Jorge Antonio Jimenez

Jorge Antonio Jimenez Email and Phone Number

Align Your Game Studio's Development Vision and Deliver On Time Without Overspending Or Compromising On Quality, Guaranteed. @ Toño Game Consultants
Jorge Antonio Jimenez's Location
Greater Seattle Area, United States, United States
Jorge Antonio Jimenez's Contact Details

Jorge Antonio Jimenez work email

Jorge Antonio Jimenez personal email

About Jorge Antonio Jimenez

Align Your Game Studio’s Vision, Deliver On Time, and Stay Within Budget—Without Crunch or Compromising Quality. Guaranteed.👇🚀 Are you an Indie Studio, Startup, or Mid-Sized Studio ready to level up your development process?📉 Missing launch windows and struggling to deliver on time?📉 Losing valuable work hours to endless meetings?📉 Falling short of player expectations and market demands?👻 Crunch time shouldn’t be your only solution.👇 Here’s How We Can Help You Succeed: 👇✅ Strategic Project PrioritizationWe align your team’s efforts with your game’s vision through a proven planning process. Focus on what matters most to hit deadlines, stay within budget, and deliver a game that excites your audience.✅ Streamlined Communication FrameworkSay goodbye to meeting overload. We design tailored communication plans to reduce distractions, giving your developers the time they need to produce exceptional work.✅ Interdisciplinary Team SynergyWe bridge the gap between teams, fostering collaboration and alignment across design, technical, and production. The result? A cohesive process that delivers a game your players will love.👇 Download Your Free Resource: The Game Dev’s Production Pipeline Optimizer! 👇🎮 Get access to the customizable Game Production Schedule Template that saves time, reduces stress, and keeps your team on track.👉 Start transforming your game development process today and streamline your workflow for success!

Jorge Antonio Jimenez's Current Company Details
Toño Game Consultants

Toño Game Consultants

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Align Your Game Studio's Development Vision and Deliver On Time Without Overspending Or Compromising On Quality, Guaranteed.
Jorge Antonio Jimenez Work Experience Details
  • Toño Game Consultants
    Chief Executive Officer
    Toño Game Consultants Apr 2024 - Present
    Align Your Game Studio's Development Vision and Deliver On Time Without Overspending Or Compromising On Quality, Guaranteed.👇🚀 Are you an Indie Studio, Startup, or Expanding Mid-Sized Studio struggling to deliver your game on time?📉 At risk of missing our launch window?📉 Is your team is drowning in meetings and losing productive work time?📉 Are you struggling to meet player expectations and market demands?👻 You can't seem to deliver on time without crunch?👇 Then Keep Reading 👇⬇️ HOW DO WE DO IT? ⬇️✅ Pillar 1: Strategic Project PrioritizationWe align your team’s efforts with your game’s vision. Our proven planning process ensures that you focus on the most critical aspects first, so you can meet deadlines while staying within budget.✅ Pillar 2: Streamlined Communication FrameworkWe create a tailored communication plan that eliminates unnecessary meetings and distractions, allowing your developers to maximize their work time and create the best game possible.✅ Pillar 3: Interdisciplinary Team SynergyWe foster seamless collaboration between your teams, ensuring everyone—from design to technical—is aligned and working efficiently to create a game that stands out and meets player expectations.👉 Why do Expanding Studios love working with us?✅ We guarantee you’ll hit your key milestones without crunch or burnout—on time, on budget, and aligned with your game’s vision.⬇️ READY TO TALK? ⬇️Let’s discuss how we can help you hit your deadlines, meet player expectations, and avoid burnout. Feel free to reach out if you're ready to take your game to the next level!
  • Ahal Us Llc
    Owner
    Ahal Us Llc Feb 2016 - Present
  • Digipen Institute Of Technology
    Game Instructor
    Digipen Institute Of Technology Apr 2022 - Present
    Redmond, Wa, Us
  • Very Very Spaceship 👾
    Senior Software Engineer
    Very Very Spaceship 👾 Oct 2022 - Jan 2024
    Seattle, Washington, Us
    Onboarded an entire development team, on how the work item estimation, and fundamentals on ScrumBroke down the components of a project to units, creating visibility of the amount of work and time to completeIdentified issues with the scope of the project, alerted leadership and presented mitigationsMonitored work progression with JIRA across the team, updating with leadership the state of the projectCollaborated with different parts of the game team to accomplished high quality features and robustness
  • Team Grit
    Senior Gameplay Engineer
    Team Grit Jul 2022 - Sep 2022
    Bellevue, Washington, Us
  • Studio Wildcard
    Build Engineer
    Studio Wildcard Oct 2020 - Jun 2022
    Redmond, Washington, Us
    Delivered game builds for Xbox, PS4 and UWP facilitating QA to guarantee the game stabilityImproved the build pipeline for all the target consoles, reducing timing in the process and disk space on productFixed game bugs and crashes aiding the game development team on their high priority tasks
  • Blok Party
    Game Ai Programmer
    Blok Party Jul 2020 - May 2021
    San Francisco, Ca, Us
    Developed AI bots for Catan in Unity that helped identify bugs, reduce testing time, and being a good challengerInformed interested parties on the work progression reducing client concerns on the game developmentAccomplished different AI characters to grant the player different and unexpected challenges
  • Microsoft
    Senior Consultant
    Microsoft May 2019 - Sep 2020
    Redmond, Washington, Us
    Addressed issues with the game design team, reducing overtime spent in fixing future problemsAssisted in the refactoring of the network pipeline, smoothing the current request/response model
  • Amazon
    Ai/Gameplay Engineer
    Amazon Jul 2018 - Apr 2019
    Seattle, Wa, Us
    Eased the work of designers expanding new content with the use of LumberyardDebugged with PhysX Debugger possible issues with the movement, and generated regression testAddressed and follow up with several issues of the game with the assistance of JIRAImproved AI performance by profiling times with Rad Telemetry, and reducing the timing on critical bottle necks
  • 343 Industries
    Animation Tools Engineer
    343 Industries Dec 2017 - Jun 2018
    Aided on the development of the Visual Editor for the engine using C#, MVVM and XAMLCollaborated with several instance of the team across programmers, artist and designers
  • Microsoft
    Software Development Engineer
    Microsoft May 2017 - Dec 2017
    Redmond, Washington, Us
    Ported code from a Windows to a MAC ios, and verify that was cross compatible with both platformsDebugged and repaired several issues presented within the software MAC version
  • Red Lens
    Software Engineer
    Red Lens Feb 2017 - Apr 2017
  • Exato Game Studios
    Ai & Gameplay Programmer
    Exato Game Studios Feb 2016 - Dec 2016
    Expanded UE4 functionality on the blueprints, using C++ functions in VS, that increase iteration time for teamAdded environmental context to the NPC's to assets areas of interest for them to investigate or engage.
  • Serellan Llc
    Ai & Gameplay Programmer
    Serellan Llc May 2015 - Nov 2015
    Woodinville, Wa, Us
    Expanded UE4 functionality through blueprints, in C++, and decreased iteration time for team Shipped the game by making a build on a daily basis for testing to ensure a good productExpanded designer's prototype into a flexible system with BTs, so the NPC can dynamically react to their surroundingsDesigned and improved the blackboard system so that NPCs could collaborate within the gameDeveloped tools for artists and the designer, which helped facilitate new content into the game
  • Proovedora Multikamex Sa. De Cv.
    Software Engineering Consultant
    Proovedora Multikamex Sa. De Cv. May 2014 - May 2015
    Modified software bottlenecks to optimize runtime operations, boosting performance time by 1200%Reprogrammed software critical sections to properly meet new requirements
  • Digipen Institute Of Technology
    Teaching Assistant For Game Class
    Digipen Institute Of Technology Jan 2014 - Apr 2014
    Redmond, Wa, Us
    Introduced different types of resources to game teams to improve the quality of their projectsGuided students in understanding the technical requirements for their projectsCoordinated group class presentations, so that special guests would be able to attend
  • Digipen Institute Of Technology
    Projectfun Activities Coordinator
    Digipen Institute Of Technology May 2013 - Jul 2013
    Redmond, Wa, Us
    Engaged children with games and fun activities on a daily basisDispatched coworkers to monitor exits and worked with security to create a safe environment for the children
  • Innovaders Solutions
    Project Manager
    Innovaders Solutions Jul 2010 - Dec 2012
    Designed and developed loan software in C# and MySQL which became the main program in 4 companiesSimplified client’s logistics by reducing redundancy between departments, increasing profit by 25%Organized a team of programmers to develop software features based on the client’s needsDesigned and developed an intuitive and simple UI which minimized learning time for using the software
  • Miami Hitek
    Software Engineer
    Miami Hitek Feb 2009 - Jun 2010
    Updated and debugged legacy code in SQL Server, fixing bugs and reducing work from days to secondsCreated reports with SQL Server 2008, for client’s to analyze their financial situation from different years

