jimenez attended Digipen Institute Of Technology, Universidad Tecmilenio, Universidad Tecmilenio, Universidad Complutense De Madrid, Tecnológico De Monterrey.
What skills is Jorge Antonio Jimenez known for?
Jorge Antonio Jimenez has skills like Game Ai, C++, Game Development, Visual Studio, Programming, Artificial Intelligence, Gameplay Programming, Unreal Engine 4, Opengl, C#, Directx, Video Games.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial