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Tülay Mcnally Email & Phone Number

ICF Accredited Coach & Mentor | DEI Strategy & Implementation | Inclusive Game Making | BAFTA Games, IADAS, & GDC Advisory Board Member at Scopely
Location: Greater Stockholm Metropolitan Area, Sweden, Sweden 19 work roles 4 schools
3 phones found area 758, 163, and 780 LinkedIn matched
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Current company
Role
ICF Accredited Coach & Mentor | DEI Strategy & Implementation | Inclusive Game Making | BAFTA Games, IADAS, & GDC Advisory Board Member
Location
Greater Stockholm Metropolitan Area, Sweden, Sweden
Company size

Who is Tülay Mcnally? Overview

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Quick answer

Tülay Mcnally is listed as ICF Accredited Coach & Mentor | DEI Strategy & Implementation | Inclusive Game Making | BAFTA Games, IADAS, & GDC Advisory Board Member at Scopely, a company with 201 employees, based in Greater Stockholm Metropolitan Area, Sweden, Sweden. AeroLeads shows phone signal with area code 758, 163, 780 and a matched LinkedIn profile for Tülay Mcnally.

Tülay Mcnally previously worked as Senior Director, Inclusive Game Design & Development at Scopely and Career Coach & Mentor at Freelance. Tülay Mcnally holds Postgraduate Diploma, Innovation & Design Thinking from Università Degli Studi Guglielmo Marconi.

Company email context

Email format at Scopely

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Scopely

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Profile bio

About Tülay Mcnally

My passion is to bring inclusive design thinking to the core of product development. I love to work on solutions where everyone can engage in safe, fun, and positive ways, regardless of who they are or where they are from. As a coach, I focus on career and leadership coaching and consulting, focusing on under-represented talent. My approach to coaching is based on empathy and a commitment to helping clients achieve their goals. Whether it's leadership coaching to develop practical leadership skills, career coaching to navigate professional growth or personal development coaching, I provide guidance and a solution-focused approach to my clients.

Listed skills include Video Games, Quality Assurance, Computer Games, Ps3, and 24 others.

Current workplace

Tülay Mcnally's current company

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Scopely
Scopely
ICF Accredited Coach & Mentor | DEI Strategy & Implementation | Inclusive Game Making | BAFTA Games, IADAS, & GDC Advisory Board Member
3530 Hayden Ave. A, Culver City, CA 90232, us
Website
Employees
201
AeroLeads page
19 roles

Tülay Mcnally work experience

A career timeline built from the work history available for this profile.

Senior Director, Inclusive Game Design & Development

Current

Culver City, California, US

Oct 2023 - Present

Career Coach & Mentor

Current
Freelance
Jan 2023 - Present

Global Director Of Inclusive Game Design & Development

Redwood City, CA, US

  • Working with a wide range of cross-organizational teams to scale and operationalize systems that promote product development to be inclusive, diverse, equitable and accessible. Partnering with game teams and business.
  • Evolved and rewrote EA's Inclusive Design Framework. The framework consists of company guidelines, knowledge base and development practices guidelines. It is maintained by a dedicated team I have built from the ground.
  • Supported several EA titles from a inclusion (representation, cultural sensitivity) from a game development process and consultation perspective.
  • Built a dedicated team of specialists from the ground up to scale and operationalize Inclusive, Equitable and Accessible product development and create a scalable engagement model that drives meaningful impact.
  • Built a thriving community around Inclusive Design at EA to build a champions network to scale and make inclusion in development practices and decision-making part of everyone's way they work.
  • Created an employee feedback program that collaborates with EA's ERGs (Employee Resource Groups) to engage employees in a collaborative process for inclusive & diverse representation.
Aug 2020 - Jul 2023

Global Co-Chair Aspire Employee Resource Group

Redwood City, CA, US

I had the pleasure to be part of the Global Board of EA's ASPIRE Employee Resource Group and support the set-up of the European chapter. ASPIRE stands for ASian & Pacific Islanders REpresent. The ERG's purpose is to elevate the visibility and expand the representation of API members in all facets of EA: Workforce, Leadership, and Games. The ASPIRE ERG has.

Jun 2021 - Mar 2022

Sr Development Director, Studio Operations (Program Director)

Stockholm, SE

  • Drive change to deliver positive improvements across the studio. Champion continuous strategic and tactical improvement plans, designing and implementing new processes to help drive transformation and evolution at the.
  • Leader of studio Culture Board & culture initiatives to improve quality in the workplace
  • Project retrospectives, action planning and execution
  • Establish Program Management Office to create and operationalize studio standard processes
  • Drive studio milestone review process & reporting
  • Program Manage change and organizational evolution initiatives
Dec 2018 - Aug 2020

Sr Development Director - Central Development Services (Cds)

Stockholm, SE

  • Key driver for talent, process improvement, team culture, data, and live services-related initiatives of the local Central Development Services (Quality Verification) group; coaching & mentoring of local leaders.
  • Part of EA Stockholm's Women's employee resource groups' steering committee.
Feb 2018 - Nov 2018

Director Of Quality (Studio Development Operations)

Edmonton, Alberta, CA

  • Head of Quality Assurance, Quality Engineering, In-studio Product Compliance, Central Application Development, Studio Launch Readiness and Developer Publisher Relationship Teams across three studios in North America.
  • Worked with Studio Leadership on broader Quality Initiatives
  • Built teams to deliver on operational needs of the Studio Games & Live ServicesGames shipped: Mass Effect Andromeda
Jun 2016 - Feb 2018

Director Of Quality Assurance

Edmonton, Alberta, CA

  • As Studio Department Director, I was part of the Studio Leadership team and responsible for organizational and strategic direction of BioWare's Quality Assurance, and Quality Engineering across three studios in North.
  • Defined QA dual-career progression (manager vs individual contributor) & influence EA wide roll-out
  • Championed a culture of quality across BioWare studios
  • Drove maturity of Quality Engineering team and proud to say we have built patented technology
  • Navigated a large department of 40+ permanent staff through organizational changes successfully
  • Introduced Professional Development Plans across my teams
Sep 2010 - Jun 2016

Senior Team Lead

GB

  • Performance review document revision and introduction of self-appraisals in language QA
  • Re-invention of training procedures and documentation
  • Improvement of vertical communication within QA (functionality, standards, languages) and between QA and Production Department
  • Assistance in career development of language QA staff, mentoring leads (leadership, communication, task and time management skills)
  • Resource allocation, scheduling and recruitment
  • Supervision of around 30 staff over 2 shifts (3 shifts and up to 60 staff during peak season)
Jun 2009 - Aug 2010

Business Development Manager - Games

Testronic Laboratories Limited
  • Improvement of communication and collaboration between Sales and Ops
  • Took the lead in getting marketing and pr materials created (text/design) - Creation of company whitepapers
  • Played key role in setting up operations in Japan after successful pitches to Japanese and Chinese developers and publishers at Tokyo Games Show
  • Pro-active recognition of trends and identification of new areas of business (iPhone, PS Home).
Apr 2008 - Jun 2009

Project Coordinator

London, Greater London, GB

  • Creation of training induction for new starters
  • Recruitment of all German speaking language QA staff
  • Assessment of in-house and external translators applications and of Japanese titles for RTM in PAL regions
  • Presentation of Final Fantasy XII Revenant Wings to PR and Trade during in- house event
  • Assistance in localisation of Odin Sphere (PS2) and text bug fixing
  • QA of marketing and PR material, final approval of manuals and game websites
Aug 2007 - Apr 2008

Linguistic Tester And Lead Tech Support Agent

Mirabel, Quebec, CA

  • Built and Lead team of Online customer support agents for Pro Evolution Soccer 6 (Konami)
  • Creation of reporting procedures, templates for Online Technical Support and player interactions
  • Provision of weekly statistics and updates on trends and areas of concern to Japan HQ
  • Setup, training and supervision of 1 FIGS tester team to answer consumer inquires in their respective language in a timely manner
Jun 2006 - Jun 2007

Pr Specialist

US

  • AVE reports /improvement of Alias Software (Maya, StudioTools, MotionBuilder, SketchUp) exposure by +30%
  • Provision of feedback and content for the (then newly launched) community website
  • Ensured timely translation of press releases for simultaneous worldwide release of company announcements
Oct 2004 - May 2006

Editor In Chief

Cg Channel.Com
  • Improvement of daily hits from 30K to 70K within 5 months after joining the team Page 4 of 6
  • Successful completion and integration of proprietary CRM system and jobsite tool, supervising 1 programmer/1 designer
  • Collaboration with Alias in order to host Maya PLE contest on cgchannel.com
  • Improvement of overall linguistic and functional quality of website
Nov 2002 - Oct 2004

Assistant, Law And Corporate Affairs Team

Redmond, Washington, US

  • Core Responsibilities:
  • Gathering metrics for corporate reports, budgeting and invoicing
  • Assuring prompt invoice payment
  • Keeping track of the legal budget for license compliance and commercial matters
  • Keep track of settlements
  • Draft highlights of the legal team and send newsletter-style updates to Corporate HQ
Dec 2002 - Dec 2003

Senior Editor Cg/Vfx

Digital Production Magazine, Munich/Germany
  • As Publishing Trainee my responsibilities included:
  • Editing News for print and web
  • Writing editorials and articles/software tutorials about CG/Games/VFX
  • Attending press conferences and events such as Digital Behaviour in Cologne, SIGGRAPH 2002, IBC 2002
Feb 2002 - Dec 2002

Manager, Pr&Marketing

Burbank, CA, US

Key responsibilities included: - Writing press releases and articles for specialist publications about the compositing packages SHAKE (Apple) and Bijou.- Co-ordination and assistant at conferences such as FMX- Assistance at SHAKE Training events

Jun 2001 - Jan 2002

Video Editor

Gloor Cross Media

Produced corporate videos for McDonald's Germany and Paulaner, including weekly media monitoring

Jan 2000 - Jun 2001

Junior Manager Of Media Monitoring

Blagnac Cedex, FR

  • Daily monitoring of English, German and French newspapers and magazines
  • Administration of Database and Intranet
  • Part of internal PR team
Feb 1999 - Dec 2000
Team & coworkers

Colleagues at Scopely

Other employees you can reach at scopely.com. View company contacts for 201 employees →

4 education records

Tülay Mcnally education

Postgraduate Diploma, Innovation & Design Thinking

Università Degli Studi Guglielmo Marconi

Associate Certified Coach

Solutionsacademy

Master Of Arts (M.A.), American Culture & History (Minors: Psychology & History Of Sciences)

Ludwig-Maximilians-Universität München

Abitur (University-Entrance Diploma), English Language And Literature & German History

Sophie-Scholl-Gymnasium
FAQ

Frequently asked questions about Tülay Mcnally

Quick answers generated from the profile data available on this page.

What company does Tülay Mcnally work for?

Tülay Mcnally works for Scopely.

What is Tülay Mcnally's role at Scopely?

Tülay Mcnally is listed as ICF Accredited Coach & Mentor | DEI Strategy & Implementation | Inclusive Game Making | BAFTA Games, IADAS, & GDC Advisory Board Member at Scopely.

What is Tülay Mcnally's phone number?

AeroLeads has found 3 phone signal(s) with area code 758, 163, 780 for Tülay Mcnally at Scopely.

Where is Tülay Mcnally based?

Tülay Mcnally is based in Greater Stockholm Metropolitan Area, Sweden, Sweden while working with Scopely.

What companies has Tülay Mcnally worked for?

Tülay Mcnally has worked for Scopely, Freelance, Electronic Arts (Ea), Dice (Ea Digital Illusions Ce Ab), and Bioware.

Who are Tülay Mcnally's colleagues at Scopely?

Tülay Mcnally's colleagues at Scopely include Phonepheng Rajvong, Ana Barbosa, Surya V, Ferran Amagat, and Jeffery Chow.

How can I contact Tülay Mcnally?

You can use AeroLeads to view verified contact signals for Tülay Mcnally at Scopely, including work email, phone, and LinkedIn data when available.

What schools did Tülay Mcnally attend?

Tülay Mcnally holds Postgraduate Diploma, Innovation & Design Thinking from Università Degli Studi Guglielmo Marconi.

What skills is Tülay Mcnally known for?

Tülay Mcnally is listed with skills including Video Games, Quality Assurance, Computer Games, Ps3, Xbox 360, Game Development, Localization, and Wii.

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