David Graham Email & Phone Number
Who is David Graham? Overview
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David Graham is listed as Custom Model Finisher at Protolabs, a with 1032 employees, based in Raleigh-Durham-Chapel Hill Area, United States. AeroLeads shows a matched LinkedIn profile for David Graham.
David Graham previously worked as SLA Model Finisher at Protolabs and SLA Quality Inspector at Protolabs. David Graham studied at Clay Senior High School.
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About David Graham
17 years experience in the video game industry with a focus on textures, character skins, hard surface modeling, weapons and sculpting game next-gen game asset creation. Both 2D and 3D skill sets. Shipped 20 titles both AAA and value title games including Tom Clancy's Ghost Recon Advanced Warfighter and Tom Clancy's Ghost Recon Advanced Warfighter2. My career path has provided me a chance to learn various contrasting artistic styles such as realistic to more stylized art. Expertise of programs include 3D Studio Max, Zbrush, Photoshop, Crazy Bump, Xnormal, Keyshot and other core tools.10 years experience as a Color Tech and a Tech Service Technician in the automotive coatings industry at BASF. Experienced as a Color Tech, Automotive Coatings Product Qualification Tech which required maintaining logs and data records for onsite testing of product trials. Maintenance, operation and calibration of accelerated weathering and testing equipment. Certified Painter for Glasurit and Diamont Automotive Paint Systems.I have experience working in a large corporate environment as well as small independent companies.I am a detail oriented person capable of working in a team setting as well as working independently. I am competent problem solver, who attempts to find a solution that is best for all involved.
David Graham's current company
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David Graham work experience
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Sla Model Finisher
Effectively use all checklists associated with the cleaning and finishing of RP models. Remove support structure and sand remaining supports to create a smooth, clean surface according to specified finish level using the appropriate tools. Utilize grit blasting machines properly to ensure an even, matte finish if specified by customer. Count parts and verify order quantities. Ensure order quantities and customer specifications have been met. Enter process information into computer database Interact with Team Leads, Quality Inspector and Supervisor regarding issues with order quantities or part quality Contribute to team effort by accomplishing related tasks as needed Continually seek to improve work processes and individual performance
Sla Quality Inspector
Complete thorough review of order and geometries to ensure part is built to correct specifications Ensure that all orders shipped to customers are finished to high level of quality Complete thorough build briefing on each geometry to ensure a comprehensive understanding of the parts and are better able to distinguish missing features and defects Inspect parts to ensure that all surfaces are finished to the appropriate level, and are free of any resin, damage, warpage, or distortion Review paperwork to ensure that all Post-build, Pre-Cure, and Finishing Special instructions are complete and correct Review with appropriate Shift Lead/Finisher any parts of questionable quality that are not finished properly (parts not honed, supports not removed, any resin present, holes/bosses not clear) Log any issues found in the appropriate database and ensure that all parts shipped meet quality expectations Clean and finish RP models according to procedures using bead blasting equipment and other small tools to prepare RP models according to a customers specifications Review with appropriate Shift Lead/Finisher any parts that are not cleaned properly. (Build defects, gummy parts) Utilize Magics software to ensure parts are built accurately and up to customer specifications
Sla Model Finisher
Effectively use all checklists associated with the cleaning and finishing of RP models. Remove support structure and sand remaining supports to create a smooth, clean surface according to specified finish level using the appropriate tools. Utilize grit blasting machines properly to ensure an even, matte finish if specified by customer. Count parts and verify order quantities. Ensure order quantities and customer specifications have been met. Enter process information into computer database Interact with Team Leads, Quality Inspector and Supervisor regarding issues with order quantities or part quality Contribute to team effort by accomplishing related tasks as needed Continually seek to improve work processes and individual performance
Stereolithography Technician
Stereolithography Technician Responsible for the preparation of stereolithography builds and the operation of Prototyping software and equipment with the objective of producing high quality prototypes and maintaining on time deliveries for customer orders Effectively use all work instructions and checklists associated with the preparation of builds and operation of RP equipment Communicate with Build Prep Primary, Process Engineering and Quoting regarding the building and completing of customer orders while maintaining scheduled ship dates Communicate with other departments and supervisors regarding part quality, process updates and production schedules Assist in the scheduling of customer orders with the objective of increasing throughput Work on additional responsibilities as assigned, including but not limited to safety procedures, resolving process issues, vat swaps, rotational maintenance and developmental processes
Metal Model Finisher
Metal Model FinisherSupport, wall removal and finish RP models according customer specifications Assist in build removal from DMLS machine Heat treatment of RP models according to procedures Effectively use all checklists associated with the cleaning and finishing of RP model. Maintain a clean and safe laboratory environment and assist with the restocking of supplies Assist in the general clean-up and maintenance of the finishing lab Assist in the general maintenance of equipment and power tools
Senior 3D Modeler / Texture Artist
Constructed high and low poly 3D models. Efficiently unwrapped UV layouts and textured from self-conceptualized creations or from concept artist media or photo referenceDefined the look and feel of textures and shaders for characters, vehicles, world props, world textures and weapons maintaining proper texel densityProvided high poly model sculpting for use in ambient occlusion and normal map generationCollaborated with other artist and programmers to achieve best possible balance of asset resource usageCreated albedo, gloss and roughness maps for physical based rendering systemHelped Junior Artist in the creation, look and feel of assets to maintain consistent flow and directionPlay tested games during alpha, beta and gold stages of developmentWorked within multiple art styles from realistic to more stylized work
Senior 3D Modeler / Texture Artist
Built high and low poly 3D models for buildings and environment props. Efficiently UV mapped and textured from self-conceptualized ideas and photo referenceDefined the final look and feel of vehicle and weapon texturesSetup hand placement, shell ejection and muzzle flash nodes between character and weapons. Maintained adjustments as needed between multiple charactersConstructed and setup weapon scope view models and texturesMade weapon icons for use within game interface
Senior 3D Modeler / Texture Artist
Built high and low poly 3D models for buildings and environment props. Efficiently UV mapped and textured from self-conceptualized ideas and photo referencePart of the vehicle team. Designed 3D vehicle models, textures and damage states using morph targetsCollaborated with other artist and programmers to achieve best possible balance of asset resource usageDefined the final look and feel of vehicles, environment props and weapons textures.
Senior 3D Modeler / Texture Artist
Built, textured and UV unwrapped low poly 3D models for buildings, environment props and vehiclesLevel design and creation of deformable terrain environmentsCreated interface designs and in game music tracksSetup and implemented physics nodes to 3D vehicles and machinery models
3D Modeler / Texture Artist
Built, textured and UV unwrapped low poly 3D models for buildings, environment props, weapons and vehiclesPainted and applied terrain textures to large outdoor environmentsCreated interface designs, buttons and elementsCollaborated with other artist and programmers to achieve best possible balance of asset resource usage
3D Artist / Animator
Building 3D reel, bonus screen designs and animations for casino gaming systemsUpon script and storyboard review produce 2D and 3D interface designs. Assist in the production of 2D graphics when requiredCollaborated with other artist and programmers to establish technical workarounds in a limited DOS environmentCreated custom palettes for animationsCut sequential TGA animation files into quarters for the creation of separate FLC animation files. These files were displayed sequentially in a DOS environment.
Lab Tech 3
Color Tech (Lab Tech 1-2)Color matcher for Diamont base/clear system and Solo single stage systems. Using microscopes, spectrophotometers, multiple source light hoods to match paint closest too the target color. Matching metal size/shape, mica type. Face and flop values and checking for color metamerism. While still under the color match team I was Involved in the design and implementation process of Car Parts Program a color drift program database. Small parts were sent in from the reps from actual car panels and then checked for original OEM painted surface. I was in charge of scanning, logging and entering information into the database for color drift and color variation purposes. OEM Lab Tech 3 Tech SupportTech Support for the Diamont system. I performed test and tried to determine why either the system failed or what caused the undesired effect in the paint system using IR and other various procedures to detect unrecommended product application practices. Fleet Group Lab Tech 3 Fleet Group on-site / off-site testing and qualification for Diamont paint systems. I performed various testing procedures such as gloss readings, dry time, stain, cold impact, tack time, cross hatch adhesion test and other various testing procedures. Logging and tracking data in log books. At the same time I performed maintenance and calibration for onsite testing equipment which included Ci65 weatherometers, Q-Panel QUV cabinets, Salt spray cabinets and scheduling calibration for the calibration equipment. I am a certified Painter for Glasurit and Diamont Automotive Paint Systems. (OEM Lab Tech 3)
Colleagues at Protolabs
Other employees you can reach at protolabs.com. View company contacts for 1032 employees →
Rahul Kumar
Colleague at ProtolabsDelhi, India
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Kevin Norling
Colleague at ProtolabsGlencoe, Minnesota, United States
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Loren Stueven
Colleague at ProtolabsGreater Minneapolis-St. Paul Area, United States
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Justin Lynch
Colleague at ProtolabsMorrisville, North Carolina, United States
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Alyssa Vinar
Colleague at ProtolabsGreater Minneapolis-St. Paul Area, United States
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Colby Gallimore
Colleague at ProtolabsRaleigh, North Carolina, United States
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Trevor Montani
Colleague at ProtolabsMorrisville, North Carolina, United States
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Andrea Northenscold
Colleague at ProtolabsMinneapolis, Minnesota, United States
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Shannon Tiffany
Colleague at ProtolabsMinneapolis, Minnesota, United States
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Aryn Thomas
Colleague at ProtolabsChicago, Illinois, United States
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David Graham education
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Clay Senior High School
Frequently asked questions about David Graham
Quick answers generated from the profile data available on this page.
What company does David Graham work for?
David Graham works for Protolabs.
What is David Graham's role at Protolabs?
David Graham is listed as Custom Model Finisher at Protolabs.
Where is David Graham based?
David Graham is based in Raleigh-Durham-Chapel Hill Area, United States while working with Protolabs.
What companies has David Graham worked for?
David Graham has worked for Protolabs, Vicious Cycle Software, Red Storm Entertainment, Volition, and Gabriel Interactive, Inc.
Who are David Graham's colleagues at Protolabs?
David Graham's colleagues at Protolabs include Rahul Kumar, Kevin Norling, Loren Stueven, Justin Lynch, and Alyssa Vinar.
How can I contact David Graham?
You can use AeroLeads to view verified contact signals for David Graham at Protolabs, including work email, phone, and LinkedIn data when available.
What schools did David Graham attend?
David Graham studied at Clay Senior High School.
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