Jorge Antonio Jimenez Skills

Game Ai C++ Game Development Visual Studio Programming Artificial Intelligence Gameplay Programming Unreal Engine 4 Opengl C# Directx Video Games Team Leadership Git Python Lua Computer Games Subversion C Tortoise Svn Unity Mysql Microsoft Sql Server Game Mechanics Software Engineering Fmod Microsoft Project Opengl Es Android Ndk Software Development

Jorge Antonio Jimenez Education Details

  • Digipen Institute Of Technology
    Digipen Institute Of Technology
    Computer Science
  • Universidad Tecmilenio
    Universidad Tecmilenio
    On Information Technology Management
  • Universidad Tecmilenio
    Universidad Tecmilenio
    Computer Software Development
  • Universidad Complutense De Madrid
    Universidad Complutense De Madrid
    Computer Science
  • Tecnológico De Monterrey
    Tecnológico De Monterrey

Frequently Asked Questions about Jorge Antonio Jimenez

What company does Jorge Antonio Jimenez work for?

Jorge Antonio Jimenez works for Toño Game Consultants

What is Jorge Antonio Jimenez's role at the current company?

Jorge Antonio Jimenez's current role is Align Your Game Studio's Development Vision and Deliver On Time Without Overspending Or Compromising On Quality, Guaranteed..

What is Jorge Antonio Jimenez's email address?

Jorge Antonio Jimenez's email address is jo****@****oft.com

What schools did Jorge Antonio Jimenez attend?

Jorge Antonio Jimenez attended Digipen Institute Of Technology, Universidad Tecmilenio, Universidad Tecmilenio, Universidad Complutense De Madrid, Tecnológico De Monterrey.

What skills is Jorge Antonio Jimenez known for?

Jorge Antonio Jimenez has skills like Game Ai, C++, Game Development, Visual Studio, Programming, Artificial Intelligence, Gameplay Programming, Unreal Engine 4, Opengl, C#, Directx, Video Games.

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